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add_mesh_3d_function_surface.py 16.5 KiB
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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    bl_info = {
    
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        "name": "3D Function Surfaces",
    
        "author": "Buerbaum Martin (Pontiac), Elod Csirmaz",
        "version": (0, 3, 8),
    
        "blender": (2, 5, 7),
    
        "description": "Create Objects using Math Formulas",
        "warning": "",
    
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        "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
            "Scripts/Add_Mesh/Add_3d_Function_Surface",
        "tracker_url": "https://projects.blender.org/tracker/index.php?"\
    
            "func=detail&aid=21444",
    
        "category": "Add Mesh"}
    
    import bpy
    from mathutils import *
    from math import *
    from bpy.props import *
    
    
    # List of safe functions for eval()
    safe_list = ['math', 'acos', 'asin', 'atan', 'atan2', 'ceil', 'cos', 'cosh',
        'degrees', 'e', 'exp', 'fabs', 'floor', 'fmod', 'frexp', 'hypot',
        'ldexp', 'log', 'log10', 'modf', 'pi', 'pow', 'radians',
        'sin', 'sinh', 'sqrt', 'tan', 'tanh']
    
    # Use the list to filter the local namespace
    
    safe_dict = dict((k, globals().get(k, None)) for k in safe_list)
    
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    # Stores the values of a list of properties and the
    # operator id in a property group ('recall_op') inside the object.
    # Could (in theory) be used for non-objects.
    # Note: Replaces any existing property group with the same name!
    # ob ... Object to store the properties in.
    # op ... The operator that should be used.
    # op_args ... A dictionary with valid Blender
    #             properties (operator arguments/parameters).
    
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    # Create a new mesh (object) from verts/edges/faces.
    # verts/edges/faces ... List of vertices/edges/faces for the
    #                       new mesh (as used in from_pydata).
    # name ... Name of the new mesh (& object).
    
    def create_mesh_object(context, verts, edges, faces, name):
    
    
        # Create new mesh
        mesh = bpy.data.meshes.new(name)
    
    
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        # Make a mesh from a list of verts/edges/faces.
        mesh.from_pydata(verts, edges, faces)
    
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        # Update mesh geometry after adding stuff.
    
        from bpy_extras import object_utils
        return object_utils.object_data_add(context, mesh, operator=None)
    
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    # A very simple "bridge" tool.
    # Connects two equally long vertex rows with faces.
    # Returns a list of the new faces (list of  lists)
    #
    # vertIdx1 ... First vertex list (list of vertex indices).
    # vertIdx2 ... Second vertex list (list of vertex indices).
    # closed ... Creates a loop (first & last are closed).
    # flipped ... Invert the normal of the face(s).
    #
    # Note: You can set vertIdx1 to a single vertex index to create
    #       a fan/star of faces.
    # Note: If both vertex idx list are the same length they have
    #       to have at least 2 vertices.
    def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False):
    
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        faces = []
    
    
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        if not vertIdx1 or not vertIdx2:
    
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            return None
    
    
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        if len(vertIdx1) < 2 and len(vertIdx2) < 2:
            return None
    
        fan = False
        if (len(vertIdx1) != len(vertIdx2)):
            if (len(vertIdx1) == 1 and len(vertIdx2) > 1):
                fan = True
            else:
                return None
    
        total = len(vertIdx2)
    
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        if closed:
    
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            # Bridge the start with the end.
    
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            if flipped:
                face = [
                    vertIdx1[0],
                    vertIdx2[0],
                    vertIdx2[total - 1]]
                if not fan:
                    face.append(vertIdx1[total - 1])
                faces.append(face)
    
            else:
                face = [vertIdx2[0], vertIdx1[0]]
                if not fan:
                    face.append(vertIdx1[total - 1])
                face.append(vertIdx2[total - 1])
                faces.append(face)
    
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        # Bridge the rest of the faces.
        for num in range(total - 1):
    
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            if flipped:
                if fan:
                    face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]]
                else:
                    face = [vertIdx2[num], vertIdx1[num],
                        vertIdx1[num + 1], vertIdx2[num + 1]]
                faces.append(face)
            else:
                if fan:
                    face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]]
                else:
                    face = [vertIdx1[num], vertIdx2[num],
                        vertIdx2[num + 1], vertIdx1[num + 1]]
                faces.append(face)
    
