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#3d_cursor_menu.py (c) 2011 Jonathan Smith (JayDez)
#
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
"author": "JayDez, sim88, meta-androcto, sam",
"version": (1, 7, 2),
"location": "View3D > Spacebar Key",
"description": "Context Sensitive Spacebar Menu",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
"Scripts/3D_interaction/Dynamic_Spacebar_Menu",
"tracker_url": "https://projects.blender.org/tracker/index.php?"\
"""
Dynamic Menu
This adds a the Dynamic Spacebar Menu in the View3D.
* This script gives a basic menu with common simple tools for easy access.
* Very similar to the Spacebar menu in 2.49
* Context sensitive for Object, Edit, Sculpt, Pose, Weight/Texture/Vertex
Paint modes.
* Object sensitive based on object selected in edit mode.
Version history:
v1.7.3 - (JayDez) - Wrong operator names for deleting in editmode
v1.7.2 - (JayDez) - Adding proportional editing menu to where it was missing
v1.7.1 - (JayDez) - Fixing up lattice menu and a wrong operator in curve menu
v1.7 - (JayDez) - Fixing up animation menu and Metaball Add Menu
v1.6.1 - (JayDez) - Added Add Menu to Curve and Surface (respectively)
v1.6 - (JayDez) - Fixed a couple wrong names. (Thanks Bao2 and Dennis)
v1.5.1 - (JayDez) - Changing formatting to be more uniform.
v1.5 - (meta-androcto) - adding context sensitive menus.
v1.3 - (JayDez) - Changed toggle editmode to an if statement, so that
if you are in editmode it will show change to object mode but
otherwise it shows change to edit mode. Also added separate icons
for change to edit mode and to object mode.
v1.2 - (JayDez) - Editing docs, changing 3D cursor to dynamic menu,
reorganizing menu.
v1.1 - (meta-androcto) - added editmode menu
v1.0 - (meta-androcto) - initial final revision (commited to contrib)
v0.1 through 0.9 - various tests/contributions by various people and scripts
Devs: JayDez, Crouch, sim88, meta-androcto, Sam
Scripts: 3D Cursor Menu, Original Dynamic Menu
"""
import bpy
from bpy import *
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from mathutils import Vector, Matrix
import math
# Dynamic Menu
class VIEW3D_MT_Space_Dynamic_Menu(bpy.types.Menu):
bl_label = "Dynamic Spacebar Menu"
def draw(self, context):
layout = self.layout
settings = context.tool_settings
layout.operator_context = 'INVOKE_REGION_WIN'
ob = context
if ob.mode == 'OBJECT':
# Object mode
# Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
layout.separator()
# Add Menu block
layout.menu("VIEW3D_MT_AddMenu", icon='OBJECT_DATAMODE')
layout.separator()
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Mirror block
layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
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# Cursor Block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
layout.separator()
# Parent block
layout.menu("VIEW3D_MT_ParentMenu", icon='ROTACTIVE')
# Group block
layout.menu("VIEW3D_MT_GroupMenu", icon='GROUP')
layout.separator()
# Modifier block
layout.operator_menu_enum("object.modifier_add", "type",
icon='MODIFIER')
layout.separator()
# Align block
layout.menu("VIEW3D_MT_AlignMenu", icon='ALIGN')
layout.separator()
# Select block
layout.menu("VIEW3D_MT_SelectMenu", icon='RESTRICT_SELECT_OFF')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.separator()
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
layout.separator()
#TODO: Add if statement to test whether editmode switch needs to
#be added to the menu, since certain object can't enter edit mode
#In which case we don't need the toggle
# Toggle Editmode
layout.operator("object.editmode_toggle", text="Enter Edit Mode",
icon='EDITMODE_HLT')
# Delete block
layout.operator("object.delete", text="Delete Object",
icon='CANCEL')
elif ob.mode == 'EDIT_MESH':
# Edit mode
# Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
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layout.separator()
# Add block
layout.menu("INFO_MT_mesh_add", text="Add Mesh",
layout.separator()
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Mirror block
layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
# Cursor block
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layout.menu("VIEW3D_MT_EditCursorMenu", icon='CURSOR')
layout.separator()
# Proportional block
layout.prop_menu_enum(settings, "proportional_edit",
icon="PROP_CON")
layout.prop_menu_enum(settings, "proportional_edit_falloff",
