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    # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    
    from blenderkit import paths, utils, rerequests, tasks_queue, ratings_utils, icons
    
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    import bpy
    import requests, threading
    
    bk_logger = logging.getLogger('blenderkit')
    
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    from bpy.props import (
        IntProperty,
        FloatProperty,
        StringProperty,
        EnumProperty,
        BoolProperty,
        PointerProperty,
    )
    from bpy.types import (
        Operator,
        Panel,
    )
    
    
    def pretty_print_POST(req):
        """
    
        pretty print a request
    
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        """
        print('{}\n{}\n{}\n\n{}'.format(
            '-----------START-----------',
            req.method + ' ' + req.url,
            '\n'.join('{}: {}'.format(k, v) for k, v in req.headers.items()),
            req.body,
        ))
    
    
    
    def upload_review_thread(url, reviews, headers):
    
        r = rerequests.put(url, data=reviews, verify=True, headers=headers)
    
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        # except requests.exceptions.RequestException as e:
        #     print('reviews upload failed: %s' % str(e))
    
    
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    def upload_rating(asset):
        user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
        api_key = user_preferences.api_key
    
        headers = utils.get_headers(api_key)
    
    
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        bkit_ratings = asset.bkit_ratings
    
        # print('rating asset', asset_data['name'], asset_data['assetBaseId'])
    
        url = paths.get_api_url() + 'assets/' + asset['asset_data']['id'] + '/rating/'
    
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        ratings = [
    
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        ]
    
        if bkit_ratings.rating_quality > 0.1:
    
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            ratings = (('quality', bkit_ratings.rating_quality),)
    
            tasks_queue.add_task((ratings_utils.send_rating_to_thread_quality, (url, ratings, headers)), wait=2.5,
                                 only_last=True)
    
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        if bkit_ratings.rating_work_hours > 0.1:
    
            ratings = (('working_hours', round(bkit_ratings.rating_work_hours, 1)),)
    
            tasks_queue.add_task((ratings_utils.send_rating_to_thread_work_hours, (url, ratings, headers)), wait=2.5,
                                 only_last=True)
    
        thread = threading.Thread(target=ratings_utils.upload_rating_thread, args=(url, ratings, headers))
    
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        thread.start()
    
    
        url = paths.get_api_url() + 'assets/' + asset['asset_data']['id'] + '/review'
    
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        reviews = {
            'reviewText': bkit_ratings.rating_compliments,
            'reviewTextProblems': bkit_ratings.rating_problems,
        }
        if not (bkit_ratings.rating_compliments == '' and bkit_ratings.rating_compliments == ''):
    
            thread = threading.Thread(target=upload_review_thread, args=(url, reviews, headers))
    
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            thread.start()
    
        # the info that the user rated an item is stored in the scene
        s = bpy.context.scene
        s['assets rated'] = s.get('assets rated', {})
        if bkit_ratings.rating_quality > 0.1 and bkit_ratings.rating_work_hours > 0.1:
    
            s['assets rated'][asset['asset_data']['assetBaseId']] = True
    
    def get_assets_for_rating():
        '''
        gets assets from scene that could/should be rated by the user.
        TODO this is only a draft.
    
        '''
        assets = []
        for ob in bpy.context.scene.objects:
            if ob.get('asset_data'):
                assets.append(ob)
        for m in bpy.data.materials:
            if m.get('asset_data'):
                assets.append(m)
        for b in bpy.data.brushes:
            if b.get('asset_data'):
                assets.append(b)
        return assets
    
    
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    asset_types = (
        ('MODEL', 'Model', 'set of objects'),
        ('SCENE', 'Scene', 'scene'),
    
        ('HDR', 'HDR', 'hdr'),
    
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        ('MATERIAL', 'Material', 'any .blend Material'),
        ('TEXTURE', 'Texture', 'a texture, or texture set'),
        ('BRUSH', 'Brush', 'brush, can be any type of blender brush'),
        ('ADDON', 'Addon', 'addnon'),
    )
    
    
    
    # TODO drop this operator, not needed anymore.
    
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    class UploadRatingOperator(bpy.types.Operator):
        """Upload rating to the web db"""
        bl_idname = "object.blenderkit_rating_upload"
    
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        bl_label = "Send Rating"
    
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        bl_options = {'REGISTER', 'UNDO', 'INTERNAL'}
    
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        # type of upload - model, material, textures, e.t.c.
    
