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#3d_cursor_menu.py (c) 2011 Jonathan Smith (JayDez)
#
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
"author": "JayDez, sim88, meta-androcto, sam",
"version": (1, 7, 3),
"blender": (2, 6, 0),
"location": "View3D > Spacebar Key",
"description": "Context Sensitive Spacebar Menu",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
"Scripts/3D_interaction/Dynamic_Spacebar_Menu",
"tracker_url": "https://projects.blender.org/tracker/index.php?"\
import bpy
from bpy import *
# Dynamic Menu
class VIEW3D_MT_Space_Dynamic_Menu(bpy.types.Menu):
bl_label = "Dynamic Spacebar Menu"
def draw(self, context):
layout = self.layout
settings = context.tool_settings
layout.operator_context = 'INVOKE_REGION_WIN'
ob = context
if ob.mode == 'OBJECT':
# Object mode
# Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
layout.separator()
# Add Menu block
layout.menu("VIEW3D_MT_AddMenu", icon='OBJECT_DATAMODE')
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Mirror block
layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
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# Cursor Block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
# Parent block
layout.menu("VIEW3D_MT_ParentMenu", icon='ROTACTIVE')
# Group block
layout.menu("VIEW3D_MT_GroupMenu", icon='GROUP')
# Modifier block
layout.operator_menu_enum("object.modifier_add", "type",
icon='MODIFIER')
# Align block
layout.menu("VIEW3D_MT_AlignMenu", icon='ALIGN')
# Select block
layout.menu("VIEW3D_MT_SelectMenu", icon='RESTRICT_SELECT_OFF')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
#TODO: Add if statement to test whether editmode switch needs to
#be added to the menu, since certain object can't enter edit mode
#In which case we don't need the toggle
# Toggle Editmode
layout.operator("object.editmode_toggle", text="Enter Edit Mode",
icon='EDITMODE_HLT')
# Delete block
layout.operator("object.delete", text="Delete Object",
icon='CANCEL')
elif ob.mode == 'EDIT_MESH':
# Edit mode
# Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
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layout.separator()
# Add block
layout.menu("INFO_MT_mesh_add", text="Add Mesh",
icon='OUTLINER_OB_MESH')
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Mirror block
layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
# Cursor block
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layout.menu("VIEW3D_MT_EditCursorMenu", icon='CURSOR')
# Proportional block
layout.prop_menu_enum(settings, "proportional_edit",
icon="PROP_CON")
layout.prop_menu_enum(settings, "proportional_edit_falloff",
icon="SMOOTHCURVE")
layout.menu("VIEW3D_MT_edit_TK", icon='EDITMODE_HLT')
# Multi Select
layout.menu("VIEW3D_MT_edit_multi", icon='VERTEXSEL')
# Extrude block
layout.menu("VIEW3D_MT_edit_mesh_extrude", icon='EDIT_VEC')
# Tools block
layout.menu("VIEW3D_MT_edit_mesh_specials", icon='MODIFIER')
layout.menu("VIEW3D_MT_uv_map", icon='MOD_UVPROJECT')
# Select block
icon='RESTRICT_SELECT_OFF')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
# Toggle Object Mode
layout.operator("object.editmode_toggle",
text="Enter Object Mode", icon='OBJECT_DATAMODE')
# Delete Block
layout.operator("mesh.delete", icon='CANCEL')
if ob.mode == 'EDIT_CURVE':
# Curve menu
# Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
layout.separator()
# Add block
layout.menu("INFO_MT_curve_add", text="Add Curve",
icon='OUTLINER_OB_CURVE')
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Mirror block
layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
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# Cursor block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
# Proportional block
layout.prop_menu_enum(settings, "proportional_edit",
icon="PROP_CON")
layout.prop_menu_enum(settings, "proportional_edit_falloff",
icon="SMOOTHCURVE")
# Edit Control Points
layout.menu("VIEW3D_MT_EditCurveCtrlpoints",
icon='CURVE_BEZCURVE')
# Edit Curve Specials
layout.menu("VIEW3D_MT_EditCurveSpecials",
icon='MODIFIER')
#Could use: VIEW3D_MT_select_edit_curve
#Which is the default, instead of a hand written one, left it alone
#for now though.
