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add_mesh_3d_function_surface.py 16.2 KiB
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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    
    bl_info = {
    
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        "name": "3D Function Surfaces",
    
        "author": "Buerbaum Martin (Pontiac)",
    
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        "blender": (2, 5, 6),
        "api": 34093,
    
        "description": "Create Objects using Math Formulas",
        "warning": "",
    
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        "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
            "Scripts/Add_Mesh/Add_3d_Function_Surface",
        "tracker_url": "https://projects.blender.org/tracker/index.php?"\
    
            "func=detail&aid=21444",
    
        "category": "Add Mesh"}
    
    
    Z Function Surface
    
    
    This script lets the user create a surface where the z coordinate
    is a function of the x and y coordinates.
    
        z = f(x,y)
    
    
    X,Y,Z Function Surface
    
    This script lets the user create a surface where the x, y and z
    coordinates are defiend by a function.
    
        x = f(u,v)
        y = f(u,v)
        z = f(u,v)
    
    
    Usage:
    You have to activated the script in the "Add-Ons" tab (user preferences).
    The functionality can then be accessed via the
    
    "Add Mesh" -> "Z Function Surface"
    and
    "Add Mesh" -> "X,Y,Z Function Surface"
    menu.
    
    
    Version history:
    
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    v0.3.6 - Various updates to match current Blender API.
        Removed recall functionality.
        Better code for align_matrix
        Hopefully fixed bug where uMax was never reached. May cause other stuff.
    
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    v0.3.5 - createFaces can now "Flip" faces and create fan/star like faces.
    
    v0.3.4 - Updated store_recall_properties, apply_object_align
    
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        and create_mesh_object.
        Changed how recall data is stored.
    
    v0.3.3 - API change Mathutils -> mathutils (r557)
    
    v0.3.2 - Various fixes&streamlining by ideasman42/Campbell Barton.
        r544 Compile expressions for faster execution
        r544 Use operator reports for errors too
        r544 Avoid type checks by converting to a float, errors
        converting to a float are reported too.
        Fixed an error Campbell overlooked (appending tuples to an
        array, not single values) Thamnks for the report wild_doogy.
    
        Added 'description' field, updated 'wiki_url'.
    
        Made the script PEP8 compatible again.
    
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    v0.3.1 - Use hidden "edit" property for "recall" operator.
        Bugfix: Z Function was mixing up div_x and div_y
    
    v0.3 - X,Y,Z Function Surface (by Ed Mackey & tuga3d).
        Renamed old function to "Z Function Surface".
        Align the geometry to the view if the user preference says so.
        Store recall properties in newly created object.
    
    v0.2.3 - Use bl_info for Add-On information.
    
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    v0.2.2 - Fixed Add-On registration text.
    
    v0.2.1 - Fixed some new API stuff.
        Mainly we now have the register/unregister functions.
        Also the new() function for objects now accepts a mesh object.
        Changed the script so it can be managed from the "Add-Ons" tab
        in the user preferences.
        Added dummy "PLUGIN" icon.
        Corrected FSF address.
        Clean up of tooltips.
    v0.2 - Added security check for eval() function
        Check return value of eval() for complex numbers.
    v0.1.1 - Use 'CANCELLED' return value when failing.
        Updated web links.
    v0.1 - Initial revision.
    
    More Links:
    http://gitorious.org/blender-scripts/blender-3d-function-surface
    http://blenderartists.org/forum/showthread.php?t=179043
    
    import bpy
    from mathutils import *
    from math import *
    from bpy.props import *
    
    
    # List of safe functions for eval()
    safe_list = ['math', 'acos', 'asin', 'atan', 'atan2', 'ceil', 'cos', 'cosh',
        'degrees', 'e', 'exp', 'fabs', 'floor', 'fmod', 'frexp', 'hypot',
        'ldexp', 'log', 'log10', 'modf', 'pi', 'pow', 'radians',
        'sin', 'sinh', 'sqrt', 'tan', 'tanh']
    
    # Use the list to filter the local namespace
    
    safe_dict = dict((k, globals().get(k, None)) for k in safe_list)
    
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    # Stores the values of a list of properties and the
    # operator id in a property group ('recall_op') inside the object.
    # Could (in theory) be used for non-objects.
    # Note: Replaces any existing property group with the same name!
    # ob ... Object to store the properties in.
    # op ... The operator that should be used.
    # op_args ... A dictionary with valid Blender
    #             properties (operator arguments/parameters).
    
