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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
"author": "Nathan Letwory <nathan@letworyinteractive.com>, Jesse Kaukonen <jesse.kaukonen@gmail.com>",
"version": (10,),
"blender": (2, 6, 0),
"api": 41723,
"location": "Render > Engine > Renderfarm.fi",
"description": "Send .blend as session to http://www.renderfarm.fi to render",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
"Scripts/Render/Renderfarm.fi",
"tracker_url": "https://projects.blender.org/tracker/index.php?"\
Copyright 2009-2011 Laurea University of Applied Sciences
Authors: Nathan Letwory, Jesse Kaukonen
"""
import bpy
import hashlib
import http.client
import xmlrpc.client
import math
Nathan Letwory
committed
from bpy.props import PointerProperty, StringProperty, BoolProperty, EnumProperty, IntProperty, CollectionProperty
bpy.found_newer_version = False
bpy.up_to_date = False
bpy.download_location = 'http://www.renderfarm.fi/blender'
bpy.errorMessages = {
'missing_desc': 'You need to enter a title, short and long description',
'missing_creds': 'You haven\'t entered your credentials yet'
}
bpy.statusMessage = {
'title': 'TRIA_RIGHT',
'shortdesc': 'TRIA_RIGHT',
'longdesc': 'TRIA_RIGHT',
'username': 'TRIA_RIGHT',
'password': 'TRIA_RIGHT'
}
bpy.errors = []
bpy.ore_sessions = []
bpy.ore_completed_sessions = []
bpy.ore_active_sessions = []
bpy.ore_rejected_sessions = []
bpy.ore_pending_sessions = []
bpy.ore_active_session_queue = []
bpy.ore_complete_session_queue = []
bpy.errorStartTime = -1.0
bpy.infoError = False
bpy.cancelError = False
bpy.texturePackError = False
bpy.linkedFileError = False
bpy.uploadInProgress = False
bpy.originalFileName = bpy.path.display_name_from_filepath(bpy.data.filepath)
bpy.particleBakeWarning = False
bpy.childParticleWarning = False
bpy.simulationWarning = False
bpy.ready = False
bpy.utils.register_class(render_engine)
return render_engine
licenses = (
('1', 'CC by-nc-nd', 'Creative Commons: Attribution Non-Commercial No Derivatives'),
('2', 'CC by-nc-sa', 'Creative Commons: Attribution Non-Commercial Share Alike'),
('3', 'CC by-nd', 'Creative Commons: Attribution No Derivatives'),
('4', 'CC by-nc', 'Creative Commons: Attribution Non-Commercial'),
('5', 'CC by-sa', 'Creative Commons: Attribution Share Alike'),
('6', 'CC by', 'Creative Commons: Attribution'),
('7', 'Copyright', 'Copyright, no license specified'),
)
class ORESession(bpy.types.PropertyGroup):
name = StringProperty(name='Name', description='Name of the session', maxlen=128, default='[session]')
class ORESettings(bpy.types.PropertyGroup):
username = StringProperty(name='E-mail', description='E-mail for Renderfarm.fi', maxlen=256, default='')
password = StringProperty(name='Password', description='Renderfarm.fi password', maxlen=256, default='')
hash = StringProperty(name='Hash', description='hash calculated out of credentials', maxlen=33, default='')
shortdesc = StringProperty(name='Short description', description='A short description of the scene (100 characters)', maxlen=101, default='-')
tags = StringProperty(name='Tags', description='A list of tags that best suit the animation', maxlen=102, default='')
longdesc = StringProperty(name='Description', description='Description of the scene (2k)', maxlen=2048, default='')
title = StringProperty(name='Title', description='Title for this session (128 characters)', maxlen=128, default='')
url = StringProperty(name='Project URL', description='Project URL. Leave empty if not applicable', maxlen=256, default='')
parts = IntProperty(name='Parts/Frame', description='', min=1, max=1000, soft_min=1, soft_max=64, default=1)
resox = IntProperty(name='Resolution X', description='X of render', min=1, max=10000, soft_min=1, soft_max=10000, default=1920)
resoy = IntProperty(name='Resolution Y', description='Y of render', min=1, max=10000, soft_min=1, soft_max=10000, default=1080)
memusage = IntProperty(name='Memory Usage', description='Estimated maximum memory usage during rendering in MB', min=1, max=6*1024, soft_min=1, soft_max=3*1024, default=256)
start = IntProperty(name='Start Frame', description='Start Frame', default=1)
end = IntProperty(name='End Frame', description='End Frame', default=250)
fps = IntProperty(name='FPS', description='FPS', min=1, max=256, default=25)
prepared = BoolProperty(name='Prepared', description='Set to True if preparation has been run', default=False)