icon='RESTRICT_SELECT_OFF')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
# Toggle Objectmode
layout.operator("object.editmode_toggle", text="Enter Object Mode",
icon='OBJECT_DATA')
# Delete block
layout.operator("curve.delete", text="Delete Object",
icon='CANCEL')
if ob.mode == 'EDIT_SURFACE':
# Surface menu
# Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
layout.separator()
# Add block
layout.menu("INFO_MT_surface_add", text="Add Surface",
icon='OUTLINER_OB_SURFACE')
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Mirror block
layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
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# Cursor block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
# Proportional block
layout.prop_menu_enum(settings, "proportional_edit",
icon="PROP_CON")
layout.prop_menu_enum(settings, "proportional_edit_falloff",
icon="SMOOTHCURVE")
# Edit Curve Specials
layout.menu("VIEW3D_MT_EditCurveSpecials",
icon='MODIFIER')
# Select Surface
layout.menu("VIEW3D_MT_SelectSurface", icon='RESTRICT_SELECT_OFF')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
# Toggle Objectmode
layout.operator("object.editmode_toggle", text="Enter Object Mode",
icon='OBJECT_DATA')
# Delete block
layout.operator("curve.delete", text="Delete Object",
icon='CANCEL')
if ob.mode == 'EDIT_METABALL':
# Metaball menu
#Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
layout.separator()
# Add block
#layout.menu("INFO_MT_metaball_add", text="Add Metaball",
# icon='OUTLINER_OB_META')
layout.operator_menu_enum("object.metaball_add", "type",
text="Add Metaball",
icon='OUTLINER_OB_META')
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Mirror block
layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
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# Cursor block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
# Proportional block
layout.prop_menu_enum(settings, "proportional_edit",
icon="PROP_CON")
layout.prop_menu_enum(settings, "proportional_edit_falloff",
icon="SMOOTHCURVE")
#Select Metaball
layout.menu("VIEW3D_MT_SelectMetaball", icon='RESTRICT_SELECT_OFF')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
# Toggle Objectmode
layout.operator("object.editmode_toggle", text="Enter Object Mode",
icon='OBJECT_DATA')
layout.operator("mball.delete_metaelems", text="Delete Object",
icon='CANCEL')
elif ob.mode == 'EDIT_LATTICE':
# Lattice menu
#Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Mirror block
layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
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# Cursor block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
layout.prop_menu_enum(settings, "proportional_edit",
icon= "PROP_CON")
layout.prop_menu_enum(settings, "proportional_edit_falloff",
icon= "SMOOTHCURVE")
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layout.operator("lattice.make_regular")
layout.menu("VIEW3D_MT_select_edit_lattice",
icon='RESTRICT_SELECT_OFF')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
# Toggle Objectmode
layout.operator("object.editmode_toggle", text="Enter Object Mode",
icon='OBJECT_DATA')
# Delete block - Can't delete any lattice stuff so not needed
#layout.operator("object.delete", text="Delete Object",
# icon='CANCEL')
if context.mode == 'PARTICLE':
# Particle menu
#Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
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layout.separator()
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Mirror block
layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
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# Cursor block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
layout.prop_menu_enum(settings, "proportional_edit",
icon= "PROP_CON")
layout.prop_menu_enum(settings, "proportional_edit_falloff",
icon= "SMOOTHCURVE")
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# Particle block
layout.menu("VIEW3D_MT_particle", icon='PARTICLEMODE')
#Select Particle
icon='RESTRICT_SELECT_OFF')
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# History/Cursor Block
layout.menu("VIEW3D_MT_undoS", icon='ARROW_LEFTRIGHT')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
# Toggle Objectmode
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layout.operator("object.mode_set", text="Enter Object Mode",
icon='OBJECT_DATA')
# Delete block
layout.operator("object.delete", text="Delete Object",
icon='CANCEL')
ob = context
if ob.mode == 'PAINT_WEIGHT':
# Weight paint menu
# Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
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layout.separator()
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Cursor block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
# Weight Paint block
layout.menu("VIEW3D_MT_paint_weight", icon='WPAINT_HLT')
