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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
"author": "Nathan Letwory <nathan@letworyinteractive.com>, Jesse Kaukonen <jesse.kaukonen@gmail.com>",
"location": "Render > Engine > Renderfarm.fi",
"description": "Send .blend as session to http://www.renderfarm.fi to render",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
"Scripts/Render/Renderfarm.fi",
"tracker_url": "https://projects.blender.org/tracker/index.php?"\
Copyright 2009-2011 Laurea University of Applied Sciences
Authors: Nathan Letwory, Jesse Kaukonen
"""
import bpy
import hashlib
import http.client
import xmlrpc.client
import math
Nathan Letwory
committed
from bpy.props import PointerProperty, StringProperty, BoolProperty, EnumProperty, IntProperty, CollectionProperty
bpy.found_newer_version = False
bpy.up_to_date = False
bpy.download_location = 'http://www.renderfarm.fi/blender'
bpy.errorMessages = {
'missing_desc': 'You need to enter a title, short and long description',
'missing_creds': 'You haven\'t entered your credentials yet'
}
bpy.statusMessage = {
'title': 'TRIA_RIGHT',
'shortdesc': 'TRIA_RIGHT',
'longdesc': 'TRIA_RIGHT',
'username': 'TRIA_RIGHT',
'password': 'TRIA_RIGHT'
}
bpy.errors = []
bpy.ore_sessions = []
bpy.queue_selected = -1
def renderEngine(render_engine):
bpy.utils.register_class(render_engine)
return render_engine
licenses = (
('1', 'CC by-nc-nd', 'Creative Commons: Attribution Non-Commercial No Derivatives'),
('2', 'CC by-nc-sa', 'Creative Commons: Attribution Non-Commercial Share Alike'),
('3', 'CC by-nd', 'Creative Commons: Attribution No Derivatives'),
('4', 'CC by-nc', 'Creative Commons: Attribution Non-Commercial'),
('5', 'CC by-sa', 'Creative Commons: Attribution Share Alike'),
('6', 'CC by', 'Creative Commons: Attribution'),
('7', 'Copyright', 'Copyright, no license specified'),
)
class ORESession(bpy.types.PropertyGroup):
name = StringProperty(name='Name', description='Name of the session', maxlen=128, default='[session]')
class ORESettings(bpy.types.PropertyGroup):
username = StringProperty(name='E-mail', description='E-mail for Renderfarm.fi', maxlen=256, default='')
password = StringProperty(name='Password', description='Renderfarm.fi password', maxlen=256, default='')
hash = StringProperty(name='Hash', description='hash calculated out of credentials', maxlen=33, default='')
shortdesc = StringProperty(name='Short description', description='A short description of the scene (100 characters)', maxlen=101, default='')
longdesc = StringProperty(name='Long description', description='A more elaborate description of the scene (2k)', maxlen=2048, default='')
title = StringProperty(name='Title', description='Title for this session (128 characters)', maxlen=128, default='')
url = StringProperty(name='Project URL', description='Project URL. Leave empty if not applicable', maxlen=256, default='')
parts = IntProperty(name='Parts/Frame', description='', min=1, max=1000, soft_min=1, soft_max=64, default=1)
resox = IntProperty(name='Resolution X', description='X of render', min=1, max=10000, soft_min=1, soft_max=10000, default=1920)
resoy = IntProperty(name='Resolution Y', description='Y of render', min=1, max=10000, soft_min=1, soft_max=10000, default=1080)
memusage = IntProperty(name='Memory Usage', description='Estimated maximum memory usage during rendering in MB', min=1, max=6*1024, soft_min=1, soft_max=3*1024, default=256)
start = IntProperty(name='Start Frame', description='Start Frame', default=1)
end = IntProperty(name='End Frame', description='End Frame', default=250)
fps = IntProperty(name='FPS', description='FPS', min=1, max=256, default=25)
prepared = BoolProperty(name='Prepared', description='Set to True if preparation has been run', default=False)
debug = BoolProperty(name='Debug', description='Verbose output in console', default=False)
selected_session = IntProperty(name='Selected Session', description='The selected session', default=0)
hasUnsupportedSimulation = BoolProperty(name='HasSimulation', description='Set to True if therea re unsupported simulations', default=False)
