Newer
Older
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
Martin Buerbaum
committed
"author": "Buerbaum Martin (Pontiac), Elod Csirmaz",
"version": (0, 3, 8),
Martin Buerbaum
committed
"api": 37329,
Jonathan Smith
committed
"location": "View3D > Add > Mesh",
"description": "Create Objects using Math Formulas",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
"Scripts/Add_Mesh/Add_3d_Function_Surface",
"tracker_url": "https://projects.blender.org/tracker/index.php?"\
This script lets the user create a surface where the z coordinate
is a function of the x and y coordinates.
Martin Buerbaum
committed
z = F1(x,y)
X,Y,Z Function Surface
This script lets the user create a surface where the x, y and z
coordinates are defiend by a function.
Martin Buerbaum
committed
x = F1(u,v)
y = F2(u,v)
z = F3(u,v)
Usage:
You have to activated the script in the "Add-Ons" tab (user preferences).
The functionality can then be accessed via the
"Add Mesh" -> "Z Function Surface"
and
"Add Mesh" -> "X,Y,Z Function Surface"
menu.
Martin Buerbaum
committed
v0.3.8 - Patch by Elod Csirmaz
Modified the "Add X,Y,Z Function Surface" part:
Changed how wrapping is done to avoid
generating unnecessary vertices and make the result more intuitive.
Added helper functions the results of which can be used in
x(u,v), y(u,v), z(u,v).
The script can now close the ends of an U-wrapped surface.
It's now possible to create multiple objects with one set of formulae.
v0.3.7
Removed the various "edit" properties - not used anymore.
Use generic tracker URL (Blender-Extensions r1369)
bl_addon_info now called bl_info
Removed align_matrix
create_mesh_object now doesn't handle editmode. (See create_mesh_object)
This script is now used by the "Extra Objects" script
v0.3.6 - Various updates to match current Blender API.
Removed recall functionality.
Better code for align_matrix
Hopefully fixed bug where uMax was never reached. May cause other stuff.
v0.3.5 - createFaces can now "Flip" faces and create fan/star like faces.
v0.3.4 - Updated store_recall_properties, apply_object_align
and create_mesh_object.
Changed how recall data is stored.
v0.3.3 - API change Mathutils -> mathutils (r557)
v0.3.2 - Various fixes&streamlining by ideasman42/Campbell Barton.
r544 Compile expressions for faster execution
r544 Use operator reports for errors too
r544 Avoid type checks by converting to a float, errors
converting to a float are reported too.
Fixed an error Campbell overlooked (appending tuples to an
array, not single values) Thamnks for the report wild_doogy.
Added 'description' field, updated 'wiki_url'.
v0.3.1 - Use hidden "edit" property for "recall" operator.
Bugfix: Z Function was mixing up div_x and div_y
v0.3 - X,Y,Z Function Surface (by Ed Mackey & tuga3d).
Renamed old function to "Z Function Surface".
Align the geometry to the view if the user preference says so.
Store recall properties in newly created object.
v0.2.1 - Fixed some new API stuff.
Mainly we now have the register/unregister functions.
Also the new() function for objects now accepts a mesh object.
Changed the script so it can be managed from the "Add-Ons" tab
in the user preferences.
Added dummy "PLUGIN" icon.
Corrected FSF address.
Clean up of tooltips.
v0.2 - Added security check for eval() function
Check return value of eval() for complex numbers.
v0.1.1 - Use 'CANCELLED' return value when failing.
Updated web links.
v0.1 - Initial revision.
More Links:
http://gitorious.org/blender-scripts/blender-3d-function-surface
http://blenderartists.org/forum/showthread.php?t=179043
import bpy
from mathutils import *
from math import *
from bpy.props import *
# List of safe functions for eval()
safe_list = ['math', 'acos', 'asin', 'atan', 'atan2', 'ceil', 'cos', 'cosh',
'degrees', 'e', 'exp', 'fabs', 'floor', 'fmod', 'frexp', 'hypot',
'ldexp', 'log', 'log10', 'modf', 'pi', 'pow', 'radians',
'sin', 'sinh', 'sqrt', 'tan', 'tanh']
# Use the list to filter the local namespace
safe_dict = dict((k, globals().get(k, None)) for k in safe_list)