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        return faces
    
    
    
    class AddZFunctionSurface(bpy.types.Operator):
    
        """Add a surface defined defined by a function z=f(x,y)"""
    
        bl_idname = "mesh.primitive_z_function_surface"
        bl_label = "Add Z Function Surface"
    
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        bl_options = {'REGISTER', 'UNDO', 'PRESET'}
    
        equation = StringProperty(name="Z Equation",
    
            description="Equation for z=f(x,y)",
            default="1 - ( x**2 + y**2 )")
    
        div_x = IntProperty(name="X Subdivisions",
    
            description="Number of vertices in x direction",
    
            default=16,
            min=3,
            max=256)
        div_y = IntProperty(name="Y Subdivisions",
    
            description="Number of vertices in y direction",
    
            default=16,
            min=3,
            max=256)
    
        size_x = FloatProperty(name="X Size",
    
            description="Size of the x axis",
    
            default=2.0,
            min=0.01,
            max=100.0,
            unit="LENGTH")
        size_y = FloatProperty(name="Y Size",
    
            description="Size of the y axis",
    
            default=2.0,
            min=0.01,
            max=100.0,
            unit="LENGTH")
    
        def execute(self, context):
    
            equation = self.equation
            div_x = self.div_x
            div_y = self.div_y
            size_x = self.size_x
            size_y = self.size_y
    
    
            verts = []
            faces = []
    
            delta_x = size_x / float(div_x - 1)
            delta_y = size_y / float(div_y - 1)
            start_x = -(size_x / 2.0)
            start_y = -(size_y / 2.0)
    
            edgeloop_prev = []
    
    
                expr_args = (
                    compile(equation, __file__, 'eval'),
                    {"__builtins__": None},
                    safe_dict)
    
            except:
                import traceback
    
                self.report({'ERROR'}, "Error parsing expression: "
                    + traceback.format_exc(limit=1))
    
                return {'CANCELLED'}
    
    
            for row_x in range(div_x):
                edgeloop_cur = []
    
                x = start_x + row_x * delta_x
    
    
                for row_y in range(div_y):
                    y = start_y + row_y * delta_y
    
                    z = 0.0
    
                    safe_dict['x'] = x
                    safe_dict['y'] = y
    
    
                    # Try to evaluate the equation.
                    try:
    
                        z = float(eval(*expr_args))
    
                    except:
    
                        import traceback
    
                        self.report({'ERROR'}, "Error evaluating expression: "
                            + traceback.format_exc(limit=1))
    
                        return {'CANCELLED'}
    
                    edgeloop_cur.append(len(verts))
    
                    verts.append((x, y, z))
    
    
                if len(edgeloop_prev) > 0:
    
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                    faces_row = createFaces(edgeloop_prev, edgeloop_cur)
    
                    faces.extend(faces_row)
    
                edgeloop_prev = edgeloop_cur
    
    
            base = create_mesh_object(context, verts, [], faces, "Z Function")
    
            return {'FINISHED'}
    
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    def xyz_function_surface_faces(self, x_eq, y_eq, z_eq,
    
        range_u_min, range_u_max, range_u_step, wrap_u,
    
        range_v_min, range_v_max, range_v_step, wrap_v,
        a_eq, b_eq, c_eq, f_eq, g_eq, h_eq, n, close_v):
    
    
        verts = []
        faces = []
    
    
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        # Distance of each step in Blender Units
    
        uStep = (range_u_max - range_u_min) / range_u_step
        vStep = (range_v_max - range_v_min) / range_v_step
    
    
        # Number of steps in the vertex creation loops.
        # Number of steps is the number of faces
        #   => Number of points is +1 unless wrapped.
    