icon="SMOOTHCURVE")
layout.separator()
layout.menu("VIEW3D_MT_edit_TK", icon='EDITMODE_HLT')
layout.separator()
# Multi Select
layout.menu("VIEW3D_MT_edit_multi", icon='VERTEXSEL')
layout.separator()
# Extrude block
layout.menu("VIEW3D_MT_edit_mesh_extrude", icon='EDIT_VEC')
layout.separator()
# Tools block
layout.menu("VIEW3D_MT_edit_mesh_specials", icon='MODIFIER')
layout.menu("VIEW3D_MT_uv_map", icon='MOD_UVPROJECT')
# Select block
layout.menu("VIEW3D_MT_SelectEditMenu",
icon='RESTRICT_SELECT_OFF')
layout.separator()
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.separator()
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
layout.separator()
# Toggle Object Mode
layout.operator("object.editmode_toggle",
text="Enter Object Mode", icon='OBJECT_DATAMODE')
# Delete Block
layout.operator("mesh.delete", icon='CANCEL')
if ob.mode == 'EDIT_CURVE':
# Curve menu
# Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
layout.separator()
# Add block
layout.menu("INFO_MT_curve_add", text="Add Curve",
icon='OUTLINER_OB_CURVE')
layout.separator()
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Mirror block
layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
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# Cursor block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
layout.separator()
# Proportional block
layout.prop_menu_enum(settings, "proportional_edit",
layout.prop_menu_enum(settings, "proportional_edit_falloff",
layout.separator()
# Edit Control Points
layout.menu("VIEW3D_MT_EditCurveCtrlpoints",
icon='CURVE_BEZCURVE')
layout.separator()
# Edit Curve Specials
layout.menu("VIEW3D_MT_EditCurveSpecials",
icon='MODIFIER')
layout.separator()
#Could use: VIEW3D_MT_select_edit_curve
#Which is the default, instead of a hand written one, left it alone
#for now though.
layout.menu("VIEW3D_MT_SelectCurveMenu",
icon='RESTRICT_SELECT_OFF')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.separator()
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
layout.separator()
# Toggle Objectmode
layout.operator("object.editmode_toggle", text="Enter Object Mode",
icon='OBJECT_DATA')
# Delete block
layout.operator("curve.delete", text="Delete Object",
icon='CANCEL')
if ob.mode == 'EDIT_SURFACE':
# Surface menu
# Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
layout.separator()
# Add block
layout.menu("INFO_MT_surface_add", text="Add Surface",
icon='OUTLINER_OB_SURFACE')
layout.separator()
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Mirror block
layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
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# Cursor block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
layout.separator()
# Proportional block
layout.prop_menu_enum(settings, "proportional_edit",
layout.prop_menu_enum(settings, "proportional_edit_falloff",
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layout.separator()
# Edit Curve Specials
layout.menu("VIEW3D_MT_EditCurveSpecials",
icon='MODIFIER')
layout.separator()
# Select Surface
layout.menu("VIEW3D_MT_SelectSurface", icon='RESTRICT_SELECT_OFF')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.separator()
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
layout.separator()
# Toggle Objectmode
layout.operator("object.editmode_toggle", text="Enter Object Mode",
icon='OBJECT_DATA')
# Delete block
layout.operator("curve.delete", text="Delete Object",
icon='CANCEL')
if ob.mode == 'EDIT_METABALL':
# Metaball menu
#Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
layout.separator()
# Add block
#layout.menu("INFO_MT_metaball_add", text="Add Metaball",
# icon='OUTLINER_OB_META')
layout.operator_menu_enum("object.metaball_add", "type",
text="Add Metaball", icon='OUTLINER_OB_META')
layout.separator()
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Mirror block
layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
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# Cursor block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
layout.separator()
# Proportional block
layout.prop_menu_enum(settings, "proportional_edit",
layout.prop_menu_enum(settings, "proportional_edit_falloff",
layout.separator()
#Select Metaball
layout.menu("VIEW3D_MT_SelectMetaball", icon='RESTRICT_SELECT_OFF')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.separator()
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
layout.separator()
