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col.operator(BTool_DrawPolyBrush.bl_idname, icon="LINE_DATA")
# ---------- Toolshelf: Properties --------------------------------------------------------
class BoolTool_Config(Panel):
bl_category = "Tools"
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bl_label = "Properties"
bl_idname = "BoolTool_BConfig"
bl_space_type = "VIEW_3D"
bl_region_type = "TOOLS"
bl_context = "objectmode"
@classmethod
def poll(cls, context):
result = False
actObj = bpy.context.active_object
if (isCanvas(actObj) or isBrush(actObj) or isPolyBrush(actObj)):
result = True
return result
def draw(self, context):
actObj = bpy.context.active_object
icon = ""
layout = self.layout
row = layout.row(True)
# CANVAS ---------------------------------------------------
if isCanvas(actObj):
row.label("CANVAS", icon="MESH_GRID")
row = layout.row()
row.prop(context.scene, 'BoolHide', text="Hide Bool objects")
row = layout.row(True)
row.operator(BTool_AllBrushToMesh.bl_idname, icon="MOD_LATTICE", text="Apply All")
row = layout.row(True)
Rem = row.operator(BTool_Remove.bl_idname, icon="CANCEL", text="Remove All")
Rem.thisObj = ""
Rem.Prop = "CANVAS"
if isBrush(actObj):
layout.separator()
# BRUSH ------------------------------------------------------
if isBrush(actObj):
if (actObj["BoolToolBrush"] == "UNION"):
icon = "ROTATECOLLECTION"
if (actObj["BoolToolBrush"] == "DIFFERENCE"):
icon = "ROTATECENTER"
if (actObj["BoolToolBrush"] == "INTERSECT"):
icon = "ROTACTIVE"
if (actObj["BoolToolBrush"] == "SLICE"):
icon = "ROTATECENTER"
row = layout.row(True)
row.label("BRUSH", icon=icon)
icon = ""
if actObj["BoolTool_FTransform"] == "True":
icon = "PMARKER_ACT"
else:
icon = "PMARKER"
if isFTransf():
pass
if isFTransf():
row = layout.row(True)
row.operator(BTool_EnableFTransform.bl_idname, text="Fast Vis", icon=icon)
row.operator(BTool_EnableThisBrush.bl_idname, text="Enable", icon="VISIBLE_IPO_ON")
row = layout.row(True)
else:
row.operator(BTool_EnableThisBrush.bl_idname, icon="VISIBLE_IPO_ON")
row = layout.row(True)
if isPolyBrush(actObj):
row = layout.row(False)
row.label("POLY BRUSH", icon="LINE_DATA")
mod = actObj.modifiers["BTool_PolyBrush"]
row = layout.row(False)
row.prop(mod, "thickness", text="Size")
layout.separator()
if isBrush(actObj):
row = layout.row(True)
row.operator(BTool_BrushToMesh.bl_idname, icon="MOD_LATTICE", text="Apply Brush")
row = layout.row(True)
Rem = row.operator(BTool_Remove.bl_idname, icon="CANCEL", text="Remove Brush")
Rem.thisObj = ""
Rem.Prop = "BRUSH"
layout.separator()
# ---------- Toolshelf: Brush Viewer -------------------------------------------------------
class BoolTool_BViwer(Panel):
bl_label = "Brush Viewer"
bl_idname = "BoolTool_BViwer"
bl_space_type = "VIEW_3D"
bl_region_type = "TOOLS"
bl_category = "Tools"
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bl_context = "objectmode"
@classmethod
def poll(cls, context):
actObj = bpy.context.active_object
if isCanvas(actObj):
return True
else:
return False
def draw(self, context):
actObj = bpy.context.active_object
icon = ""
if isCanvas(actObj):
for mod in actObj.modifiers:
container = self.layout.box()
row = container.row(True)
icon = ""
if ("BTool_" in mod.name):
if (mod.operation == "UNION"):
icon = "ROTATECOLLECTION"
if (mod.operation == "DIFFERENCE"):
icon = "ROTATECENTER"
if (mod.operation == "INTERSECT"):
icon = "ROTACTIVE"
if (mod.operation == "SLICE"):
icon = "ROTATECENTER"
objSelect = row.operator("btool.find_brush", text=mod.object.name, icon=icon, emboss=False)
objSelect.obj = mod.object.name
EnableIcon = "RESTRICT_VIEW_ON"
if (mod.show_viewport):
EnableIcon = "RESTRICT_VIEW_OFF"
Enable = row.operator(BTool_EnableBrush.bl_idname, icon=EnableIcon, emboss=False)
Enable.thisObj = mod.object.name
Remove = row.operator("btool.remove", icon="CANCEL", emboss=False)
Remove.thisObj = mod.object.name
Remove.Prop = "THIS"
# Stack Changer
Up = row.operator("btool.move_stack", icon="TRIA_UP", emboss=False)
Up.modif = mod.name
Up.direction = "UP"
Dw = row.operator("btool.move_stack", icon="TRIA_DOWN", emboss=False)
Dw.modif = mod.name
Dw.direction = "DOWN"
else:
row.label(mod.name)
# Stack Changer
Up = row.operator("btool.move_stack", icon="TRIA_UP", emboss=False)
Up.modif = mod.name
Up.direction = "UP"
Dw = row.operator("btool.move_stack", icon="TRIA_DOWN", emboss=False)
Dw.modif = mod.name
Dw.direction = "DOWN"
# ------------------ BOOL TOOL Help ----------------------------
class BoolTool_help(Operator):
bl_idname = "help.bool_tool"
bl_label = "Help"
bl_description = "Tool Help - click to read some basic information"
def draw(self, context):
layout = self.layout
layout.label("Select two or more objects,")
layout.label("choose one option from the panel")
layout.label("or from the Ctrl + Shift + B menu")
layout.label("Apply Boolean operation directly.")