loginInserted = BoolProperty(name='LoginInserted', description='Set to True if user has logged in', default=False)
passwordCorrect = BoolProperty(name='PasswordCorrect', description='Set to False if the password is incorrect', default=True)
debug = BoolProperty(name='Debug', description='Verbose output in console', default=False)
selected_session = IntProperty(name='Selected Session', description='The selected session', default=0)
hasUnsupportedSimulation = BoolProperty(name='HasSimulation', description='Set to True if therea re unsupported simulations', default=False)
inlicense = EnumProperty(items=licenses, name='source license', description='license speficied for the source files', default='1')
outlicense = EnumProperty(items=licenses, name='output license', description='license speficied for the output files', default='1')
sessions = CollectionProperty(type=ORESession, name='Sessions', description='Sessions on Renderfarm.fi')
completed_sessions = CollectionProperty(type=ORESession, name='Completed sessions', description='Sessions that have been already rendered')
rejected_sessions = CollectionProperty(type=ORESession, name='Rejected sessions', description='Sessions that have been rejected')
pending_sessions = CollectionProperty(type=ORESession, name='Pending sessions', description='Sessions that are waiting for approval')
active_sessions = CollectionProperty(type=ORESession, name='Active sessions', description='Sessions that are currently rendering')
all_sessions = CollectionProperty(type=ORESession, name='All sessions', description='List of all of the users sessions')
# session struct
# all panels, except render panel
# Example of wrapping every class 'as is'
for member in dir(properties_scene):
subclass = getattr(properties_scene, member)
try: subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER')
except: pass
del properties_scene
for member in dir(properties_world):
subclass = getattr(properties_world, member)
try: subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER')
except: pass
del properties_world
for member in dir(properties_material):
subclass = getattr(properties_material, member)
try: subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER')
except: pass
del properties_material
for member in dir(properties_object):
subclass = getattr(properties_object, member)
try: subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER')
except: pass
del properties_object
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def hasSSSMaterial():
for m in bpy.data.materials:
if m.subsurface_scattering.use:
return True
return False
def tuneParticles():
for p in bpy.data.particles:
if (p.type == 'EMITTER'):
bpy.particleBakeWarning = True
if (p.type == 'HAIR'):
if (p.child_type == 'SIMPLE'):
p.child_type = 'INTERPOLATED'
bpy.childParticleWarning = True
def hasParticleSystem():
if (len(bpy.data.particles) > 0):
print("Found particle system")
return True
return False
def hasSimulation(t):
for o in bpy.data.objects:
for m in o.modifiers:
if isinstance(m, t):
print("Found simulation: " + str(t))
return True
return False
def hasFluidSimulation():
return hasSimulation(bpy.types.FluidSimulationModifier)
def hasSmokeSimulation():
return hasSimulation(bpy.types.SmokeModifier)
def hasClothSimulation():
return hasSimulation(bpy.types.ClothModifier)
def hasCollisionSimulation():
return hasSimulation(bpy.types.CollisionModifier)
def hasSoftbodySimulation():
return hasSimulation(bpy.types.SoftBodyModifier)
def hasUnsupportedSimulation():
return hasSoftbodySimulation() or hasCollisionSimulation() or hasClothSimulation() or hasSmokeSimulation() or hasFluidSimulation()
def isFilterNode(node):
t = type(node)
return t==bpy.types.CompositorNodeBlur or t==bpy.types.CompositorNodeDBlur
def changeSettings():
sce = bpy.context.scene
rd = sce.render
ore = sce.ore_render
# Necessary settings for BURP
ore.resox = rd.resolution_x
ore.resoy = rd.resolution_y
ore.start = sce.frame_start
ore.end = sce.frame_end
ore.fps = rd.fps
# Multipart support doesn' work if SSS is used
if ((rd.use_sss == True and hasSSSMaterial()) and ore.parts > 1):
ore.parts = 1;
if (hasParticleSystem()):
tuneParticles()
else:
bpy.particleBakeWarning = False
bpy.childParticleWarning = False
if (hasUnsupportedSimulation()):
simulationWarning = True
else:
bpy.simulationWarning = False
def prepareScene():
sce = bpy.context.scene
rd = sce.render
ore = sce.ore_render
changeSettings()
print("Packing external textures...")
