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  • ### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 3
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program.  If not, see <http://www.gnu.org/licenses/>.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    
    import bpy
    import bmesh
    
    
    from mathutils import Vector
    from mathutils.geometry import intersect_point_line
    
    
    from .common_utilities import snap_utilities
    
    from .common_classes import (
        CharMap,
    
        SnapUtilities,
    
        __package__ = "mesh_snap_utilities_line"
    
    
    
    def get_closest_edge(bm, point, dist):
        r_edge = None
        for edge in bm.edges:
            v1 = edge.verts[0].co
            v2 = edge.verts[1].co
            # Test the BVH (AABB) first
            for i in range(3):
                if v1[i] <= v2[i]:
                    isect = v1[i] - dist <= point[i] <= v2[i] + dist
                else:
                    isect = v2[i] - dist <= point[i] <= v1[i] + dist
    
                if not isect:
                    break
            else:
                ret = intersect_point_line(point, v1, v2)
    
                if ret[1] < 0.0:
                    tmp = v1
                elif ret[1] > 1.0:
                    tmp = v2
                else:
                    tmp = ret[0]
    
                new_dist = (point - tmp).length
                if new_dist <= dist:
                    dist = new_dist
                    r_edge = edge
    
        return r_edge
    
    
    def get_loose_linked_edges(bmvert):
        linked = [e for e in bmvert.link_edges if not e.link_faces]
        for e in linked:
            linked += [le for v in e.verts if not v.link_faces for le in v.link_edges if le not in linked]
        return linked
    
    
    
    def make_line(self, bm_geom, location):
    
        obj = self.main_snap_obj.data[0]
        bm = self.main_bm
        split_faces = set()
    
        update_edit_mesh = False
    
        if bm_geom is None:
            vert = bm.verts.new(location)
            self.list_verts.append(vert)
    
    
        elif isinstance(bm_geom, bmesh.types.BMVert):
            if (bm_geom.co - location).length_squared < .001:
                if self.list_verts == [] or self.list_verts[-1] != bm_geom:
                    self.list_verts.append(bm_geom)
            else:
                vert = bm.verts.new(location)
                self.list_verts.append(vert)
    
    
        elif isinstance(bm_geom, bmesh.types.BMEdge):
            self.list_edges.append(bm_geom)
            ret = intersect_point_line(location, bm_geom.verts[0].co, bm_geom.verts[1].co)
    
            if (ret[0] - location).length_squared < .001:
                if ret[1] == 0.0:
                    vert = bm_geom.verts[0]
                elif ret[1] == 1.0:
                    vert = bm_geom.verts[1]
                else:
                    edge, vert = bmesh.utils.edge_split(bm_geom, bm_geom.verts[0], ret[1])
    
                if self.list_verts == [] or self.list_verts[-1] != vert:
                    self.list_verts.append(vert)
                    self.geom = vert # hack to highlight in the drawing
    
                # self.list_edges.append(edge)
    
            else:  # constrain point is near
                vert = bm.verts.new(location)
                self.list_verts.append(vert)
    
    
        elif isinstance(bm_geom, bmesh.types.BMFace):
            split_faces.add(bm_geom)
            vert = bm.verts.new(location)
            self.list_verts.append(vert)
    
    
        # draw, split and create face
        if len(self.list_verts) >= 2:
            v1, v2 = self.list_verts[-2:]
            edge = bm.edges.get([v1, v2])
            if edge:
                    self.list_edges.append(edge)
    
                if not v2.link_edges:
                    edge = bm.edges.new([v1, v2])
                    self.list_edges.append(edge)
                else:  # split face
                    v1_link_faces = v1.link_faces
                    v2_link_faces = v2.link_faces
                    if v1_link_faces and v2_link_faces:
                        split_faces.update(set(v1_link_faces).intersection(v2_link_faces))
    
                    else:
                        if v1_link_faces:
                            faces = v1_link_faces
                            co2 = v2.co.copy()
                        else:
                            faces = v2_link_faces
                            co2 = v1.co.copy()
    
