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  • #====================== BEGIN GPL LICENSE BLOCK ======================
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    #======================= END GPL LICENSE BLOCK ========================
    
    
    # <pep8 compliant>
    
    
    import bpy
    
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    from bpy.props import StringProperty
    
    from .utils import get_rig_type, MetarigError
    from .utils import write_metarig, write_widget
    
    from .utils import unique_name
    
    from .utils import upgradeMetarigTypes, outdated_types
    
    from . import rig_lists
    from . import generate
    
    
    
    class DATA_PT_rigify_buttons(bpy.types.Panel):
        bl_label = "Rigify Buttons"
        bl_space_type = 'PROPERTIES'
        bl_region_type = 'WINDOW'
        bl_context = "data"
        #bl_options = {'DEFAULT_OPEN'}
    
        @classmethod
        def poll(cls, context):
    
            return context.object.type == 'ARMATURE'
    
    
        def draw(self, context):
            C = context
            layout = self.layout
            obj = context.object
    
            if obj.mode in {'POSE', 'OBJECT'}:
    
                WARNING = "Warning: Some features may change after generation"
                show_warning = False
    
                show_update_metarig = False
    
    
                check_props = ['IK_follow', 'root/parent', 'FK_limb_follow', 'IK_Stretch']
    
                for obj in bpy.data.objects:
                    if type(obj.data) != bpy.types.Armature:
                        continue
                    for bone in obj.pose.bones:
                        if bone.bone.layers[30] and (list(set(bone.keys()) & set(check_props))):
                            show_warning = True
                            break
    
                    for b in obj.pose.bones:
                        if b.rigify_type in outdated_types.keys():
                            show_update_metarig = True
                            break
    
    
                if show_warning:
                    layout.label(text=WARNING, icon='ERROR')
    
    
                layout.operator("pose.rigify_generate", text="Generate Rig")
    
                if show_update_metarig:
                    layout.label(text="Some bones have old legacy rigify_type. Click to upgrade", icon='ERROR')
                    layout.operator("pose.rigify_upgrade_types", text="Upgrade Metarig")
    
    
    
            elif obj.mode == 'EDIT':
                # Build types list
    
                collection_name = str(id_store.rigify_collection).replace(" ", "")
    
                for i in range(0, len(id_store.rigify_types)):
                    id_store.rigify_types.remove(0)
    
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                    # collection = r.split('.')[0]  # UNUSED
    
                    if collection_name == "All":
    
                        a.name = r
                    elif r.startswith(collection_name + '.'):
    
                        a.name = r
    
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                    elif (collection_name == "None") and ("." not in r):
    
                        a.name = r
    
                ## Rig collection field
                #row = layout.row()
    
                #row.prop(id_store, 'rigify_collection', text="Category")
    
    
                # Rig type list
                row = layout.row()
    
                row.template_list("UI_UL_list", "rigify_types", id_store, "rigify_types", id_store, 'rigify_active_type')
    
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                props = layout.operator("armature.metarig_sample_add", text="Add sample")
                props.metarig_type = id_store.rigify_types[id_store.rigify_active_type].name
    
    class DATA_PT_rigify_layer_names(bpy.types.Panel):
        bl_label = "Rigify Layer Names"
        bl_space_type = 'PROPERTIES'
        bl_region_type = 'WINDOW'
        bl_context = "data"
        bl_options = {'DEFAULT_CLOSED'}
    
        @classmethod
        def poll(cls, context):
    
            return context.object.type == 'ARMATURE'
    
    
        def draw(self, context):
            layout = self.layout
            obj = context.object
    
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            arm = obj.data
    
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                for i in range(1 + len(arm.rigify_layers), 29):
                    arm.rigify_layers.add()
    
            else:
                # Can't add while drawing, just use button
    
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                if len(arm.rigify_layers) < 28:
    
                    layout.operator("pose.rigify_layer_init")
                    return
    
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            for i, rigify_layer in enumerate(arm.rigify_layers):
                # note: rigify_layer == arm.rigify_layers[i]
    
                if (i % 16) == 0:
                    col = layout.column()
                    if i == 0:
                        col.label(text="Top Row:")
                    else:
                        col.label(text="Bottom Row:")
                if (i % 8) == 0:
    
