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elif code == 70:
table.nEntries = int(word)
'''
return
# 0
# SECTION
# 2
# BLOCKS
#
# 0
# BLOCK
# 5
# <handle>
# 100
# AcDbEntity
# 8
# <layer>
# 100
# AcDbBlockBegin
# 2
# <block name>
# 70
# <flag>
# 10
# <X value>
# 20
# <Y value>
# 30
# <Z value>
# 3
# <block name>
# 1
# <xref path>
#
# 0
# <entity type>
# .
# . <data>
# .
#
# 0
# ENDBLK
# 5
# <handle>
# 100
# AcDbBlockEnd
#
# 0
# ENDSEC
def parseBlocks(section, statements, handles):
while statements:
(code,data) = statements.pop()
if code == 0:
if data == 'ENDSEC':
return
return
# 0
# SECTION
# 2
# ENTITIES
#
# 0
# <entity type>
# 5
# <handle>
# 330
# <pointer to owner>
# 100
# AcDbEntity
# 8
# <layer>
# 100
# AcDb<classname>
# .
# . <data>
# .
#
# 0
# ENDSEC
Ignorables = ['DIMENSION', 'TEXT', 'VIEWPORT']
ClassCreators = {
'3DFACE': 'C3dFace()',
'3DSOLID': 'C3dSolid()',
'ACAD_PROXY_ENTITY': 'CAcadProxyEntity()',
'ACAD_ZOMBIE_ENTITY': 0,
'ARC': 'CArc()',
'ARCALIGNEDTEXT': 'CArcAlignedText()',
'ATTDEF': 'CAttdef()',
'ATTRIB': 'CAttrib()',
'BODY': 0,
'CIRCLE': 'CCircle()',
'DIMENSION': 'CDimension()',
'ELLIPSE': 'CEllipse()',
'HATCH': 'CHatch()',
'IMAGE': 'CImage()',
'INSERT': 'CInsert()',
'LEADER': 'CLeader()',
'LINE': 'CLine()',
'LWPOLYLINE': 'CLWPolyLine()',
'MLINE': 'CMLine()',
'MTEXT': 'CMText()',
'OLEFRAME': 0,
'OLE2FRAME': 0,
'POINT': 'CPoint()',
'POLYLINE': 'CPolyLine()',
'RAY': 'CRay()',
'REGION': 0,
'RTEXT': 'CRText',
'SEQEND': 0,
'SHAPE': 'CShape()',
'SOLID': 'CSolid()',
'SPLINE': 'CSpline()',
'TEXT': 'CText()',
'TOLERANCE': 'CTolerance()',
'TRACE': 'CTrace()',
'VERTEX': 'CVertex()',
'VIEWPORT': 'CViewPort()',
'WIPEOUT': 'CWipeOut()',
'XLINE': 'CXLine()',
}
def parseEntities(section, statements, handles):
entities = []
section.data = entities
while statements:
(code,data) = statements.pop()
if toggle & T_Verbose:
print("ent", code,data)
if code == 0:
known = True
if data in Ignorables:
ignore = True
else:
ignore = False
try:
creator = ClassCreators[data]
except:
creator = None
if creator:
entity = eval(creator)
elif data == 'ENDSEC':
return
else:
known = False
if data == 'POLYLINE':
verts = entity.verts
elif data == 'VERTEX':
verts.append(entity)
if data == 'SEQEND':
attributes = []
known = False
elif creator == 0:
ignore = True
elif known:
entities.append(entity)
attributes = DxfEntityAttributes[data]
else:
raise NameError("Unknown data %s" % data)
elif not known:
pass
else:
expr = getAttribute(attributes, code)
if expr:
exec(expr)
else:
expr = getAttribute(DxfCommonAttributes, code)
if expr:
exec(expr)
elif code >= 1000 or ignore:
pass
elif toggle & T_Debug:
raise NameError("Unknown code %d for %s" % (code, entity.type))
return
def getAttribute(attributes, code):
try:
ext = attributes[code]
if type(ext) == str:
expr = "entity.%s = data" % ext
else:
name = ext[0]
expr = "entity.%s" % name
except:
expr = None
return expr
# 0
# SECTION
# 2
# OBJECTS
#
# 0
# DICTIONARY
# 5
# <handle>
# 100
# AcDbDictionary
#
# 3
# <dictionary name>
# 350
# <handle of child>
#
# 0
# <object type>
# .
# . <data>
# .
#
# 0
# ENDSEC
def parseObjects(data, statements, handles):
while statements:
(code,data) = statements.pop()
if code == 0:
if data == 'ENDSEC':
return
return
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#
# THUMBNAILIMAGE
# 90
# 45940
# 310
# 28000000B40000005500000001001800000000000000000000000000000000000000000000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