inlicense = EnumProperty(items=licenses, name='source license', description='license speficied for the source files', default='1')
outlicense = EnumProperty(items=licenses, name='output license', description='license speficied for the output files', default='1')
sessions = CollectionProperty(type=ORESession, name='Sessions', description='Sessions on Renderfarm.fi')
# session struct
# all panels, except render panel
# Example of wrapping every class 'as is'
for member in dir(properties_scene):
subclass = getattr(properties_scene, member)
try: subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER')
except: pass
del properties_scene
for member in dir(properties_world):
subclass = getattr(properties_world, member)
try: subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER')
except: pass
del properties_world
for member in dir(properties_material):
subclass = getattr(properties_material, member)
try: subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER')
except: pass
del properties_material
for member in dir(properties_object):
subclass = getattr(properties_object, member)
try: subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER')
except: pass
del properties_object
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "render"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
class SUMMARY_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel):
# Prints a summary to the panel before uploading. If scene settings differ from ore settings, then display a warning icon
bl_label = 'Summary'
COMPAT_ENGINES = set(['RENDERFARMFI_RENDER'])
@classmethod
def poll(cls, context):
rd = context.scene.render
return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)
def draw(self, context):
sce = context.scene
rd = context.scene.render
ore = context.scene.ore_render
layout = self.layout
# Check if correct resolution is set
if rd.resolution_x != ore.resox:
layout.label(text='Resolution X: ' + str(ore.resox), icon='ERROR')
else:
layout.label(text='Resolution X: ' + str(ore.resox), icon='FILE_TICK')
if rd.resolution_y != ore.resoy:
layout.label(text='Resolution Y: ' + str(ore.resoy), icon='ERROR')
else:
layout.label(text='Resolution Y: ' + str(ore.resoy), icon='FILE_TICK')
# Check if correct number of frames is specified
if (sce.frame_start != ore.start) and not ( (sce.frame_start == ore.start and sce.frame_end == ore.end) and sce.frame_start == sce.frame_end):
layout.label(text='Start frame: ' + str(ore.start), icon='ERROR')
layout.label(text='.blend Start frame is different to the one specified in the uploader script. Please verify!')
else:
layout.label(text='Start frame: ' + str(ore.start), icon='FILE_TICK')
if (sce.frame_end != ore.end) and not ( (sce.frame_start == ore.start and sce.frame_end == ore.end) and sce.frame_start == sce.frame_end):
layout.label(text='End frame: ' + str(ore.end), icon='ERROR')
layout.label(text='.blend End frame is different to the one specified in the uploader script. Please verify!')
else:
layout.label(text='End frame: ' + str(ore.end), icon='FILE_TICK')
# Check if more than 1 frame is specified
if (sce.frame_start == ore.start and sce.frame_end == ore.end) and (sce.frame_start == sce.frame_end):
layout.label(text='Only one frame specified to be rendered!')
layout.label(text='This is highly ineffective when using distributed rendering')
if rd.resolution_percentage != 100:
layout.label(text='Resolution percentage: ' + str(rd.resolution_percentage), icon='ERROR')
else:
layout.label(text='Resolution percentage: ' + str(rd.resolution_percentage), icon='FILE_TICK')
if rd.file_format != 'PNG':
layout.label(text='Output format: ' + rd.file_format, icon='ERROR')
layout.label(text='Output format must be set to PNG')
else:
layout.label(text='Output format: ' + rd.file_format, icon='FILE_TICK')
if ore.parts > 1 and rd.use_sss == True:
layout.label(text='Subsurface Scattering: ' + str(rd.use_sss), icon='ERROR')
layout.label(text='If you want to use SSS, parts must be set to 1')
else:
layout.label(text='Subsurface Scattering: ' + str(rd.use_sss), icon='FILE_TICK')
if rd.use_compositing == False:
layout.label(text='Composite nodes: ' + str(rd.use_compositing), icon='ERROR')
layout.label(text='Composite nodes are disabled.')
