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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Copyright 2011, Ryan Inch
from . import persistent_data
import bpy
from bpy.types import (
PropertyGroup,
Operator,
)
from bpy.props import (
StringProperty,
IntProperty,
)
move_triggered = False
move_selection = []
move_active = None
layer_collections = {}
collection_tree = []
collection_state = {}
rto_history = {
"exclude": {},
"exclude_all": {},
"select": {},
"select_all": {},
"hide": {},
"hide_all": {},
"disable": {},
"disable_all": {},
"render": {},
"render_all": {},
"holdout": {},
"holdout_all": {},
"indirect": {},
"indirect_all": {},
expand_history = {
"target": "",
}
phantom_history = {
"view_layer": "",
"initial_state": {},
"exclude_history": {},
"select_history": {},
"hide_history": {},
"disable_history": {},
"render_history": {},
"holdout_history": {},
"indirect_history": {},
"exclude_all_history": [],
"select_all_history": [],
"hide_all_history": [],
"disable_all_history": [],
"render_all_history": [],
"holdout_all_history": [],
"indirect_all_history": [],
}
copy_buffer = {
"RTO": "",
"values": []
}
swap_buffer = {
"A": {
"RTO": "",
"values": []
},
"B": {
"RTO": "",
"values": []
}
}
class QCDSlots():
_slots = {}
def __init__(self):
self._slots = persistent_data.slots
self.overrides = persistent_data.overrides
def __iter__(self):
return self._slots.items().__iter__()
def __repr__(self):
return self._slots.__repr__()
def contains(self, *, idx=None, name=None):
if idx:
return idx in self._slots.keys()
if name:
return name in self._slots.values()
def object_in_slots(self, obj):
for collection in obj.users_collection:
if self.contains(name=collection.name):
return True
return False
def get_data_for_blend(self):
return f"{self._slots.__repr__()}\n{self.overrides.__repr__()}"
def load_blend_data(self, data):
decoupled_data = data.split("\n")
blend_slots = eval(decoupled_data[0])
blend_overrides = eval(decoupled_data[1])
self._slots.clear()
self.overrides.clear()
for key, value in blend_slots.items():
self._slots[key] = value
for key in blend_overrides:
self.overrides.add(key)
def length(self):
return len(self._slots)
def get_idx(self, name, r_value=None):
for idx, slot_name in self._slots.items():
if slot_name == name:
return idx
return r_value
def get_name(self, idx, r_value=None):
if idx in self._slots:
return self._slots[idx]
return r_value
def add_slot(self, idx, name):
self._slots[idx] = name
self.overrides.remove(name)
def update_slot(self, idx, name):
self.add_slot(idx, name)
def del_slot(self, *, idx=None, name=None):
if idx and not name:
return
if name and not idx:
slot_idx = self.get_idx(name)
del self._slots[slot_idx]
return
raise
def add_override(self, name):
qcd_slots.del_slot(name=name)
qcd_slots.overrides.add(name)
def update_qcd(self):
for idx, name in list(self._slots.items()):
if not layer_collections.get(name, None):
qcd_slots.del_slot(name=name)
def auto_numerate(self):
laycol = bpy.context.view_layer.layer_collection
laycol_iter_list = list(laycol.children)
while laycol_iter_list:
layer_collection = laycol_iter_list.pop(0)
laycol_iter_list.extend(list(layer_collection.children))
if layer_collection.name in qcd_slots.overrides:
continue
for x in range(20):
if (not self.contains(idx=str(x+1)) and
not self.contains(name=layer_collection.name)):
self.add_slot(str(x+1), layer_collection.name)
if self.length() > 20:
def renumerate(self, *, beginning=False, depth_first=False, constrain=False):
if beginning:
self.clear_slots()
self.overrides.clear()
starting_laycol_name = self.get_name("1")
if not starting_laycol_name:
laycol = bpy.context.view_layer.layer_collection
starting_laycol_name = laycol.children[0].name
self.clear_slots()
self.overrides.clear()
if depth_first:
parent = layer_collections[starting_laycol_name]["parent"]
x = 1
for laycol in layer_collections.values():
if self.length() == 0 and starting_laycol_name != laycol["name"]:
continue
if constrain:
if self.length():
if laycol["parent"]["name"] == parent["name"]:
break
self.add_slot(f"{x}", laycol["name"])
if self.length() > 20:
else:
