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blender
blender-addons
Commits
a60e3c43
Commit
a60e3c43
authored
14 years ago
by
Campbell Barton
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update 3D coat for api changes.
parent
61d5b389
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1 changed file
io_coat3D/__init__.py
+161
-217
161 additions, 217 deletions
io_coat3D/__init__.py
with
161 additions
and
217 deletions
io_coat3D/__init__.py
+
161
−
217
View file @
a60e3c43
...
...
@@ -46,246 +46,190 @@ from bpy.props import *
def
register
():
bpy
.
utils
.
register_module
(
__name__
)
bpy
.
coat3D
=
dict
()
bpy
.
coat3D
[
'
active_coat
'
]
=
''
bpy
.
coat3D
[
'
status
'
]
=
0
bpy
.
coat3D
[
'
kuva
'
]
=
1
class
coat3D
(
bpy
.
types
.
IDPropertyGroup
):
pass
class
ObjectCoat3D
(
bpy
.
types
.
IDPropertyGroup
):
objpath
=
StringProperty
(
name
=
"
Object_Path
"
)
coatpath
=
StringProperty
(
name
=
"
Coat_Path
"
)
objectdir
=
StringProperty
(
name
=
"
ObjectPath
"
,
subtype
=
"
FILE_PATH
"
)
texturefolder
=
StringProperty
(
name
=
"
Texture folder:
"
,
subtype
=
"
DIR_PATH
"
)
path3b
=
StringProperty
(
name
=
"
3B Path
"
,
subtype
=
"
FILE_PATH
"
)
class
SceneCoat3D
(
bpy
.
types
.
IDPropertyGroup
):
exchangedir
=
StringProperty
(
name
=
"
FilePath
"
,
subtype
=
"
DIR_PATH
"
,
)
wasactive
=
StringProperty
(
name
=
"
Pass active object
"
,
)
import_box
=
BoolProperty
(
name
=
"
Import window
"
,
description
=
"
Allows to skip import dialog.
"
,
default
=
True
)
export_box
=
BoolProperty
(
name
=
"
Export window
"
,
description
=
"
Allows to skip export dialog.
"
,
default
=
True
)
export_color
=
BoolProperty
(
name
=
"
Export color
"
,
description
=
"
Export color texture.
"
,
default
=
True
)
export_spec
=
BoolProperty
(
name
=
"
Export specular
"
,
description
=
"
Export specular texture.
"
,
default
=
True
)
export_normal
=
BoolProperty
(
name
=
"
Export Normal
"
,
description
=
"
Export normal texture.
"
,
default
=
True
)
export_disp
=
BoolProperty
(
name
=
"
Export Displacement
"
,
description
=
"
Export displacement texture.
"
,
default
=
True
)
export_position
=
BoolProperty
(
name
=
"
Export Source Position
"
,
description
=
"
Export source position.
"
,
default
=
True
)
export_zero_layer
=
BoolProperty
(
name
=
"
Export from Layer 0
"
,
description
=
"
Export mesh from Layer 0
"
,
default
=
True
)
export_coarse
=
BoolProperty
(
name
=
"
Export Coarse
"
,
description
=
"
Export Coarse.
"
,
default
=
True
)
export_on
=
BoolProperty
(
name
=
"
Export_On
"
,
description
=
"
Add Modifiers and export.
"
,
default
=
False
)
smooth_on
=
BoolProperty
(
name
=
"
Auto Smooth
"
,
description
=
"
Add Modifiers and export.
"
,
default
=
True
)
exportfile
=
BoolProperty
(
name
=
"
No Import File
"
,
description
=
"
Add Modifiers and export.
"
,
default
=
False
)
importmod
=
BoolProperty
(
name
=
"
Remove Modifiers
"
,
description
=
"
Import and add modifiers.
"
,
default
=
True
)
exportmod
=
BoolProperty
(
name
=
"
Modifiers
"
,
description
=
"
Export modifiers.
"
,
default
=
False
)
export_pos
=
BoolProperty
(
name
=
"
Remember Position
"
,
description
=
"
Remember position.
"
,
default
=
True
)
importtextures
=
BoolProperty
(
name
=
"
Bring Textures
"
,
description
=
"
Import Textures.
"
,
default
=
True
)
exportover
=
BoolProperty
(
name
=
"
Export Obj
"
,
description
=
"
Import Textures.
"
,
default
=
False
)
importmesh
=
BoolProperty
(
name
=
"
Mesh
"
,
description
=
"
Import Mesh.
"
,
default
=
True
)
# copy location
cursor
=
FloatVectorProperty
(
name
=
"
Cursor
"
,
description
=
"
Location.