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    # Create a new mesh (object) from verts/edges/faces.
    # verts/edges/faces ... List of vertices/edges/faces for the
    #                       new mesh (as used in from_pydata).
    # name ... Name of the new mesh (& object).
    
    def create_mesh_object(context, verts, edges, faces, name):
    
    
        # Create new mesh
        mesh = bpy.data.meshes.new(name)
    
    
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        # Make a mesh from a list of verts/edges/faces.
        mesh.from_pydata(verts, edges, faces)
    
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        # Update mesh geometry after adding stuff.
    
        return add_object_utils.object_data_add(context, mesh, operator=None)
    
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    # A very simple "bridge" tool.
    # Connects two equally long vertex rows with faces.
    # Returns a list of the new faces (list of  lists)
    #
    # vertIdx1 ... First vertex list (list of vertex indices).
    # vertIdx2 ... Second vertex list (list of vertex indices).
    # closed ... Creates a loop (first & last are closed).
    # flipped ... Invert the normal of the face(s).
    #
    # Note: You can set vertIdx1 to a single vertex index to create
    #       a fan/star of faces.
    # Note: If both vertex idx list are the same length they have
    #       to have at least 2 vertices.
    def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False):
    
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        faces = []
    
    
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        if not vertIdx1 or not vertIdx2:
    
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            return None
    
    
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        if len(vertIdx1) < 2 and len(vertIdx2) < 2:
            return None
    
        fan = False
        if (len(vertIdx1) != len(vertIdx2)):
            if (len(vertIdx1) == 1 and len(vertIdx2) > 1):
                fan = True
            else:
                return None
    
        total = len(vertIdx2)
    
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        if closed:
    
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            # Bridge the start with the end.
    
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            if flipped:
                face = [
                    vertIdx1[0],
                    vertIdx2[0],
                    vertIdx2[total - 1]]
                if not fan:
                    face.append(vertIdx1[total - 1])
                faces.append(face)
    
            else:
                face = [vertIdx2[0], vertIdx1[0]]
                if not fan:
                    face.append(vertIdx1[total - 1])
                face.append(vertIdx2[total - 1])
                faces.append(face)
    
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        # Bridge the rest of the faces.
        for num in range(total - 1):
    
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            if flipped:
                if fan:
                    face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]]
                else:
                    face = [vertIdx2[num], vertIdx1[num],
                        vertIdx1[num + 1], vertIdx2[num + 1]]
                faces.append(face)
            else:
                if fan:
                    face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]]
                else:
                    face = [vertIdx1[num], vertIdx2[num],
                        vertIdx2[num + 1], vertIdx1[num + 1]]
                faces.append(face)
    
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        return faces
    
    
    
    class AddZFunctionSurface(bpy.types.Operator):
    
        '''Add a surface defined defined by a function z=f(x,y)'''
    
        bl_idname = "mesh.primitive_z_function_surface"
        bl_label = "Add Z Function Surface"
    
        bl_options = {'REGISTER', 'UNDO'}
    
    
        equation = StringProperty(name="Z Equation",
    
            description="Equation for z=f(x,y)",
            default="1 - ( x**2 + y**2 )")
    
        div_x = IntProperty(name="X Subdivisions",
            description="Number of vertices in x direction.",
            default=16,
            min=3,
            max=256)
        div_y = IntProperty(name="Y Subdivisions",
            description="Number of vertices in y direction.",
            default=16,
            min=3,
            max=256)
    
        size_x = FloatProperty(name="X Size",
            description="Size of the x axis.",
            default=2.0,
            min=0.01,
            max=100.0,
            unit="LENGTH")
        size_y = FloatProperty(name="Y Size",
            description="Size of the y axis.",
            default=2.0,
            min=0.01,
            max=100.0,
            unit="LENGTH")
    
        def execute(self, context):
    
            equation = self.equation
            div_x = self.div_x
            div_y = self.div_y
            size_x = self.size_x
            size_y = self.size_y
    
