Newer
Older
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
"name": "3D-Coat Applink",
"author": "Kalle-Samuli Riihikoski (haikalle)",
"blender": (2, 5, 9),
"location": "Scene > 3D-Coat Applink",
"description": "Transfer data between 3D-Coat/Blender",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/" \
"tracker_url": "https://projects.blender.org/tracker/?"\
if "bpy" in locals():
import imp
imp.reload(coat)
imp.reload(tex)
else:
from . import coat
from . import tex
import bpy
from bpy.props import *
bpy.coat3D = dict()
bpy.coat3D['active_coat'] = ''
bpy.coat3D['status'] = 0
class ObjectCoat3D(bpy.types.PropertyGroup):
objpath = StringProperty(name="Object_Path")
applink_name = StringProperty(name="Object_Applink_name")
coatpath = StringProperty(name="Coat_Path")
objectdir = StringProperty(name="ObjectPath", subtype="FILE_PATH")
objecttime = StringProperty(name="ObjectTime", subtype="FILE_PATH")
texturefolder = StringProperty(name="Texture folder:", subtype="DIR_PATH")
path3b = StringProperty(name="3B Path", subtype="FILE_PATH")
export_on = BoolProperty(name="Export_On", description="Add Modifiers and export",default= False)
dime = FloatVectorProperty(name="dime",description="Dimension")
loc = FloatVectorProperty(name="Location",description="Location")
rot = FloatVectorProperty(name="Rotation",description="Rotation",subtype='EULER')
sca = FloatVectorProperty(name="Scale",description="Scale")
class SceneCoat3D(bpy.types.PropertyGroup):
Kalle-Samuli Riihikoski
committed
defaultfolder = StringProperty(
name="FilePath",
subtype="DIR_PATH",
)
cursor_loc = FloatVectorProperty(name="Cursor_loc",description="location")
Kalle-Samuli Riihikoski
committed
exchangedir = StringProperty(
name="FilePath",
subtype="DIR_PATH"
)
exchangefolder = StringProperty(
name="FilePath",
subtype="DIR_PATH"
)
Kalle-Samuli Riihikoski
committed
wasactive = StringProperty(
name="Pass active object",
)
import_box = BoolProperty(
name="Import window",
description="Allows to skip import dialog",
exchange_found = BoolProperty(
name="Exchange Found",
description="Alert if Exchange folder is not found",
default= True
)
export_box = BoolProperty(
name="Export window",
description="Allows to skip export dialog",
default= True
)
export_color = BoolProperty(
name="Export color",
description="Export color texture",
default= True
)
export_spec = BoolProperty(
name="Export specular",
description="Export specular texture",
default= True
)
export_normal = BoolProperty(
name="Export Normal",
description="Export normal texture",
default= True
)
export_disp = BoolProperty(
name="Export Displacement",
description="Export displacement texture",
default= True
)
export_position = BoolProperty(
name="Export Source Position",
description="Export source position",
default= True
)
export_zero_layer = BoolProperty(
name="Export from Layer 0",
description="Export mesh from Layer 0",
default= True
)
export_coarse = BoolProperty(
name="Export Coarse",
description="Export Coarse",
default= True
)
exportfile = BoolProperty(
name="No Import File",
description="Add Modifiers and export",
default= False
)
importmod = BoolProperty(
name="Remove Modifiers",
description="Import and add modifiers",
default= False
)
exportmod = BoolProperty(
name="Modifiers",
description="Export modifiers",
default= False
)
export_pos = BoolProperty(
name="Remember Position",
description="Remember position",
default= True
)
importtextures = BoolProperty(
name="Bring Textures",
description="Import Textures",
Kalle-Samuli Riihikoski
committed
importlevel = BoolProperty(
name="Multires. Level",
description="Bring Specific Multires Level",
Kalle-Samuli Riihikoski
committed
default= False
)
exportover = BoolProperty(
name="Export Obj",
description="Import Textures",
default= False
)
importmesh = BoolProperty(
name="Mesh",
description="Import Mesh",
default= True
)
# copy location
cursor = FloatVectorProperty(
name="Cursor",
description="Location",
subtype="XYZ",
default=(0.0, 0.0, 0.0)
)
loca = FloatVectorProperty(
name="location",
description="Location",
subtype="XYZ",
default=(0.0, 0.0, 0.0)
)
rota = FloatVectorProperty(
name="location",
description="Location",
subtype="EULER",
default=(0.0, 0.0, 0.0)
)
scal = FloatVectorProperty(
name="location",
description="Location",
subtype="XYZ",
default=(0.0, 0.0, 0.0)
)
dime = FloatVectorProperty(
name="dimension",
description="Dimension",
subtype="XYZ",
default=(0.0, 0.0, 0.0)
)
type = EnumProperty( name= "Export Type",
description= "Different Export Types",
items=(("ppp", "Per-Pixel Painting", ""),
("mv", "Microvertex Painting", ""),
("ptex", "Ptex Painting", ""),
("uv", "UV-Mapping", ""),
("ref", "Reference Mesh", ""),
("retopo", "Retopo mesh as new layer", ""),
("vox", "Mesh As Voxel Object", ""),
("alpha", "Mesh As New Pen Alpha", ""),
("prim", "Mesh As Voxel Primitive", ""),
("curv", "Mesh As a Curve Profile", ""),
("autopo", "Mesh For Auto-retopology", ""),
),
default= "ppp"
)
bpy.utils.register_module(__name__)
bpy.types.Object.coat3D= PointerProperty(
name= "Applink Variables",
description= "Applink variables"
)
bpy.types.Scene.coat3D= PointerProperty(
name= "Applink Variables",
del bpy.types.Object.coat3D
del bpy.types.Scene.coat3D
del bpy.coat3D
if __name__ == "__main__":