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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    # Contributed to by:
    
    # Pontiac, Fourmadmen, varkenvarken, tuga3d, meta-androcto, metalliandy     #
    # dreampainter, cotejrp1, liero, Kayo Phoenix, sugiany, dommetysk, Jambay   #
    # Phymec, Anthony D'Agostino, Pablo Vazquez, Richard Wilks, lijenstina,     #
    # Sjaak-de-Draak, Phil Cote, cotejrp1, xyz presets by elfnor, revolt_randy, #
    
    
    bl_info = {
        "name": "Extra Objects",
    
        "author": "Multiple Authors",
    
        "blender": (2, 80, 0),
    
        "location": "View3D > Add > Mesh",
        "description": "Add extra mesh object types",
    
        "warning": "",
    
        "doc_url": "{BLENDER_MANUAL_URL}/addons/add_mesh/mesh_extra_objects.html",
    
    # Note: Blocks has to be loaded before the WallFactory or the script
    #       will not work properly after (F8) reload
    
    
    if "bpy" in locals():
    
        importlib.reload(add_mesh_star)
    
        importlib.reload(add_mesh_twisted_torus)
        importlib.reload(add_mesh_gemstones)
        importlib.reload(add_mesh_gears)
        importlib.reload(add_mesh_3d_function_surface)
    
        importlib.reload(add_mesh_round_cube)
    
        importlib.reload(add_mesh_supertoroid)
        importlib.reload(add_mesh_pyramid)
        importlib.reload(add_mesh_torusknot)
        importlib.reload(add_mesh_honeycomb)
        importlib.reload(add_mesh_teapot)
        importlib.reload(add_mesh_pipe_joint)
        importlib.reload(add_mesh_solid)
    
        importlib.reload(add_mesh_round_brilliant)
        importlib.reload(add_mesh_menger_sponge)
        importlib.reload(add_mesh_vertex)
        importlib.reload(add_empty_as_parent)
    
        importlib.reload(add_mesh_beam_builder)
    
        importlib.reload(Wallfactory)
    
        importlib.reload(add_mesh_triangles)
    
        from . import add_mesh_star
    
        from . import add_mesh_twisted_torus
        from . import add_mesh_gemstones
        from . import add_mesh_gears
        from . import add_mesh_3d_function_surface
    
        from . import add_mesh_round_cube
    
        from . import add_mesh_supertoroid
    
        from . import add_mesh_pyramid
    
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        from . import add_mesh_torusknot
        from . import add_mesh_honeycomb
    
        from . import add_mesh_teapot
    
        from . import add_mesh_pipe_joint
        from . import add_mesh_solid
    
        from . import add_mesh_round_brilliant
        from . import add_mesh_menger_sponge
        from . import add_mesh_vertex
        from . import add_empty_as_parent
    
        from . import add_mesh_beam_builder
    
        from . import Wallfactory
    
        from . import add_mesh_triangles
    
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        from .add_mesh_rocks import __init__
        from .add_mesh_rocks import rockgen
    
    
    from bpy.types import Menu
    
        # Define the "Single Vert" menu
    
        bl_label = "Single Vert"
    
        def draw(self, context):
            layout = self.layout
            layout.operator_context = 'INVOKE_REGION_WIN'
            layout.operator("mesh.primitive_vert_add",
    
                            text="Add Single Vert")
            layout.separator()
    
            layout.operator("mesh.primitive_emptyvert_add",
    
                            text="Object Origin Only")
    
            layout.operator("mesh.primitive_symmetrical_vert_add",
    
                            text="Origin & Vert Mirrored")
    
            layout.operator("mesh.primitive_symmetrical_empty_add",
    
                            text="Object Origin Mirrored")
    
        # Define the "Gears" menu
    
        bl_label = "Gears"
    
        def draw(self, context):
            layout = self.layout
            layout.operator_context = 'INVOKE_REGION_WIN'
    
            oper = layout.operator("mesh.primitive_gear", text="Gear")
            oper.change = False
            oper = layout.operator("mesh.primitive_worm_gear", text="Worm")
            oper.change = False
    
    class VIEW3D_MT_mesh_diamonds_add(Menu):
    