# Pack all external textures
try:
bpy.ops.file.pack_all()
bpy.texturePackError = False
except Exception as e:
bpy.texturePackError = True
print(e)
linkedData = bpy.utils.blend_paths()
if (len(linkedData) > 0):
print("Appending linked .blend files...")
try:
bpy.ops.object.make_local(type='ALL')
bpy.linkedFileError = False
except Exception as e:
bpy.linkedFileError = True
print(e)
else:
print("No external .blends used, skipping...")
# Save with a different name
print("Saving into a new file...")
try:
# If the filename is empty, we'll make one from the path of the Blender installation
if (len(bpy.originalFileName) == 0):
bpy.originalFileName = bpy.utils.resource_path(type='LOCAL') + "renderfarm.blend"
bpy.ops.wm.save_mainfile(filepath=bpy.originalFileName)
else:
savePath = bpy.originalFileName
savePath = savePath + "_renderfarm"
bpy.ops.wm.save_mainfile(filepath=savePath)
except Exception as e:
print(e)
print(".blend prepared")
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "render"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
class OpSwitchRenderfarm(bpy.types.Operator):
bl_label = "Switch to Renderfarm.fi"
bl_idname = "ore.switch_to_renderfarm_render"
def execute(self, context):
changeSettings()
bpy.context.scene.render.engine = 'RENDERFARMFI_RENDER'
return {'FINISHED'}
class OpSwitchBlenderRender(bpy.types.Operator):
bl_label = "Switch to Blender Render"
bl_idname = "ore.switch_to_blender_render"
def execute(self, context):
bpy.context.scene.render.engine = 'BLENDER_RENDER'
return {'FINISHED'}
# We re-write the default render panel
class RENDER_PT_render(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Render"
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw(self, context):
layout = self.layout
rd = context.scene.render
row = layout.row()
row.operator("ore.switch_to_renderfarm_render", text="Renderfarm.fi", icon='WORLD')
row.operator("ore.switch_to_blender_render", text="Blender Render", icon='BLENDER')
row = layout.row()
if (bpy.context.scene.render.engine == 'BLENDER_RENDER'):
row.operator("render.render", text="Image", icon='RENDER_STILL')
row.operator("render.render", text="Animation", icon='RENDER_ANIMATION').animation = True
layout.prop(rd, "display_mode", text="Display")
else:
if bpy.found_newer_version == True:
layout.operator('ore.open_download_location')
else:
if bpy.up_to_date == True:
layout.label(text='You have the latest version')
layout.operator('ore.check_update')
class RENDERFARM_MT_Session(bpy.types.Menu):
bl_label = "Show Session"
def draw(self, context):
layout = self.layout
ore = context.scene.ore_render
if (ore.loginInserted == True):
layout.operator('ore.completed_sessions')
layout.operator('ore.accept_sessions')
layout.operator('ore.active_sessions')
layout.separator()
layout.operator('ore.cancelled_sessions')
else:
row = layout.row()
row.label(text="You must login first")
class LOGIN_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel):
bl_label = 'Login to Renderfarm.fi'
COMPAT_ENGINES = set(['RENDERFARMFI_RENDER'])
@classmethod
def poll(cls, context):
rd = context.scene.render
return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
ore = context.scene.ore_render
checkStatus(ore)
if (ore.passwordCorrect == False):
row = layout.row()
row.label(text="Email or password missing/incorrect", icon='ERROR')
if ore.hash=='':
col = layout.column()
if ore.hash=='':
col.prop(ore, 'username', icon=bpy.statusMessage['username'])
col.prop(ore, 'password', icon=bpy.statusMessage['password'])
layout.operator('ore.login')
else:
layout.label(text='Successfully logged in', icon='INFO')
layout.operator('ore.change_user')
class SESSIONS_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel):
