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fracture_cell_calc.py 4.31 KiB
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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    # <pep8 compliant>
    
    # Script copyright (C) Blender Foundation 2012
    
    
    
    def points_as_bmesh_cells(verts,
                              points,
                              points_scale=None,
    
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                              margin_cell=0.0):
    
        from math import sqrt
    
        import mathutils
        from mathutils import Vector
    
        
        '''
        if points_scale:
            points_scale = (1.0 / points_scale[0],
                            1.0 / points_scale[1],
                            1.0 / points_scale[2],
                            )
        '''
    
        points_sorted_current = [p for p in points]
    
        plane_indices = []
    
        # there are many ways we could get planes - convex hull for eg
        # but it ends up fastest if we just use bounding box
        if 1:
    
            xa = [v[0] for v in verts]
            ya = [v[1] for v in verts]
            za = [v[2] for v in verts]
    
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            xmin, xmax = min(xa) - margin_bounds, max(xa) + margin_bounds
            ymin, ymax = min(ya) - margin_bounds, max(ya) + margin_bounds
            zmin, zmax = min(za) - margin_bounds, max(za) + margin_bounds
    
            convexPlanes = [
                Vector((+1.0, 0.0, 0.0, -abs(xmax))),
                Vector((-1.0, 0.0, 0.0, -abs(xmin))),
                Vector((0.0, +1.0, 0.0, -abs(ymax))),
                Vector((0.0, -1.0, 0.0, -abs(ymin))),
                Vector((0.0, 0.0, +1.0, -abs(zmax))),
                Vector((0.0, 0.0, -1.0, -abs(zmin))),
                ]
    
    
        for i, point_cell_current in enumerate(points):
    
            planes = [None] * len(convexPlanes)
            for j in range(len(convexPlanes)):
                planes[j] = convexPlanes[j].copy()
    
                planes[j][3] += planes[j].xyz.dot(point_cell_current)
            distance_max = 10000000000.0  # a big value!
    
            points_sorted_current.sort(key=lambda p: (p - point_cell_current).length_squared)
    
    
            for j in range(1, len(points)):
    
                normal = points_sorted_current[j] - point_cell_current
    
                nlength = normal.length
    
    
                if points_scale is not None:                
                    normal_alt = normal.copy()
                    normal_alt.x *= points_scale[0]
                    normal_alt.y *= points_scale[1]
                    normal_alt.z *= points_scale[2]
    
                    # rotate plane to new distance
                    # should always be positive!! - but abs incase
                    scalar = normal_alt.normalized().dot(normal.normalized())
                    # assert(scalar >= 0.0)
                    nlength *= scalar
                    normal = normal_alt
    
    
                if nlength > distance_max:
    
                    break
    
                plane = normal.normalized()
                plane.resize_4d()
    
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                plane[3] = (-nlength / 2.0) + margin_cell
    
                planes.append(plane)
                
                vertices[:], plane_indices[:] = mathutils.geometry.points_in_planes(planes)
    
                if len(vertices) == 0:
                    break
    
    
                if len(plane_indices) != len(planes):
                    planes[:] = [planes[k] for k in plane_indices]
    
                # for comparisons use length_squared and delay
                # converting to a real length until the end.
                distance_max = 10000000000.0  # a big value!
                for v in vertices:
                    distance = v.length_squared
    
                    if distance_max < distance:
                        distance_max = distance
    
                distance_max = sqrt(distance_max)  # make real length
    
                distance_max *= 2.0
    
            cells.append((point_cell_current, vertices[:]))