layout.label(text='The script automatically disables them if: ')
layout.label(text='- Filter type nodes are used and parts are more than 1')
layout.label(text='- There is an output node')
else:
layout.label(text='Composite nodes: ' + str(rd.use_compositing), icon='FILE_TICK')
if rd.use_save_buffers:
layout.label(text='Save buffers: ' + str(rd.use_save_buffers), icon='ERROR')
layout.label(text='Save buffers must be disabled')
layout.label(text='Can only disabled if Full Sample is turned off')
else:
layout.label(text='Save buffers: ' + str(rd.use_save_buffers), icon='FILE_TICK')
if rd.use_border:
layout.label(text='Border render: ' + str(rd.use_border), icon='ERROR')
layout.label(text='Border render must be disabled')
else:
layout.label(text='Border render: ' + str(rd.use_border), icon='FILE_TICK')
if rd.threads_mode != 'FIXED' or rd.threads > 1:
layout.label(text='Threads: ' + rd.threads_mode + ' ' + str(rd.threads), icon='ERROR')
layout.label(text='Threads must be set to Fixed, 1')
else:
layout.label(text='Threads: ' + rd.threads_mode + ' ' + str(rd.threads), icon='FILE_TICK')
if ore.hasUnsupportedSimulation == True:
layout.label(text='There is an unsupported simulation', icon='ERROR')
layout.label(text='Fluid/smoke/cloth/collision/softbody simulations are not supported')
problems = True
else:
layout.label(text='No unsupported simulations found', icon='FILE_TICK')
if ore.prepared == False:
layout.label(text='The script reports "not ready".', icon='ERROR')
layout.label(text='Please review the settings above')
layout.label(text='If everything is in order, click Check Scene again')
layout.label(text='The script automatically changes settings, so make sure they are correct')
else:
layout.label(text='The script reports "All settings ok!"', icon='FILE_TICK')
layout.label(text='Please render one frame using Blender Render first')
row = layout.row()
row.operator('ore.test_render')
layout.label(text='If you are sure that the render works, click Render on Renderfarm.fi')
class RENDERFARM_MT_Session(bpy.types.Menu):
bl_label = "Show Session"
def draw(self, context):
layout = self.layout
layout.operator('ore.completed_sessions')
layout.operator('ore.accept_sessions')
layout.operator('ore.active_sessions')
layout.separator()
layout.operator('ore.cancelled_sessions')
class LOGIN_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel):
bl_label = 'Login to Renderfarm.fi'
COMPAT_ENGINES = set(['RENDERFARMFI_RENDER'])
@classmethod
def poll(cls, context):
rd = context.scene.render
return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
# XXX layout.operator('ore.check_update')
ore = context.scene.ore_render
checkStatus(ore)
if ore.hash=='':
col = layout.column()
if ore.hash=='':
col.prop(ore, 'username', icon=bpy.statusMessage['username'])
col.prop(ore, 'password', icon=bpy.statusMessage['password'])
layout.operator('ore.login')
else:
layout.label(text='E-mail and password entered.', icon='INFO')
layout.operator('ore.change_user')
class CHECK_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel):
bl_label = 'Check for updates'
COMPAT_ENGINES = set(['RENDERFARMFI_RENDER'])
@classmethod
def poll(cls, context):
rd = context.scene.render
return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
if bpy.found_newer_version == True:
layout.operator('ore.open_download_location')
else:
if bpy.up_to_date == True:
layout.label(text='You have the latest version')
layout.operator('ore.check_update')
class SESSIONS_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel):
bl_label = 'Sessions'
COMPAT_ENGINES = set(['RENDERFARMFI_RENDER'])
@classmethod
def poll(cls, context):
rd = context.scene.render
return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
ore = context.scene.ore_render
layout.menu("RENDERFARM_MT_Session")
if bpy.queue_selected == 1:
layout.label(text='Completed Sessions')
elif bpy.queue_selected == 2:
layout.label(text='Rendering Sessions')
elif bpy.queue_selected == 3:
layout.label(text='Pending Sessions')
elif bpy.queue_selected == 4:
layout.label(text='Cancelled and Rejected Sessions')
layout.template_list(ore, 'sessions', ore, 'selected_session', rows=2)
if bpy.queue_selected == 3:
layout.operator('ore.cancel_session')
class CONDITIONS_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel):
bl_label = "IMPORTANT: Rendering on Renderfarm.fi"
COMPAT_ENGINES = set(['RENDERFARMFI_RENDER'])
@classmethod
def poll(cls, context):
rd = context.scene.render
return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.label(text='- The render must take more than 50 seconds / frame')
layout.label(text='- The animation must be at least 20 frames long')
layout.label(text='- No still renders')
layout.label(text='- All external data must be included:')
layout.label(text=' * Linked files: L in object mode')
layout.label(text=' * Textures: File menu -> External Data')
layout.label(text='- No Python scripts')
layout.label(text='- Memory usage max 3GB')
layout.label(text='- If your render takes more than an hour / frame:')
layout.label(text=' * No filter type composite nodes (blur, glare etc.)')