laycol = layer_collections[starting_laycol_name]["parent"]["ptr"]
laycol_iter_list = []
for laycol in laycol.children:
if laycol.name == starting_laycol_name:
laycol_iter_list.append(laycol)
elif not constrain and laycol_iter_list:
laycol_iter_list.append(laycol)
x = 1
while laycol_iter_list:
layer_collection = laycol_iter_list.pop(0)
self.add_slot(f"{x}", layer_collection.name)
laycol_iter_list.extend(list(layer_collection.children))
x += 1
if self.length() > 20:
break
for laycol in layer_collections.values():
if not self.contains(name=laycol["name"]):
self.overrides.add(laycol["name"])
qcd_slots = QCDSlots()
def update_col_name(self, context):
global layer_collections
global qcd_slots
if self.name != self.last_name:
if self.name == '':
self.name = self.last_name
return
# if statement prevents update on list creation
view_layer_name = context.view_layer.name
layer_collections[self.last_name]["ptr"].collection.name = self.name
orig_expanded = {x for x in expanded}
if self.last_name in orig_expanded:
expanded.remove(self.last_name)
expanded.add(self.name)
# update qcd_slot
idx = qcd_slots.get_idx(self.last_name)
if idx:
qcd_slots.update_slot(idx, self.name)
# update qcd_overrides
if self.last_name in qcd_slots.overrides:
qcd_slots.overrides.remove(self.last_name)
qcd_slots.overrides.add(self.name)
# update history
rtos = [
"exclude",
"select",
"hide",
"disable",
"render",
"holdout",
"indirect",
]
orig_targets = {
rto: rto_history[rto][view_layer_name]["target"]
for rto in rtos
if rto_history[rto].get(view_layer_name)
}
for rto in rtos:
history = rto_history[rto].get(view_layer_name)
if history and orig_targets[rto] == self.last_name:
history["target"] = self.name
# update expand history
orig_expand_target = expand_history["target"]
orig_expand_history = [x for x in expand_history["history"]]
if orig_expand_target == self.last_name:
expand_history["target"] = self.name
for x, name in enumerate(orig_expand_history):
if name == self.last_name:
expand_history["history"][x] = self.name
# update names in expanded, qcd slots, and rto_history for any other
# collection names that changed as a result of this name change
cm_list_collection = context.scene.collection_manager.cm_list_collection
count = 0
laycol_iter_list = list(context.view_layer.layer_collection.children)
while laycol_iter_list:
layer_collection = laycol_iter_list[0]
cm_list_item = cm_list_collection[count]
if cm_list_item.name != layer_collection.name:
# update expanded
if cm_list_item.last_name in orig_expanded:
if not cm_list_item.last_name in layer_collections:
expanded.remove(cm_list_item.name)
expanded.add(layer_collection.name)
# update qcd_slot
idx = cm_list_item.qcd_slot_idx
if idx:
qcd_slots.update_slot(idx, layer_collection.name)
# update qcd_overrides
if cm_list_item.name in qcd_slots.overrides:
if not cm_list_item.name in layer_collections:
qcd_slots.overrides.remove(cm_list_item.name)
qcd_slots.overrides.add(layer_collection.name)
# update history
for rto in rtos:
history = rto_history[rto].get(view_layer_name)
if history and orig_targets[rto] == cm_list_item.last_name:
history["target"] = layer_collection.name
# update expand history
if orig_expand_target == cm_list_item.last_name:
expand_history["target"] = layer_collection.name
for x, name in enumerate(orig_expand_history):
if name == cm_list_item.last_name:
expand_history["history"][x] = layer_collection.name
if layer_collection.children:
laycol_iter_list[0:0] = list(layer_collection.children)
laycol_iter_list.remove(layer_collection)
count += 1
update_property_group(context)
self.last_name = self.name
def update_qcd_slot(self, context):
global qcd_slots
if not qcd_slots.allow_update:
return
update_needed = False
try:
if self.qcd_slot_idx == "":
qcd_slots.add_override(self.name)
if qcd_slots.contains(name=self.name):
qcd_slots.allow_update = False
self.qcd_slot_idx = qcd_slots.get_idx(self.name)
qcd_slots.allow_update = True
if self.name in qcd_slots.overrides:
qcd_slots.allow_update = False
qcd_slots.allow_update = True
return
if qcd_slots.contains(name=self.name):
qcd_slots.del_slot(name=self.name)