"
,
subtype
=
"
XYZ
"
,
default
=
(
0.0
,
0.0
,
0.0
)
)
loca
=
FloatVectorProperty
(
name
=
"
location
"
,
description
=
"
Location.
"
,
subtype
=
"
XYZ
"
,
default
=
(
0.0
,
0.0
,
0.0
)
)
rota
=
FloatVectorProperty
(
name
=
"
location
"
,
description
=
"
Location.
"
,
subtype
=
"
EULER
"
,
default
=
(
0.0
,
0.0
,
0.0
)
)
scal
=
FloatVectorProperty
(
name
=
"
location
"
,
description
=
"
Location.
"
,
subtype
=
"
XYZ
"
,
default
=
(
0.0
,
0.0
,
0.0
)
)
dime
=
FloatVectorProperty
(
name
=
"
dimension
"
,
description
=
"
Dimension.
"
,
subtype
=
"
XYZ
"
,
default
=
(
0.0
,
0.0
,
0.0
)
)
type
=
EnumProperty
(
name
=
"
Export Type
"
,
description
=
"
Diffrent Export Types.
"
,
items
=
((
"
ppp
"
,
"
Per-Pixel Painting
"
,
""
),
(
"
mv
"
,
"
Microvertex Painting
"
,
""
),
(
"
ptex
"
,
"
Ptex Painting
"
,
""
),
(
"
uv
"
,
"
UV-Mapping
"
,
""
),
(
"
ref
"
,
"
Reference Mesh
"
,
""
),
(
"
retopo
"
,
"
Retopo mesh as new layer
"
,
""
),
(
"
vox
"
,
"
Mesh As Voxel Object
"
,
""
),
(
"
alpha
"
,
"
Mesh As New Pen Alpha
"
,
""
),
(
"
prim
"
,
"
Mesh As Voxel Primitive
"
,
""
),
(
"
curv
"
,
"
Mesh As a Curve Profile
"
,
""
),
(
"
autopo
"
,
"
Mesh For Auto-retopology
"
,
""
),
),
default
=
"
ppp
"
)
bpy
.
utils
.
register_module
(
__name__
)
bpy
.
types
.
Object
.
coat3D
=
PointerProperty
(
name
=
"
Applink Variables
"
,
type
=
c
oat3D
,
type
=
ObjectC
oat3D
,
description
=
"
Applink variables
"
)
coat3D
.
objpath
=
StringProperty
(
name
=
"
Object_Path
"
,
default
=
""
)
coat3D
.
coatpath
=
StringProperty
(
name
=
"
Coat_Path
"
,
default
=
""
)
coat3D
.
objectdir
=
StringProperty
(
name
=
"
ObjectPath
"
,
subtype
=
"
FILE_PATH
"
,
default
=
""
)
coat3D
.
texturefolder
=
StringProperty
(
name
=
"
Texture folder:
"
,
subtype
=
"
DIR_PATH
"
,
default
=
""
)
coat3D
.
path3b
=
StringProperty
(
name
=
"
3B Path
"
,
subtype
=
"
FILE_PATH
"
,
default
=
""
)
class
coat3D
(
bpy
.
types
.
IDPropertyGroup
):
pass
bpy
.
types
.
Scene
.
coat3D
=
PointerProperty
(
name
=
"
Applink Variables
"
,
type
=
c
oat3D
,
type
=
SceneC
oat3D
,
description
=
"
Applink variables
"
)
coat3D
.
exchangedir
=
StringProperty
(
name
=
"
FilePath
"
,
subtype
=
"
DIR_PATH
"
,
default
=
""
)
coat3D
.
wasactive
=
StringProperty
(
name
=
"
Pass active object
"
,
default
=
""
)
coat3D
.
import_box
=
BoolProperty
(
name
=
"
Import window
"
,
description
=
"
Allows to skip import dialog.
"
,
default
=
True
)
coat3D
.
export_box
=
BoolProperty
(
name
=
"
Export window
"
,
description
=
"
Allows to skip export dialog.
"
,
default
=
True
)
coat3D
.
export_color
=
BoolProperty
(
name
=
"
Export color
"
,
description
=
"
Export color texture.
"
,
default
=
True
)
coat3D
.
export_spec
=
BoolProperty
(
name
=
"
Export specular
"
,
description
=
"
Export specular texture.
"
,
default
=
True
)
coat3D
.
export_normal
=
BoolProperty
(
name
=
"
Export Normal
"
,
description
=
"
Export normal texture.
"
,
default
=
True
)
coat3D
.
export_disp
=
BoolProperty
(
name
=
"
Export Displacement
"
,
description
=
"
Export displacement texture.