        # asset_type: EnumProperty(
        #     name="Type",
        #     items=asset_types,
        #     description="Type of asset",
        #     default="MODEL",
        # )
    
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        # @classmethod
        # def poll(cls, context):
        #    return bpy.context.active_object != None and bpy.context.active_object.get('asset_id') is not None
        def draw(self, context):
            layout = self.layout
            layout.label(text='Rating sent to server. Thanks for rating!')
    
        def execute(self, context):
            return {'FINISHED'}
    
        def invoke(self, context, event):
            wm = context.window_manager
            asset = utils.get_active_asset()
            upload_rating(asset)
            return wm.invoke_props_dialog(self)
    
    
    
    def draw_ratings_menu(self, context, layout):
    
        pcoll = icons.icon_collections["main"]
    
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        profile_name = ''
        profile = bpy.context.window_manager.get('bkit profile')
    
        if profile and len(profile['user']['firstName']) > 0:
    
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            profile_name = ' ' + profile['user']['firstName']
    
        col = layout.column()
        # layout.template_icon_view(bkit_ratings, property, show_labels=False, scale=6.0, scale_popup=5.0)
    
        row.label(text='Quality:', icon='SOLO_ON')
    
        row.label(text='Please help the community by rating quality:')
    
        row = col.row()
        row.prop(self, 'rating_quality_ui', expand=True, icon_only=True, emboss=False)
    
        if self.rating_quality > 0:
    
            # row = col.row()
    
            row.label(text=f'    Thanks{profile_name}!', icon='FUND')
    
        # row.label(text=str(self.rating_quality))
        col.separator()
    
        row = col.row()
        row.label(text='Complexity:', icon_value=pcoll['dumbbell'].icon_id)
        row = col.row()
    
        row.label(text=f"How many hours did this {self.asset_type} save you?")
    
        if utils.profile_is_validator():
            row = col.row()
            row.prop(self, 'rating_work_hours')
    
    
        if self.asset_type in ('model', 'scene'):
    
            row.prop(self, 'rating_work_hours_ui', expand=True, icon_only=False, emboss=True)
            if float(self.rating_work_hours_ui) > 100:
    
                utils.label_multiline(col,
    
                                      text=f"\nThat's huge! please be sure to give such rating only to godly {self.asset_type}s.\n",
                                      width=500)
            elif float(self.rating_work_hours_ui) > 18:
    
                utils.label_multiline(col,
    
                                      text=f"\nThat's a lot! please be sure to give such rating only to amazing {self.asset_type}s.\n",
                                      width=500)
    
    
        elif self.asset_type == 'hdr':
    
            row.prop(self, 'rating_work_hours_ui_1_10', expand=True, icon_only=False, emboss=True)
        else:
    
            row.prop(self, 'rating_work_hours_ui_1_5', expand=True, icon_only=False, emboss=True)
    
        if self.rating_work_hours > 0:
    
            row = col.row()
    
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            row.label(text=f'Thanks{profile_name}, you are amazing!', icon='FUND')
    
    class FastRateMenu(Operator, ratings_utils.RatingsProperties):
    
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        """Rating of the assets , also directly from the asset bar - without need to download assets"""
    
        bl_idname = "wm.blenderkit_menu_rating_upload"
    
        bl_label = "Ratings"
    
        bl_options = {'REGISTER', 'UNDO', 'INTERNAL'}
    
        @classmethod
        def poll(cls, context):
    
            scene = bpy.context.scene
            ui_props = scene.blenderkitUI
    
    
        def draw(self, context):
            layout = self.layout
    
            draw_ratings_menu(self, context, layout)
    
    
        def execute(self, context):
            scene = bpy.context.scene
            ui_props = scene.blenderkitUI
    
            #get asset id
    
            if ui_props.active_index > -1:
    
                sr = bpy.context.window_manager['search results']
    
                asset_data = dict(sr[ui_props.active_index])
                self.asset_id = asset_data['id']
                self.asset_type = asset_data['assetType']
    
            if self.asset_id == '':
                return {'CANCELLED'}
    
            wm = context.window_manager
    
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            self.prefill_ratings()
    
            if self.asset_type in ('model', 'scene'):
    
                # spawn a wider one for validators for the enum buttons
    
                return wm.invoke_popup(self, width=500)
    
            else:
    
                return wm.invoke_popup(self)
    
    def rating_menu_draw(self, context):
        layout = self.layout
    
        ui_props = context.scene.blenderkitUI
    
        sr = bpy.context.window_manager['search results orig']
    
    
        asset_search_index = ui_props.active_index
        if asset_search_index > -1:
            asset_data = dict(sr['results'][asset_search_index])
    
        col = layout.column()
        layout.label(text='Admin rating Tools:')
        col.operator_context = 'INVOKE_DEFAULT'
    
    
        op = col.operator('wm.blenderkit_menu_rating_upload', text='Rate')
    
        op.asset_id = asset_data['id']
    
        op.asset_name = asset_data['name']
    
        op.asset_type = asset_data['assetType']
    
    
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    def register_ratings():
        bpy.utils.register_class(UploadRatingOperator)
    
        bpy.utils.register_class(FastRateMenu)
        # bpy.types.OBJECT_MT_blenderkit_asset_menu.append(rating_menu_draw)
    
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    def unregister_ratings():
        pass;
    
        # bpy.utils.unregister_class(StarRatingOperator)
    
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        bpy.utils.unregister_class(UploadRatingOperator)
    
        bpy.utils.unregister_class(FastRateMenu)