layout.label("Create a Boolean brush setup.")
def execute(self, context):
return {'FINISHED'}
def invoke(self, context, event):
return context.window_manager.invoke_popup(self, width=220)
# ------------------ BOOL TOOL ADD-ON PREFERENCES ----------------------------
def UpdateBoolTool_Pref(self, context):
if self.fast_transform:
RegisterFastT()
else:
UnRegisterFastT()
# Add-ons Preferences Update Panel
# Define Panel classes for updating
panels = (
BoolTool_Tools,
BoolTool_Config,
BoolTool_BViwer,
def update_panel(self, context):
message = "Bool Tool: Updating Panel locations has failed"
for panel in panels:
if "bl_rna" in panel.__dict__:
bpy.utils.unregister_class(panel)
for panel in panels:
panel.bl_category = context.user_preferences.addons[__name__].preferences.category
bpy.utils.register_class(panel)
except Exception as e:
print("\n[{}]\n{}\n\nError:\n{}".format(__name__, message, e))
class BoolTool_Pref(AddonPreferences):
bl_idname = __name__
fast_transform = BoolProperty(
name="Fast Transformations",
default=False,
update=UpdateBoolTool_Pref,
description="Replace the Transform HotKeys (G,R,S)\n"
"for a custom version that can optimize the visualization of Brushes",
make_vertex_groups = BoolProperty(
name="Make Vertex Groups",
default=False,
description="When Applying a Brush to the Object it will create\n"
"a new vertex group for the new faces",
make_boundary = BoolProperty(
name="Make Boundary",
default=False,
description="When Apply a Brush to the Object it will create a\n"
"new vertex group of the bondary boolean area",
name="Use Bmesh",
default=False,
description="Use The Wireframe Instead of Bounding Box for visualization",
category = StringProperty(
name="Tab Category",
description="Choose a name for the category of the panel",
name="Boolean Solver",
items=(('BMESH', "BMesh", "BMesh solver is faster, but less stable "
"and cannot handle coplanar geometry"),
('CARVE', "Carve", "Carve solver is slower, but more stable "
"and can handle simple cases of coplanar geometry")),
default='BMESH',
description="Specify solver for boolean operations",
Enable_Tab_01 = BoolProperty(
default=False
)
def draw(self, context):
layout = self.layout
split = layout.split(percentage=split_percent)
col = split.column()
col = split.column()
colrow = col.row()
colrow.prop(self, "category", text="")
split = layout.split(percentage=split_percent)
col = split.column()
col = split.column()
colrow.prop(self, "solver", expand=True)
split = layout.split(percentage=split_percent)
col = split.column()
col.label("Experimental Features:")
col = split.column()
colrow = col.row(align=True)
colrow.prop(self, "fast_transform", toggle=True)
colrow.prop(self, "use_wire", text="Use Wire Instead Of Bbox", toggle=True)
layout.separator()
"""
# EXPERIMENTAL
col.prop(self, "make_vertex_groups")
col.prop(self, "make_boundary")
layout.prop(self, "Enable_Tab_01", text="Hot Keys", icon="KEYINGSET")
if self.Enable_Tab_01:
row = layout.row()
col = row.column()
col.label("Hotkey List:")
col.label("Menu: Ctrl Shift B")
row = layout.row()
col = row.column()
col.label("Brush Operators:")
col.label("Union: Ctrl Num +")
col.label("Diff: Ctrl Num -")
col.label("Intersect: Ctrl Num *")
col.label("Slice: Ctrl Num /")
row = layout.row()
col = row.column()
col.label("Auto Operators:")
col.label("Difference: Ctrl Shift Num -")
col.label("Union: Ctrl Shift Num +")
col.label("Intersect: Ctrl Shift Num *")
col.label("Slice: Ctrl Shift Num /")
col.label("BTool Brush To Mesh: Ctrl Num Enter")
col.label("BTool All Brush To Mesh: Ctrl Shift Num Enter")
# ------------------- Class List ------------------------------------------------
BoolTool_Menu,
BoolTool_Tools,
BoolTool_Config,
BoolTool_BViwer,
Auto_Union,
Auto_Difference,
Auto_Intersect,