                        for face in faces:
                            if bmesh.geometry.intersect_face_point(face, co2):
                                co = co2 - face.calc_center_median()
                                if co.dot(face.normal) < 0.001:
                                    split_faces.add(face)
    
                    if split_faces:
                        edge = bm.edges.new([v1, v2])
                        self.list_edges.append(edge)
                        ed_list = get_loose_linked_edges(v2)
                        for face in split_faces:
                            facesp = bmesh.utils.face_split_edgenet(face, ed_list)
                        del split_faces
                    else:
                        if self.intersect:
                            facesp = bmesh.ops.connect_vert_pair(bm, verts=[v1, v2], verts_exclude=bm.verts)
                            # print(facesp)
                        if not self.intersect or not facesp['edges']:
                            edge = bm.edges.new([v1, v2])
                            self.list_edges.append(edge)
                        else:
                            for edge in facesp['edges']:
                                self.list_edges.append(edge)
    
    
            # create face
            if self.create_face:
                ed_list = set(self.list_edges)
                for edge in v2.link_edges:
    
                    if edge not in ed_list and edge.other_vert(v2) in self.list_verts:
                        ed_list.add(edge)
                        break
    
    
                ed_list.update(get_loose_linked_edges(v2))
    
                bmesh.ops.edgenet_fill(bm, edges=list(ed_list))
                update_edit_mesh = True
                # print('face created')
    
            obj.data.update_gpu_tag()
            obj.data.update_tag()
            obj.update_from_editmode()
            obj.update_tag()
            bmesh.update_edit_mesh(obj.data)
            self.sctx.tag_update_drawn_snap_object(self.main_snap_obj)
            #bm.verts.index_update()
    
    
            bpy.ops.ed.undo_push(message="Undo draw line*")
    
        return [obj.matrix_world @ v.co for v in self.list_verts]
    
    
    
    class SnapUtilitiesLine(SnapUtilities, bpy.types.Operator):
    
        """Make Lines. Connect them to split faces"""
    
        bl_idname = "mesh.snap_utilities_line"
    
        bl_label = "Line Tool"
        bl_options = {'REGISTER'}
    
    
        wait_for_input : bpy.props.BoolProperty(name="Wait for Input", default=True)
    
            del self.main_snap_obj
            del self.main_bm
    
            del self.list_edges
            del self.list_verts
            del self.list_verts_co
    
            bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
            context.area.header_text_set(None)
    
            self.snap_context_free()
    
    
            #Restore initial state
            context.tool_settings.mesh_select_mode = self.select_mode
            context.space_data.overlay.show_face_center = self.show_face_center
    
    
        def _init_snap_line_context(self, context):
    
            self.prevloc = Vector()
            self.list_verts = []
            self.list_edges = []
            self.list_verts_co = []
    
            self.bool_update = True
    
            self.vector_constrain = ()
            self.len = 0
    
    
            if not (self.bm and self.obj):
                self.obj = context.edit_object
    
                self.bm = bmesh.from_edit_mesh(self.obj.data)
    
            self.main_snap_obj = self.snap_obj = self.sctx._get_snap_obj_by_obj(self.obj)
    
        def _shift_contrain_callback(self):
            if isinstance(self.geom, bmesh.types.BMEdge):
                mat = self.main_snap_obj.mat
                verts_co = [mat @ v.co for v in self.geom.verts]
                return verts_co[1] - verts_co[0]
    
    
        def modal(self, context, event):
            if self.navigation_ops.run(context, event, self.prevloc if self.vector_constrain else self.location):
                return {'RUNNING_MODAL'}
    
            context.area.tag_redraw()
    
            if event.ctrl and event.type == 'Z' and event.value == 'PRESS':
                bpy.ops.ed.undo()
    
                if not self.wait_for_input:
                    self._exit(context)
                    return {'FINISHED'}
                else:
                    del self.bm
                    del self.main_bm
                    self.charmap.clear()
    
                    bpy.ops.object.mode_set(mode='EDIT') # just to be sure
                    bpy.ops.mesh.select_all(action='DESELECT')
                    context.tool_settings.mesh_select_mode = (True, False, True)
                    context.space_data.overlay.show_face_center = True
    
                    self.snap_context_update(context)
                    self._init_snap_line_context(context)
                    self.sctx.update_all()
    