                    col = layout.column()
                if i != 28:
                    row = col.row(align=True)
                    icon = 'RESTRICT_VIEW_OFF' if arm.layers[i] else 'RESTRICT_VIEW_ON'
                    row.prop(arm, "layers", index=i, text="", toggle=True, icon=icon)
                    #row.prop(arm, "layers", index=i, text="Layer %d" % (i + 1), toggle=True, icon=icon)
                    row.prop(rigify_layer, "name", text="")
                    row.prop(rigify_layer, "row", text="UI Row")
                    icon = 'RADIOBUT_ON' if rigify_layer.set else 'RADIOBUT_OFF'
                    row.prop(rigify_layer, "set", text="", toggle=True, icon=icon)
                    row.prop(rigify_layer, "group", text="Bone Group")
                else:
                    row = col.row(align=True)
    
                    icon = 'RESTRICT_VIEW_OFF' if arm.layers[i] else 'RESTRICT_VIEW_ON'
                    row.prop(arm, "layers", index=i, text="", toggle=True, icon=icon)
                    # row.prop(arm, "layers", index=i, text="Layer %d" % (i + 1), toggle=True, icon=icon)
                    row1 = row.split(align=True).row(align=True)
                    row1.prop(rigify_layer, "name", text="")
                    row1.prop(rigify_layer, "row", text="UI Row")
                    row1.enabled = False
                    icon = 'RADIOBUT_ON' if rigify_layer.set else 'RADIOBUT_OFF'
                    row.prop(rigify_layer, "set", text="", toggle=True, icon=icon)
                    row.prop(rigify_layer, "group", text="Bone Group")
                if rigify_layer.group == 0:
                    row.label(text='None')
                else:
                    row.label(text=arm.rigify_colors[rigify_layer.group-1].name)
    
            col = layout.column()
            col.label(text="Reserved:")
            # reserved_names = {28: 'Root', 29: 'DEF', 30: 'MCH', 31: 'ORG'}
            reserved_names = {29: 'DEF', 30: 'MCH', 31: 'ORG'}
            # for i in range(28, 32):
            for i in range(29, 32):
                row = col.row(align=True)
                icon = 'RESTRICT_VIEW_OFF' if arm.layers[i] else 'RESTRICT_VIEW_ON'
                row.prop(arm, "layers", index=i, text="", toggle=True, icon=icon)
                row.label(text=reserved_names[i])
    
    
    class DATA_OT_rigify_add_bone_groups(bpy.types.Operator):
        bl_idname = "armature.rigify_add_bone_groups"
        bl_label = "Rigify Add Standard Bone Groups"
    
        @classmethod
        def poll(cls, context):
            return context.object.type == 'ARMATURE'
    
        def execute(self, context):
            obj = context.object
            armature = obj.data
            if not hasattr(armature, 'rigify_colors'):
                return {'FINISHED'}
    
            groups = ['Face', 'Face Primary', 'Face Secondary', 'FK', 'IK', 'Tweaks', 'Torso', 'Upper Body', 'Upper Spine']
            themes = {'Face': 'THEME11', 'Face Primary': 'THEME01', 'Face Secondary': 'THEME09',
                      'FK': 'THEME04', 'IK': 'THEME01', 'Tweaks': 'THEME14',
                      'Torso': 'THEME03', 'Upper Body': 'THEME09', 'Upper Spine': 'THEME02'}
    
            for g in groups:
                if g in armature.rigify_colors.keys():
                    continue
                armature.rigify_colors.add()
                armature.rigify_colors[-1].name = g
                id = int(themes[g][-2:]) - 1
                armature.rigify_colors[-1].normal = bpy.context.user_preferences.themes[0].bone_color_sets[id].normal
                armature.rigify_colors[-1].select = bpy.context.user_preferences.themes[0].bone_color_sets[id].select
                armature.rigify_colors[-1].active = bpy.context.user_preferences.themes[0].bone_color_sets[id].active
    
            return {'FINISHED'}
    
    
    class DATA_OT_rigify_use_standard_colors(bpy.types.Operator):
        bl_idname = "armature.rigify_use_standard_colors"
        bl_label = "Rigify Get active/select colors from current theme"
    
        @classmethod
        def poll(cls, context):
            return context.object.type == 'ARMATURE'
    
        def execute(self, context):
            obj = context.object
            armature = obj.data
            if not hasattr(armature, 'rigify_colors'):
                return {'FINISHED'}
    
            current_theme = bpy.context.user_preferences.themes.items()[0][0]
            theme = bpy.context.user_preferences.themes[current_theme]
    
            armature.rigify_selection_colors.select = theme.view_3d.bone_pose
            armature.rigify_selection_colors.active = theme.view_3d.bone_pose_active
    