layout.label(text=' * No SSS')
layout.label(text=' * No Motion Blur')
class RENDER_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Scene Settings"
COMPAT_ENGINES = set(['RENDERFARMFI_RENDER'])
@classmethod
def poll(cls, context):
rd = context.scene.render
return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
sce = context.scene
ore = sce.ore_render
if ore.prepared and ore.hash!='':
layout.prop(ore, 'memusage')
layout.separator()
row = layout.row()
layout.separator()
row = layout.row()
row.prop(ore, 'inlicense')
row.prop(ore, 'outlicense')
layout.separator()
row = layout.row()
row.operator('ore.upload')
layout.label(text='Blender may seem frozen during the upload!')
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row.operator('ore.reset', icon='FILE_REFRESH')
else:
layout.prop(ore, 'title', icon=bpy.statusMessage['title'])
layout.prop(ore, 'shortdesc', icon=bpy.statusMessage['shortdesc'])
layout.prop(ore, 'longdesc', icon=bpy.statusMessage['longdesc'])
layout.prop(ore, 'url')
layout.separator()
layout.operator('ore.use_scene_settings', icon='HAND')
row = layout.row()
row.prop(ore, 'resox')
row.prop(ore, 'resoy')
layout.separator()
layout.prop(ore, 'parts')
row = layout.row()
row.prop(ore, 'start')
row.prop(ore, 'end')
layout.prop(ore, 'fps')
layout.separator()
layout.operator('ore.prepare', icon='INFO')
def random_string(length):
import string
import random
return ''.join(random.choice(string.ascii_letters) for ii in range(length + 1))
def encode_multipart_data(data, files):
boundary = random_string(30)
def get_content_type(filename):
return 'application/octet-stream' # default this
def encode_field(field_name):
return ('--' + boundary,
'Content-Disposition: form-data; name="%s"' % field_name,
'', str(data[field_name]))
def encode_file(field_name):
filename = files [field_name]
return ('--' + boundary,
'Content-Disposition: form-data; name="%s"; filename="%s"' % (field_name, filename),
'Content-Type: %s' % get_content_type(filename),
'', str(open(filename, 'rb').read(), encoding='iso-8859-1'))
lines = []
for name in data:
lines.extend(encode_field(name))
for name in files:
lines.extend(encode_file(name))
lines.extend(('--%s--' % boundary, ''))
body = '\r\n'.join(lines)
headers = {'content-type': 'multipart/form-data; boundary=' + boundary,
'content-length': str(len(body))}
return body, headers
def send_post(url, data, files):
connection = http.client.HTTPConnection('xmlrpc.renderfarm.fi')
connection.request('POST', '/file', *encode_multipart_data(data, files))
response = connection.getresponse()
res = response.read()
return res
def md5_for_file(filepath):
md5hash = hashlib.md5()
blocksize = 0x10000
f = open(filepath, "rb")
while True:
data = f.read(blocksize)
if not data:
break
md5hash.update(data)
return md5hash.hexdigest()
def upload_file(key, userid, sessionid, server, path):
assert isabs(path)
assert isfile(path)
data = {
'userId': str(userid),
'sessionKey': key,
'sessionId': sessionid,
'md5sum': md5_for_file(path)
}
files = {
'blenderfile': path
}
r = send_post(server, data, files)
#print 'Uploaded %r' % (path)
return r
def run_upload(key, userid, sessionid, path):
#print('Upload', path)
r = upload_file(key, userid, sessionid, r'http://xmlrpc.renderfarm.fi/file', path)
o = xmlrpc.client.loads(r)
#print('Done!')