COMPAT_ENGINES = set(['RENDERFARMFI_RENDER'])
@classmethod
def poll(cls, context):
rd = context.scene.render
return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)
def draw(self, context):
ore = context.scene.ore_render
if (ore.passwordCorrect == True and ore.loginInserted == True):
layout = self.layout
layout.template_list(ore, 'all_sessions', ore, 'selected_session', rows=5)
if (bpy.cancelError == True):
layout.label("This session cannot be cancelled")
errorTime = time.time() - bpy.errorStartTime
if (errorTime > 4):
bpy.cancelError = False
bpy.errorStartTime = -1
layout.operator('ore.refresh_session_list')
else:
layout = self.layout
layout.label(text="You must login first")
class RENDER_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Settings"
COMPAT_ENGINES = set(['RENDERFARMFI_RENDER'])
@classmethod
def poll(cls, context):
rd = context.scene.render
return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
sce = context.scene
ore = sce.ore_render
rd = sce.render
if (ore.passwordCorrect == False or ore.loginInserted == False):
layout.label(text='You must login first')
else:
layout.prop(ore, 'title', icon=bpy.statusMessage['title'])
layout.label(text="Example: Blue Skies project, scene 8")
# layout.prop(ore, 'shortdesc', icon=bpy.statusMessage['shortdesc'])
layout.prop(ore, 'longdesc', icon=bpy.statusMessage['longdesc'])
layout.label(text="Example: In this shot the main hero is running across a flowery field towards the castle.")
layout.prop(ore, 'tags', icon=bpy.statusMessage['tags'])
layout.label(text="Example: blue skies hero castle flowers grass particles")
layout.prop(ore, 'url')
layout.label(text="Example: www.sintel.org")
checkStatus(ore)
if (len(bpy.errors) > 0):
bpy.ready = False
else:
bpy.ready = True
class UPLOAD_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Upload"
COMPAT_ENGINES = set(['RENDERFARMFI_RENDER'])
@classmethod
def poll(cls, context):
rd = context.scene.render
return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
sce = context.scene
ore = sce.ore_render
rd = sce.render
if (ore.passwordCorrect == False or ore.loginInserted == False):
layout.label(text="You must login first")
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if (bpy.ready):
layout.label(text="Policies", icon='LAMP')
layout.label(text="- The animation must be at least 20 frames long")
layout.label(text="- No still renders")
layout.label(text="- No Python scripts")
layout.label(text="- Memory usage max 3GB")
layout.label(text="- If your render takes more than an hour / frame:")
layout.label(text=" * No filter type composite nodes (blur, glare etc.)")
layout.label(text=" * No SSS")
layout.label(text=" * No Motion Blur")
layout.separator()
layout.label(text="Please verify your settings", icon='MODIFIER')
row = layout.row()
row.label(text="Resolution: " + str(ore.resox) + "x" + str(ore.resoy))
row = layout.row()
row.label(text="Frames: " + str(ore.start) + " - " + str(ore.end))
row = layout.row()
if (ore.start == ore.end):
row.label(text="You have selected only 1 frame to be rendered", icon='ERROR')
row = layout.row()
row.label(text="Renderfarm.fi does not render stills - only animations")
row = layout.row()
row.label(text="Frame rate: " + str(ore.fps))
row = layout.row()
layout.separator()
layout.label(text="Optional advanced settings", icon='MODIFIER')
row = layout.row()
row.prop(ore, 'memusage')
row.prop(ore, 'parts')
layout.separator()
row = layout.row()
layout.label(text="Licenses", icon='FILE_REFRESH')
row = layout.row()
row.prop(ore, 'inlicense')
row.prop(ore, 'outlicense')
row = layout.row()
if (bpy.uploadInProgress == True):
layout.label(text="Attempting upload...")