        # Define the "Diamonds" menu
    
        bl_idname = "VIEW3D_MT_mesh_diamonds_add"
    
        bl_label = "Diamonds"
    
        def draw(self, context):
            layout = self.layout
            layout.operator_context = 'INVOKE_REGION_WIN'
    
            oper = layout.operator("mesh.primitive_brilliant_add", text="Brilliant Diamond")
            oper.change = False
            oper = layout.operator("mesh.primitive_diamond_add", text="Diamond")
            oper.change = False
            oper = layout.operator("mesh.primitive_gem_add", text="Gem")
            oper.change = False
    
        # Define the "Math Function" menu
    
        bl_label = "Math Functions"
    
        def draw(self, context):
            layout = self.layout
            layout.operator_context = 'INVOKE_REGION_WIN'
    
            layout.operator("mesh.primitive_z_function_surface",
    
                            text="Z Math Surface")
    
            layout.operator("mesh.primitive_xyz_function_surface",
    
                            text="XYZ Math Surface")
    
            self.layout.operator("mesh.primitive_solid_add", text="Regular Solid")
    
            self.layout.operator("mesh.make_triangle")
    
        # Define the "Extra Objects" menu
    
        bl_idname = "VIEW3D_MT_mesh_extras_add"
    
        bl_label = "Extras"
    
    
        def draw(self, context):
            layout = self.layout
            layout.operator_context = 'INVOKE_REGION_WIN'
    
            oper = layout.operator("mesh.add_beam", text="Beam Builder")
            oper.change = False
            oper = layout.operator("mesh.wall_add", text="Wall Factory")
            oper.change = False
    
            layout.separator()
    
            oper = layout.operator("mesh.primitive_star_add", text="Simple Star")
    
            oper = layout.operator("mesh.primitive_steppyramid_add", text="Step Pyramid")
    
            oper = layout.operator("mesh.honeycomb_add", text="Honeycomb")
    
            oper = layout.operator("mesh.primitive_teapot_add", text="Teapot+")
            oper = layout.operator("mesh.menger_sponge_add", text="Menger Sponge")
    
        # Define the "Torus Objects" menu
    
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        bl_label = "Torus Objects"
    
        def draw(self, context):
            layout = self.layout
            layout.operator_context = 'INVOKE_REGION_WIN'
    
            oper = layout.operator("mesh.primitive_twisted_torus_add", text="Twisted Torus")
            oper.change = False
            oper = layout.operator("mesh.primitive_supertoroid_add", text="Supertoroid")
            oper.change = False
            oper = layout.operator("mesh.primitive_torusknot_add", text="Torus Knot")
            oper.change = False
    
    class VIEW3D_MT_mesh_pipe_joints_add(Menu):
    
        bl_idname = "VIEW3D_MT_mesh_pipe_joints_add"
    
        bl_label = "Pipe Joints"
    
        def draw(self, context):
            layout = self.layout
            layout.operator_context = 'INVOKE_REGION_WIN'
    
            oper = layout.operator("mesh.primitive_elbow_joint_add", text="Pipe Elbow")
            oper.change = False
            oper = layout.operator("mesh.primitive_tee_joint_add", text="Pipe T-Joint")
            oper.change = False
            oper = layout.operator("mesh.primitive_wye_joint_add", text="Pipe Y-Joint")
            oper.change = False
            oper = layout.operator("mesh.primitive_cross_joint_add", text="Pipe Cross-Joint")
            oper.change = False
            oper = layout.operator("mesh.primitive_n_joint_add", text="Pipe N-Joint")
            oper.change = False
    
    # Register all operators and panels
    
    # Define "Extras" menu
    def menu_func(self, context):
    
        layout = self.layout
        layout.operator_context = 'INVOKE_REGION_WIN'
    
        layout.separator()
        layout.menu("VIEW3D_MT_mesh_vert_add",
                    text="Single Vert", icon="DECORATE")
    
        oper = layout.operator("mesh.primitive_round_cube_add",
    
                        text="Round Cube", icon="SPHERE")
    
        layout.menu("VIEW3D_MT_mesh_torus_add",
                    text="Torus Objects", icon="MESH_TORUS")
        layout.separator()
        layout.menu("VIEW3D_MT_mesh_math_add",
    
                    text="Math Function", icon="PACKAGE")
    
        layout.menu("VIEW3D_MT_mesh_gears_add",
                    text="Gears", icon="PREFERENCES")
        layout.menu("VIEW3D_MT_mesh_pipe_joints_add",
                    text="Pipe Joints", icon="EMPTY_DATA")
        layout.separator()
        layout.menu("VIEW3D_MT_mesh_diamonds_add", text="Diamonds")
        layout.menu("VIEW3D_MT_mesh_extras_add",
    
