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    # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    
    bl_info = {
    
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        "name": "BoltFactory",
    
        "author": "Aaron Keith",
    
        "version": (3, 9),
    
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        "blender": (2, 5, 9),
    
        "description": "Add a bolt or nut",
    
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        "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
            "Scripts/Add_Mesh/BoltFactory",
        "tracker_url": "https://projects.blender.org/tracker/index.php?"\
    
            "func=detail&aid=22842",
    
        "category": "Add Mesh"}
    
    if "bpy" in locals():
        import imp
        imp.reload(Boltfactory)
    else:
    
        from add_mesh_BoltFactory import Boltfactory
    
    
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    ################################################################################
    ##### REGISTER #####
    
    
    def add_mesh_bolt_button(self, context):
    
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        self.layout.operator(Boltfactory.add_mesh_bolt.bl_idname, text="Bolt", icon="PLUGIN")
    
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    def register():
    
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        bpy.types.INFO_MT_mesh_add.append(add_mesh_bolt_button)
        #bpy.types.VIEW3D_PT_tools_objectmode.prepend(add_mesh_bolt_button) #just for testing
    
    def unregister():
    
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        bpy.types.INFO_MT_mesh_add.remove(add_mesh_bolt_button)
        #bpy.types.VIEW3D_PT_tools_objectmode.remove(add_mesh_bolt_button) #just for testing
        
    if __name__ == "__main__":
    
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        register()