# Toggle Objectmode
layout.operator("object.editmode_toggle", text="Enter Object Mode",
icon='OBJECT_DATA')
# Delete block
layout.operator("mball.delete_metaelems", text="Delete Object",
icon='CANCEL')
elif ob.mode == 'EDIT_LATTICE':
# Lattice menu
#Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Mirror block
layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
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# Cursor block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
layout.prop_menu_enum(settings, "proportional_edit",
icon= "PROP_CON")
layout.prop_menu_enum(settings, "proportional_edit_falloff",
icon= "SMOOTHCURVE")
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layout.separator()
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layout.operator("lattice.make_regular")
layout.menu("VIEW3D_MT_select_edit_lattice",
icon='RESTRICT_SELECT_OFF')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.separator()
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
layout.separator()
# Toggle Objectmode
layout.operator("object.editmode_toggle", text="Enter Object Mode",
icon='OBJECT_DATA')
# Delete block - Can't delete any lattice stuff so not needed
#layout.operator("object.delete", text="Delete Object",
# icon='CANCEL')
if context.mode == 'PARTICLE':
# Particle menu
#Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
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layout.separator()
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Mirror block
layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
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# Cursor block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
layout.prop_menu_enum(settings, "proportional_edit",
icon= "PROP_CON")
layout.prop_menu_enum(settings, "proportional_edit_falloff",
icon= "SMOOTHCURVE")
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# Particle block
layout.menu("VIEW3D_MT_particle", icon='PARTICLEMODE')
layout.separator()
#Select Particle
layout.menu("VIEW3D_MT_select_particle",
icon='RESTRICT_SELECT_OFF')
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# History/Cursor Block
layout.menu("VIEW3D_MT_undoS", icon='ARROW_LEFTRIGHT')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.separator()
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
layout.separator()
# Toggle Objectmode
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layout.operator("object.mode_set", text="Enter Object Mode",
icon='OBJECT_DATA')
# Delete block
layout.operator("object.delete", text="Delete Object",
icon='CANCEL')
ob = context
if ob.mode == 'PAINT_WEIGHT':
# Weight paint menu
# Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
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layout.separator()
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Cursor block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
layout.separator()
# Weight Paint block
layout.menu("VIEW3D_MT_paint_weight", icon='WPAINT_HLT')
layout.separator()
# History/Cursor Block
layout.menu("VIEW3D_MT_undoS", icon='ARROW_LEFTRIGHT')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.separator()
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
layout.separator()
# Toggle Objectmode
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layout.operator("object.mode_set", text="Enter Object Mode",
icon='OBJECT_DATA')
elif ob.mode == 'PAINT_VERTEX':
# Vertex paint menu
# Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
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layout.separator()
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Cursor block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
layout.separator()
# Vertex Paint block
layout.operator("paint.vertex_color_set", icon='VPAINT_HLT')
layout.separator()
# History/Cursor Block
layout.menu("VIEW3D_MT_undoS", icon='ARROW_LEFTRIGHT')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.separator()
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
layout.separator()
# Toggle Objectmode
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layout.operator("object.mode_set", text="Enter Object Mode",
icon='OBJECT_DATA')
elif ob.mode == 'PAINT_TEXTURE':
# Texture paint menu
# Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
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layout.separator()
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Cursor block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