                    text="Extras")
    
        layout.separator()
        layout.operator("object.parent_to_empty",
    
                        text="Parent To Empty")
    
    
        if obj == None or obj.data is None:
    
            props = layout.operator("mesh.primitive_gear", text="Change Gear")
            props.change = True
    
            for prm in add_mesh_gears.GearParameters():
                setattr(props, prm, obj.data[prm])
    
            props = layout.operator("mesh.primitive_worm_gear", text="Change WormGear")
            props.change = True
    
            for prm in add_mesh_gears.WormGearParameters():
                setattr(props, prm, obj.data[prm])
            layout.separator()
    
        if 'Beam' in obj.data.keys():
            props = layout.operator("mesh.add_beam", text="Change Beam")
            props.change = True
            for prm in add_mesh_beam_builder.BeamParameters():
                setattr(props, prm, obj.data[prm])
            layout.separator()
    
        if 'Wall' in obj.data.keys():
            props = layout.operator("mesh.wall_add", text="Change Wall")
            props.change = True
            for prm in Wallfactory.WallParameters():
                setattr(props, prm, obj.data[prm])
    
        if 'ElbowJoint' in obj.data.keys():
            props = layout.operator("mesh.primitive_elbow_joint_add", text="Change ElbowJoint")
            props.change = True
            for prm in add_mesh_pipe_joint.ElbowJointParameters():
                setattr(props, prm, obj.data[prm])
            layout.separator()
    
        if 'TeeJoint' in obj.data.keys():
            props = layout.operator("mesh.primitive_tee_joint_add", text="Change TeeJoint")
            props.change = True
            for prm in add_mesh_pipe_joint.TeeJointParameters():
                setattr(props, prm, obj.data[prm])
            layout.separator()
    
        if 'WyeJoint' in obj.data.keys():
            props = layout.operator("mesh.primitive_wye_joint_add", text="Change WyeJoint")
            props.change = True
            for prm in add_mesh_pipe_joint.WyeJointParameters():
                setattr(props, prm, obj.data[prm])
            layout.separator()
    
        if 'CrossJoint' in obj.data.keys():
            props = layout.operator("mesh.primitive_cross_joint_add", text="Change CrossJoint")
            props.change = True
            for prm in add_mesh_pipe_joint.CrossJointParameters():
                setattr(props, prm, obj.data[prm])
            layout.separator()
    
        if 'NJoint' in obj.data.keys():
            props = layout.operator("mesh.primitive_n_joint_add", text="Change NJoint")
            props.change = True
            for prm in add_mesh_pipe_joint.NJointParameters():
                setattr(props, prm, obj.data[prm])
            layout.separator()
    
    
        if 'Diamond' in obj.data.keys():
            props = layout.operator("mesh.primitive_diamond_add", text="Change Diamond")
            props.change = True
            for prm in add_mesh_gemstones.DiamondParameters():
                setattr(props, prm, obj.data[prm])
            layout.separator()
    
        if 'Gem' in obj.data.keys():
            props = layout.operator("mesh.primitive_gem_add", text="Change Gem")
            props.change = True
            for prm in add_mesh_gemstones.GemParameters():
                setattr(props, prm, obj.data[prm])
            layout.separator()
    
        if 'Brilliant' in obj.data.keys():
            props = layout.operator("mesh.primitive_brilliant_add", text="Change Brilliant")
            props.change = True
            for prm in add_mesh_round_brilliant.BrilliantParameters():
                setattr(props, prm, obj.data[prm])
            layout.separator()
    
        if 'Roundcube' in obj.data.keys():
            props = layout.operator("mesh.primitive_round_cube_add", text="Change Roundcube")
            props.change = True
            for prm in add_mesh_round_cube.RoundCubeParameters():
                setattr(props, prm, obj.data[prm])
            layout.separator()
    
        if 'TorusKnot' in obj.data.keys():
            props = layout.operator("mesh.primitive_torusknot_add", text="Change TorusKnot")
            props.change = True
            for prm in add_mesh_torusknot.TorusKnotParameters():
                setattr(props, prm, obj.data[prm])
            layout.separator()
    