            # for col in armature.rigify_colors:
            #     col.select = theme.view_3d.bone_pose
            #     col.active = theme.view_3d.bone_pose_active
    
            return {'FINISHED'}
    
    
    class DATA_OT_rigify_apply_selection_colors(bpy.types.Operator):
        bl_idname = "armature.rigify_apply_selection_colors"
        bl_label = "Rigify Apply user defined active/select colors"
    
        @classmethod
        def poll(cls, context):
            return context.object.type == 'ARMATURE'
    
        def execute(self, context):
            obj = context.object
            armature = obj.data
            if not hasattr(armature, 'rigify_colors'):
                return {'FINISHED'}
    
            #current_theme = bpy.context.user_preferences.themes.items()[0][0]
            #theme = bpy.context.user_preferences.themes[current_theme]
    
            for col in armature.rigify_colors:
                col.select = armature.rigify_selection_colors.select
                col.active = armature.rigify_selection_colors.active
    
            return {'FINISHED'}
    
    
    class DATA_OT_rigify_bone_group_add(bpy.types.Operator):
        bl_idname = "armature.rigify_bone_group_add"
        bl_label = "Rigify Add Bone Group color set"
    
        @classmethod
        def poll(cls, context):
            return context.object.type == 'ARMATURE'
    
        def execute(self, context):
            obj = context.object
            armature = obj.data
    
            if hasattr(armature, 'rigify_colors'):
                armature.rigify_colors.add()
                armature.rigify_colors[-1].name = unique_name(armature.rigify_colors, 'Group')
    
                current_theme = bpy.context.user_preferences.themes.items()[0][0]
                theme = bpy.context.user_preferences.themes[current_theme]
    
                armature.rigify_colors[-1].normal = theme.view_3d.wire
                armature.rigify_colors[-1].normal.hsv = theme.view_3d.wire.hsv
                armature.rigify_colors[-1].select = theme.view_3d.bone_pose
                armature.rigify_colors[-1].select.hsv = theme.view_3d.bone_pose.hsv
                armature.rigify_colors[-1].active = theme.view_3d.bone_pose_active
                armature.rigify_colors[-1].active.hsv = theme.view_3d.bone_pose_active.hsv
    
            return {'FINISHED'}
    
    
    class DATA_OT_rigify_bone_group_add_theme(bpy.types.Operator):
        bl_idname = "armature.rigify_bone_group_add_theme"
        bl_label = "Rigify Add Bone Group color set from Theme"
        bl_options = {"REGISTER", "UNDO"}
    
        theme = bpy.props.EnumProperty(items=(('THEME01', 'THEME01', ''),
                                              ('THEME02', 'THEME02', ''),
                                              ('THEME03', 'THEME03', ''),
                                              ('THEME04', 'THEME04', ''),
                                              ('THEME05', 'THEME05', ''),
                                              ('THEME06', 'THEME06', ''),
                                              ('THEME07', 'THEME07', ''),
                                              ('THEME08', 'THEME08', ''),
                                              ('THEME09', 'THEME09', ''),
                                              ('THEME10', 'THEME10', ''),
                                              ('THEME11', 'THEME11', ''),
                                              ('THEME12', 'THEME12', ''),
                                              ('THEME13', 'THEME13', ''),
                                              ('THEME14', 'THEME14', ''),
                                              ('THEME15', 'THEME15', ''),
                                              ('THEME16', 'THEME16', ''),
                                              ('THEME17', 'THEME17', ''),
                                              ('THEME18', 'THEME18', ''),
                                              ('THEME19', 'THEME19', ''),
                                              ('THEME20', 'THEME20', '')
                                              ),
                                       name='Theme')
    
        @classmethod
        def poll(cls, context):
            return context.object.type == 'ARMATURE'
    
        def execute(self, context):
            obj = context.object
            armature = obj.data
    
            if hasattr(armature, 'rigify_colors'):
    
                if self.theme in armature.rigify_colors.keys():
                    return {'FINISHED'}
                armature.rigify_colors.add()
                armature.rigify_colors[-1].name = self.theme
    
                id = int(self.theme[-2:]) - 1
    
                theme_color_set = bpy.context.user_preferences.themes[0].bone_color_sets[id]
    
                armature.rigify_colors[-1].normal = theme_color_set.normal
                armature.rigify_colors[-1].select = theme_color_set.select
                armature.rigify_colors[-1].active = theme_color_set.active
    
            return {'FINISHED'}
    
    
    class DATA_OT_rigify_bone_group_remove(bpy.types.Operator):
        bl_idname = "armature.rigify_bone_group_remove"
        bl_label = "Rigify Remove Bone Group color set"
    
        idx = bpy.props.IntProperty()
    