return o[0][0]
def ore_upload(op, context):
sce = context.scene
ore = sce.ore_render
if not ore.prepared:
op.report(set(['ERROR']), 'Your user or scene information is not complete')
return {'CANCELLED'}
try:
authproxy = xmlrpc.client.ServerProxy(r'https://xmlrpc.renderfarm.fi/auth')
res = authproxy.auth.getSessionKey(ore.username, ore.hash)
key = res['key']
userid = res['userId']
proxy = xmlrpc.client.ServerProxy(r'http://xmlrpc.renderfarm.fi/session')
proxy._ServerProxy__transport.user_agent = 'Renderfarm.fi Uploader/%s' % (bpy.CURRENT_VERSION)
res = proxy.session.createSession(userid, key)
sessionid = res['sessionId']
key = res['key']
res = run_upload(key, userid, sessionid, bpy.data.filepath)
fileid = int(res['fileId'])
res = proxy.session.setTitle(userid, res['key'], sessionid, ore.title)
res = proxy.session.setLongDescription(userid, res['key'], sessionid, ore.longdesc)
res = proxy.session.setShortDescription(userid, res['key'], sessionid, ore.shortdesc)
if len(ore.url)>0:
res = proxy.session.setExternalURLs(userid, res['key'], sessionid, ore.url)
res = proxy.session.setStartFrame(userid, res['key'], sessionid, ore.start)
res = proxy.session.setEndFrame(userid, res['key'], sessionid, ore.end)
res = proxy.session.setSplit(userid, res['key'], sessionid, ore.parts)
res = proxy.session.setMemoryLimit(userid, res['key'], sessionid, ore.memusage)
res = proxy.session.setXSize(userid, res['key'], sessionid, ore.resox)
res = proxy.session.setYSize(userid, res['key'], sessionid, ore.resoy)
res = proxy.session.setFrameRate(userid, res['key'], sessionid, ore.fps)
res = proxy.session.setOutputLicense(userid, res['key'], sessionid, int(ore.outlicense))
res = proxy.session.setInputLicense(userid, res['key'], sessionid, int(ore.inlicense))
res = proxy.session.setPrimaryInputFile(userid, res['key'], sessionid, fileid)
res = proxy.session.submit(userid, res['key'], sessionid)
op.report(set(['INFO']), 'Submission sent to Renderfarm.fi')
except xmlrpc.client.Error as v:
print('ERROR:', v)
op.report(set(['ERROR']), 'An error occurred while sending submission to Renderfarm.fi')
except Exception as e:
print('Unhandled error:', e)
op.report(set(['ERROR']), 'An error occurred while sending submission to Renderfarm.fi')
return {'FINISHED'}
def setStatus(property, status):
if status:
bpy.statusMessage[property] = 'ERROR'
else:
bpy.statusMessage[property] = 'TRIA_RIGHT'
def showStatus(layoutform, property, message):
if bpy.statusMessage[property] == 'ERROR':
layoutform.label(text='', icon='ERROR')
def checkStatus(ore):
bpy.errors = []
if ore.hash=='' and (ore.username=='' or ore.password==''):
bpy.errors.append('missing_creds')
if '' in (ore.title, ore.longdesc, ore.shortdesc):
bpy.errors.append('missing_desc')
setStatus('username', ore.hash=='' and ore.username=='')
setStatus('password', ore.hash=='' and ore.password=='')
setStatus('title', ore.title=='')
setStatus('longdesc', ore.longdesc=='')
setStatus('shortdesc', ore.shortdesc=='')
class OreSession:
def __init__(self, id, title):
self.id = id
self.title = title
self.frames = 0
self.startframe = 0
self.endframe = 0
self.rendertime = 0
self.percentage = 0
def percentageComplete(self):
totFrames = self.endframe - self.startframe
if totFrames != 0:
done = math.floor((self.frames / totFrames)*100)
else:
done = math.floor((self.frames / (totFrames+0.01))*100)
if done > 100:
done = 100
return done
def xmlSessionsToOreSessions(sessions, queue):
bpy.ore_sessions = []
completed = sessions[queue]
for sid in completed:
s = completed[sid]['title']
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sinfo = OreSession(sid, s)
if queue in ('completed', 'active'):
sinfo.frames = completed[sid]['framesRendered']
sinfo.startframe = completed[sid]['startFrame']
sinfo.endframe = completed[sid]['endFrame']
bpy.ore_sessions.append(sinfo)
def updateSessionList(ore):
while(len(ore.sessions) > 0):
ore.sessions.remove(0)
for s in bpy.ore_sessions:
ore.sessions.add()
session = ore.sessions[-1]
session.name = s.title + ' [' + str(s.percentageComplete()) + '% complete]'