# 310
# FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
# 310
# .......
# 0
# ENDSEC
def parseThumbnail(section, statements, handles):
""" Just skip these """
while statements:
(code,data) = statements.pop()
if code == 0:
if data == 'ENDSEC':
return
return
#
# buildGeometry(entities):
# addMesh(name, verts, edges, faces):
#
def buildGeometry(entities):
try: bpy.ops.object.mode_set(mode='OBJECT')
except: pass
v_verts = []
v_vn = 0
e_verts = []
e_edges = []
e_vn = 0
f_verts = []
f_edges = []
f_faces = []
f_vn = 0
for ent in entities:
if ent.drawtype in {'Mesh', 'Curve'}:
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(verts, edges, faces, vn) = ent.build()
if not toggle & T_DrawOne:
drawGeometry(verts, edges, faces)
else:
if verts:
if faces:
for i,f in enumerate(faces):
#print ('face=', f)
faces[i] = tuple(it+f_vn for it in f)
for i,e in enumerate(edges):
edges[i] = tuple(it+f_vn for it in e)
f_verts.extend(verts)
f_edges.extend(edges)
f_faces.extend(faces)
f_vn += len(verts)
elif edges:
for i,e in enumerate(edges):
edges[i] = tuple(it+e_vn for it in e)
e_verts.extend(verts)
e_edges.extend(edges)
e_vn += len(verts)
else:
v_verts.extend(verts)
v_vn += len(verts)
else:
ent.draw()
if toggle & T_DrawOne:
drawGeometry(f_verts, f_edges, f_faces)
drawGeometry(e_verts, e_edges)
drawGeometry(v_verts)
def drawGeometry(verts, edges=[], faces=[]):
if verts:
if edges and (toggle & T_Curves):
print ('draw Curve')
cu = bpy.data.curves.new('DXFlines', 'CURVE')
cu.dimensions = '3D'
buildSplines(cu, verts, edges)
ob = addObject('DXFlines', cu)
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else:
#for v in verts: print(v)
#print ('draw Mesh with %s vertices' %(len(verts)))
#for e in edges: print(e)
#print ('draw Mesh with %s edges' %(len(edges)))
#for f in faces: print(f)
#print ('draw Mesh with %s faces' %(len(faces)))
me = bpy.data.meshes.new('DXFmesh')
me.from_pydata(verts, edges, faces)
ob = addObject('DXFmesh', me)
removeDoubles(ob)
return
def buildSplines(cu, verts, edges):
if edges:
point_list = []
(v0,v1) = edges.pop()
v1_old = v1
newPoints = [tuple(verts[v0]),tuple(verts[v1])]
for (v0,v1) in edges:
if v0==v1_old:
newPoints.append(tuple(verts[v1]))
else:
#print ('newPoints=', newPoints)
point_list.append(newPoints)
newPoints = [tuple(verts[v0]),tuple(verts[v1])]
v1_old = v1
point_list.append(newPoints)
for points in point_list:
spline = cu.splines.new('POLY')
#spline = cu.splines.new('BEZIER')
#spline.use_endpoint_u = True
#spline.order_u = 2
#spline.resolution_u = 1
#spline.bezier_points.add(2)
spline.points.add(len(points)-1)
#spline.points.foreach_set('co', points)
for i,p in enumerate(points):
spline.points[i].co = (p[0],p[1],p[2],0)
#print ('spline.type=', spline.type)
#print ('spline number=', len(cu.splines))
def addObject(name, data):
ob = bpy.data.objects.new(name, data)
scn = bpy.context.scene
scn.objects.link(ob)
return ob
def removeDoubles(ob):
global theMergeLimit
if toggle & T_Merge:
scn = bpy.context.scene
scn.objects.active = ob
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.remove_doubles(mergedist=theMergeLimit)
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bpy.ops.object.mode_set(mode='OBJECT')
#
# clearScene(context):
#
def clearScene():
global toggle
scn = bpy.context.scene
print("clearScene %s %s" % (toggle & T_NewScene, scn))
if not toggle & T_NewScene:
return scn
for ob in scn.objects:
if ob.type in ["MESH", "CURVE", "TEXT"]:
scn.objects.active = ob
bpy.ops.object.mode_set(mode='OBJECT')
scn.objects.unlink(ob)
del ob
return scn
#
# readAndBuildDxfFile(filepath):
#
def readAndBuildDxfFile(filepath):
fileName = os.path.expanduser(filepath)
if fileName:
(shortName, ext) = os.path.splitext(fileName)
#print("filepath: ", filepath)
#print("fileName: ", fileName)
#print("shortName: ", shortName)
if ext.lower() != ".dxf":
print("Error: Not a dxf file: " + fileName)
return
if toggle & T_NewScene:
clearScene()
if 0: # how to switch to the new scene?? (migius)
new_scn = bpy.data.scenes.new(shortName[-20:])
#new_scn.layers = (1<<20) -1