if qcd_slots.contains(idx=self.qcd_slot_idx):
qcd_slots.add_override(qcd_slots.get_name(self.qcd_slot_idx))
if int(self.qcd_slot_idx) > 20:
self.qcd_slot_idx = "20"
if int(self.qcd_slot_idx) < 1:
self.qcd_slot_idx = "1"
qcd_slots.add_slot(self.qcd_slot_idx, self.name)
if update_needed:
update_property_group(context)
class CMListCollection(PropertyGroup):
name: StringProperty(update=update_col_name)
last_name: StringProperty()
qcd_slot_idx: StringProperty(name="QCD Slot", update=update_qcd_slot)
def update_collection_tree(context):
global max_lvl
global row_index
global collection_tree
global layer_collections
global qcd_slots
collection_tree.clear()
layer_collections.clear()
max_lvl = 0
row_index = 0
layer_collection = context.view_layer.layer_collection
init_laycol_list = layer_collection.children
"name": layer_collection.name,
"lvl": -1,
"row_index": -1,
"visible": True,
"has_children": True,
"expanded": True,
"parent": None,
"children": [],
get_all_collections(context, init_laycol_list, master_laycol, master_laycol["children"], visible=True)
for laycol in master_laycol["children"]:
collection_tree.append(laycol)
qcd_slots.auto_numerate()
def get_all_collections(context, collections, parent, tree, level=0, visible=False):
global row_index
if level > max_lvl:
max_lvl = level
for item in collections:
laycol = {"id": len(layer_collections) +1,
"name": item.name,
"lvl": level,
"row_index": row_index,
"visible": visible,
"has_children": False,
"expanded": False,
"parent": parent,
"children": [],
"ptr": item
}
layer_collections[item.name] = laycol
tree.append(laycol)
if len(item.children) > 0:
laycol["has_children"] = True
if item.name in expanded and laycol["visible"]:
laycol["expanded"] = True
get_all_collections(context, item.children, laycol, laycol["children"], level+1, visible=True)
else:
get_all_collections(context, item.children, laycol, laycol["children"], level+1)
def update_property_group(context):
global collection_tree
global qcd_slots
qcd_slots.allow_update = False
update_collection_tree(context)
context.scene.collection_manager.cm_list_collection.clear()
create_property_group(context, collection_tree)
qcd_slots.allow_update = True
def create_property_group(context, tree):
global in_filter
cm = context.scene.collection_manager
new_cm_listitem = cm.cm_list_collection.add()
new_cm_listitem.name = laycol["name"]
new_cm_listitem.qcd_slot_idx = qcd_slots.get_idx(laycol["name"], "")
if laycol["has_children"]:
create_property_group(context, laycol["children"])
def get_modifiers(event):
modifiers = []
if event.alt:
modifiers.append("alt")
if event.ctrl:
modifiers.append("ctrl")
if event.oskey:
modifiers.append("oskey")
if event.shift:
modifiers.append("shift")
return set(modifiers)
global layer_collections
state = {
"name": [],
"exclude": [],
"select": [],
"hide": [],
"disable": [],
"render": [],
"holdout": [],
"indirect": [],
}
for name, laycol in layer_collections.items():
state["name"].append(name)
state["exclude"].append(laycol["ptr"].exclude)
state["select"].append(laycol["ptr"].collection.hide_select)
state["hide"].append(laycol["ptr"].hide_viewport)
state["disable"].append(laycol["ptr"].collection.hide_viewport)
state["render"].append(laycol["ptr"].collection.hide_render)
state["holdout"].append(laycol["ptr"].holdout)
state["indirect"].append(laycol["ptr"].indirect_only)
if qcd:
state["qcd"] = dict(qcd_slots)
return state
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def check_state(context, *, cm_popup=False, phantom_mode=False, qcd=False):
view_layer = context.view_layer
# check if expanded & history/buffer state still correct
if cm_popup and collection_state:
new_state = generate_state()
if new_state["name"] != collection_state["name"]:
copy_buffer["RTO"] = ""
copy_buffer["values"].clear()
swap_buffer["A"]["RTO"] = ""
swap_buffer["A"]["values"].clear()
swap_buffer["B"]["RTO"] = ""
swap_buffer["B"]["values"].clear()
for name in list(expanded):
laycol = layer_collections.get(name)
if not laycol or not laycol["has_children"]:
expanded.remove(name)
for name in list(expand_history["history"]):
laycol = layer_collections.get(name)