# Stores the values of a list of properties and the
# operator id in a property group ('recall_op') inside the object.
# Could (in theory) be used for non-objects.
# Note: Replaces any existing property group with the same name!
# ob ... Object to store the properties in.
# op ... The operator that should be used.
# op_args ... A dictionary with valid Blender
# properties (operator arguments/parameters).
# Create a new mesh (object) from verts/edges/faces.
# verts/edges/faces ... List of vertices/edges/faces for the
# new mesh (as used in from_pydata).
# name ... Name of the new mesh (& object).
def create_mesh_object(context, verts, edges, faces, name):
# Create new mesh
mesh = bpy.data.meshes.new(name)
# Make a mesh from a list of verts/edges/faces.
mesh.from_pydata(verts, edges, faces)
mesh.update()
Campbell Barton
committed
from bpy_extras import object_utils
return object_utils.object_data_add(context, mesh, operator=None)
# A very simple "bridge" tool.
# Connects two equally long vertex rows with faces.
# Returns a list of the new faces (list of lists)
#
# vertIdx1 ... First vertex list (list of vertex indices).
# vertIdx2 ... Second vertex list (list of vertex indices).
# closed ... Creates a loop (first & last are closed).
# flipped ... Invert the normal of the face(s).
#
# Note: You can set vertIdx1 to a single vertex index to create
# a fan/star of faces.
# Note: If both vertex idx list are the same length they have
# to have at least 2 vertices.
def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False):
if len(vertIdx1) < 2 and len(vertIdx2) < 2:
return None
fan = False
if (len(vertIdx1) != len(vertIdx2)):
if (len(vertIdx1) == 1 and len(vertIdx2) > 1):
fan = True
else:
return None
total = len(vertIdx2)
if flipped:
face = [
vertIdx1[0],
vertIdx2[0],
vertIdx2[total - 1]]
if not fan:
face.append(vertIdx1[total - 1])
faces.append(face)
else:
face = [vertIdx2[0], vertIdx1[0]]
if not fan:
face.append(vertIdx1[total - 1])
face.append(vertIdx2[total - 1])
faces.append(face)
# Bridge the rest of the faces.
for num in range(total - 1):
if flipped:
if fan:
face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]]
else:
face = [vertIdx2[num], vertIdx1[num],
vertIdx1[num + 1], vertIdx2[num + 1]]
faces.append(face)
else:
if fan:
face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]]
else:
face = [vertIdx1[num], vertIdx2[num],
vertIdx2[num + 1], vertIdx1[num + 1]]
faces.append(face)
class AddZFunctionSurface(bpy.types.Operator):
'''Add a surface defined defined by a function z=f(x,y)'''
bl_idname = "mesh.primitive_z_function_surface"
bl_label = "Add Z Function Surface"
equation = StringProperty(name="Z Equation",
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
description="Equation for z=f(x,y)",
default="1 - ( x**2 + y**2 )")
div_x = IntProperty(name="X Subdivisions",
description="Number of vertices in x direction.",
default=16,
min=3,
max=256)
div_y = IntProperty(name="Y Subdivisions",
description="Number of vertices in y direction.",
default=16,
min=3,
max=256)
size_x = FloatProperty(name="X Size",
description="Size of the x axis.",
default=2.0,
min=0.01,
max=100.0,
unit="LENGTH")
size_y = FloatProperty(name="Y Size",
description="Size of the y axis.",
default=2.0,
min=0.01,
max=100.0,
unit="LENGTH")
def execute(self, context):
Thomas Dinges
committed
equation = self.equation
div_x = self.div_x
div_y = self.div_y
size_x = self.size_x
size_y = self.size_y
verts = []
faces = []
delta_x = size_x / float(div_x - 1)
delta_y = size_y / float(div_y - 1)
start_x = -(size_x / 2.0)
start_y = -(size_y / 2.0)
edgeloop_prev = []
expr_args = (
compile(equation, __file__, 'eval'),
{"__builtins__": None},
safe_dict)
except:
import traceback
self.report({'ERROR'}, "Error parsing expression: "
+ traceback.format_exc(limit=1))
for row_x in range(div_x):
edgeloop_cur = []
x = start_x + row_x * delta_x
for row_y in range(div_y):
y = start_y + row_y * delta_y
z = 0.0
safe_dict['x'] = x
safe_dict['y'] = y
# Try to evaluate the equation.
try:
z = float(eval(*expr_args))
self.report({'ERROR'}, "Error evaluating expression: "
+ traceback.format_exc(limit=1))
return {'CANCELLED'}
edgeloop_cur.append(len(verts))
faces.extend(faces_row)
edgeloop_prev = edgeloop_cur
base = create_mesh_object(context, verts, [], faces, "Z Function")
def xyz_function_surface_faces(self, x_eq, y_eq, z_eq,
range_u_min, range_u_max, range_u_step, wrap_u,
Martin Buerbaum
committed
range_v_min, range_v_max, range_v_step, wrap_v,
a_eq, b_eq, c_eq, f_eq, g_eq, h_eq, n, close_v):
