Newer
Older
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8-80 compliant>
bl_info = {
"name": "Autodesk FBX format",
"author": "Campbell Barton",
"blender": (2, 5, 8),
"api": 38691,
"location": "File > Import-Export",
"description": ("Export FBX meshes, UV's, vertex colors, materials, "
"textures, cameras, lamps and actions"),
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
"Scripts/Import-Export/Autodesk_FBX",
"tracker_url": "",
"support": 'OFFICIAL',
"category": "Import-Export"}
if "bpy" in locals():
import imp
if "export_fbx" in locals():
imp.reload(export_fbx)
import bpy
from bpy.props import StringProperty, BoolProperty, FloatProperty, EnumProperty
from bpy_extras.io_utils import (ExportHelper,
path_reference_mode,
axis_conversion,
axis_conversion_ensure,
)
class ExportFBX(bpy.types.Operator, ExportHelper):
'''Selection to an ASCII Autodesk FBX'''
bl_idname = "export_scene.fbx"
bl_label = "Export FBX"
bl_options = {'PRESET'}
filename_ext = ".fbx"
filter_glob = StringProperty(default="*.fbx", options={'HIDDEN'})
# List of operator properties, the attributes will be assigned
# to the class instance from the operator settings before calling.
use_selection = BoolProperty(
name="Selected Objects",
description="Export selected objects on visible layers",
default=False,
)
global_scale = FloatProperty(
name="Scale",
description=("Scale all data. "
"Some importers do not support scaled armatures!"),
min=0.01, max=1000.0,
soft_min=0.01, soft_max=1000.0,
default=1.0,
)
axis_forward = EnumProperty(
Campbell Barton
committed
name="Forward",
items=(('X', "X Forward", ""),
('Y', "Y Forward", ""),
('Z', "Z Forward", ""),
('-X', "-X Forward", ""),
('-Y', "-Y Forward (Blender)", ""),
Campbell Barton
committed
('-Z', "-Z Forward", ""),
),
Campbell Barton
committed
)
Campbell Barton
committed
name="Up",
items=(('X', "X Up", ""),
('Y', "Y Up", ""),
('Z', "Z Up (Blender)", ""),
Campbell Barton
committed
('-X', "-X Up", ""),
('-Y', "-Y Up", ""),
('-Z', "-Z Up", ""),
Campbell Barton
committed
),
Campbell Barton
committed
)
object_types = EnumProperty(
name="Object Types",
options={'ENUM_FLAG'},
items=(('EMPTY', "Empty", ""),
('CAMERA', "Camera", ""),
('LAMP', "Lamp", ""),
Campbell Barton
committed
('ARMATURE', "Armature", ""),
('MESH', "Mesh", ""),
),
default={'EMPTY', 'CAMERA', 'LAMP', 'ARMATURE', 'MESH'},
Campbell Barton
committed
)
use_mesh_modifiers = BoolProperty(
name="Apply Modifiers",
description="Apply modifiers to mesh objects",
default=True,
)
Campbell Barton
committed
mesh_smooth_type = EnumProperty(
name="Smoothing",
items=(('OFF', "Off", "Don't write smoothing"),
('FACE', "Face", "Write face smoothing"),
('EDGE', "Edge", "Write edge smoothing"),
),
default='FACE',
)
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
use_mesh_edges = BoolProperty(
name="Include Edges",
description="Edges may not be necessary causes errors with XNA",
default=False,
)
use_anim = BoolProperty(
name="Include Animation",
description="Export keyframe animation",
default=True,
)
use_anim_action_all = BoolProperty(
name="All Actions",
description=("Export all actions for armatures or just the "
"currently selected action"),
default=True,
)
use_anim_optimize = BoolProperty(
name="Optimize Keyframes",
description="Remove double keyframes",
default=True,
)
anim_optimize_precission = FloatProperty(
name="Precision",
description=("Tolerence for comparing double keyframes "
"(higher for greater accuracy)"),
min=1, max=16,
soft_min=1, soft_max=16,
default=6.0,
)
xna_validate = BoolProperty(
name="XNA Strict Options",
description="Make sure options are compatible with Microsoft XNA",
default=False,
)
use_rotate_workaround = BoolProperty(
name="XNA Rotate Fix",
description="Disable global rotation, for XNA compatibility",
default=False,
)
Campbell Barton
committed
batch_mode = EnumProperty(
name="Batch Mode",
items=(('OFF', "Off", "Active scene to file"),
('SCENE', "Scene", "Each scene as a file"),
('GROUP', "Group", "Each group as a file"),
),
)
use_batch_own_dir = BoolProperty(
name="Own Dir",
description="Create a dir for each exported file",
default=True,
)
use_metadata = BoolProperty(
name="Use Metadata",
default=True,
options={'HIDDEN'},
)
Campbell Barton
committed
path_mode = path_reference_mode
# Validate that the options are compatible with XNA (JCB)
def _validate_xna_options(self):
if not self.xna_validate:
return False
changed = False
if not self.use_rotate_workaround:
changed = True
self.use_rotate_workaround = True
if self.global_scale != 1.0 or self.mesh_smooth_type != 'OFF':
changed = True
self.global_scale = 1.0
self.mesh_smooth_type = 'OFF'
if self.ANIM_OPTIMIZE or self.use_mesh_edges:
changed = True
self.ANIM_OPTIMIZE = False
self.use_mesh_edges = False
if self.object_types & {'CAMERA', 'LAMP', 'EMPTY'}:
changed = True
self.object_types -= {'CAMERA', 'LAMP', 'EMPTY'}
return changed
@property
def check_extension(self):
return self.batch_mode == 'OFF'
def check(self, context):
is_xna_change = self._validate_xna_options()
is_axis_change = axis_conversion_ensure(self,
"axis_forward",
"axis_up")
if is_xna_change or is_axis_change:
return True
else:
return False
def execute(self, context):
from mathutils import Matrix
if not self.filepath:
raise Exception("filepath not set")
global_matrix[0][0] = \
global_matrix[1][1] = \
global_matrix[2][2] = self.global_scale
if not self.use_rotate_workaround:
global_matrix = (global_matrix *
axis_conversion(to_forward=self.axis_forward,
to_up=self.axis_up,
).to_4x4())
keywords = self.as_keywords(ignore=("axis_forward",
"axis_up",
"global_scale",
"check_existing",
"filter_glob",
"xna_validate",
))
keywords["global_matrix"] = global_matrix
from . import export_fbx
return export_fbx.save(self, context, **keywords)
def menu_func(self, context):
self.layout.operator(ExportFBX.bl_idname, text="Autodesk FBX (.fbx)")
def register():
Campbell Barton
committed
bpy.utils.register_module(__name__)
bpy.types.INFO_MT_file_export.append(menu_func)
def unregister():
Campbell Barton
committed
bpy.utils.unregister_module(__name__)
bpy.types.INFO_MT_file_export.remove(menu_func)
if __name__ == "__main__":
register()