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bpy.data.screens.scene = new_scn
#print("newScene: %s" % (new_scn))
sections = readDxfFile(fileName)
print("Building geometry")
buildGeometry(sections['ENTITIES'].data)
print("Done")
return
print("Error: Not a dxf file: " + filepath)
return
#
# User interface
#
DEBUG= False
from bpy.props import *
def tripleList(list1):
list3 = []
for elt in list1:
list3.append((elt,elt,elt))
return list3
class IMPORT_OT_autocad_dxf(bpy.types.Operator):
"""Import from DXF file format (.dxf)"""
bl_idname = "import_scene.autocad_dxf"
bl_description = 'Import from DXF file format (.dxf)'
bl_label = "Import DXF" +' v.'+ __version__
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_options = {'UNDO'}
filepath = StringProperty(
subtype='FILE_PATH',
)
new_scene = BoolProperty(
name="Replace scene",
description="Replace scene",
default=toggle & T_NewScene,
)
#~ new_scene = BoolProperty(
#~ name="New scene",
#~ description="Create new scene",
#~ default=toggle & T_NewScene,
#~ )
curves = BoolProperty(
name="Draw curves",
description="Draw entities as curves",
default=toggle & T_Curves,
)
thic_on = BoolProperty(
name="Thick ON",
description="Support THICKNESS",
default=toggle & T_ThicON,
)
merge = BoolProperty(
name="Remove doubles",
description="Merge coincident vertices",
default=toggle & T_Merge,
)
mergeLimit = FloatProperty(
name="Limit",
description="Merge limit * 0.0001",
default=theMergeLimit * 1e4,
min=1.0,
soft_min=1.0,
max=1000.0,
soft_max=1000.0,
)
draw_one = BoolProperty(
name="Merge all",
description="Draw all into one mesh object",
default=toggle & T_DrawOne,
)
circleResolution = IntProperty(
name="Circle resolution",
description="Circle/Arc are approximated with this factor",
default=theCircleRes,
min=4,
soft_min=4,
max=360,
soft_max=360,
)
codecs = tripleList(['iso-8859-15', 'utf-8', 'ascii'])
codec = EnumProperty(name="Codec",
description="Codec",
items=codecs,
default='ascii',
)
debug = BoolProperty(
name="Debug",
description="Unknown DXF-codes generate errors",
default=toggle & T_Debug,
)
verbose = BoolProperty(
name="Verbose",
description="Print debug info",
default=toggle & T_Verbose,
)
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##### DRAW #####
def draw(self, context):
layout0 = self.layout
#layout0.enabled = False
#col = layout0.column_flow(2,align=True)
layout = layout0.box()
col = layout.column()
#col.prop(self, 'KnotType') waits for more knottypes
#col.label(text="import Parameters")
#col.prop(self, 'replace')
col.prop(self, 'new_scene')
row = layout.row(align=True)
row.prop(self, 'curves')
row.prop(self, 'circleResolution')
row = layout.row(align=True)
row.prop(self, 'merge')
if self.merge:
row.prop(self, 'mergeLimit')
row = layout.row(align=True)
#row.label('na')
row.prop(self, 'draw_one')
row.prop(self, 'thic_on')
col = layout.column()
col.prop(self, 'codec')
row = layout.row(align=True)
row.prop(self, 'debug')
if self.debug:
row.prop(self, 'verbose')
def execute(self, context):
global toggle, theMergeLimit, theCodec, theCircleRes
O_Merge = T_Merge if self.merge else 0
#O_Replace = T_Replace if self.replace else 0
O_NewScene = T_NewScene if self.new_scene else 0
O_Curves = T_Curves if self.curves else 0
O_ThicON = T_ThicON if self.thic_on else 0
O_DrawOne = T_DrawOne if self.draw_one else 0
O_Debug = T_Debug if self.debug else 0
O_Verbose = T_Verbose if self.verbose else 0
toggle = O_Merge | O_DrawOne | O_NewScene | O_Curves | O_ThicON | O_Debug | O_Verbose
theMergeLimit = self.mergeLimit*1e-4
theCircleRes = self.circleResolution
theCodec = self.codec
readAndBuildDxfFile(self.filepath)
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
wm.fileselect_add(self)
return {'RUNNING_MODAL'}
def menu_func(self, context):
self.layout.operator(IMPORT_OT_autocad_dxf.bl_idname, text="Autocad (.dxf)")
Campbell Barton
committed
bpy.utils.register_module(__name__)
bpy.types.INFO_MT_file_import.append(menu_func)
Campbell Barton
committed
bpy.utils.unregister_module(__name__)
bpy.types.INFO_MT_file_import.remove(menu_func)
if __name__ == "__main__":
register()