    
            verts = []
            faces = []
    
            delta_x = size_x / float(div_x - 1)
            delta_y = size_y / float(div_y - 1)
            start_x = -(size_x / 2.0)
            start_y = -(size_y / 2.0)
    
            edgeloop_prev = []
    
    
                expr_args = (
                    compile(equation, __file__, 'eval'),
                    {"__builtins__": None},
                    safe_dict)
    
            except:
                import traceback
    
                self.report({'ERROR'}, "Error parsing expression: "
                    + traceback.format_exc(limit=1))
    
                return {'CANCELLED'}
    
    
            for row_x in range(div_x):
                edgeloop_cur = []
    
                x = start_x + row_x * delta_x
    
    
                for row_y in range(div_y):
                    y = start_y + row_y * delta_y
    
                    z = 0.0
    
                    safe_dict['x'] = x
                    safe_dict['y'] = y
    
    
                    # Try to evaluate the equation.
                    try:
    
                        z = float(eval(*expr_args))
    
                    except:
    
                        import traceback
    
                        self.report({'ERROR'}, "Error evaluating expression: "
                            + traceback.format_exc(limit=1))
    
                        return {'CANCELLED'}
    
                    edgeloop_cur.append(len(verts))
    
                    verts.append((x, y, z))
    
    
                if len(edgeloop_prev) > 0:
    
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                    faces_row = createFaces(edgeloop_prev, edgeloop_cur)
    
                    faces.extend(faces_row)
    
                edgeloop_prev = edgeloop_cur
    
    
            base = create_mesh_object(context, verts, [], faces, "Z Function")
    
            return {'FINISHED'}
    
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    def xyz_function_surface_faces(self, x_eq, y_eq, z_eq,
    
        range_u_min, range_u_max, range_u_step, wrap_u,
        range_v_min, range_v_max, range_v_step, wrap_v):
    
        verts = []
        faces = []
    
    
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        # Distance of each step in Blender Units
    
        uStep = (range_u_max - range_u_min) / range_u_step
        vStep = (range_v_max - range_v_min) / range_v_step
    
    
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        # Number of steps in the vertex creation loops
        uRange = range_u_step + 1
        vRange = range_v_step + 1
    
            expr_args_x = (
                compile(x_eq, __file__.replace(".py", "_x.py"), 'eval'),
                {"__builtins__": None},
                safe_dict)
            expr_args_y = (
                compile(y_eq, __file__.replace(".py", "_y.py"), 'eval'),
                {"__builtins__": None},
                safe_dict)
            expr_args_z = (
                compile(z_eq, __file__.replace(".py", "_z.py"), 'eval'),
                {"__builtins__": None},
                safe_dict)
    
        except:
            import traceback
    
            self.report({'ERROR'}, "Error parsing expression: "
                + traceback.format_exc(limit=1))
    
        for vN in range(vRange):
            v = range_v_min + (vN * vStep)
    
            for uN in range(uRange):
                u = range_u_min + (uN * uStep)
    
                safe_dict['u'] = u
                safe_dict['v'] = v
    
                # Try to evaluate the equation.
                try:
    
                    verts.append((
                        float(eval(*expr_args_x)),
                        float(eval(*expr_args_y)),
                        float(eval(*expr_args_z))))
    
    
                except:
    
                    import traceback
    
                    self.report({'ERROR'}, "Error evaluating expression: "
                        + traceback.format_exc(limit=1))
    
    
        for vN in range(1, range_v_step + 1):
            vThis = vN
    
            if (vThis >= vRange):
                if wrap_v:
                    vThis = 0
                else:
                    continue
    
            for uN in range(1, range_u_step + 1):
                uThis = uN
    
                if (uThis >= uRange):
                    if wrap_u:
                        uThis = 0
                    else:
                        continue
    
                faces.append([(vThis * uRange) + uThis,
                    (vThis * uRange) + uN - 1,
                    ((vN - 1) * uRange) + uN - 1,
                    ((vN - 1) * uRange) + uThis])
    