Auto_Slice,
Auto_Subtract,
BTool_Union,
BTool_Diff,
BTool_Inters,
BTool_Slice,
BTool_DrawPolyBrush,
BTool_Remove,
BTool_AllBrushToMesh,
BTool_BrushToMesh,
BTool_FindBrush,
BTool_MoveStack,
BTool_EnableBrush,
BTool_EnableThisBrush,
BTool_EnableFTransform,
BTool_FastTransform,
BoolTool_help,
# ------------------- REGISTER ------------------------------------------------
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addon_keymaps = []
addon_keymapsFastT = []
# Fast Transform HotKeys Register
def RegisterFastT():
wm = bpy.context.window_manager
km = wm.keyconfigs.addon.keymaps.new(name='Object Mode', space_type='EMPTY')
kmi = km.keymap_items.new(BTool_FastTransform.bl_idname, 'G', 'PRESS')
kmi.properties.operator = "Translate"
addon_keymapsFastT.append((km, kmi))
kmi = km.keymap_items.new(BTool_FastTransform.bl_idname, 'R', 'PRESS')
kmi.properties.operator = "Rotate"
addon_keymapsFastT.append((km, kmi))
kmi = km.keymap_items.new(BTool_FastTransform.bl_idname, 'S', 'PRESS')
kmi.properties.operator = "Scale"
addon_keymapsFastT.append((km, kmi))
# Fast Transform HotKeys UnRegister
def UnRegisterFastT():
wm = bpy.context.window_manager
kc = wm.keyconfigs.addon
if kc:
for km, kmi in addon_keymapsFastT:
km.keymap_items.remove(kmi)
addon_keymapsFastT.clear()
def register():
for cls in classes:
bpy.utils.register_class(cls)
meta-androcto
committed
update_panel(None, bpy.context)
bpy.types.Scene.BoolHide = BoolProperty(
description="Hide boolean objects",
update=update_BoolHide,
)
# Handlers
bpy.app.handlers.scene_update_post.append(HandleScene)
bpy.types.VIEW3D_MT_object.append(VIEW3D_BoolTool_Menu)
try:
bpy.types.VIEW3D_MT_Object.prepend(VIEW3D_BoolTool_Menu)
except:
pass
wm = bpy.context.window_manager
# create the boolean menu hotkey
km = wm.keyconfigs.addon.keymaps.new(name='Object Mode')
kmi = km.keymap_items.new('wm.call_menu', 'B', 'PRESS', ctrl=True, shift=True)
kmi.properties.name = 'OBJECT_MT_BoolTool_Menu'
addon_keymaps.append((km, kmi))
# Brush Operators
kmi = km.keymap_items.new(BTool_Union.bl_idname, 'NUMPAD_PLUS', 'PRESS', ctrl=True)
addon_keymaps.append((km, kmi))
kmi = km.keymap_items.new(BTool_Diff.bl_idname, 'NUMPAD_MINUS', 'PRESS', ctrl=True)
addon_keymaps.append((km, kmi))
kmi = km.keymap_items.new(BTool_Inters.bl_idname, 'NUMPAD_ASTERIX', 'PRESS', ctrl=True)
addon_keymaps.append((km, kmi))
kmi = km.keymap_items.new(BTool_Slice.bl_idname, 'NUMPAD_SLASH', 'PRESS', ctrl=True)
addon_keymaps.append((km, kmi))
kmi = km.keymap_items.new(BTool_BrushToMesh.bl_idname, 'NUMPAD_ENTER', 'PRESS', ctrl=True)
addon_keymaps.append((km, kmi))
kmi = km.keymap_items.new(BTool_AllBrushToMesh.bl_idname, 'NUMPAD_ENTER', 'PRESS', ctrl=True, shift=True)
addon_keymaps.append((km, kmi))
# Auto Operators
kmi = km.keymap_items.new(Auto_Union.bl_idname, 'NUMPAD_PLUS', 'PRESS', ctrl=True, shift=True)
addon_keymaps.append((km, kmi))
kmi = km.keymap_items.new(Auto_Difference.bl_idname, 'NUMPAD_MINUS', 'PRESS', ctrl=True, shift=True)
addon_keymaps.append((km, kmi))
kmi = km.keymap_items.new(Auto_Intersect.bl_idname, 'NUMPAD_ASTERIX', 'PRESS', ctrl=True, shift=True)
addon_keymaps.append((km, kmi))
kmi = km.keymap_items.new(Auto_Slice.bl_idname, 'NUMPAD_SLASH', 'PRESS', ctrl=True, shift=True)
addon_keymaps.append((km, kmi))
def unregister():
# Keymapping
# remove keymaps when add-on is deactivated
wm = bpy.context.window_manager
kc = wm.keyconfigs.addon
if kc:
for km, kmi in addon_keymaps:
km.keymap_items.remove(kmi)
addon_keymaps.clear()
UnRegisterFastT()
bpy.types.VIEW3D_MT_object.remove(VIEW3D_BoolTool_Menu)
try:
bpy.types.VIEW3D_MT_Object.remove(VIEW3D_BoolTool_Menu)
except:
pass
del bpy.types.Scene.BoolHide
for cls in classes:
bpy.utils.unregister_class(cls)
if __name__ == "__main__":
register()