        @classmethod
        def poll(cls, context):
            return context.object.type == 'ARMATURE'
    
        def execute(self, context):
            obj = context.object
            obj.data.rigify_colors.remove(self.idx)
    
            # set layers references to 0
            for l in obj.data.rigify_layers:
                if l.group == self.idx + 1:
                    l.group = 0
                elif l.group > self.idx + 1:
                    l.group -= 1
    
            return {'FINISHED'}
    
    
    class DATA_OT_rigify_bone_group_remove_all(bpy.types.Operator):
        bl_idname = "armature.rigify_bone_group_remove_all"
        bl_label = "Rigify Remove All Bone Groups"
    
        @classmethod
        def poll(cls, context):
            return context.object.type == 'ARMATURE'
    
        def execute(self, context):
            obj = context.object
    
            for i, col in enumerate(obj.data.rigify_colors):
                obj.data.rigify_colors.remove(0)
                # set layers references to 0
                for l in obj.data.rigify_layers:
                    if l.group == i + 1:
                        l.group = 0
    
            return {'FINISHED'}
    
    
    class DATA_UL_rigify_bone_groups(bpy.types.UIList):
        def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
            row = layout.row(align=True)
            row = row.split(percentage=0.1)
            row.label(text=str(index+1))
            row = row.split(percentage=0.7)
            row.prop(item, "name", text='', emboss=False)
            row = row.row(align=True)
            icon = 'LOCKED' if item.standard_colors_lock else 'UNLOCKED'
            #row.prop(item, "standard_colors_lock", text='', icon=icon)
            row.prop(item, "normal", text='')
            row2 = row.row(align=True)
            row2.prop(item, "select", text='')
            row2.prop(item, "active", text='')
            #row2.enabled = not item.standard_colors_lock
            row2.enabled = not bpy.context.object.data.rigify_colors_lock
    
    
    class DATA_PT_rigify_bone_groups_specials(bpy.types.Menu):
        bl_label = 'Rigify Bone Groups Specials'
    
        def draw(self, context):
            layout = self.layout
    
            layout.operator('armature.rigify_bone_group_remove_all')
    
    
    class DATA_PT_rigify_bone_groups(bpy.types.Panel):
        bl_label = "Rigify Bone Groups"
        bl_space_type = 'PROPERTIES'
        bl_region_type = 'WINDOW'
        bl_context = "data"
        bl_options = {'DEFAULT_CLOSED'}
    
        @classmethod
        def poll(cls, context):
            return context.object.type == 'ARMATURE'
    
        def draw(self, context):
            obj = context.object
            armature = obj.data
            color_sets = obj.data.rigify_colors
            idx = obj.data.rigify_colors_index
    
            layout = self.layout
            row = layout.row()
            row.operator("armature.rigify_use_standard_colors", icon='FILE_REFRESH', text='')
            row = row.row(align=True)
            row.prop(armature.rigify_selection_colors, 'select', text='')
            row.prop(armature.rigify_selection_colors, 'active', text='')
            row = layout.row(align=True)
            icon = 'LOCKED' if armature.rigify_colors_lock else 'UNLOCKED'
            row.prop(armature, 'rigify_colors_lock', text = 'Unified select/active colors', icon=icon)
            row.operator("armature.rigify_apply_selection_colors", icon='FILE_REFRESH', text='Apply')
            row = layout.row()
            row.template_list("DATA_UL_rigify_bone_groups", "", obj.data, "rigify_colors", obj.data, "rigify_colors_index")
    
            col = row.column(align=True)
            col.operator("armature.rigify_bone_group_add", icon='ZOOMIN', text="")
            col.operator("armature.rigify_bone_group_remove", icon='ZOOMOUT', text="").idx = obj.data.rigify_colors_index
            col.menu("DATA_PT_rigify_bone_groups_specials", icon='DOWNARROW_HLT', text="")
            row = layout.row()
            row.prop(armature, 'rigify_theme_to_add', text = 'Theme')
            op = row.operator("armature.rigify_bone_group_add_theme", text="Add From Theme")
            op.theme = armature.rigify_theme_to_add
            row = layout.row()
            row.operator("armature.rigify_add_bone_groups", text="Add Standard")
    
    class BONE_PT_rigify_buttons(bpy.types.Panel):
        bl_label = "Rigify Type"
        bl_space_type = 'PROPERTIES'
        bl_region_type = 'WINDOW'
        bl_context = "bone"
        #bl_options = {'DEFAULT_OPEN'}
    