class ORE_OpenDownloadLocation(bpy.types.Operator):
bl_idname = 'ore.open_download_location'
bl_label = 'Download new version for your platform'
def execute(self, context):
import webbrowser
webbrowser.open(bpy.download_location)
return {'FINISHED'}
class ORE_CancelSession(bpy.types.Operator):
bl_idname = 'ore.cancel_session'
bl_label = 'Cancel Session'
def execute(self, context):
sce = context.scene
ore = sce.ore_render
userproxy = xmlrpc.client.ServerProxy(r'https://xmlrpc.renderfarm.fi/user')
if len(bpy.ore_sessions)>0:
s = bpy.ore_sessions[ore.selected_session]
try:
userproxy.user.cancelSession(ore.username, ore.hash, int(s.id))
self.report(set(['INFO']), 'Session ' + s.title + ' with id ' + s.id + ' cancelled')
except:
self.report(set(['ERROR']), 'Could not cancel session ' + s.title + ' with id ' + s.id)
return {'FINISHED'}
class ORE_GetCompletedSessions(bpy.types.Operator):
bl_idname = 'ore.completed_sessions'
def execute(self, context):
sce = context.scene
ore = sce.ore_render
bpy.queue_selected = 1
userproxy = xmlrpc.client.ServerProxy(r'https://xmlrpc.renderfarm.fi/user')
sessions = userproxy.user.getAllSessions(ore.username, ore.hash, 'completed')
xmlSessionsToOreSessions(sessions, 'completed')
updateSessionList(ore)
return {'FINISHED'}
class ORE_GetCancelledSessions(bpy.types.Operator):
bl_idname = 'ore.cancelled_sessions'
def execute(self, context):
sce = context.scene
ore = sce.ore_render
bpy.queue_selected = 4
userproxy = xmlrpc.client.ServerProxy(r'https://xmlrpc.renderfarm.fi/user')
sessions = userproxy.user.getAllSessions(ore.username, ore.hash, 'completed')
xmlSessionsToOreSessions(sessions, 'canceled')
updateSessionList(ore)
return {'FINISHED'}
class ORE_GetActiveSessions(bpy.types.Operator):
bl_idname = 'ore.active_sessions'
def execute(self, context):
sce = context.scene
ore = sce.ore_render
bpy.queue_selected = 2
userproxy = xmlrpc.client.ServerProxy(r'https://xmlrpc.renderfarm.fi/user')
sessions = userproxy.user.getAllSessions(ore.username, ore.hash, 'active')
xmlSessionsToOreSessions(sessions, 'active')
updateSessionList(ore)
return {'FINISHED'}
class ORE_GetPendingSessions(bpy.types.Operator):
bl_idname = 'ore.accept_sessions' # using ORE lingo in API. acceptQueue is session waiting for admin approval
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def execute(self, context):
sce = context.scene
ore = sce.ore_render
bpy.queue_selected = 3
userproxy = xmlrpc.client.ServerProxy(r'https://xmlrpc.renderfarm.fi/user')
sessions = userproxy.user.getAllSessions(ore.username, ore.hash, 'accept')
xmlSessionsToOreSessions(sessions, 'accept')
updateSessionList(ore)
return {'FINISHED'}
class ORE_CheckUpdate(bpy.types.Operator):
bl_idname = 'ore.check_update'
bl_label = 'Check for new version'
def execute(self, context):
blenderproxy = xmlrpc.client.ServerProxy(r'http://xmlrpc.renderfarm.fi/blender')
try:
self.report(set(['INFO']), 'Checking for newer version on Renderfarm.fi')
dl_url = blenderproxy.blender.getCurrentVersion(bpy.CURRENT_VERSION)
if len(dl_url['url']) > 0:
self.report(set(['INFO']), 'Found a newer version on Renderfarm.fi ' + dl_url['url'])
bpy.download_location = dl_url['url']
bpy.found_newer_version = True
else:
bpy.up_to_date = True
self.report(set(['INFO']), 'Done checking for newer version on Renderfarm.fi')
except xmlrpc.client.Fault as f:
print('ERROR:', f)
self.report(set(['ERROR']), 'An error occurred while checking for newer version on Renderfarm.fi')
return {'FINISHED'}
class ORE_LoginOp(bpy.types.Operator):
bl_idname = 'ore.login'
bl_label = 'Confirm credentials'
def execute(self, context):
sce = context.scene
ore = sce.ore_render
if ore.hash=='':
if ore.password != '' and ore.username != '':
ore.hash = hashlib.md5(ore.password.encode() + ore.username.encode()).hexdigest()
ore.password = ''
checkStatus(ore)
if len(bpy.errors) > 0:
ore.prepared = False
return {'CANCELLED'}
return {'FINISHED'}
class ORE_PrepareOp(bpy.types.Operator):
'''Checking the scene will also save to the current file when successful!'''