if not laycol or not laycol["has_children"]:
expand_history["history"].remove(name)
for rto, history in rto_history.items():
if view_layer.name in history:
del history[view_layer.name]
else:
for rto in ["exclude", "select", "hide", "disable", "render", "holdout", "indirect"]:
if new_state[rto] != collection_state[rto]:
if view_layer.name in rto_history[rto]:
del rto_history[rto][view_layer.name]
if view_layer.name in rto_history[rto+"_all"]:
del rto_history[rto+"_all"][view_layer.name]
if phantom_mode:
cm = context.scene.collection_manager
# check if in phantom mode and if it's still viable
if cm.in_phantom_mode:
if layer_collections.keys() != phantom_history["initial_state"].keys():
cm.in_phantom_mode = False
if view_layer.name != phantom_history["view_layer"]:
cm.in_phantom_mode = False
if not cm.in_phantom_mode:
for key, value in phantom_history.items():
try:
value.clear()
except AttributeError:
if key == "view_layer":
phantom_history["view_layer"] = ""
if qcd and qcd_collection_state:
from .qcd_operators import QCDAllBase
new_state = generate_state(qcd=True)
if (new_state["name"] != qcd_collection_state["name"]
or new_state["exclude"] != qcd_collection_state["exclude"]
or new_state["qcd"] != qcd_collection_state["qcd"]):
if view_layer.name in qcd_history:
del qcd_history[view_layer.name]
qcd_collection_state.clear()
QCDAllBase.clear()
def get_move_selection(*, names_only=False):
global move_selection
if not move_selection:
move_selection = {obj.name for obj in bpy.context.selected_objects}
if names_only:
return move_selection
else:
if len(move_selection) <= 5:
return {bpy.data.objects[name] for name in move_selection}
else:
return {obj for obj in bpy.data.objects if obj.name in move_selection}
def get_move_active(*, always=False):
global move_active
global move_selection
if not move_active:
move_active = getattr(bpy.context.view_layer.objects.active, "name", None)
if not always and move_active not in get_move_selection(names_only=True):
move_active = None
return bpy.data.objects[move_active] if move_active else None
def update_qcd_header():
cm = bpy.context.scene.collection_manager
cm.update_header.clear()
new_update_header = cm.update_header.add()
new_update_header.name = "updated"
class CMSendReport(Operator):
bl_label = "Send Report"
bl_idname = "view3d.cm_send_report"
message: StringProperty()
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
first = True
string = ""
for num, char in enumerate(self.message):
if char == "\n":
if first:
col.row(align=True).label(text=string, icon='ERROR')
first = False
else:
col.row(align=True).label(text=string, icon='BLANK1')
string = ""
continue
string = string + char
if first:
col.row(align=True).label(text=string, icon='ERROR')
col.row(align=True).label(text=string, icon='BLANK1')
def invoke(self, context, event):
wm = context.window_manager
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max_len = 0
length = 0
for char in self.message:
if char == "\n":
if length > max_len:
max_len = length
length = 0
else:
length += 1
if length > max_len:
max_len = length
return wm.invoke_popup(self, width=(30 + (max_len*5.5)))
def execute(self, context):
self.report({'INFO'}, self.message)
print(self.message)
return {'FINISHED'}
def send_report(message):
def report():
window = bpy.context.window_manager.windows[0]
ctx = {'window': window, 'screen': window.screen, }
bpy.ops.view3d.cm_send_report(ctx, 'INVOKE_DEFAULT', message=message)
bpy.app.timers.register(report)
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class CMUISeparatorButton(Operator):
bl_label = "UI Separator Button"
bl_idname = "view3d.cm_ui_separator_button"
def execute(self, context):
return {'CANCELED'}
def add_vertical_separator_line(row):
# add buffer before to account for scaling
separator = row.row()
separator.scale_x = 0.1
separator.label()
# add separator line
separator = row.row()
separator.scale_x = 0.2
separator.enabled = False
separator.operator("view3d.cm_ui_separator_button",
text="",
icon='BLANK1',
)
# add buffer after to account for scaling
separator = row.row()
separator.scale_x = 0.1
separator.label()