uStep = (range_u_max - range_u_min) / range_u_step
vStep = (range_v_max - range_v_min) / range_v_step
Martin Buerbaum
committed
# Number of steps in the vertex creation loops.
# Number of steps is the number of faces
# => Number of points is +1 unless wrapped.
Martin Buerbaum
committed
if wrap_u:
uRange = uRange - 1
if wrap_v:
vRange = vRange - 1
expr_args_x = (
compile(x_eq, __file__.replace(".py", "_x.py"), 'eval'),
{"__builtins__": None},
safe_dict)
expr_args_y = (
compile(y_eq, __file__.replace(".py", "_y.py"), 'eval'),
{"__builtins__": None},
safe_dict)
expr_args_z = (
compile(z_eq, __file__.replace(".py", "_z.py"), 'eval'),
{"__builtins__": None},
safe_dict)
Martin Buerbaum
committed
expr_args_a = (
compile(a_eq, __file__.replace(".py", "_a.py"), 'eval'),
{"__builtins__": None},
safe_dict)
expr_args_b = (
compile(b_eq, __file__.replace(".py", "_b.py"), 'eval'),
{"__builtins__": None},
safe_dict)
expr_args_c = (
compile(c_eq, __file__.replace(".py", "_c.py"), 'eval'),
{"__builtins__": None},
safe_dict)
expr_args_f = (
compile(f_eq, __file__.replace(".py", "_f.py"), 'eval'),
{"__builtins__": None},
safe_dict)
expr_args_g = (
compile(g_eq, __file__.replace(".py", "_g.py"), 'eval'),
{"__builtins__": None},
safe_dict)
expr_args_h = (
compile(h_eq, __file__.replace(".py", "_h.py"), 'eval'),
{"__builtins__": None},
safe_dict)
except:
import traceback
self.report({'ERROR'}, "Error parsing expression: "
+ traceback.format_exc(limit=1))
for vN in range(vRange):
v = range_v_min + (vN * vStep)
for uN in range(uRange):
u = range_u_min + (uN * uStep)
safe_dict['u'] = u
safe_dict['v'] = v
Martin Buerbaum
committed
safe_dict['n'] = n
# Try to evaluate the equations.
Martin Buerbaum
committed
a = float(eval(*expr_args_a))
b = float(eval(*expr_args_b))
c = float(eval(*expr_args_c))
safe_dict['a'] = a
safe_dict['b'] = b
safe_dict['c'] = c
f = float(eval(*expr_args_f))
g = float(eval(*expr_args_g))
h = float(eval(*expr_args_h))
safe_dict['f'] = f
safe_dict['g'] = g
safe_dict['h'] = h
verts.append((
float(eval(*expr_args_x)),
float(eval(*expr_args_y)),
float(eval(*expr_args_z))))
self.report({'ERROR'}, "Error evaluating expression: "
+ traceback.format_exc(limit=1))
Martin Buerbaum
committed
for vN in range(range_v_step):
vNext = vN + 1
Martin Buerbaum
committed
if wrap_v and (vNext >= vRange):
vNext = 0
for uN in range(range_u_step):
uNext = uN + 1
Martin Buerbaum
committed
if wrap_u and (uNext >= uRange):
uNext = 0
Martin Buerbaum
committed
faces.append([(vNext * uRange) + uNext,
(vNext * uRange) + uN,
(vN * uRange) + uN,
(vN * uRange) + uNext])
Martin Buerbaum
committed
if close_v and wrap_u and (not wrap_v):
for uN in range(1, range_u_step - 1):
faces.append([
range_u_step - 1,
range_u_step - 1 - uN,
range_u_step - 2 - uN])
faces.append([
range_v_step * uRange,
range_v_step * uRange + uN,
range_v_step * uRange + uN + 1])