# History/Cursor Block
layout.menu("VIEW3D_MT_undoS", icon='ARROW_LEFTRIGHT')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
# Toggle Objectmode
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layout.operator("object.mode_set", text="Enter Object Mode",
icon='OBJECT_DATA')
elif ob.mode == 'PAINT_VERTEX':
# Vertex paint menu
# Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
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layout.separator()
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Cursor block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
# Vertex Paint block
layout.operator("paint.vertex_color_set", icon='VPAINT_HLT')
# History/Cursor Block
layout.menu("VIEW3D_MT_undoS", icon='ARROW_LEFTRIGHT')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
# Toggle Objectmode
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layout.operator("object.mode_set", text="Enter Object Mode",
icon='OBJECT_DATA')
elif ob.mode == 'PAINT_TEXTURE':
# Texture paint menu
# Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
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layout.separator()
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Cursor block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
# History/Cursor Block
layout.menu("VIEW3D_MT_undoS", icon='ARROW_LEFTRIGHT')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
# Toggle Objectmode
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layout.operator("object.mode_set", text="Enter Object Mode",
icon='OBJECT_DATA')
elif ob.mode == 'SCULPT':
# Sculpt menu
# Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
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layout.separator()
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Mirror block
layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
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# Cursor block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
# Sculpt block
layout.menu("VIEW3D_MT_sculpt", icon='SCULPTMODE_HLT')
# History/Cursor Block
layout.menu("VIEW3D_MT_undoS", icon='ARROW_LEFTRIGHT')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
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# Toggle Objectmode
layout.operator("object.mode_set", text="Enter Object Mode",
icon='OBJECT_DATA')
elif ob.mode == 'EDIT_ARMATURE':
# Armature menu
# Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
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layout.separator()
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Mirror block
layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
# Cursor block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
# Proportional block
layout.prop_menu_enum(settings, "proportional_edit",
icon="PROP_CON")
layout.prop_menu_enum(settings, "proportional_edit_falloff",
icon="SMOOTHCURVE")
layout.separator()
# Edit Armature roll
layout.menu("VIEW3D_MT_edit_armature_roll",
icon='BONE_DATA')
# Edit Armature Toolkit
layout.menu("VIEW3D_MT_EditArmatureTK",
icon='ARMATURE_DATA')
# Edit Armature Name
layout.menu("VIEW3D_MT_ArmatureName",
# Parent block
layout.menu("VIEW3D_MT_ParentMenu", icon='ROTACTIVE')
layout.menu("VIEW3D_MT_bone_options_toggle",
text="Bone Settings")
# Edit Armature Specials
layout.menu("VIEW3D_MT_armature_specials", icon='MODIFIER')
# Edit Armature Select
layout.menu("VIEW3D_MT_SelectArmatureMenu",
icon='RESTRICT_SELECT_OFF')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
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# Toggle Posemode
layout.operator("object.posemode_toggle", text="Enter Pose Mode",
icon='POSE_HLT')
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# Toggle Posemode
layout.operator("object.editmode_toggle", text="Enter Object Mode",
icon='OBJECT_DATA')
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# Delete block
layout.operator("armature.delete", text="Delete Object",
icon='CANCEL')
if context.mode == 'POSE':
# Pose mode menu
arm = context.active_object.data
# Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
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layout.separator()
# Transform Menu
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
layout.menu("VIEW3D_MT_pose_transform")
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
layout.menu("VIEW3D_MT_PoseCopy", icon='FILE')
if arm.draw_type in {'BBONE', 'ENVELOPE'}:
layout.operator("transform.transform",
text="Scale Envelope Distance").mode = 'BONE_SIZE'
layout.menu("VIEW3D_MT_pose_apply")
layout.operator("pose.relax")
layout.menu("VIEW3D_MT_KeyframeMenu")
layout.menu("VIEW3D_MT_pose_pose")
layout.menu("VIEW3D_MT_pose_motion")
layout.menu("VIEW3D_MT_pose_group")
layout.menu("VIEW3D_MT_pose_ik")
layout.menu("VIEW3D_MT_PoseNames")
layout.menu("VIEW3D_MT_pose_constraints")
layout.operator("pose.quaternions_flip")
layout.operator_context = 'INVOKE_AREA'
layout.operator("pose.armature_layers",
text="Change Armature Layers...")