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        uRange = range_u_step + 1
        vRange = range_v_step + 1
    
            expr_args_x = (
                compile(x_eq, __file__.replace(".py", "_x.py"), 'eval'),
                {"__builtins__": None},
                safe_dict)
            expr_args_y = (
                compile(y_eq, __file__.replace(".py", "_y.py"), 'eval'),
                {"__builtins__": None},
                safe_dict)
            expr_args_z = (
                compile(z_eq, __file__.replace(".py", "_z.py"), 'eval'),
                {"__builtins__": None},
                safe_dict)
    
            expr_args_a = (
                compile(a_eq, __file__.replace(".py", "_a.py"), 'eval'),
                {"__builtins__": None},
                safe_dict)
            expr_args_b = (
                compile(b_eq, __file__.replace(".py", "_b.py"), 'eval'),
                {"__builtins__": None},
                safe_dict)
            expr_args_c = (
                compile(c_eq, __file__.replace(".py", "_c.py"), 'eval'),
                {"__builtins__": None},
                safe_dict)
            expr_args_f = (
                compile(f_eq, __file__.replace(".py", "_f.py"), 'eval'),
                {"__builtins__": None},
                safe_dict)
            expr_args_g = (
                compile(g_eq, __file__.replace(".py", "_g.py"), 'eval'),
                {"__builtins__": None},
                safe_dict)
            expr_args_h = (
                compile(h_eq, __file__.replace(".py", "_h.py"), 'eval'),
                {"__builtins__": None},
                safe_dict)
    
        except:
            import traceback
    
            self.report({'ERROR'}, "Error parsing expression: "
                + traceback.format_exc(limit=1))
    
        for vN in range(vRange):
            v = range_v_min + (vN * vStep)
    
            for uN in range(uRange):
                u = range_u_min + (uN * uStep)
    
                safe_dict['u'] = u
                safe_dict['v'] = v
    
    
                safe_dict['n'] = n
    
                # Try to evaluate the equations.
    
                    a = float(eval(*expr_args_a))
                    b = float(eval(*expr_args_b))
                    c = float(eval(*expr_args_c))
    
                    safe_dict['a'] = a
                    safe_dict['b'] = b
                    safe_dict['c'] = c
    
                    f = float(eval(*expr_args_f))
                    g = float(eval(*expr_args_g))
                    h = float(eval(*expr_args_h))
    
                    safe_dict['f'] = f
                    safe_dict['g'] = g
                    safe_dict['h'] = h
    
    
                    verts.append((
                        float(eval(*expr_args_x)),
                        float(eval(*expr_args_y)),
                        float(eval(*expr_args_z))))
    
    
                except:
    
                    import traceback
    
                    self.report({'ERROR'}, "Error evaluating expression: "
                        + traceback.format_exc(limit=1))
    
            if wrap_v and (vNext >= vRange):
                vNext = 0
    
            for uN in range(range_u_step):
                uNext = uN + 1
    
                faces.append([(vNext * uRange) + uNext,
                    (vNext * uRange) + uN,
                    (vN * uRange) + uN,
                    (vN * uRange) + uNext])
    
        if close_v and wrap_u and (not wrap_v):
            for uN in range(1, range_u_step - 1):
                faces.append([
                    range_u_step - 1,
                    range_u_step - 1 - uN,
                    range_u_step - 2 - uN])
                faces.append([
                    range_v_step * uRange,
                    range_v_step * uRange + uN,
                    range_v_step * uRange + uN + 1])
    
    
        return verts, faces
    
    
    # Original Script "Parametric.py" by Ed Mackey.
    # -> http://www.blinken.com/blender-plugins.php
    # Partly converted for Blender 2.5 by tuga3d.
    #
    # Sphere:
    # x = sin(2*pi*u)*sin(pi*v)
    # y = cos(2*pi*u)*sin(pi*v)
    # z = cos(pi*v)
    # u_min = v_min = 0
    # u_max = v_max = 1
    #
    # "Snail shell"
    # x = 1.2**v*(sin(u)**2 *sin(v))
    # y = 1.2**v*(sin(u)*cos(u))
    # z = 1.2**v*(sin(u)**2 *cos(v))
    # u_min = 0
    # u_max = pi
    # v_min = -pi/4,
    # v max = 5*pi/2
    class AddXYZFunctionSurface(bpy.types.Operator):
    
