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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_info = {
"name": "Wavefront OBJ format",
"author": "Campbell Barton, Bastien Montagne",
"blender": (2, 80, 0),
"location": "File > Import-Export",
"description": "Import-Export OBJ, Import OBJ mesh, UV's, materials and textures",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Wavefront_OBJ",
"support": 'OFFICIAL',
"category": "Import-Export"}
if "bpy" in locals():
if "import_obj" in locals():
importlib.reload(import_obj)
if "export_obj" in locals():
importlib.reload(export_obj)
import bpy
from bpy.props import (
BoolProperty,
FloatProperty,
StringProperty,
EnumProperty,
)
from bpy_extras.io_utils import (
ImportHelper,
ExportHelper,
orientation_helper,
path_reference_mode,
axis_conversion,
)
@orientation_helper(axis_forward='-Z', axis_up='Y')
class ImportOBJ(bpy.types.Operator, ImportHelper):
"""Load a Wavefront OBJ File"""
bl_idname = "import_scene.obj"
bl_label = "Import OBJ"
bl_options = {'PRESET', 'UNDO'}
filename_ext = ".obj"
filter_glob: StringProperty(
use_edges: BoolProperty(
name="Lines",
description="Import lines and faces with 2 verts as edge",
default=True,
)
use_smooth_groups: BoolProperty(
name="Smooth Groups",
description="Surround smooth groups by sharp edges",
default=True,
)
use_split_objects: BoolProperty(
name="Object",
description="Import OBJ Objects into Blender Objects",
default=True,
)
use_split_groups: BoolProperty(
name="Group",
description="Import OBJ Groups into Blender Objects",
default=True,
)
use_groups_as_vgroups: BoolProperty(
description="Import OBJ groups as vertex groups",
use_image_search: BoolProperty(
description="Search subdirs for any associated images "
"(Warning, may be slow)",
split_mode: EnumProperty(
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name="Split",
items=(('ON', "Split", "Split geometry, omits unused verts"),
('OFF', "Keep Vert Order", "Keep vertex order from file"),
),
)
global_clight_size: FloatProperty(
name="Clamp Size",
description="Clamp bounds under this value (zero to disable)",
min=0.0, max=1000.0,
soft_min=0.0, soft_max=1000.0,
default=0.0,
)
def execute(self, context):
# print("Selected: " + context.active_object.name)
from . import import_obj
if self.split_mode == 'OFF':
self.use_split_objects = False
self.use_split_groups = False
else:
self.use_groups_as_vgroups = False
keywords = self.as_keywords(ignore=("axis_forward",
"axis_up",
"filter_glob",
"split_mode",
))
global_matrix = axis_conversion(from_forward=self.axis_forward,
from_up=self.axis_up,
).to_4x4()
keywords["global_matrix"] = global_matrix
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if bpy.data.is_saved and context.user_preferences.filepaths.use_relative_paths:
import os
keywords["relpath"] = os.path.dirname(bpy.data.filepath)
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return import_obj.load(context, **keywords)
def draw(self, context):
layout = self.layout
row = layout.row(align=True)
row.prop(self, "use_smooth_groups")
row.prop(self, "use_edges")
box = layout.box()
row = box.row()
row.prop(self, "split_mode", expand=True)
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row = box.row()
if self.split_mode == 'ON':
row.label(text="Split by:")
row.prop(self, "use_split_objects")
row.prop(self, "use_split_groups")
else:
row.prop(self, "use_groups_as_vgroups")
row = layout.split(factor=0.67)
row.prop(self, "global_clight_size")
layout.prop(self, "axis_forward")
layout.prop(self, "axis_up")
layout.prop(self, "use_image_search")
@orientation_helper(axis_forward='-Z', axis_up='Y')
class ExportOBJ(bpy.types.Operator, ExportHelper):
"""Save a Wavefront OBJ File"""
bl_idname = "export_scene.obj"
bl_label = 'Export OBJ'
bl_options = {'PRESET'}
filename_ext = ".obj"
filter_glob: StringProperty(
default="*.obj;*.mtl",
options={'HIDDEN'},
)
# context group
use_selection: BoolProperty(
name="Selection Only",
description="Export selected objects only",
default=False,
)
use_animation: BoolProperty(
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description="Write out an OBJ for each frame",
# object group
use_mesh_modifiers: BoolProperty(
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description="Apply modifiers",
use_mesh_modifiers_render: BoolProperty(
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name="Use Modifiers Render Settings",
description="Use render settings when applying modifiers to mesh objects",
default=False,
)
# extra data group
use_edges: BoolProperty(
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name="Include Edges",
use_smooth_groups: BoolProperty(
name="Smooth Groups",
description="Write sharp edges as smooth groups",
default=False,
)
use_smooth_groups_bitflags: BoolProperty(
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name="Bitflag Smooth Groups",
description="Same as 'Smooth Groups', but generate smooth groups IDs as bitflags "
"(produces at most 32 different smooth groups, usually much less)",
default=False,
)
use_normals: BoolProperty(
name="Write Normals",
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description="Export one normal per vertex and per face, to represent flat faces and sharp edges",
use_uvs: BoolProperty(
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name="Include UVs",
description="Write out the active UV coordinates",
use_materials: BoolProperty(
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name="Write Materials",
description="Write out the MTL file",
use_triangles: BoolProperty(
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name="Triangulate Faces",
description="Convert all faces to triangles",
use_nurbs: BoolProperty(
description="Write nurbs curves as OBJ nurbs rather than "
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"converting to geometry",
use_vertex_groups: BoolProperty(
name="Polygroups",
description="",
default=False,
)
# grouping group
use_blen_objects: BoolProperty(
name="Objects as OBJ Objects",
description="",
default=True,
)
group_by_object: BoolProperty(
name="Objects as OBJ Groups ",
description="",
default=False,
)
group_by_material: BoolProperty(
name="Material Groups",
description="",
default=False,
)
keep_vertex_order: BoolProperty(
name="Keep Vertex Order",
description="",
default=False,
)
global_scale: FloatProperty(
name="Scale",
min=0.01, max=1000.0,
default=1.0,
)
path_mode: path_reference_mode
check_extension = True
def execute(self, context):
from . import export_obj
from mathutils import Matrix
keywords = self.as_keywords(ignore=("axis_forward",
"axis_up",
"global_scale",
"check_existing",
"filter_glob",
))
global_matrix = (Matrix.Scale(self.global_scale, 4) @
axis_conversion(to_forward=self.axis_forward,
to_up=self.axis_up,
).to_4x4())
keywords["global_matrix"] = global_matrix
return export_obj.save(context, **keywords)
def menu_func_import(self, context):
self.layout.operator(ImportOBJ.bl_idname, text="Wavefront (.obj)")
def menu_func_export(self, context):
self.layout.operator(ExportOBJ.bl_idname, text="Wavefront (.obj)")
classes = (
ImportOBJ,
ExportOBJ,
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
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bpy.types.TOPBAR_MT_file_import.append(menu_func_import)
bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
def unregister():
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bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)
bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
for cls in classes:
bpy.utils.unregister_class(cls)
if __name__ == "__main__":
register()