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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    
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    # <pep8-80 compliant>
    
    bl_info = {
    
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        "name": "STL format",
    
        "author": "Guillaume Bouchard (Guillaum)",
    
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        "location": "File > Import-Export > Stl",
        "description": "Import-Export STL files",
    
        "warning": "",
    
        "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
    
                    "Scripts/Import-Export/STL",
    
        "support": 'OFFICIAL',
    
        "category": "Import-Export",
    }
    
    # @todo write the wiki page
    
    
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    Import-Export STL files (binary or ascii)
    
    
    - Import automatically remove the doubles.
    - Export can export with/without modifiers applied
    
    Issues:
    
    Import:
        - Does not handle endien
    
    if "bpy" in locals():
    
            importlib.reload(stl_utils)
    
        if "blender_utils" in locals():
    
            importlib.reload(blender_utils)
    
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    import os
    
    
    from bpy.props import (
            StringProperty,
            BoolProperty,
            CollectionProperty,
            EnumProperty,
            FloatProperty,
            )
    from bpy_extras.io_utils import (
            ImportHelper,
            ExportHelper,
            orientation_helper_factory,
            axis_conversion,
            )
    from bpy.types import (
            Operator,
            OperatorFileListElement,
            )
    
    IOSTLOrientationHelper = orientation_helper_factory("IOSTLOrientationHelper", axis_forward='Y', axis_up='Z')
    
    
    class ImportSTL(Operator, ImportHelper, IOSTLOrientationHelper):
    
        """Load STL triangle mesh data"""
    
        bl_idname = "import_mesh.stl"
        bl_label = "Import STL"
    
        bl_options = {'UNDO'}
    
        filter_glob = StringProperty(
                default="*.stl",
                options={'HIDDEN'},
                )
        files = CollectionProperty(
                name="File Path",
    
                )
        directory = StringProperty(
                subtype='DIR_PATH',
                )
    
        global_scale = FloatProperty(
                name="Scale",
    
                soft_min=0.001, soft_max=1000.0,
                min=1e-6, max=1e6,
    
                default=1.0,
                )
    
        use_scene_unit = BoolProperty(
                name="Scene Unit",
                description="Apply current scene's unit (as defined by unit scale) to imported data",
    
        use_facet_normal = BoolProperty(
                name="Facet Normals",
                description="Use (import) facet normals (note that this will still give flat shading)",
                default=False,
                )
    
    
        def execute(self, context):
    
            from . import stl_utils
            from . import blender_utils
    
            from mathutils import Matrix
    
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            paths = [os.path.join(self.directory, name.name)
                     for name in self.files]
    
            scene = context.scene
    
            # Take into account scene's unit scale, so that 1 inch in Blender gives 1 inch elsewhere! See T42000.
            global_scale = self.global_scale
            if scene.unit_settings.system != 'NONE' and self.use_scene_unit:
                global_scale /= scene.unit_settings.scale_length
    
            global_matrix = axis_conversion(from_forward=self.axis_forward,
                                            from_up=self.axis_up,
                                            ).to_4x4() * Matrix.Scale(global_scale, 4)
    
    
            if not paths:
                paths.append(self.filepath)
    
            if bpy.ops.object.mode_set.poll():
                bpy.ops.object.mode_set(mode='OBJECT')
    
            if bpy.ops.object.select_all.poll():
                bpy.ops.object.select_all(action='DESELECT')
    
    
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            for path in paths:
    
                objName = bpy.path.display_name(os.path.basename(path))
    
                tris, tri_nors, pts = stl_utils.read_stl(path)
                tri_nors = tri_nors if self.use_facet_normal else None
                blender_utils.create_and_link_mesh(objName, tris, tri_nors, pts, global_matrix)
    
    class ExportSTL(Operator, ExportHelper, IOSTLOrientationHelper):
    
        """Save STL triangle mesh data from the active object"""
    
        bl_idname = "export_mesh.stl"
        bl_label = "Export STL"
    
    
        filter_glob = StringProperty(default="*.stl", options={'HIDDEN'})
    
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        use_selection = BoolProperty(
                name="Selection Only",
                description="Export selected objects only",
                default=False,
                )
    
        global_scale = FloatProperty(
                name="Scale",
                min=0.01, max=1000.0,
                default=1.0,
                )
    
    
        use_scene_unit = BoolProperty(
                name="Scene Unit",
                description="Apply current scene's unit (as defined by unit scale) to exported data",
    
                )
        ascii = BoolProperty(
                name="Ascii",
                description="Save the file in ASCII file format",
                default=False,
                )
        use_mesh_modifiers = BoolProperty(
                name="Apply Modifiers",
                description="Apply the modifiers before saving",
    
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        batch_mode = EnumProperty(
                name="Batch Mode",
                items=(('OFF', "Off", "All data in one file"),
                       ('OBJECT', "Object", "Each object as a file"),
                       ))
    
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        @property
        def check_extension(self):
            return self.batch_mode == 'OFF'
    
        def execute(self, context):
    
            from . import stl_utils
            from . import blender_utils
            import itertools
    
            keywords = self.as_keywords(ignore=("axis_forward",
                                                "axis_up",
    
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                                                "use_selection",
    
                                                "global_scale",
                                                "check_existing",
                                                "filter_glob",
    
                                                "use_scene_unit",
    
                                                "use_mesh_modifiers",
    
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                                                "batch_mode"
    
            scene = context.scene
    
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            if self.use_selection:
                data_seq = context.selected_objects
            else:
                data_seq = scene.objects
    
    
            # Take into account scene's unit scale, so that 1 inch in Blender gives 1 inch elsewhere! See T42000.
            global_scale = self.global_scale
            if scene.unit_settings.system != 'NONE' and self.use_scene_unit:
                global_scale *= scene.unit_settings.scale_length
    
    
            global_matrix = axis_conversion(to_forward=self.axis_forward,
                                            to_up=self.axis_up,
    
                                            ).to_4x4() * Matrix.Scale(global_scale, 4)
    
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            if self.batch_mode == 'OFF':
                faces = itertools.chain.from_iterable(
                        blender_utils.faces_from_mesh(ob, global_matrix, self.use_mesh_modifiers)
                        for ob in data_seq)
    
                stl_utils.write_stl(faces=faces, **keywords)
            elif self.batch_mode == 'OBJECT':
                prefix = os.path.splitext(self.filepath)[0]
                keywords_temp = keywords.copy()
                for ob in data_seq:
                    faces = blender_utils.faces_from_mesh(ob, global_matrix, self.use_mesh_modifiers)
                    keywords_temp["filepath"] = prefix + bpy.path.clean_name(ob.name) + ".stl"
                    stl_utils.write_stl(faces=faces, **keywords_temp)
    
    
            return {'FINISHED'}
    
    
    def menu_import(self, context):
    
        self.layout.operator(ImportSTL.bl_idname, text="Stl (.stl)")
    
    
    
    def menu_export(self, context):
    
        default_path = os.path.splitext(bpy.data.filepath)[0] + ".stl"
    
        self.layout.operator(ExportSTL.bl_idname, text="Stl (.stl)")
    
        bpy.types.TOPBAR_MT_file_import.append(menu_import)
        bpy.types.TOPBAR_MT_file_export.append(menu_export)
    
        bpy.types.TOPBAR_MT_file_import.remove(menu_import)
        bpy.types.TOPBAR_MT_file_export.remove(menu_export)
    
    
    
    if __name__ == "__main__":
        register()