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if k not in thumb_full_filepaths:
killthreads_full.append(k) # do actual killing here?
# TODO do the killing/ stopping here. remember threads might have finished inbetween.
return
# this loop handles downloading of small thumbnails
for imgpath, url in sml_thbs:
if imgpath not in thumb_sml_download_threads and not os.path.exists(imgpath):
thread = ThumbDownloader(url, imgpath)
# thread = threading.Thread(target=download_thumbnail, args=([url, imgpath]),
# daemon=True)
thread.start()
thumb_sml_download_threads[imgpath] = thread
# threads.append(thread)
if len(thumb_sml_download_threads) > maxthreads:
while len(thumb_sml_download_threads) > maxthreads:
threads_copy = thumb_sml_download_threads.copy() # because for loop can erase some of the items.
for tk, thread in threads_copy.items():
if not thread.is_alive():
thread.join()
return
idx = 0
while len(thumb_sml_download_threads) > 0:
threads_copy = thumb_sml_download_threads.copy() # because for loop can erase some of the items.
for tk, thread in threads_copy.items():
if not thread.is_alive():
thread.join()
try:
del (thumb_sml_download_threads[tk])
except Exception as e:
print(e)
return
# start downloading full thumbs in the end
for imgpath, url in full_thbs:
if imgpath not in thumb_full_download_threads and not os.path.exists(imgpath):
thread = ThumbDownloader(url, imgpath)
# thread = threading.Thread(target=download_thumbnail, args=([url, imgpath]),
# daemon=True)
thread.start()
thumb_full_download_threads[imgpath] = thread
mt('thumbnails finished')
def build_query_common(query, props):
'''add shared parameters to query'''
query_common = {}
# keywords = urllib.parse.urlencode(props.search_keywords)
keywords = props.search_keywords.replace('&','%26')
query_common["query"] = keywords
if props.search_verification_status != 'ALL' and utils.profile_is_validator():
query_common['verification_status'] = props.search_verification_status.lower()
if props.unrated_only and utils.profile_is_validator():
query["quality_count"] = 0
query_common["files_size_gte"] = props.search_file_size_min * 1024 * 1024
query_common["files_size_lte"] = props.search_file_size_max * 1024 * 1024
def build_query_model():
'''use all search input to request results from server'''
props = bpy.context.scene.blenderkit_models
query = {
"asset_type": 'model',
# "engine": props.search_engine,
# "adult": props.search_adult,
}
if props.search_style != 'ANY':
if props.search_style != 'OTHER':
query["model_style"] = props.search_style
query["model_style"] = props.search_style_other
Vilem Duha
committed
# the 'free_only' parametr gets moved to the search command and is used for ordering the assets as free first
# if props.free_only:
# query["is_free"] = True
Vilem Duha
committed
# if props.search_advanced:
if props.search_condition != 'UNSPECIFIED':
query["condition"] = props.search_condition
if props.search_design_year:
query["designYear_gte"] = props.search_design_year_min
query["designYear_lte"] = props.search_design_year_max
if props.search_polycount:
query["faceCount_gte"] = props.search_polycount_min
query["faceCount_lte"] = props.search_polycount_max
if props.search_texture_resolution:
query["textureResolutionMax_gte"] = props.search_texture_resolution_min
query["textureResolutionMax_lte"] = props.search_texture_resolution_max
build_query_common(query, props)
return query
def build_query_scene():
'''use all search input to request results from server'''
props = bpy.context.scene.blenderkit_scene
query = {
"asset_type": 'scene',
# "engine": props.search_engine,
# "adult": props.search_adult,
}
build_query_common(query, props)
return query
def build_query_HDR():
'''use all search input to request results from server'''
props = bpy.context.scene.blenderkit_HDR
query = {
"asset_type": 'hdr',
# "engine": props.search_engine,
# "adult": props.search_adult,
}
build_query_common(query, props)
return query
def build_query_material():
props = bpy.context.scene.blenderkit_mat
query = {
"asset_type": 'material',
}
# if props.search_engine == 'NONE':
# query["engine"] = ''
# if props.search_engine != 'OTHER':
# query["engine"] = props.search_engine
# else:
# query["engine"] = props.search_engine_other
if props.search_style != 'ANY':
if props.search_style != 'OTHER':
query["style"] = props.search_style
else:
query["style"] = props.search_style_other
if props.search_procedural == 'TEXTURE_BASED':
# todo this procedural hack should be replaced with the parameter
query["textureResolutionMax_gte"] = 0
# query["procedural"] = False
if props.search_texture_resolution:
query["textureResolutionMax_gte"] = props.search_texture_resolution_min
query["textureResolutionMax_lte"] = props.search_texture_resolution_max
elif props.search_procedural == "PROCEDURAL":
# todo this procedural hack should be replaced with the parameter
query["files_size_lte"] = 1024 * 1024
# query["procedural"] = True
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build_query_common(query, props)
return query
def build_query_texture():
props = bpy.context.scene.blenderkit_tex
query = {
"asset_type": 'texture',
}
if props.search_style != 'ANY':
if props.search_style != 'OTHER':
query["search_style"] = props.search_style
else:
query["search_style"] = props.search_style_other
build_query_common(query, props)
return query
def build_query_brush():
props = bpy.context.scene.blenderkit_brush
brush_type = ''
if bpy.context.sculpt_object is not None:
brush_type = 'sculpt'
elif bpy.context.image_paint_object: # could be just else, but for future p
brush_type = 'texture_paint'
query = {
"asset_type": 'brush',
}
build_query_common(query, props)
return query
def mt(text):
global search_start_time, prev_time
alltime = time.time() - search_start_time
since_last = time.time() - prev_time
prev_time = time.time()
def add_search_process(query, params):
global search_threads
while (len(search_threads) > 0):
old_thread = search_threads.pop(0)
old_thread[0].stop()