layout.separator()
# History/Cursor Block
layout.menu("VIEW3D_MT_undoS", icon='ARROW_LEFTRIGHT')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.separator()
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
layout.separator()
# Toggle Objectmode
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layout.operator("object.mode_set", text="Enter Object Mode",
icon='OBJECT_DATA')
elif ob.mode == 'SCULPT':
# Sculpt menu
# Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
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layout.separator()
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Mirror block
layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
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# Cursor block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
layout.separator()
# Sculpt block
layout.menu("VIEW3D_MT_sculpt", icon='SCULPTMODE_HLT')
layout.separator()
# History/Cursor Block
layout.menu("VIEW3D_MT_undoS", icon='ARROW_LEFTRIGHT')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.separator()
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
layout.separator()
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# Toggle Objectmode
layout.operator("object.mode_set", text="Enter Object Mode",
icon='OBJECT_DATA')
elif ob.mode == 'EDIT_ARMATURE':
# Armature menu
# Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
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layout.separator()
# Transform block
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Mirror block
layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
# Cursor block
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
layout.separator()
# Proportional block
layout.prop_menu_enum(settings, "proportional_edit",
icon="PROP_CON")
layout.prop_menu_enum(settings, "proportional_edit_falloff",
icon="SMOOTHCURVE")
layout.separator()
# Edit Armature roll
layout.menu("VIEW3D_MT_edit_armature_roll",
layout.separator()
# Edit Armature Toolkit
layout.menu("VIEW3D_MT_EditArmatureTK",
icon='ARMATURE_DATA')
layout.separator()
# Edit Armature Name
layout.menu("VIEW3D_MT_ArmatureName",
icon='NEW')
layout.separator()
# Parent block
layout.menu("VIEW3D_MT_ParentMenu", icon='ROTACTIVE')
layout.separator()
layout.operator_menu_enum("armature.flags_set", "mode",
text="Bone Settings")
# Edit Armature Specials
layout.menu("VIEW3D_MT_armature_specials", icon='MODIFIER')
layout.separator()
# Edit Armature Select
layout.menu("VIEW3D_MT_SelectArmatureMenu",
icon='RESTRICT_SELECT_OFF')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.separator()
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
layout.separator()
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# Toggle Posemode
layout.operator("object.posemode_toggle", text="Enter Pose Mode",
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# Toggle Posemode
layout.operator("object.editmode_toggle", text="Enter Object Mode",
icon='OBJECT_DATA')
# Delete block
layout.operator("armature.delete", text="Delete Object",
icon='CANCEL')
if context.mode == 'POSE':
# Pose mode menu
arm = context.active_object.data
# Search Menu
layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
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layout.separator()
# Transform Menu
layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
# Clear Transform
layout.menu("VIEW3D_MT_pose_transform")
# Cursor Menu
layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
layout.separator()
# Pose Copy Block
layout.menu("VIEW3D_MT_PoseCopy", icon='FILE')
layout.separator()
if arm.draw_type in ('BBONE', 'ENVELOPE'):
layout.operator("transform.transform",
text="Scale Envelope Distance").mode = 'BONE_SIZE'
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layout.menu("VIEW3D_MT_pose_apply")
layout.separator()
layout.operator("pose.relax")
layout.separator()
layout.menu("VIEW3D_MT_KeyframeMenu")
layout.separator()
layout.menu("VIEW3D_MT_pose_pose")
layout.menu("VIEW3D_MT_pose_motion")
layout.menu("VIEW3D_MT_pose_group")
layout.separator()
layout.menu("VIEW3D_MT_pose_ik")
layout.menu("VIEW3D_MT_PoseNames")
layout.separator()
layout.menu("VIEW3D_MT_pose_constraints")
layout.separator()
layout.operator("pose.quaternions_flip")
layout.separator()
layout.operator_context = 'INVOKE_AREA'
layout.operator("pose.armature_layers",
text="Change Armature Layers...")
layout.operator("pose.bone_layers", text="Change Bone Layers...")