        return verts, faces
    
    
    # Original Script "Parametric.py" by Ed Mackey.
    # -> http://www.blinken.com/blender-plugins.php
    # Partly converted for Blender 2.5 by tuga3d.
    #
    # Sphere:
    # x = sin(2*pi*u)*sin(pi*v)
    # y = cos(2*pi*u)*sin(pi*v)
    # z = cos(pi*v)
    # u_min = v_min = 0
    # u_max = v_max = 1
    #
    # "Snail shell"
    # x = 1.2**v*(sin(u)**2 *sin(v))
    # y = 1.2**v*(sin(u)*cos(u))
    # z = 1.2**v*(sin(u)**2 *cos(v))
    # u_min = 0
    # u_max = pi
    # v_min = -pi/4,
    # v max = 5*pi/2
    class AddXYZFunctionSurface(bpy.types.Operator):
        '''Add a surface defined defined by 3 functions:''' \
        + ''' x=f(u,v), y=f(u,v) and z=f(u,v)'''
        bl_idname = "mesh.primitive_xyz_function_surface"
        bl_label = "Add X,Y,Z Function Surface"
        bl_options = {'REGISTER', 'UNDO'}
    
        x_eq = StringProperty(name="X Equation",
            description="Equation for x=f(u,v)",
            default="1.2**v*(sin(u)**2 *sin(v))")
    
        y_eq = StringProperty(name="Y Equation",
            description="Equation for y=f(u,v)",
            default="1.2**v*(sin(u)*cos(u))")
    
        z_eq = StringProperty(name="Z Equation",
            description="Equation for z=f(u,v)",
            default="1.2**v*(sin(u)**2 *cos(v))")
    
        range_u_min = FloatProperty(name="U min",
            description="Minimum U value. Lower boundary of U range.",
            min=-100.00,
            max=0.00,
            default=0.00)
    
        range_u_max = FloatProperty(name="U max",
            description="Maximum U value. Upper boundary of U range.",
            min=0.00,
            max=100.00,
            default=pi)
    
        range_u_step = IntProperty(name="U step",
            description="U Subdivisions",
            min=1,
            max=1024,
            default=32)
    
        wrap_u = BoolProperty(name="U wrap",
            description="U Wrap around",
            default=True)
    
        range_v_min = FloatProperty(name="V min",
            description="Minimum V value. Lower boundary of V range.",
            min=-100.00,
            max=0.00,
            default=-pi / 4)
    
        range_v_max = FloatProperty(name="V max",
            description="Maximum V value. Upper boundary of V range.",
            min=0.00,
            max=100.00,
            default=5 * pi / 2)
    
        range_v_step = IntProperty(name="V step",
            description="V Subdivisions",
            min=1,
            max=1024,
            default=32)
    
        wrap_v = BoolProperty(name="V wrap",
            description="V Wrap around",
            default=False)
    
        def execute(self, context):
            verts, faces = xyz_function_surface_faces(
    
                                self.x_eq,
                                self.y_eq,
                                self.z_eq,
                                self.range_u_min,
                                self.range_u_max,
                                self.range_u_step,
                                self.wrap_u,
                                self.range_v_min,
                                self.range_v_max,
                                self.range_v_step,
                                self.wrap_v)
    
            if not verts:
                return {'CANCELLED'}
    
    
            obj = create_mesh_object(context, verts, [], faces, "XYZ Function")
    
            return {'FINISHED'}
    
    
    
    ################################
    import space_info
    
    
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    # Define "3D Function Surface" menu
    
    def menu_func_z(self, context):
    
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        self.layout.operator(AddZFunctionSurface.bl_idname,
            text="Z Function Surface",
            icon="PLUGIN")
    
    
    def menu_func_xyz(self, context):
    
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        self.layout.operator(AddXYZFunctionSurface.bl_idname,
            text="X,Y,Z Function Surface",
            icon="PLUGIN")
    
        # Add menus to the "Add Mesh" menu
        space_info.INFO_MT_mesh_add.append(menu_func_z)
        space_info.INFO_MT_mesh_add.append(menu_func_xyz)
    
    
    
    def unregister():
    
        # Remove menus from the "Add Mesh" menu.
        space_info.INFO_MT_mesh_add.remove(menu_func_z)
        space_info.INFO_MT_mesh_add.remove(menu_func_xyz)
    
    
    if __name__ == "__main__":
        register()