bl_idname = 'ore.prepare'
bl_label = 'Check scene'
def execute(self, context):
def hasSSSMaterial():
for m in bpy.data.materials:
if m.subsurface_scattering.use:
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return True
return False
def hasParticleSystem():
if len(bpy.data.particles) > 0:
self.report({'WARNING'}, "Found particle system")
print("Found particle system")
return True
return False
def hasSimulation(t):
for o in bpy.data.objects:
for m in o.modifiers:
if isinstance(m, t):
self.report({'WARNING'}, "Found simulation: " + str(t))
print("Found simulation: " + str(t))
return True
return False
def hasFluidSimulation():
return hasSimulation(bpy.types.FluidSimulationModifier)
def hasSmokeSimulation():
return hasSimulation(bpy.types.SmokeModifier)
def hasClothSimulation():
return hasSimulation(bpy.types.ClothModifier)
def hasCollisionSimulation():
return hasSimulation(bpy.types.CollisionModifier)
def hasSoftbodySimulation():
return hasSimulation(bpy.types.SoftBodyModifier)
def hasUnsupportedSimulation():
return hasSoftbodySimulation() or hasCollisionSimulation() or hasClothSimulation() or hasSmokeSimulation() or hasFluidSimulation()
def isFilterNode(node):
t = type(node)
return t==bpy.types.CompositorNodeBlur or t==bpy.types.CompositorNodeDBlur
def hasCompositingErrors(use_nodes, nodetree, parts):
if not use_nodes: # no nodes in use, ignore check
return False
for node in nodetree.nodes:
# output file absolutely forbidden
if type(node)==bpy.types.CompositorNodeOutputFile:
self.report({'ERROR'}, 'File output node is disallowed, remove them from your compositing nodetrees.')
return True
# blur et al are problematic when rendering ore.parts>1
if isFilterNode(node) and parts>1:
self.report({'WARNING'}, 'A filtering node found and parts > 1. This combination will give bad output.')
return True
return False
sce = context.scene
ore = sce.ore_render
errors = False
checkStatus(ore)
if len(bpy.errors) > 0:
ore.prepared = False
return {'CANCELLED'}
Jesse Kaukonen
committed
bpy.ops.file.pack_all()
print("=============================================")
rd.threads_mode = 'FIXED'
rd.threads = 1
rd.resolution_x = ore.resox
rd.resolution_y = ore.resoy
if (rd.resolution_percentage != 100):
print("Resolution percentage is not 100. Changing to 100%")
self.report({'WARNING'}, "Resolution percentage is not 100. Changing to 100%")
rd.resolution_percentage = 100
if rd.file_format != 'PNG':
print("Renderfarm.fi always uses PNG for output. Changing to PNG.")
self.report({'WARNING'}, "Renderfarm.fi always uses PNG for output. Changing to PNG.")