        """Add a surface defined defined by 3 functions:""" \
        """ x=F1(u,v), y=F2(u,v) and z=F3(u,v)"""
    
        bl_idname = "mesh.primitive_xyz_function_surface"
        bl_label = "Add X,Y,Z Function Surface"
    
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        bl_options = {'REGISTER', 'UNDO', 'PRESET'}
    
        x_eq = StringProperty(name="X equation",
            description="Equation for x=F(u,v). " \
                "Also available: n, a, b, c, f, g, h",
            default="cos(v)*(1+cos(u))*sin(v/8)")
    
        y_eq = StringProperty(name="Y equation",
            description="Equation for y=F(u,v). " \
                "Also available: n, a, b, c, f, g, h",
            default="sin(u)*sin(v/8)+cos(v/8)*1.5")
    
        z_eq = StringProperty(name="Z equation",
            description="Equation for z=F(u,v). " \
                "Also available: n, a, b, c, f, g, h",
            default="sin(v)*(1+cos(u))*sin(v/8)")
    
    
        range_u_min = FloatProperty(name="U min",
    
            description="Minimum U value. Lower boundary of U range",
    
            min=-100.00,
            max=0.00,
            default=0.00)
    
        range_u_max = FloatProperty(name="U max",
    
            description="Maximum U value. Upper boundary of U range",
    
            min=0.00,
            max=100.00,
    
    
        range_u_step = IntProperty(name="U step",
            description="U Subdivisions",
            min=1,
            max=1024,
            default=32)
    
        wrap_u = BoolProperty(name="U wrap",
            description="U Wrap around",
            default=True)
    
        range_v_min = FloatProperty(name="V min",
    
            description="Minimum V value. Lower boundary of V range",
    
            min=-100.00,
            max=0.00,
    
    
        range_v_max = FloatProperty(name="V max",
    
            description="Maximum V value. Upper boundary of V range",
    
            min=0.00,
            max=100.00,
    
    
        range_v_step = IntProperty(name="V step",
            description="V Subdivisions",
            min=1,
            max=1024,
    
    
        wrap_v = BoolProperty(name="V wrap",
            description="V Wrap around",
            default=False)
    
    
        close_v = BoolProperty(name="Close V",
            description="Create faces for first and last " \
                "V values (only if U is wrapped)",
            default=False)
    
        n_eq = IntProperty(name="Number of objects (n=0..N-1)",
            description="The parameter n will be the index " \
                "of the current object, 0 to N-1",
            min=1,
            max=100,
            default=1)
    
        a_eq = StringProperty(name="A helper function",
            description="Equation for a=F(u,v). Also available: n",
            default="0")
    
        b_eq = StringProperty(name="B helper function",
            description="Equation for b=F(u,v). Also available: n",
            default="0")
    
        c_eq = StringProperty(name="C helper function",
            description="Equation for c=F(u,v). Also available: n",
            default="0")
    
        f_eq = StringProperty(name="F helper function",
            description="Equation for f=F(u,v). Also available: n, a, b, c",
            default="0")
    
        g_eq = StringProperty(name="G helper function",
            description="Equation for g=F(u,v). Also available: n, a, b, c",
            default="0")
    
        h_eq = StringProperty(name="H helper function",
            description="Equation for h=F(u,v). Also available: n, a, b, c",
            default="0")
    
        def execute(self, context):
    
            for n in range(0, self.n_eq):
    
                verts, faces = xyz_function_surface_faces(
                                    self,
                                    self.x_eq,
                                    self.y_eq,
                                    self.z_eq,
                                    self.range_u_min,
                                    self.range_u_max,
                                    self.range_u_step,
                                    self.wrap_u,
                                    self.range_v_min,
                                    self.range_v_max,
                                    self.range_v_step,
                                    self.wrap_v,
                                    self.a_eq,
                                    self.b_eq,
                                    self.c_eq,
                                    self.f_eq,
                                    self.g_eq,
                                    self.h_eq,
                                    n,
                                    self.close_v)
    
                if not verts:
                    return {'CANCELLED'}
    
                obj = create_mesh_object(context, verts, [], faces, "XYZ Function")
    
            return {'FINISHED'}