        if 'SuperToroid' in obj.data.keys():
            props = layout.operator("mesh.primitive_supertoroid_add", text="Change SuperToroid")
            props.change = True
            for prm in add_mesh_supertoroid.SuperToroidParameters():
                setattr(props, prm, obj.data[prm])
            layout.separator()
    
        if 'TwistedTorus' in obj.data.keys():
            props = layout.operator("mesh.primitive_twisted_torus_add", text="Change TwistedTorus")
            props.change = True
            for prm in add_mesh_twisted_torus.TwistedTorusParameters():
                setattr(props, prm, obj.data[prm])
            layout.separator()
    
        if 'Star' in obj.data.keys():
            props = layout.operator("mesh.primitive_star_add", text="Change Star")
            props.change = True
            for prm in add_mesh_star.StarParameters():
                setattr(props, prm, obj.data[prm])
            layout.separator()
    
        if 'Pyramid' in obj.data.keys():
            props = layout.operator("mesh.primitive_steppyramid_add", text="Change Pyramid")
            props.change = True
            for prm in add_mesh_pyramid.PyramidParameters():
                setattr(props, prm, obj.data[prm])
            layout.separator()
    
        if 'HoneyComb' in obj.data.keys():
            props = layout.operator("mesh.honeycomb_add", text="Change HoneyComb")
            props.change = True
            for prm in add_mesh_honeycomb.HoneyCombParameters():
                setattr(props, prm, obj.data[prm])
            layout.separator()
    
    # Register
    classes = [
        VIEW3D_MT_mesh_vert_add,
        VIEW3D_MT_mesh_gears_add,
        VIEW3D_MT_mesh_diamonds_add,
        VIEW3D_MT_mesh_math_add,
        VIEW3D_MT_mesh_extras_add,
        VIEW3D_MT_mesh_torus_add,
        VIEW3D_MT_mesh_pipe_joints_add,
        add_mesh_star.AddStar,
        add_mesh_twisted_torus.AddTwistedTorus,
        add_mesh_gemstones.AddDiamond,
        add_mesh_gemstones.AddGem,
        add_mesh_gears.AddGear,
        add_mesh_gears.AddWormGear,
        add_mesh_3d_function_surface.AddZFunctionSurface,
        add_mesh_3d_function_surface.AddXYZFunctionSurface,
        add_mesh_round_cube.AddRoundCube,
        add_mesh_supertoroid.add_supertoroid,
        add_mesh_pyramid.AddPyramid,
        add_mesh_torusknot.AddTorusKnot,
        add_mesh_honeycomb.add_mesh_honeycomb,
        add_mesh_teapot.AddTeapot,
        add_mesh_pipe_joint.AddElbowJoint,
        add_mesh_pipe_joint.AddTeeJoint,
        add_mesh_pipe_joint.AddWyeJoint,
        add_mesh_pipe_joint.AddCrossJoint,
        add_mesh_pipe_joint.AddNJoint,
        add_mesh_solid.Solids,
        add_mesh_round_brilliant.MESH_OT_primitive_brilliant_add,
        add_mesh_menger_sponge.AddMengerSponge,
        add_mesh_vertex.AddVert,
        add_mesh_vertex.AddEmptyVert,
        add_mesh_vertex.AddSymmetricalEmpty,
        add_mesh_vertex.AddSymmetricalVert,
        add_empty_as_parent.P2E,
        add_empty_as_parent.PreFix,
        add_mesh_beam_builder.addBeam,
        Wallfactory.add_mesh_wallb,
    
    
    def register():
    
        from bpy.utils import register_class
        for cls in classes:
            register_class(cls)
    
        add_mesh_rocks.register()
    
    
        # Add "Extras" menu to the "Add Mesh" menu and context menu.
    
        bpy.types.VIEW3D_MT_mesh_add.append(menu_func)
    
        bpy.types.VIEW3D_MT_object_context_menu.prepend(Extras_contex_menu)
    
        # Remove "Extras" menu from the "Add Mesh" menu and context menu.
        bpy.types.VIEW3D_MT_object_context_menu.remove(Extras_contex_menu)
    
        bpy.types.VIEW3D_MT_mesh_add.remove(menu_func)
    
        from bpy.utils import unregister_class
        for cls in reversed(classes):
            unregister_class(cls)
    
        add_mesh_rocks.unregister()
    
    
    if __name__ == "__main__":
    
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        register()