layout.separator()
layout.menu("VIEW3D_MT_pose_showhide")
layout.operator_menu_enum("pose.flags_set", 'mode',
text="Bone Settings")
layout.separator()
# Select Pose Block
layout.menu("VIEW3D_MT_SelectPoseMenu", icon='RESTRICT_SELECT_OFF')
# Toolshelf block
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.separator()
# Properties block
layout.operator("view3d.properties", icon='MENU_PANEL')
layout.separator()
# Toggle Editmode
layout.operator("object.editmode_toggle", text="Enter Edit Mode",
icon='EDITMODE_HLT')
layout.operator("object.mode_set", text="Enter Object Mode",
icon='OBJECT_DATA').mode='OBJECT'
class VIEW3D_MT_AddMenu(bpy.types.Menu):
bl_label = "Add Object Menu"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.menu("INFO_MT_mesh_add", text="Add Mesh",
icon='OUTLINER_OB_MESH')
icon='OUTLINER_OB_CURVE')
layout.menu("INFO_MT_surface_add", text="Add Surface",
icon='OUTLINER_OB_SURFACE')
layout.operator_menu_enum("object.metaball_add", "type",
icon='OUTLINER_OB_META')
layout.operator("object.text_add", text="Add Text",
icon='OUTLINER_OB_FONT')
layout.separator()
layout.menu("INFO_MT_armature_add", text="Add Armature",
icon='OUTLINER_OB_ARMATURE')
layout.operator("object.add", text="Lattice",
icon='OUTLINER_OB_LATTICE').type = 'LATTICE'
layout.separator()
layout.operator("object.add", text="Add Empty",
icon='OUTLINER_OB_EMPTY')
layout.separator()
layout.operator("object.camera_add", text="Camera",
icon='OUTLINER_OB_CAMERA')
layout.operator_menu_enum("object.lamp_add", "type",
icon="OUTLINER_OB_LAMP")
layout.separator()
layout.operator_menu_enum("object.effector_add", "type",
text="Force Field",
icon='OUTLINER_OB_EMPTY')
layout.operator_menu_enum("object.group_instance_add", "group",
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text="Group Instance",
icon='OUTLINER_OB_EMPTY')
class VIEW3D_MT_TransformMenu(bpy.types.Menu):
bl_label = "Transform Menu"
# TODO: get rid of the custom text strings?
def draw(self, context):
layout = self.layout
layout.operator("transform.translate", text="Grab/Move")
# TODO: sub-menu for grab per axis
layout.operator("transform.rotate", text="Rotate")
# TODO: sub-menu for rot per axis
layout.operator("transform.resize", text="Scale")
# TODO: sub-menu for scale per axis
layout.separator()
layout.operator("transform.tosphere", text="To Sphere")
layout.operator("transform.shear", text="Shear")
layout.operator("transform.warp", text="Warp")
layout.operator("transform.push_pull", text="Push/Pull")
if context.edit_object and context.edit_object.type == 'ARMATURE':
layout.operator("armature.align")
else:
layout.operator_context = 'EXEC_REGION_WIN'
# @todo vvv See alignmenu() in edit.c of b2.4x to get this working.
layout.operator("transform.transform",
text="Align to Transform Orientation").mode = 'ALIGN'
layout.separator()
layout.operator_context = 'EXEC_AREA'
layout.operator("object.origin_set",
text="Geometry to Origin").type = 'GEOMETRY_ORIGIN'
layout.operator("object.origin_set",
text="Origin to Geometry").type = 'ORIGIN_GEOMETRY'
layout.operator("object.origin_set",
text="Origin to 3D Cursor").type = 'ORIGIN_CURSOR'
class VIEW3D_MT_MirrorMenu(bpy.types.Menu):
bl_label = "Mirror Menu"
def draw(self, context):
layout = self.layout
layout.operator("transform.mirror", text="Interactive Mirror")
layout.separator()
layout.operator_context = 'INVOKE_REGION_WIN'
props = layout.operator("transform.mirror", text="X Global")
props.constraint_axis = (True, False, False)
props.constraint_orientation = 'GLOBAL'
props = layout.operator("transform.mirror", text="Y Global")
props.constraint_axis = (False, True, False)
props.constraint_orientation = 'GLOBAL'
props = layout.operator("transform.mirror", text="Z Global")
props.constraint_axis = (False, False, True)
props.constraint_orientation = 'GLOBAL'
if context.edit_object:
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layout.separator()
props = layout.operator("transform.mirror", text="X Local")
props.constraint_axis = (True, False, False)
props.constraint_orientation = 'LOCAL'
props = layout.operator("transform.mirror", text="Y Local")