rd.file_format = 'PNG'
Nathan Letwory
committed
if (rd.use_sss == True or hasSSSMaterial()) and ore.parts > 1:
print("Subsurface Scattering is not supported when rendering with parts > 1. Disabling")
self.report({'WARNING'}, "Subsurface Scattering is not supported when rendering with parts > 1. Disabling")
Nathan Letwory
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rd.use_sss = False # disabling because ore.parts > 1. It's ok to use SSS with 1part/frame
if hasUnsupportedSimulation() == True:
print("An unsupported simulation was detected. Please check your settings and remove them")
self.report({'WARNING'}, "An unsupported simulation was detected. Please check your settings and remove them")
if (rd.use_full_sample == True and rd.use_save_buffers == True):
print("Save Buffers is not supported. As you also have Full Sample on, I'm turning both of the settings off")
self.report({'WARNING'}, "Save Buffers is not supported. As you also have Full Sample on, I'm turning both of the settings off")
if (rd.use_full_sample == False and rd.use_save_buffers == True):
print("Save buffers needs to be turned off. Changing to off")
self.report({'WARNING'}, "Save buffers needs to be turned off. Changing to off")
rd.use_full_sample = False
rd.use_save_buffers = False
rd.use_free_image_textures = True
if (rd.use_border == True):
print("Border render is not supported. Turning it off")
self.report({'WARNING'}, "Border render is not supported. Turning it off")
rd.use_border = False
if hasCompositingErrors(sce.use_nodes, sce.node_tree, ore.parts):
print("Found disallowed nodes or problematic setup")
rd.use_compositing = False
self.report({'WARNING'}, "Found disallowed nodes or problematic setup")
print("Done checking the scene. Now do a test render")
self.report({'INFO'}, "Done checking the scene. Now do a test render")
print("=============================================")
# if errors found, don't allow to upload, instead have user
# go through this until everything is ok
# Errors is only True if there is a setting that could not be changed to the correct setting
# In short, unsupported simulations
self.report({'WARNING'}, "Some issues found. Check console and do a test render to make sure everything works.")
ore.prepared = False
else:
ore.prepared = True
rd.engine = 'BLENDER_RENDER'
bpy.ops.wm.save_mainfile()
rd.engine = 'RENDERFARMFI_RENDER'
return {'FINISHED'}
class ORE_ResetOp(bpy.types.Operator):
bl_idname = "ore.reset"
bl_label = "Reset Preparation"
def execute(self, context):
sce = context.scene
sce.ore_render.prepared = False
sce.render.threads_mode = 'AUTO'
return {'FINISHED'}
class ORE_TestRenderOp(bpy.types.Operator):
bl_idname = "ore.test_render"
bl_label = "Run a test render"
def execute(self, context):
rd = context.scene.render
rd.engine = 'BLENDER_RENDER'
rd.threads_mode = 'AUTO'
rd.threads = 1
bpy.ops.render.render()
rd.threads_mode = 'FIXED'
rd.threads = 1
rd.engine = 'RENDERFARMFI_RENDER'
return {'FINISHED'}
class ORE_UploaderOp(bpy.types.Operator):
bl_idname = "ore.upload"
bl_label = "Render on Renderfarm.fi"
def execute(self, context):
rd = context.scene.render
rd.engine = 'BLENDER_RENDER'
bpy.ops.wm.save_mainfile()
return ore_upload(self, context)
class ORE_UseBlenderReso(bpy.types.Operator):
bl_idname = "ore.use_scene_settings"
bl_label = "Use Scene settings"
def execute(self, context):
sce = context.scene
ore = sce.ore_render
rd = context.scene.render
ore.resox = rd.resolution_x
ore.resoy = rd.resolution_y
ore.start = sce.frame_start
ore.end = sce.frame_end
ore.fps = rd.fps
return {'FINISHED'}
class ORE_ChangeUser(bpy.types.Operator):
bl_idname = "ore.change_user"
bl_label = "Change user"
def execute(self, context):
ore = context.scene.ore_render
ore.password = ''
ore.hash = ''
return {'FINISHED'}
class RenderfarmFi(bpy.types.RenderEngine):
bl_idname = 'RENDERFARMFI_RENDER'
bl_label = "Renderfarm.fi"
def render(self, scene):
print('Do test renders with Blender Render')
#~ def menu_export(self, context):
#~ import os
#~ default_path = os.path.splitext(bpy.data.filepath)[0] + ".py"
#~ self.layout.operator(RenderfarmFi.bl_idname, text=RenderfarmFi.bl_label)
Campbell Barton
committed
bpy.utils.register_module(__name__)
bpy.types.Scene.ore_render = PointerProperty(type=ORESettings, name='ORE Render', description='ORE Render Settings')
Campbell Barton
committed
bpy.utils.unregister_module(__name__)
if __name__ == "__main__":
register()