return verts, faces
# Original Script "Parametric.py" by Ed Mackey.
# -> http://www.blinken.com/blender-plugins.php
# Partly converted for Blender 2.5 by tuga3d.
#
# Sphere:
# x = sin(2*pi*u)*sin(pi*v)
# y = cos(2*pi*u)*sin(pi*v)
# z = cos(pi*v)
# u_min = v_min = 0
# u_max = v_max = 1
#
# "Snail shell"
# x = 1.2**v*(sin(u)**2 *sin(v))
# y = 1.2**v*(sin(u)*cos(u))
# z = 1.2**v*(sin(u)**2 *cos(v))
# u_min = 0
# u_max = pi
# v_min = -pi/4,
# v max = 5*pi/2
class AddXYZFunctionSurface(bpy.types.Operator):
'''Add a surface defined defined by 3 functions:''' \
Martin Buerbaum
committed
+ ''' x=F1(u,v), y=F2(u,v) and z=F3(u,v)'''
bl_idname = "mesh.primitive_xyz_function_surface"
bl_label = "Add X,Y,Z Function Surface"
bl_options = {'REGISTER', 'UNDO'}
Martin Buerbaum
committed
x_eq = StringProperty(name="X equation",
description="Equation for x=F(u,v). " \
"Also available: n, a, b, c, f, g, h",
default="cos(v)*(1+cos(u))*sin(v/8)")
Martin Buerbaum
committed
y_eq = StringProperty(name="Y equation",
description="Equation for y=F(u,v). " \
"Also available: n, a, b, c, f, g, h",
default="sin(u)*sin(v/8)+cos(v/8)*1.5")
Martin Buerbaum
committed
z_eq = StringProperty(name="Z equation",
description="Equation for z=F(u,v). " \
"Also available: n, a, b, c, f, g, h",
default="sin(v)*(1+cos(u))*sin(v/8)")
range_u_min = FloatProperty(name="U min",
description="Minimum U value. Lower boundary of U range.",
min=-100.00,
max=0.00,
default=0.00)
range_u_max = FloatProperty(name="U max",
description="Maximum U value. Upper boundary of U range.",
min=0.00,
max=100.00,
Martin Buerbaum
committed
default=2 * pi)
range_u_step = IntProperty(name="U step",
description="U Subdivisions",
min=1,
max=1024,
default=32)
wrap_u = BoolProperty(name="U wrap",
description="U Wrap around",
default=True)
range_v_min = FloatProperty(name="V min",
description="Minimum V value. Lower boundary of V range.",
min=-100.00,
max=0.00,
Martin Buerbaum
committed
default=0.00)
range_v_max = FloatProperty(name="V max",
description="Maximum V value. Upper boundary of V range.",
min=0.00,
max=100.00,
Martin Buerbaum
committed
default=4 * pi)
range_v_step = IntProperty(name="V step",
description="V Subdivisions",
min=1,
max=1024,
Martin Buerbaum
committed
default=128)
wrap_v = BoolProperty(name="V wrap",
description="V Wrap around",
default=False)
Martin Buerbaum
committed
close_v = BoolProperty(name="Close V",
description="Create faces for first and last " \
"V values (only if U is wrapped)",
default=False)
n_eq = IntProperty(name="Number of objects (n=0..N-1)",
description="The parameter n will be the index " \
"of the current object, 0 to N-1",
min=1,
max=100,
default=1)
Martin Buerbaum
committed
a_eq = StringProperty(name="A helper function",
description="Equation for a=F(u,v). Also available: n",
default="0")
Martin Buerbaum
committed
b_eq = StringProperty(name="B helper function",
description="Equation for b=F(u,v). Also available: n",
default="0")
c_eq = StringProperty(name="C helper function",
description="Equation for c=F(u,v). Also available: n",
default="0")
f_eq = StringProperty(name="F helper function",
description="Equation for f=F(u,v). Also available: n, a, b, c",
default="0")
g_eq = StringProperty(name="G helper function",
description="Equation for g=F(u,v). Also available: n, a, b, c",
default="0")
Martin Buerbaum
committed
h_eq = StringProperty(name="H helper function",
description="Equation for h=F(u,v). Also available: n, a, b, c",
default="0")
Martin Buerbaum
committed
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
def execute(self, context):
for n in range(0, self.n_eq):
verts, faces = xyz_function_surface_faces(
self,
self.x_eq,
self.y_eq,
self.z_eq,
self.range_u_min,
self.range_u_max,
self.range_u_step,
self.wrap_u,
self.range_v_min,
self.range_v_max,
self.range_v_step,
self.wrap_v,
self.a_eq,
self.b_eq,
self.c_eq,
self.f_eq,
self.g_eq,
self.h_eq,
n,
self.close_v)
if not verts:
return {'CANCELLED'}
obj = create_mesh_object(context, verts, [], faces, "XYZ Function")
return {'FINISHED'}