        @classmethod
        def poll(cls, context):
            if not context.armature or not context.active_pose_bone:
                return False
            obj = context.object
            if obj:
    
                return obj.mode == 'POSE'
    
            return False
    
        def draw(self, context):
            C = context
    
            bone = context.active_pose_bone
    
            collection_name = str(id_store.rigify_collection).replace(" ", "")
    
            rig_name = str(context.active_pose_bone.rigify_type).replace(" ", "")
    
            layout = self.layout
    
            # Build types list
    
            for i in range(0, len(id_store.rigify_types)):
                id_store.rigify_types.remove(0)
    
                rig = get_rig_type(r)
                if hasattr(rig, 'IMPLEMENTATION') and rig.IMPLEMENTATION:
                    continue
    
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                # collection = r.split('.')[0]  # UNUSED
    
                if collection_name == "All":
    
                    a.name = r
                elif r.startswith(collection_name + '.'):
    
                    a.name = r
                elif collection_name == "None" and len(r.split('.')) == 1:
    
                    a.name = r
    
            # Rig type field
            row = layout.row()
    
            row.prop_search(bone, "rigify_type", id_store, "rigify_types", text="Rig type:")
    
    
            # Rig type parameters / Rig type non-exist alert
            if rig_name != "":
                try:
                    rig = get_rig_type(rig_name)
                    rig.Rig
                except (ImportError, AttributeError):
                    row = layout.row()
                    box = row.box()
                    box.label(text="ALERT: type \"%s\" does not exist!" % rig_name)
                else:
                    try:
    
                    except AttributeError:
    
                        col = layout.column()
                        col.label(text="No options")
    
                    else:
                        col = layout.column()
                        col.label(text="Options:")
                        box = layout.box()
    
                        rig.parameters_ui(box, bone.rigify_parameters)
    
    class VIEW3D_PT_tools_rigify_dev(bpy.types.Panel):
        bl_label = "Rigify Dev Tools"
    
        bl_space_type = 'VIEW_3D'
        bl_region_type = 'TOOLS'
    
        def draw(self, context):
    
            if obj is not None:
    
                if context.mode == 'EDIT_ARMATURE':
                    r = self.layout.row()
                    r.operator("armature.rigify_encode_metarig", text="Encode Metarig to Python")
                    r = self.layout.row()
                    r.operator("armature.rigify_encode_metarig_sample", text="Encode Sample to Python")
    
                if context.mode == 'EDIT_MESH':
                    r = self.layout.row()
                    r.operator("mesh.rigify_encode_mesh_widget", text="Encode Mesh Widget to Python")
    
    #~ class INFO_MT_armature_metarig_add(bpy.types.Menu):
        #~ bl_idname = "INFO_MT_armature_metarig_add"
        #~ bl_label = "Meta-Rig"
    
            #~ layout = self.layout
            #~ layout.operator_context = 'INVOKE_REGION_WIN'
    
            #~ for submodule_type in rigify.get_submodule_types():
                #~ text = bpy.path.display_name(submodule_type)
                #~ layout.operator("pose.metarig_sample_add", text=text, icon='OUTLINER_OB_ARMATURE').metarig_type = submodule_type
    
    
    
    def rigify_report_exception(operator, exception):
        import traceback
        import sys
        import os
        # find the module name where the error happened
        # hint, this is the metarig type!
        exceptionType, exceptionValue, exceptionTraceback = sys.exc_info()
        fn = traceback.extract_tb(exceptionTraceback)[-1][0]
        fn = os.path.basename(fn)
        fn = os.path.splitext(fn)[0]
        message = []
        if fn.startswith("__"):
            message.append("Incorrect armature...")
        else:
            message.append("Incorrect armature for type '%s'" % fn)
        message.append(exception.message)
    
        message.reverse()  # XXX - stupid! menu's are upside down!
    