if (bpy.texturePackError):
layout.label(text="There was an error in packing external textures", icon='ERROR')
layout.label(text="Make sure that all your textures exist on your computer")
layout.label(text="The render will still work, but won't have the missing textures")
layout.label(text="You may want to cancel your render above")
if (bpy.linkedFileError):
layout.label(text="There was an error in appending linked .blend files", icon='ERROR')
layout.label(text="Your render might not have all the external content")
layout.label(text="You may want to cancel your render above")
if (bpy.particleBakeWarning):
layout.label(text="You have a particle simulation", icon='ERROR')
layout.label(text="All Emitter type particles must be baked")
if (bpy.childParticleWarning):
layout.label(text="Child particle mode changed!", icon='ERROR')
layout.label(text="Renderfarm.fi requires that you use 'Interpolated'")
if (bpy.simulationWarning):
layout.label(text="There is a simulation!", icon='ERROR')
layout.label(text="- Fluid simulations aren't supported")
layout.label(text="- Collision simulations must be baked")
row = layout.row()
row.operator('ore.upload', icon='FILE_TICK')
if (bpy.infoError == True):
layout.label("You must fill in the scene info first", icon='ERROR')
errorTime = time.time() - bpy.errorStartTime
if (errorTime > 4):
bpy.infoError = False
bpy.errorStartTime = -1
layout.label(text="Blender may seem frozen during the upload!", icon='LAMP')
row.operator('ore.reset', icon='FILE_REFRESH')
else:
layout.label(text="Fill the scene information first")
def random_string(length):
import string
import random
return ''.join(random.choice(string.ascii_letters) for ii in range(length + 1))
def encode_multipart_data(data, files):
boundary = random_string(30)
def get_content_type(filename):
return 'application/octet-stream' # default this
def encode_field(field_name):
return ('--' + boundary,
'Content-Disposition: form-data; name="%s"' % field_name,
'', str(data[field_name]))
def encode_file(field_name):
filename = files [field_name]
return ('--' + boundary,
'Content-Disposition: form-data; name="%s"; filename="%s"' % (field_name, filename),
'Content-Type: %s' % get_content_type(filename),
'', str(open(filename, 'rb').read(), encoding='iso-8859-1'))
lines = []
for name in data:
lines.extend(encode_field(name))
for name in files:
lines.extend(encode_file(name))
lines.extend(('--%s--' % boundary, ''))
body = '\r\n'.join(lines)
headers = {'content-type': 'multipart/form-data; boundary=' + boundary,
'content-length': str(len(body))}
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return body, headers
def send_post(url, data, files):
connection = http.client.HTTPConnection('xmlrpc.renderfarm.fi')
connection.request('POST', '/file', *encode_multipart_data(data, files))
response = connection.getresponse()
res = response.read()
return res
def md5_for_file(filepath):
md5hash = hashlib.md5()
blocksize = 0x10000
f = open(filepath, "rb")
while True:
data = f.read(blocksize)
if not data:
break
md5hash.update(data)
return md5hash.hexdigest()
def upload_file(key, userid, sessionid, server, path):
assert isabs(path)
assert isfile(path)
data = {
'userId': str(userid),
'sessionKey': key,
'sessionId': sessionid,
'md5sum': md5_for_file(path)
}
files = {
'blenderfile': path
}
#print 'Uploaded %r' % (path)
return r
def run_upload(key, userid, sessionid, path):
#print('Upload', path)
r = upload_file(key, userid, sessionid, r'http://xmlrpc.renderfarm.fi/file', path)
o = xmlrpc.client.loads(r)
return o[0][0]
def ore_upload(op, context):
sce = context.scene
ore = sce.ore_render
op.report(set(['ERROR']), 'Your user or scene information is not complete')
bpy.infoError = True
bpy.errorStartTime = time.time()
bpy.context.scene.render.engine = 'RENDERFARMFI_RENDER'
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return {'CANCELLED'}