# TODO CARE HERE FOR ALSO KILLING THE Thumbnail THREADS.?
# AT LEAST NOW SEARCH DONE FIRST WON'T REWRITE AN NEWER ONE
tempdir = paths.get_temp_dir('%s_search' % query['asset_type'])
headers = utils.get_headers(params['api_key'])
if params.get('get_next'):
urlquery = params['next']
else:
urlquery = query_to_url(query, params)
thread = Searcher(query, params, tempdir=tempdir, headers=headers, urlquery=urlquery)
search_threads.append([thread, tempdir, query['asset_type'], {}]) # 4th field is for results
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mt('search thread started')
def get_search_simple(parameters, filepath=None, page_size=100, max_results=100000000, api_key=''):
'''
Searches and returns the
Parameters
----------
parameters - dict of blenderkit elastic parameters
filepath - a file to save the results. If None, results are returned
page_size - page size for retrieved results
max_results - max results of the search
api_key - BlenderKit api key
Returns
-------
Returns search results as a list, and optionally saves to filepath
'''
headers = utils.get_headers(api_key)
url = paths.get_api_url() + 'search/'
requeststring = url + '?query='
for p in parameters.keys():
requeststring += f'+{p}:{parameters[p]}'
requeststring += '&page_size=' + str(page_size)
bk_logger.debug(requeststring)
response = rerequests.get(requeststring, headers=headers) # , params = rparameters)
search_results = response.json()
results = []
results.extend(search_results['results'])
page_index = 2
page_count = math.ceil(search_results['count'] / page_size)
while search_results.get('next') and len(results) < max_results:
bk_logger.info(f'getting page {page_index} , total pages {page_count}')
response = rerequests.get(search_results['next'], headers=headers) # , params = rparameters)
search_results = response.json()
# print(search_results)
results.extend(search_results['results'])
page_index += 1
if not filepath:
return results
with open(filepath, 'w', encoding='utf-8') as s:
json.dump(results, s, ensure_ascii=False, indent=4)
bk_logger.info(f'retrieved {len(results)} assets from elastic search')
def search(category='', get_next=False, author_id=''):
''' initialize searching'''
global search_start_time
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
if not hasattr(scene, 'blenderkit'):
return;
query = build_query_model()
if not hasattr(scene, 'blenderkit_scene'):
return;
query = build_query_scene()
if ui_props.asset_type == 'HDR':
if not hasattr(scene, 'blenderkit_HDR'):
return;
query = build_query_HDR()
if not hasattr(scene, 'blenderkit_mat'):
return;
if not hasattr(scene, 'blenderkit_tex'):
return;
# props = scene.blenderkit_tex
# query = build_query_texture()
if not hasattr(scene, 'blenderkit_brush'):
return;
query = build_query_brush()
# crop long searches
if query.get('query'):
if len(query['query']) > 50:
query['query'] = strip_accents(query['query'])
if len(query['query']) > 150:
idx = query['query'].find(' ', 142)
query['query'] = query['query'][:idx]
# it's possible get_next was requested more than once.
# print(category,props.is_searching, get_next)
# print(query)
# print('return because of get next and searching is happening')
if utils.profile_is_validator() and user_preferences.categories_fix:
query['category'] = category
else:
query['category_subtree'] = category
query['author_id'] = author_id
elif props.own_only:
# if user searches for [another] author, 'only my assets' is invalid. that's why in elif.
profile = bpy.context.window_manager.get('bkit profile')
if profile is not None:
query['author_id'] = str(profile['user']['id'])
page_size = min(40, ui_props.wcount * user_preferences.max_assetbar_rows)
params = {
'scene_uuid': bpy.context.scene.get('uuid', None),
'addon_version': version_checker.get_addon_version(),
'api_key': user_preferences.api_key,
'get_next': get_next,
'free_first': props.free_only,
'page_size': page_size,
orig_results = bpy.context.window_manager.get(f'bkit {ui_props.asset_type.lower()} search orig')
if orig_results is not None and get_next:
params['next'] = orig_results['next']
add_search_process(query, params)
tasks_queue.add_task((ui.add_report, ('BlenderKit searching....', 2)))
props.report = 'BlenderKit searching....'