layout.operator("pose.bone_layers", text="Change Bone Layers...")
layout.menu("VIEW3D_MT_pose_showhide")
layout.menu("VIEW3D_MT_bone_options_toggle",
text="Bone Settings")
layout.menu("VIEW3D_MT_SelectPoseMenu", icon='RESTRICT_SELECT_OFF')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
# Toggle Editmode
layout.operator("object.editmode_toggle", text="Enter Edit Mode",
icon='EDITMODE_HLT')
layout.operator("object.mode_set", text="Enter Object Mode",
icon='OBJECT_DATA').mode='OBJECT'
class VIEW3D_MT_AddMenu(bpy.types.Menu):
bl_label = "Add Object Menu"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.menu("INFO_MT_mesh_add", text="Add Mesh",
icon='OUTLINER_OB_MESH')
icon='OUTLINER_OB_CURVE')
layout.menu("INFO_MT_surface_add", text="Add Surface",
icon='OUTLINER_OB_SURFACE')
layout.operator_menu_enum("object.metaball_add", "type",
icon='OUTLINER_OB_META')
layout.operator("object.text_add", text="Add Text",
icon='OUTLINER_OB_FONT')
layout.separator()
layout.menu("INFO_MT_armature_add", text="Add Armature",
icon='OUTLINER_OB_ARMATURE')
icon='OUTLINER_OB_LATTICE').type = 'LATTICE'
layout.operator("object.add", text="Add Empty",
icon='OUTLINER_OB_EMPTY')
layout.separator()
layout.operator("object.speaker_add", text="Speaker", icon='OUTLINER_OB_SPEAKER')
layout.separator()
layout.operator("object.camera_add", text="Camera",
icon='OUTLINER_OB_CAMERA')
layout.operator_menu_enum("object.lamp_add", "type",
icon="OUTLINER_OB_LAMP")
layout.separator()
layout.operator_menu_enum("object.effector_add", "type",
text="Force Field",
icon='OUTLINER_OB_EMPTY')
layout.operator_menu_enum("object.group_instance_add", "group",
text="Group Instance",
icon='OUTLINER_OB_EMPTY')
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class VIEW3D_MT_TransformMenu(bpy.types.Menu):
bl_label = "Transform Menu"
# TODO: get rid of the custom text strings?
def draw(self, context):
layout = self.layout
layout.operator("transform.translate", text="Grab/Move")
# TODO: sub-menu for grab per axis
layout.operator("transform.rotate", text="Rotate")
# TODO: sub-menu for rot per axis
layout.operator("transform.resize", text="Scale")
# TODO: sub-menu for scale per axis
layout.separator()
layout.operator("transform.tosphere", text="To Sphere")
layout.operator("transform.shear", text="Shear")
layout.operator("transform.warp", text="Warp")
layout.operator("transform.push_pull", text="Push/Pull")
if context.edit_object and context.edit_object.type == 'ARMATURE':
layout.operator("armature.align")
else:
layout.operator_context = 'EXEC_REGION_WIN'
