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autothumb_material_bg.py 6.36 KiB
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    # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    
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    from blenderkit import utils, append_link, bg_blender, upload_bg, download
    
    import sys, json, math, os
    
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    import bpy
    from pathlib import Path
    
    
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    BLENDERKIT_EXPORT_DATA = sys.argv[-1]
    
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    def render_thumbnails():
        bpy.ops.render.render(write_still=True, animation=False)
    
    
    def unhide_collection(cname):
        collection = bpy.context.scene.collection.children[cname]
        collection.hide_viewport = False
        collection.hide_render = False
        collection.hide_select = False
    
    
    if __name__ == "__main__":
        try:
            bg_blender.progress('preparing thumbnail scene')
    
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            user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
    
    
            with open(BLENDERKIT_EXPORT_DATA, 'r',encoding='utf-8') as s:
    
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                data = json.load(s)
                # append_material(file_name, matname = None, link = False, fake_user = True)
    
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            if data.get('do_download'):
    
                #need to save the file, so that asset doesn't get downloaded into addon directory
                temp_blend_path = os.path.join(data['tempdir'], 'temp.blend')
                bpy.ops.wm.save_as_mainfile(filepath=temp_blend_path)
    
    
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                asset_data = data['asset_data']
                has_url = download.get_download_url(asset_data, download.get_scene_id(), user_preferences.api_key, tcom=None,
                                                    resolution='blend')
                if not has_url:
                    bg_blender.progress("couldn't download asset for thumnbail re-rendering")
                    exit()
                # download first, or rather make sure if it's already downloaded
                bg_blender.progress('downloading asset')
                fpath = download.download_asset_file(asset_data)
                data['filepath'] = fpath
    
            mat = append_link.append_material(file_name=data['filepath'], matname=data["asset_name"], link=True,
    
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                                              fake_user=False)
    
    
            s = bpy.context.scene
    
            colmapdict = {
                'BALL': 'Ball',
    
                'BALL_COMPLEX': 'Ball complex',
    
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                'FLUID': 'Fluid',
                'CLOTH': 'Cloth',
                'HAIR': 'Hair'
            }
            unhide_collection(colmapdict[data["thumbnail_type"]])
            if data['thumbnail_background']:
    
                unhide_collection('Background')
    
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                bpy.data.materials["bg checker colorable"].node_tree.nodes['input_level'].outputs['Value'].default_value \
                    = data['thumbnail_background_lightness']
            tscale = data["thumbnail_scale"]
    
            scaler = bpy.context.view_layer.objects['scaler']
            scaler.scale = (tscale, tscale, tscale)
            utils.activate(scaler)
            bpy.ops.object.transform_apply(location=False, rotation=False, scale=True)
    
    
            bpy.context.view_layer.update()
    
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            for ob in bpy.context.visible_objects:
                if ob.name[:15] == 'MaterialPreview':
    
                    utils.activate(ob)
                    bpy.ops.object.transform_apply(location=False, rotation=False, scale=True)
    
    
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                    ob.material_slots[0].material = mat
    
                    ob.data.use_auto_texspace = False
    
                    ob.data.texspace_size.x = 1 #/ tscale
                    ob.data.texspace_size.y = 1 #/ tscale
                    ob.data.texspace_size.z = 1 #/ tscale
    
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                    if data["adaptive_subdivision"] == True:
                        ob.cycles.use_adaptive_subdivision = True
    
                    else:
                        ob.cycles.use_adaptive_subdivision = False
                    ts = data['texture_size_meters']
    
                    if data["thumbnail_type"] in ['BALL', 'BALL_COMPLEX', 'CLOTH']:
    
                       utils.automap(ob.name, tex_size = ts / tscale, just_scale = True, bg_exception=True)
    
            bpy.context.view_layer.update()
    
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            s.cycles.volume_step_size = tscale * .1
    
            if user_preferences.thumbnail_use_gpu:
                bpy.context.scene.cycles.device = 'GPU'
    
            s.cycles.samples = data['thumbnail_samples']
            bpy.context.view_layer.cycles.use_denoising = data['thumbnail_denoising']
    
            # import blender's HDR here
            hdr_path = Path('datafiles/studiolights/world/interior.exr')
            bpath = Path(bpy.utils.resource_path('LOCAL'))
            ipath = bpath / hdr_path
            ipath = str(ipath)
    
            # this  stuff is for mac and possibly linux. For blender // means relative path.
            # for Mac, // means start of absolute path
            if ipath.startswith('//'):
                ipath = ipath[1:]
    
            img = bpy.data.images['interior.exr']
            img.filepath = ipath
            img.reload()
    
    
            bpy.context.scene.render.resolution_x = int(data['thumbnail_resolution'])
            bpy.context.scene.render.resolution_y = int(data['thumbnail_resolution'])
    
    
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            bpy.context.scene.render.filepath = data['thumbnail_path']
    
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            bg_blender.progress('rendering thumbnail')
    
            # bpy.ops.wm.save_as_mainfile(filepath='C:/tmp/test.blend')
            # fal
    
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            render_thumbnails()
    
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            if data.get('upload_after_render') and data.get('asset_data'):
                bg_blender.progress('uploading thumbnail')
                preferences = bpy.context.preferences.addons['blenderkit'].preferences
    
                file = {
                    "type": "thumbnail",
                    "index": 0,
                    "file_path": data['thumbnail_path'] + '.png'
                }
                upload_data = {
                    "name": data['asset_data']['name'],
                    "token": preferences.api_key,
                    "id": data['asset_data']['id']
                }
                upload_bg.upload_file(upload_data, file)
    
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            bg_blender.progress('background autothumbnailer finished successfully')
    
    
        except Exception as e:
            print(e)
            import traceback
    
            traceback.print_exc()
    
            sys.exit(1)