try:
authproxy = xmlrpc.client.ServerProxy(r'https://xmlrpc.renderfarm.fi/auth')
res = authproxy.auth.getSessionKey(ore.username, ore.hash)
key = res['key']
userid = res['userId']
proxy = xmlrpc.client.ServerProxy(r'http://xmlrpc.renderfarm.fi/session')
proxy._ServerProxy__transport.user_agent = 'Renderfarm.fi Uploader/%s' % (bpy.CURRENT_VERSION)
res = proxy.session.createSession(userid, key)
sessionid = res['sessionId']
key = res['key']
res = run_upload(key, userid, sessionid, bpy.data.filepath)
fileid = int(res['fileId'])
res = proxy.session.setTitle(userid, res['key'], sessionid, ore.title)
res = proxy.session.setLongDescription(userid, res['key'], sessionid, ore.longdesc)
res = proxy.session.setShortDescription(userid, res['key'], sessionid, ore.shortdesc)
if len(ore.url)>0:
res = proxy.session.setExternalURLs(userid, res['key'], sessionid, ore.url)
res = proxy.session.setStartFrame(userid, res['key'], sessionid, ore.start)
res = proxy.session.setEndFrame(userid, res['key'], sessionid, ore.end)
res = proxy.session.setSplit(userid, res['key'], sessionid, ore.parts)
res = proxy.session.setMemoryLimit(userid, res['key'], sessionid, ore.memusage)
res = proxy.session.setXSize(userid, res['key'], sessionid, ore.resox)
res = proxy.session.setYSize(userid, res['key'], sessionid, ore.resoy)
res = proxy.session.setFrameRate(userid, res['key'], sessionid, ore.fps)
res = proxy.session.setOutputLicense(userid, res['key'], sessionid, int(ore.outlicense))
res = proxy.session.setInputLicense(userid, res['key'], sessionid, int(ore.inlicense))
res = proxy.session.setPrimaryInputFile(userid, res['key'], sessionid, fileid)
res = proxy.session.submit(userid, res['key'], sessionid)
op.report(set(['INFO']), 'Submission sent to Renderfarm.fi')
except xmlrpc.client.Error as v:
bpy.context.scene.render.engine = 'RENDERFARMFI_RENDER'
print('ERROR:', v)
op.report(set(['ERROR']), 'An error occurred while sending submission to Renderfarm.fi')
except Exception as e:
bpy.context.scene.render.engine = 'RENDERFARMFI_RENDER'
print('Unhandled error:', e)
op.report(set(['ERROR']), 'An error occurred while sending submission to Renderfarm.fi')
bpy.context.scene.render.engine = 'RENDERFARMFI_RENDER'
doRefresh()
return {'FINISHED'}
def setStatus(property, status):
if status:
bpy.statusMessage[property] = 'ERROR'
else:
bpy.statusMessage[property] = 'TRIA_RIGHT'
def showStatus(layoutform, property, message):
if bpy.statusMessage[property] == 'ERROR':
layoutform.label(text='', icon='ERROR')
def checkStatus(ore):
bpy.errors = []
if ore.hash=='' and (ore.username=='' or ore.password==''):
bpy.errors.append('missing_creds')
if '' in {ore.title, ore.longdesc, ore.shortdesc}:
setStatus('username', ore.hash=='' and ore.username=='')
setStatus('password', ore.hash=='' and ore.password=='')
setStatus('title', ore.title=='')
setStatus('longdesc', ore.longdesc=='')
setStatus('shortdesc', ore.shortdesc=='')
class OreSession:
def __init__(self, id, title):
self.id = id
self.title = title
self.frames = 0
self.startframe = 0
self.endframe = 0
self.rendertime = 0
self.percentage = 0
def percentageComplete(self):
totFrames = self.endframe - self.startframe
if totFrames != 0:
done = math.floor((self.frames / totFrames)*100)
else:
done = math.floor((self.frames / (totFrames+0.01))*100)
if done > 100:
done = 100
return done
def xmlSessionsToOreSessions(sessions, queue):
#bpy.ore_sessions = []
output = []
sessionFilter = []
sessionFilter = sessions[queue]
for sid in sessionFilter:
s = sessionFilter[sid]['title']
t = sessionFilter[sid]['timestamps']
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if queue in ('completed', 'active'):
sinfo.frames = sessionFilter[sid]['framesRendered']
sinfo.startframe = sessionFilter[sid]['startFrame']
sinfo.endframe = sessionFilter[sid]['endFrame']
#bpy.ore_sessions.append(sinfo)
output.append(sinfo)