    
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        operator.report({'INFO'}, '\n'.join(message))
    
    class LayerInit(bpy.types.Operator):
        """Initialize armature rigify layers"""
    
        bl_idname = "pose.rigify_layer_init"
        bl_label = "Add Rigify Layers"
        bl_options = {'UNDO'}
    
        def execute(self, context):
            obj = context.object
    
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            arm = obj.data
            for i in range(1 + len(arm.rigify_layers), 29):
                arm.rigify_layers.add()
    
    class Generate(bpy.types.Operator):
    
        """Generates a rig from the active metarig armature"""
    
    
        bl_idname = "pose.rigify_generate"
        bl_label = "Rigify Generate Rig"
    
        bl_options = {'UNDO'}
    
        bl_description = 'Generates a rig from the active metarig armature'
    
    
        def execute(self, context):
    
            import importlib
            importlib.reload(generate)
    
            use_global_undo = context.user_preferences.edit.use_global_undo
            context.user_preferences.edit.use_global_undo = False
    
            try:
                generate.generate_rig(context, context.object)
    
            except MetarigError as rig_exception:
    
                rigify_report_exception(self, rig_exception)
    
            finally:
                context.user_preferences.edit.use_global_undo = use_global_undo
    
    class UpgradeMetarigTypes(bpy.types.Operator):
        """Upgrades metarig bones rigify_types"""
    
        bl_idname = "pose.rigify_upgrade_types"
        bl_label = "Rigify Upgrade Metarig Types"
        bl_description = 'Upgrades the rigify types on the active metarig armature'
        bl_options = {'UNDO'}
    
        def execute(self, context):
            for obj in bpy.data.objects:
                if type(obj.data) == bpy.types.Armature:
                    upgradeMetarigTypes(obj)
            return {'FINISHED'}
    
    
    
    class Sample(bpy.types.Operator):
    
        """Create a sample metarig to be modified before generating """ \
        """the final rig"""
    
    
        bl_idname = "armature.metarig_sample_add"
        bl_label = "Add a sample metarig for a rig type"
    
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        bl_options = {'UNDO'}
    
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        metarig_type = StringProperty(
                name="Type",
                description="Name of the rig type to generate a sample of",
                maxlen=128,
                )
    
    
        def execute(self, context):
            if context.mode == 'EDIT_ARMATURE' and self.metarig_type != "":
    
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                use_global_undo = context.user_preferences.edit.use_global_undo
                context.user_preferences.edit.use_global_undo = False
    
                    rig = get_rig_type(self.metarig_type)
    
                    create_sample = rig.create_sample
                except (ImportError, AttributeError):
    
                    raise Exception("rig type '" + self.metarig_type + "' has no sample.")
    
                else:
                    create_sample(context.active_object)
    
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                finally:
                    context.user_preferences.edit.use_global_undo = use_global_undo
                    bpy.ops.object.mode_set(mode='EDIT')
    
    class EncodeMetarig(bpy.types.Operator):
        """ Creates Python code that will generate the selected metarig.
        """
        bl_idname = "armature.rigify_encode_metarig"
        bl_label = "Rigify Encode Metarig"
        bl_options = {'UNDO'}
    
        @classmethod
        def poll(self, context):
            return context.mode == 'EDIT_ARMATURE'
    
        def execute(self, context):
            name = "metarig.py"
    
            if name in bpy.data.texts:
                text_block = bpy.data.texts[name]
                text_block.clear()
            else:
                text_block = bpy.data.texts.new(name)
    
            text = write_metarig(context.active_object, layers=True, func_name="create")
            text_block.write(text)
            bpy.ops.object.mode_set(mode='EDIT')
    
            return {'FINISHED'}
    
    
    class EncodeMetarigSample(bpy.types.Operator):
        """ Creates Python code that will generate the selected metarig
            as a sample.
        """
        bl_idname = "armature.rigify_encode_metarig_sample"
        bl_label = "Rigify Encode Metarig Sample"
        bl_options = {'UNDO'}
    
