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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
"""
This script exports Stanford PLY files from Blender. It supports normals,
colors, and texture coordinates per face or per vertex.
"""
class _PLYface:
__slots__ = "verts", "sides"
def __init__(self, sides: int) -> None:
self.verts = []
self.sides = sides
def _write_binary(fw, ply_verts: list, ply_faces: list[_PLYface], mesh_verts: list) -> None:
from struct import pack
# Vertex data
# ---------------------------
for index, normal, uv_coords, color in ply_verts:
fw(pack("<3f", *mesh_verts[index].co))
if normal is not None:
fw(pack("<3f", *normal))
if uv_coords is not None:
fw(pack("<2f", *uv_coords))
if color is not None:
fw(pack("<4B", *color))
# Face data
# ---------------------------
for pf in ply_faces:
fw(pack(f"<B{pf.sides}I", pf.sides, *pf.verts))
def _write_ascii(fw, ply_verts: list, ply_faces: list[_PLYface], mesh_verts: list) -> None:
# Vertex data
# ---------------------------
for index, normal, uv_coords, color in ply_verts:
fw(b"%.6f %.6f %.6f" % mesh_verts[index].co[:])
if color is not None:
fw(b" %u %u %u %u" % color)
fw(b"\n")
# Face data
# ---------------------------
for pf in ply_faces:
fw(b"%d" % pf.sides)
for index in pf.verts:
def save_mesh(filepath, mesh, use_ascii, use_normals, use_uv_coords, use_colors):
import bpy
def rvec3d(v):
return round(v[0], 6), round(v[1], 6), round(v[2], 6)
def rvec2d(v):
return round(v[0], 6), round(v[1], 6)
if use_uv_coords and mesh.uv_layers:
active_uv_layer = mesh.uv_layers.active.data
else:
use_uv_coords = False
if use_colors and mesh.vertex_colors:
active_col_layer = mesh.vertex_colors.active.data
else:
use_colors = False
# in case
color = uvcoord = uvcoord_key = normal = normal_key = None
mesh_verts = mesh.vertices
# vdict = {} # (index, normal, uv) -> new index
vdict = [{} for _ in range(len(mesh_verts))]
ply_verts = []
ply_faces = []
vert_count = 0
for f in mesh.polygons:
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if use_normals:
smooth = f.use_smooth
if not smooth:
normal = f.normal[:]
normal_key = rvec3d(normal)
if use_uv_coords:
uv = [
active_uv_layer[l].uv[:]
for l in range(f.loop_start, f.loop_start + f.loop_total)
]
if use_colors:
col = [
active_col_layer[l].color[:]
for l in range(f.loop_start, f.loop_start + f.loop_total)
]
pf = _PLYface(f.loop_total)
for i, vidx in enumerate(f.vertices):
v = mesh_verts[vidx]
if use_normals and smooth:
normal = v.normal[:]
normal_key = rvec3d(normal)
if use_uv_coords:
uvcoord = uv[i][0], uv[i][1]
uvcoord_key = rvec2d(uvcoord)
if use_colors:
color = col[i]
color = (
int(color[0] * 255.0),
int(color[1] * 255.0),
int(color[2] * 255.0),
int(color[3] * 255.0),
)
key = normal_key, uvcoord_key, color
vdict_local = vdict[vidx]
pf_vidx = vdict_local.get(key) # Will be None initially
if pf_vidx is None: # Same as vdict_local.has_key(key)
pf_vidx = vdict_local[key] = vert_count
ply_verts.append((vidx, normal, uvcoord, color))
vert_count += 1
pf.verts.append(pf_vidx)
file_format = b"ascii" if use_ascii else b"binary_little_endian"
# Header
# ---------------------------
fw(b"ply\n")
fw(b"format %s 1.0\n" % file_format)
fw(b"comment Created by Blender %s - www.blender.org\n" % bpy.app.version_string.encode("utf-8"))
b"property float x\n"
b"property float y\n"
b"property float z\n"
if use_normals:
b"property float nx\n"
b"property float ny\n"
b"property float nz\n"
b"property uchar red\n"
b"property uchar green\n"
b"property uchar blue\n"
b"property uchar alpha\n"
fw(b"element face %d\n" % len(mesh.polygons))
fw(b"property list uchar uint vertex_indices\n")
fw(b"end_header\n")
# ---------------------------
_write_ascii(fw, ply_verts, ply_faces, mesh_verts)
_write_binary(fw, ply_verts, ply_faces, mesh_verts)
use_selection=False,
use_mesh_modifiers=True,
use_normals=True,
use_uv_coords=True,
use_colors=True,
Campbell Barton
committed
if bpy.ops.object.mode_set.poll():
bpy.ops.object.mode_set(mode='OBJECT')
if use_selection:
obs = context.selected_objects
obs = context.scene.objects
depsgraph = context.evaluated_depsgraph_get()
bm = bmesh.new()
for ob in obs:
if use_mesh_modifiers:
ob_eval = ob.evaluated_get(depsgraph)
else:
ob_eval = ob
try:
me = ob_eval.to_mesh()
except RuntimeError:
continue
me.transform(ob.matrix_world)
bm.from_mesh(me)
ob_eval.to_mesh_clear()
# Workaround for hardcoded unsigned char limit in other DCCs PLY importers
if (ngons := [f for f in bm.faces if len(f.verts) > 255]):
bmesh.ops.triangulate(bm, faces=ngons)
mesh = bpy.data.meshes.new("TMP PLY EXPORT")
bm.to_mesh(mesh)
bm.free()
if global_matrix is not None:
use_ascii,
use_normals,
use_uv_coords,
use_colors,
t_delta = time.time() - t
print(f"Export completed {filepath!r} in {t_delta:.3f}")