return output
def doRefresh():
sce = bpy.context.scene
ore = sce.ore_render
try:
userproxy = xmlrpc.client.ServerProxy(r'https://xmlrpc.renderfarm.fi/user')
sessions = userproxy.user.getAllSessions(ore.username, ore.hash, 'completed')
bpy.ore_sessions = []
bpy.ore_sessions = xmlSessionsToOreSessions(sessions, 'completed')
bpy.ore_completed_sessions = bpy.ore_sessions
bpy.ore_cancelled_sessions = xmlSessionsToOreSessions(sessions, 'canceled')
sessions = userproxy.user.getAllSessions(ore.username, ore.hash, 'accept')
bpy.ore_pending_sessions = xmlSessionsToOreSessions(sessions, 'accept')
sessions = userproxy.user.getAllSessions(ore.username, ore.hash, 'active')
bpy.ore_active_sessions = xmlSessionsToOreSessions(sessions, 'active')
updateCompleteSessionList(ore)
return 0
except xmlrpc.client.Error as v:
self.report({'WARNING'}, "Error at refresh")
print(v)
return 1
class ORE_RefreshOp(bpy.types.Operator):
bl_idname = 'ore.refresh_session_list'
bl_label = 'Refresh'
def execute(self, context):
result = doRefresh()
if (result == 0):
return {'FINISHED'}
else:
return {'CANCELLED'}
def updateSessionList(session_list, ore):
while(len(session_list) > 0):
session_list.remove(0)
for s in bpy.ore_active_session_queue:
session_list.add()
session = session_list[-1]
session.name = s.title + ' [' + str(s.percentageComplete()) + '% complete]'
def updateCompleteSessionList(ore):
all_sessions = []
bpy.ore_active_session_queue = bpy.ore_cancelled_sessions
updateSessionList(ore.rejected_sessions, ore)
bpy.ore_active_session_queue = bpy.ore_active_sessions
updateSessionList(ore.active_sessions, ore)
bpy.ore_active_session_queue = bpy.ore_pending_sessions
updateSessionList(ore.pending_sessions, ore)
bpy.ore_active_session_queue = bpy.ore_completed_sessions
updateSessionList(ore.completed_sessions, ore)
bpy.ore_complete_session_queue = []
bpy.ore_complete_session_queue.extend(bpy.ore_pending_sessions)
bpy.ore_complete_session_queue.extend(bpy.ore_active_sessions)
#bpy.ore_complete_session_queue.extend(bpy.ore_completed_sessions)
#bpy.ore_complete_session_queue.extend(bpy.ore_cancelled_sessions)
bpy.ore_active_session_queue = bpy.ore_complete_session_queue
updateSessionList(ore.all_sessions, ore)
class ORE_OpenDownloadLocation(bpy.types.Operator):
bl_idname = 'ore.open_download_location'
bl_label = 'Download new version for your platform'
def execute(self, context):
import webbrowser
webbrowser.open(bpy.download_location)
return {'FINISHED'}
class ORE_CancelSession(bpy.types.Operator):
bl_idname = 'ore.cancel_session'
bl_label = 'Cancel Session'
def execute(self, context):
sce = context.scene
ore = sce.ore_render
userproxy = xmlrpc.client.ServerProxy(r'https://xmlrpc.renderfarm.fi/user')
if len(bpy.ore_complete_session_queue)>0:
s = bpy.ore_complete_session_queue[ore.selected_session]
userproxy.user.cancelSession(ore.username, ore.hash, int(s.id))
self.report(set(['INFO']), 'Session ' + s.title + ' with id ' + s.id + ' cancelled')
except:
self.report(set(['ERROR']), 'Could not cancel session ' + s.title + ' with id ' + s.id)
bpy.cancelError = True
bpy.errorStartTime = time.time()
return {'FINISHED'}
class ORE_GetCompletedSessions(bpy.types.Operator):
bl_idname = 'ore.completed_sessions'
def execute(self, context):
sce = context.scene
ore = sce.ore_render
bpy.queue_selected = 1
bpy.ore_active_session_queue = bpy.ore_completed_sessions
updateSessionList(completed_sessions, ore)
return {'FINISHED'}
class ORE_GetCancelledSessions(bpy.types.Operator):
bl_idname = 'ore.cancelled_sessions'
def execute(self, context):
sce = context.scene
ore = sce.ore_render
bpy.queue_selected = 4
bpy.ore_active_session_queue = bpy.ore_cancelled_sessions
updateSessionList(cancelled_sessions, ore)
return {'FINISHED'}
class ORE_GetActiveSessions(bpy.types.Operator):
bl_idname = 'ore.active_sessions'
def execute(self, context):
sce = context.scene