"
,
default
=
True
)
coat3D
.
export_position
=
BoolProperty
(
name
=
"
Export Source Position
"
,
description
=
"
Export source position.
"
,
default
=
True
)
coat3D
.
export_zero_layer
=
BoolProperty
(
name
=
"
Export from Layer 0
"
,
description
=
"
Export mesh from Layer 0
"
,
default
=
True
)
coat3D
.
export_coarse
=
BoolProperty
(
name
=
"
Export Coarse
"
,
description
=
"
Export Coarse.
"
,
default
=
True
)
coat3D
.
export_on
=
BoolProperty
(
name
=
"
Export_On
"
,
description
=
"
Add Modifiers and export.
"
,
default
=
False
)
coat3D
.
smooth_on
=
BoolProperty
(
name
=
"
Auto Smooth
"
,
description
=
"
Add Modifiers and export.
"
,
default
=
True
)
coat3D
.
exportfile
=
BoolProperty
(
name
=
"
No Import File
"
,
description
=
"
Add Modifiers and export.
"
,
default
=
False
)
coat3D
.
importmod
=
BoolProperty
(
name
=
"
Remove Modifiers
"
,
description
=
"
Import and add modifiers.
"
,
default
=
True
)
coat3D
.
exportmod
=
BoolProperty
(
name
=
"
Modifiers
"
,
description
=
"
Export modifiers.
"
,
default
=
False
)
coat3D
.
export_pos
=
BoolProperty
(
name
=
"
Remember Position
"
,
description
=
"
Remember position.
"
,
default
=
True
)
coat3D
.
importtextures
=
BoolProperty
(
name
=
"
Bring Textures
"
,
description
=
"
Import Textures.
"
,
default
=
True
)
coat3D
.
exportover
=
BoolProperty
(
name
=
"
Export Obj
"
,
description
=
"
Import Textures.
"
,
default
=
False
)
coat3D
.
importmesh
=
BoolProperty
(
name
=
"
Mesh
"
,
description
=
"
Import Mesh.
"
,
default
=
True
)
#copy location
coat3D
.
cursor
=
FloatVectorProperty
(
name
=
"
Cursor
"
,
description
=
"
Location.
"
,
subtype
=
"
XYZ
"
,
default
=
(
0.0
,
0.0
,
0.0
)
)
coat3D
.
loca
=
FloatVectorProperty
(
name
=
"
location
"
,
description
=
"
Location.
"
,
subtype
=
"
XYZ
"
,
default
=
(
0.0
,
0.0
,
0.0
)
)
coat3D
.
rota
=
FloatVectorProperty
(
name
=
"
location
"
,
description
=
"
Location.
"
,
subtype
=
"
EULER
"
,
default
=
(
0.0
,
0.0
,
0.0
)
)
coat3D
.
scal
=
FloatVectorProperty
(
name
=
"
location
"
,
description
=
"
Location.
"
,
subtype
=
"
XYZ
"
,
default
=
(
0.0
,
0.0
,
0.0
)
)
coat3D
.
dime
=
FloatVectorProperty
(
name
=
"
dimension
"
,
description
=
"
Dimension.
"
,
subtype
=
"
XYZ
"
,
default
=
(
0.0
,
0.0
,
0.0
)
)
coat3D
.
type
=
EnumProperty
(
name
=
"
Export Type
"
,
description
=
"
Diffrent Export Types.
"
,
items
=
(
(
"
ppp
"
,
"
Per-Pixel Painting
"
,
""
),
(
"
mv
"
,
"
Microvertex Painting
"
,
""
),
(
"
ptex
"
,
"
Ptex Painting
"
,
""
),
(
"
uv
"
,
"
UV-Mapping
"
,
""
),
(
"
ref
"
,
"
Reference Mesh
"
,
""
),
(
"
retopo
"
,
"
Retopo mesh as new layer
"
,
""
),
(
"
vox
"
,
"
Mesh As Voxel Object
"
,
""
),
(
"
alpha
"
,
"
Mesh As New Pen Alpha
"
,
""
),
(
"
prim
"
,
"
Mesh As Voxel Primitive
"
,
""
),
(
"
curv
"
,
"
Mesh As a Curve Profile
"
,
""
),
(
"
autopo
"
,
"
Mesh For Auto-retopology
"
,
""
),
),
default
=
"
ppp
"
)
def
unregister
():
bpy
.
utils
.
unregister_module
(
__name__
)
import
bpy
del
bpy
.
types
.
Object
.
coat3D
del
bpy
.
types
.
Scene
.
coat3D
del
bpy
.
coat3D
bpy
.
utils
.
unregister_module
(
__name__
)
if
__name__
==
"
__main__
"
:
...
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