# @todo vvv See alignmenu() in edit.c of b2.4x to get this working.
layout.operator("transform.transform",
text="Align to Transform Orientation").mode = 'ALIGN'
layout.separator()
layout.operator_context = 'EXEC_AREA'
layout.operator("object.origin_set",
text="Geometry to Origin").type = 'GEOMETRY_ORIGIN'
layout.operator("object.origin_set",
text="Origin to Geometry").type = 'ORIGIN_GEOMETRY'
layout.operator("object.origin_set",
text="Origin to 3D Cursor").type = 'ORIGIN_CURSOR'
class VIEW3D_MT_MirrorMenu(bpy.types.Menu):
bl_label = "Mirror Menu"
def draw(self, context):
layout = self.layout
layout.operator("transform.mirror", text="Interactive Mirror")
layout.separator()
layout.operator_context = 'INVOKE_REGION_WIN'
props = layout.operator("transform.mirror", text="X Global")
props.constraint_axis = (True, False, False)
props.constraint_orientation = 'GLOBAL'
props = layout.operator("transform.mirror", text="Y Global")
props.constraint_axis = (False, True, False)
props.constraint_orientation = 'GLOBAL'
props = layout.operator("transform.mirror", text="Z Global")
props.constraint_axis = (False, False, True)
props.constraint_orientation = 'GLOBAL'
if context.edit_object:
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layout.separator()
props = layout.operator("transform.mirror", text="X Local")
props.constraint_axis = (True, False, False)
props.constraint_orientation = 'LOCAL'
props = layout.operator("transform.mirror", text="Y Local")
props.constraint_axis = (False, True, False)
props.constraint_orientation = 'LOCAL'
props = layout.operator("transform.mirror", text="Z Local")
props.constraint_axis = (False, False, True)
props.constraint_orientation = 'LOCAL'
layout.operator("object.vertex_group_mirror")
class VIEW3D_MT_ParentMenu(bpy.types.Menu):
bl_label = "Parent Menu"
def draw(self, context):
layout = self.layout
layout.operator("object.parent_set", text="Set")
layout.operator("object.parent_clear", text="Clear")
class VIEW3D_MT_GroupMenu(bpy.types.Menu):
bl_label = "Group Menu"
def draw(self, context):
layout = self.layout
layout.operator("group.create")
layout.operator("group.objects_remove")
layout.separator()
layout.operator("group.objects_add_active")
layout.operator("group.objects_remove_active")
class VIEW3D_MT_AlignMenu(bpy.types.Menu):
bl_label = "Align Menu"
def draw(self, context):
layout = self.layout
layout.menu("VIEW3D_MT_view_align_selected")
layout.separator()
text="Center Cursor and View All").center = True
text="Align Active Camera to View")
layout.operator("view3d.view_selected")
layout.operator("view3d.view_center_cursor")
class VIEW3D_MT_SelectMenu(bpy.types.Menu):
bl_label = "Select Menu"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("view3d.select_border")
layout.operator("view3d.select_circle")
layout.separator()
layout.operator("object.select_all").action = 'TOGGLE'
layout.operator("object.select_all", text="Inverse").action = 'INVERT'
layout.operator("object.select_random", text="Random")
layout.operator("object.select_mirror", text="Mirror")
layout.operator("object.select_by_layer", text="Select All by Layer")
layout.operator_menu_enum("object.select_by_type", "type",
text="Select All by Type...")
layout.operator("object.select_camera", text="Select Camera")
layout.separator()
layout.operator_menu_enum("object.select_grouped", "type",
text="Grouped")
layout.operator_menu_enum("object.select_linked", "type",
text="Linked")
layout.operator("object.select_pattern", text="Select Pattern...")
class VIEW3D_MT_SelectEditMenu(bpy.types.Menu):
bl_label = "Select Menu"
def draw(self, context):
layout = self.layout
layout.operator("view3d.select_border")
layout.operator("view3d.select_circle")
layout.separator()
layout.operator("mesh.select_all").action = 'TOGGLE'
layout.operator("mesh.select_all", text="Inverse").action = 'INVERT'
layout.separator()
layout.operator("mesh.select_random", text="Random")
layout.operator("mesh.select_nth", text="Every N Number of Verts")
layout.operator("mesh.edges_select_sharp", text="Sharp Edges")
layout.operator("mesh.faces_select_linked_flat",
text="Linked Flat Faces")
layout.operator("mesh.select_interior_faces", text="Interior Faces")
layout.operator("mesh.select_axis", text="Side of Active")
layout.separator()