ore = sce.ore_render
bpy.queue_selected = 2
bpy.ore_active_session_queue = bpy.ore_active_sessions
updateSessionList(active_sessions, ore)
return {'FINISHED'}
class ORE_GetPendingSessions(bpy.types.Operator):
bl_idname = 'ore.accept_sessions' # using ORE lingo in API. acceptQueue is session waiting for admin approval
def execute(self, context):
sce = context.scene
ore = sce.ore_render
bpy.queue_selected = 3
bpy.ore_active_session_queue = bpy.ore_pending_sessions
updateSessionList(pending_sessions, ore)
return {'FINISHED'}
class ORE_CheckUpdate(bpy.types.Operator):
bl_idname = 'ore.check_update'
def execute(self, context):
blenderproxy = xmlrpc.client.ServerProxy(r'http://xmlrpc.renderfarm.fi/blender')
try:
self.report(set(['INFO']), 'Checking for newer version on Renderfarm.fi')
dl_url = blenderproxy.blender.getCurrentVersion(bpy.CURRENT_VERSION)
if len(dl_url['url']) > 0:
self.report(set(['INFO']), 'Found a newer version on Renderfarm.fi ' + dl_url['url'])
bpy.download_location = dl_url['url']
bpy.found_newer_version = True
else:
bpy.up_to_date = True
self.report(set(['INFO']), 'Done checking for newer version on Renderfarm.fi')
except xmlrpc.client.Fault as f:
print('ERROR:', f)
self.report(set(['ERROR']), 'An error occurred while checking for newer version on Renderfarm.fi')
return {'FINISHED'}
class ORE_LoginOp(bpy.types.Operator):
bl_idname = 'ore.login'
def execute(self, context):
sce = context.scene
ore = sce.ore_render
if ore.hash=='':
if ore.password != '' and ore.username != '':
ore.hash = hashlib.md5(ore.password.encode() + ore.username.encode()).hexdigest()
ore.password = ''
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try:
userproxy = xmlrpc.client.ServerProxy(r'https://xmlrpc.renderfarm.fi/user')
sessions = userproxy.user.getAllSessions(ore.username, ore.hash, 'completed')
bpy.ore_sessions = xmlSessionsToOreSessions(sessions, 'completed')
bpy.ore_completed_sessions = bpy.ore_sessions
bpy.ore_cancelled_sessions = xmlSessionsToOreSessions(sessions, 'canceled')
sessions = userproxy.user.getAllSessions(ore.username, ore.hash, 'accept')
bpy.ore_pending_sessions = xmlSessionsToOreSessions(sessions, 'accept')
sessions = userproxy.user.getAllSessions(ore.username, ore.hash, 'active')
bpy.ore_active_sessions = xmlSessionsToOreSessions(sessions, 'active')
bpy.ore_active_session_queue = bpy.ore_completed_sessions
updateSessionList(ore.completed_sessions, ore)
bpy.ore_active_session_queue = bpy.ore_pending_sessions
updateSessionList(ore.pending_sessions, ore)
bpy.ore_active_session_queue = bpy.ore_active_sessions
updateSessionList(ore.active_sessions, ore)
bpy.ore_active_session_queue = bpy.ore_cancelled_sessions
updateSessionList(ore.rejected_sessions, ore)
ore.passwordCorrect = True
ore.loginInserted = True
except xmlrpc.client.Error as v:
bpy.ready = False
ore.loginInserted = False
ore.passwordCorrect = False
ore.hash = ''
ore.password = ''
self.report({'WARNING'}, "Incorrect login")
print(v)
all_sessions = []
bpy.ore_complete_session_queue = []
bpy.ore_complete_session_queue.extend(bpy.ore_pending_sessions)
bpy.ore_complete_session_queue.extend(bpy.ore_active_sessions)
#bpy.ore_complete_session_queue.extend(bpy.ore_completed_sessions)
#bpy.ore_complete_session_queue.extend(bpy.ore_cancelled_sessions)
bpy.ore_active_session_queue = bpy.ore_complete_session_queue
updateSessionList(ore.all_sessions, ore)
return {'FINISHED'}
class ORE_ResetOp(bpy.types.Operator):
bl_idname = "ore.reset"
bl_label = "Reset Preparation"
def execute(self, context):
sce = context.scene
ore = sce.ore_render
ore.prepared = False
ore.loginInserted = False
bpy.prepared = False
ore.hash = ''
ore.username = ''
ore.passowrd = ''
ore.longdesc = ''
ore.shortdesc = '-'
ore.tags = ''
ore.title = ''
ore.url = ''
return {'FINISHED'}
class ORE_TestRenderOp(bpy.types.Operator):
bl_idname = "ore.test_render"