        @classmethod
        def poll(self, context):
            return context.mode == 'EDIT_ARMATURE'
    
        def execute(self, context):
            name = "metarig_sample.py"
    
            if name in bpy.data.texts:
                text_block = bpy.data.texts[name]
                text_block.clear()
            else:
                text_block = bpy.data.texts.new(name)
    
            text = write_metarig(context.active_object, layers=False, func_name="create_sample")
            text_block.write(text)
            bpy.ops.object.mode_set(mode='EDIT')
    
            return {'FINISHED'}
    
    
    
    class EncodeWidget(bpy.types.Operator):
        """ Creates Python code that will generate the selected metarig.
        """
        bl_idname = "mesh.rigify_encode_mesh_widget"
        bl_label = "Rigify Encode Widget"
        bl_options = {'UNDO'}
    
        @classmethod
        def poll(self, context):
            return context.mode == 'EDIT_MESH'
    
        def execute(self, context):
            name = "widget.py"
    
            if name in bpy.data.texts:
                text_block = bpy.data.texts[name]
                text_block.clear()
            else:
                text_block = bpy.data.texts.new(name)
    
            text = write_widget(context.active_object)
            text_block.write(text)
            bpy.ops.object.mode_set(mode='EDIT')
    
            return {'FINISHED'}
    
    
    
    #menu_func = (lambda self, context: self.layout.menu("INFO_MT_armature_metarig_add", icon='OUTLINER_OB_ARMATURE'))
    
    
    #from bl_ui import space_info  # ensure the menu is loaded first
    
    
    def register():
    
    
        bpy.utils.register_class(DATA_OT_rigify_add_bone_groups)
        bpy.utils.register_class(DATA_OT_rigify_use_standard_colors)
        bpy.utils.register_class(DATA_OT_rigify_apply_selection_colors)
        bpy.utils.register_class(DATA_OT_rigify_bone_group_add)
        bpy.utils.register_class(DATA_OT_rigify_bone_group_add_theme)
        bpy.utils.register_class(DATA_OT_rigify_bone_group_remove)
        bpy.utils.register_class(DATA_OT_rigify_bone_group_remove_all)
        bpy.utils.register_class(DATA_UL_rigify_bone_groups)
        bpy.utils.register_class(DATA_PT_rigify_bone_groups_specials)
        bpy.utils.register_class(DATA_PT_rigify_bone_groups)
    
        bpy.utils.register_class(DATA_PT_rigify_layer_names)
    
        bpy.utils.register_class(DATA_PT_rigify_buttons)
        bpy.utils.register_class(BONE_PT_rigify_buttons)
    
        bpy.utils.register_class(VIEW3D_PT_tools_rigify_dev)
    
        bpy.utils.register_class(Generate)
    
        bpy.utils.register_class(UpgradeMetarigTypes)
    
        bpy.utils.register_class(Sample)
    
        bpy.utils.register_class(EncodeMetarig)
        bpy.utils.register_class(EncodeMetarigSample)
    
        bpy.utils.register_class(EncodeWidget)
    
        #space_info.INFO_MT_armature_add.append(ui.menu_func)
    
    
    def unregister():
    
    
        bpy.utils.unregister_class(DATA_OT_rigify_add_bone_groups)
        bpy.utils.unregister_class(DATA_OT_rigify_use_standard_colors)
        bpy.utils.unregister_class(DATA_OT_rigify_apply_selection_colors)
        bpy.utils.unregister_class(DATA_OT_rigify_bone_group_add)
        bpy.utils.unregister_class(DATA_OT_rigify_bone_group_add_theme)
        bpy.utils.unregister_class(DATA_OT_rigify_bone_group_remove)
        bpy.utils.unregister_class(DATA_OT_rigify_bone_group_remove_all)
        bpy.utils.unregister_class(DATA_UL_rigify_bone_groups)
        bpy.utils.unregister_class(DATA_PT_rigify_bone_groups_specials)
        bpy.utils.unregister_class(DATA_PT_rigify_bone_groups)
    
        bpy.utils.unregister_class(DATA_PT_rigify_layer_names)
    
        bpy.utils.unregister_class(DATA_PT_rigify_buttons)
        bpy.utils.unregister_class(BONE_PT_rigify_buttons)
    
        bpy.utils.unregister_class(VIEW3D_PT_tools_rigify_dev)
    
        bpy.utils.unregister_class(Generate)
    
        bpy.utils.unregister_class(UpgradeMetarigTypes)
    
        bpy.utils.unregister_class(Sample)
    
        bpy.utils.unregister_class(EncodeMetarig)
        bpy.utils.unregister_class(EncodeMetarigSample)
    
        bpy.utils.unregister_class(EncodeWidget)