props.constraint_axis = (False, True, False)
props.constraint_orientation = 'LOCAL'
props = layout.operator("transform.mirror", text="Z Local")
props.constraint_axis = (False, False, True)
props.constraint_orientation = 'LOCAL'
layout.operator("object.vertex_group_mirror")
class VIEW3D_MT_ParentMenu(bpy.types.Menu):
bl_label = "Parent Menu"
def draw(self, context):
layout = self.layout
layout.operator("object.parent_set", text="Set")
layout.operator("object.parent_clear", text="Clear")
class VIEW3D_MT_GroupMenu(bpy.types.Menu):
bl_label = "Group Menu"
def draw(self, context):
layout = self.layout
layout.operator("group.create")
layout.operator("group.objects_remove")
layout.separator()
layout.operator("group.objects_add_active")
layout.operator("group.objects_remove_active")
class VIEW3D_MT_AlignMenu(bpy.types.Menu):
bl_label = "Align Menu"
def draw(self, context):
layout = self.layout
layout.menu("VIEW3D_MT_view_align_selected")
layout.separator()
layout.operator("view3d.view_all",
text="Center Cursor and View All").center = True
layout.operator("view3d.camera_to_view",
text="Align Active Camera to View")
layout.operator("view3d.view_selected")
layout.operator("view3d.view_center_cursor")
class VIEW3D_MT_SelectMenu(bpy.types.Menu):
bl_label = "Select Menu"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("view3d.select_border")
layout.operator("view3d.select_circle")
layout.separator()
layout.operator("object.select_all", text="Select/Deselect All")
layout.operator("object.select_inverse", text="Inverse")
layout.operator("object.select_random", text="Random")
layout.operator("object.select_mirror", text="Mirror")
layout.operator("object.select_by_layer", text="Select All by Layer")
layout.operator_menu_enum("object.select_by_type", "type",
text="Select All by Type...")
layout.operator("object.select_camera", text="Select Camera")
layout.separator()
layout.operator_menu_enum("object.select_grouped", "type",
text="Grouped")
layout.operator_menu_enum("object.select_linked", "type",
text="Linked")
layout.operator("object.select_pattern", text="Select Pattern...")
class VIEW3D_MT_SelectEditMenu(bpy.types.Menu):
bl_label = "Select Menu"
def draw(self, context):
layout = self.layout
layout.operator("view3d.select_border")
layout.operator("view3d.select_circle")
layout.separator()
layout.operator("mesh.select_all", text="Select/Deselect All")
layout.operator("mesh.select_inverse", text="Inverse")
layout.separator()
layout.operator("mesh.select_random", text="Random")
layout.operator("mesh.select_nth", text="Every N Number of Verts")
layout.operator("mesh.edges_select_sharp", text="Sharp Edges")
layout.operator("mesh.faces_select_linked_flat",
text="Linked Flat Faces")
layout.operator("mesh.faces_select_interior", text="Interior Faces")
layout.operator("mesh.select_axis", text="Side of Active")
layout.separator()
layout.operator("mesh.select_by_number_vertices",
text="Triangles").type = 'TRIANGLES'
layout.operator("mesh.select_by_number_vertices",
text="Quads").type = 'QUADS'
if context.scene.tool_settings.mesh_select_mode[2] == False:
layout.operator("mesh.select_non_manifold",
text="Non Manifold")
layout.operator("mesh.select_by_number_vertices",
text="Loose Verts/Edges").type = 'OTHER'
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layout.operator("mesh.select_similar", text="Similar")
layout.separator()
layout.operator("mesh.select_less", text="Less")
layout.operator("mesh.select_more", text="More")
layout.separator()
layout.operator("mesh.select_mirror", text="Mirror")
layout.operator("mesh.select_linked", text="Linked")
layout.operator("mesh.select_vertex_path", text="Vertex Path")
layout.operator("mesh.loop_multi_select", text="Edge Loop")
layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
layout.separator()
layout.operator("mesh.loop_to_region")
layout.operator("mesh.region_to_loop")
class VIEW3D_MT_SelectCurveMenu(bpy.types.Menu):
bl_label = "Select Menu"
def draw(self, context):
layout = self.layout
layout.operator("view3d.select_border")
layout.operator("view3d.select_circle")