def search_update(self, context):
# if self.search_keywords != '':
ui_props = bpy.context.scene.blenderkitUI
if ui_props.down_up != 'SEARCH':
ui_props.down_up = 'SEARCH'
# here we tweak the input if it comes form the clipboard. we need to get rid of asset type and set it in UI
sprops = utils.get_search_props()
instr = 'asset_base_id:'
atstr = 'asset_type:'
kwds = sprops.search_keywords
idi = kwds.find(instr)
ati = kwds.find(atstr)
# if the asset type already isn't there it means this update function
# was triggered by it's last iteration and needs to cancel
if ati > -1:
at = kwds[ati:].lower()
# uncertain length of the remaining string - find as better method to check the presence of asset type
if at.find('model') > -1:
ui_props.asset_type = 'MODEL'
elif at.find('material') > -1:
ui_props.asset_type = 'MATERIAL'
elif at.find('brush') > -1:
ui_props.asset_type = 'BRUSH'
elif at.find('scene') > -1:
ui_props.asset_type = 'SCENE'
elif at.find('hdr') > -1:
ui_props.asset_type = 'HDR'
# now we trim the input copypaste by anything extra that is there,
# this is also a way for this function to recognize that it already has parsed the clipboard
# the search props can have changed and this needs to transfer the data to the other field
# this complex behaviour is here for the case where the user needs to paste manually into blender?
sprops = utils.get_search_props()
sprops.search_keywords = kwds[:ati].rstrip()
# return here since writing into search keywords triggers this update function once more.
search()
# accented_string is of type 'unicode'
def strip_accents(s):
return ''.join(c for c in unicodedata.normalize('NFD', s)
if unicodedata.category(c) != 'Mn')
class SearchOperator(Operator):
"""Tooltip"""
bl_idname = "view3d.blenderkit_search"
bl_label = "BlenderKit asset search"
bl_description = "Search online for assets"
own: BoolProperty(name="own assets only",
description="Find all own assets",
default=False)
category: StringProperty(
name="category",
description="search only subtree of this category",
author_id: StringProperty(
name="Author ID",
description="Author ID - search only assets by this author",
get_next: BoolProperty(name="next page",
description="get next page from previous search",
name="Keywords",
description="Keywords",
# close_window: BoolProperty(name='Close window',
# description='Try to close the window below mouse before download',
# default=False)
tooltip: bpy.props.StringProperty(default='Runs search and displays the asset bar at the same time')
@classmethod
def description(cls, context, properties):
return properties.tooltip
@classmethod
def poll(cls, context):
return True
def execute(self, context):
# TODO ; this should all get transferred to properties of the search operator, so sprops don't have to be fetched here at all.
sprops = utils.get_search_props()
if self.author_id != '':
sprops.search_keywords = ''
if self.keywords != '':
sprops.search_keywords = self.keywords
search(category=self.category, get_next=self.get_next, author_id=self.author_id)
# def invoke(self, context, event):
# if self.close_window:
# context.window.cursor_warp(event.mouse_x, event.mouse_y - 100);
# context.area.tag_redraw()
#
# context.window.cursor_warp(event.mouse_x, event.mouse_y);
# return self. execute(context)
class UrlOperator(Operator):
""""""
bl_idname = "wm.blenderkit_url"
bl_label = ""
bl_description = "Search online for assets"
bl_options = {'REGISTER', 'UNDO', 'INTERNAL'}
tooltip: bpy.props.StringProperty(default='Open a web page')
url: bpy.props.StringProperty(default='Runs search and displays the asset bar at the same time')
@classmethod
def description(cls, context, properties):
return properties.tooltip
def execute(self, context):
class TooltipLabelOperator(Operator):
""""""
bl_idname = "wm.blenderkit_tooltip"
bl_label = ""
bl_description = "Empty operator to be able to create tooltips on labels in UI"
bl_options = {'REGISTER', 'UNDO', 'INTERNAL'}
tooltip: bpy.props.StringProperty(default='Open a web page')
@classmethod
def description(cls, context, properties):
return properties.tooltip
def execute(self, context):
return {'FINISHED'}
UrlOperator,
TooltipLabelOperator
]
def register_search():
bpy.app.handlers.load_post.append(scene_load)
for c in classes:
bpy.utils.register_class(c)
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
if user_preferences.use_timers:
categories.load_categories()
def unregister_search():
bpy.app.handlers.load_post.remove(scene_load)
for c in classes:
bpy.utils.unregister_class(c)
if bpy.app.timers.is_registered(search_timer):
bpy.app.timers.unregister(search_timer)