layout.operator("mesh.select_by_number_vertices",
text="Triangles").type = 'TRIANGLES'
layout.operator("mesh.select_by_number_vertices",
text="Quads").type = 'QUADS'
if context.scene.tool_settings.mesh_select_mode[2] == False:
Campbell Barton
committed
layout.operator("mesh.select_non_manifold",
text="Non Manifold")
layout.operator("mesh.select_by_number_vertices",
text="Loose Verts/Edges").type = 'OTHER'
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layout.operator("mesh.select_similar", text="Similar")
layout.separator()
layout.operator("mesh.select_less", text="Less")
layout.operator("mesh.select_more", text="More")
layout.separator()
layout.operator("mesh.select_mirror", text="Mirror")
layout.operator("mesh.select_linked", text="Linked")
layout.operator("mesh.select_vertex_path", text="Vertex Path")
layout.operator("mesh.loop_multi_select", text="Edge Loop")
layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
layout.separator()
layout.operator("mesh.loop_to_region")
layout.operator("mesh.region_to_loop")
class VIEW3D_MT_SelectCurveMenu(bpy.types.Menu):
bl_label = "Select Menu"
def draw(self, context):
layout = self.layout
layout.operator("view3d.select_border")
layout.operator("view3d.select_circle")
layout.separator()
layout.operator("curve.select_all").action = 'TOGGLE'
layout.operator("curve.select_all").action = 'INVERT'
layout.operator("curve.select_random")
layout.operator("curve.select_nth")
layout.separator()
layout.operator("curve.de_select_first")
layout.operator("curve.de_select_last")
layout.operator("curve.select_next")
layout.operator("curve.select_previous")
layout.separator()
layout.operator("curve.select_more")
layout.operator("curve.select_less")
class VIEW3D_MT_SelectArmatureMenu(bpy.types.Menu):
bl_label = "Select Menu"
def draw(self, context):
layout = self.layout
layout.operator("view3d.select_border")
layout.separator()
layout.operator("armature.select_all")
layout.operator("armature.select_inverse", text="Inverse")
layout.separator()
layout.operator("armature.select_hierarchy",
text="Parent").direction = 'PARENT'
layout.operator("armature.select_hierarchy",
text="Child").direction = 'CHILD'
layout.separator()
props = layout.operator("armature.select_hierarchy",
text="Extend Parent")
props.extend = True
props.direction = 'PARENT'
props = layout.operator("armature.select_hierarchy",
text="Extend Child")
props.extend = True
props.direction = 'CHILD'
layout.operator("object.select_pattern", text="Select Pattern...")
class VIEW3D_MT_SelectPoseMenu(bpy.types.Menu):
bl_label = "Select Menu"
def draw(self, context):
layout = self.layout
layout.operator("view3d.select_border")
layout.separator()
layout.operator("pose.select_all").action = 'TOGGLE'
layout.operator("pose.select_all", text="Inverse").action = 'INVERT'
layout.operator("pose.select_constraint_target",
text="Constraint Target")
layout.operator("pose.select_linked", text="Linked")
layout.separator()
text="Parent").direction = 'PARENT'
text="Child").direction = 'CHILD'
layout.separator()
props = layout.operator("pose.select_hierarchy", text="Extend Parent")
props.extend = True
props.direction = 'PARENT'
props = layout.operator("pose.select_hierarchy", text="Extend Child")
props.extend = True
props.direction = 'CHILD'
layout.separator()
layout.operator_menu_enum("pose.select_grouped", "type",
text="Grouped")
layout.operator("object.select_pattern", text="Select Pattern...")
class VIEW3D_MT_PoseCopy(bpy.types.Menu):
bl_label = "Pose Copy"
def draw(self, context):
layout = self.layout
layout.operator("pose.copy")
layout.operator("pose.paste")
layout.operator("pose.paste",
text="Paste X-Flipped Pose").flipped = True
layout.separator()
class VIEW3D_MT_PoseNames(bpy.types.Menu):
bl_label = "Pose Copy"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_AREA'
layout.operator("pose.autoside_names",
text="AutoName Left/Right").axis = 'XAXIS'
layout.operator("pose.autoside_names",
text="AutoName Front/Back").axis = 'YAXIS'
layout.operator("pose.autoside_names",
text="AutoName Top/Bottom").axis = 'ZAXIS'
layout.operator("pose.flip_names")
class VIEW3D_MT_SelectSurface(bpy.types.Menu):
bl_label = "Select Menu"
def draw(self, context):
layout = self.layout
layout.operator("view3d.select_border")