                    return {'RUNNING_MODAL'}
    
    
            is_making_lines = bool(self.list_verts_co)
    
    
            if (event.type == 'MOUSEMOVE' or self.bool_update) and self.charmap.length_entered_value == 0.0:
    
                mval = Vector((event.mouse_region_x, event.mouse_region_y))
    
    
                if self.rv3d.view_matrix != self.rotMat:
                    self.rotMat = self.rv3d.view_matrix.copy()
                    self.bool_update = True
    
                    snap_utilities.cache.clear()
    
                else:
                    self.bool_update = False
    
                self.snap_obj, self.prevloc, self.location, self.type, self.bm, self.geom, self.len = snap_utilities(
                        self.sctx,
                        self.main_snap_obj,
                        mval,
                        constrain=self.vector_constrain,
                        previous_vert=(self.list_verts[-1] if self.list_verts else None),
    
                        increment=self.incremental)
    
                self.snap_to_grid()
    
                if is_making_lines and self.preferences.auto_constrain:
                    loc = self.list_verts_co[-1]
                    vec, type = self.constrain.update(self.sctx.region, self.sctx.rv3d, mval, loc)
                    self.vector_constrain = [loc, loc + vec, type]
    
    
            if event.value == 'PRESS':
    
                if is_making_lines and self.charmap.modal_(context, event):
                    self.bool_update = self.charmap.length_entered_value == 0.0
    
                    if not self.bool_update:
                        text_value = self.charmap.length_entered_value
                        vector = (self.location - self.list_verts_co[-1]).normalized()
                        self.location = self.list_verts_co[-1] + (vector * text_value)
                        del vector
    
                elif self.constrain.modal(event, self._shift_contrain_callback):
    
                    self.bool_update = True
    
                    if self.constrain.last_vec:
                        if self.list_verts_co:
                            loc = self.list_verts_co[-1]
                        else:
                            loc = self.location
    
                        self.vector_constrain = (loc, loc + self.constrain.last_vec, self.constrain.last_type)
    
                        self.vector_constrain = None
    
                elif event.type in {'LEFTMOUSE', 'RET', 'NUMPAD_ENTER'}:
    
                    if event.type == 'LEFTMOUSE' or self.charmap.length_entered_value != 0.0:
    
                        if not is_making_lines and self.bm:
                            self.main_snap_obj = self.snap_obj
                            self.main_bm = self.bm
    
                        mat_inv = self.main_snap_obj.mat.inverted_safe()
                        point = mat_inv @ self.location
                        geom2 = self.geom
                        if geom2:
                            geom2.select = False
    
                        if self.vector_constrain:
                            geom2 = get_closest_edge(self.main_bm, point, .001)
    
                        self.list_verts_co = make_line(self, geom2, point)
    
                        self.charmap.clear()
    
                    else:
                        self._exit(context)
                        return {'FINISHED'}
    
    
                elif event.type == 'F8':
                    self.vector_constrain = None
    
                    self.constrain.toggle()
    
                elif event.type in {'RIGHTMOUSE', 'ESC'}:
                    if not self.wait_for_input or not is_making_lines or event.type == 'ESC':
    
                        return {'FINISHED'}
                    else:
    
                        snap_utilities.cache.clear()
    
                        self.vector_constrain = None
                        self.list_edges = []
                        self.list_verts = []
                        self.list_verts_co = []
    
                        self.charmap.clear()
    
                a = 'length: ' + self.charmap.get_converted_length_str(self.len)
    
    
            context.area.header_text_set(text = "hit: %.3f %.3f %.3f %s" % (*self.location, a))
    
            if True or is_making_lines:
                return {'RUNNING_MODAL'}
    
            return {'PASS_THROUGH'}
    
        def draw_callback_px(self):
            if self.bm:
                self.draw_cache.draw_elem(self.snap_obj, self.bm, self.geom)
            self.draw_cache.draw(self.type, self.location, self.list_verts_co, self.vector_constrain, self.prevloc)
    
        def invoke(self, context, event):
            if context.space_data.type == 'VIEW_3D':
    
                self.snap_context_init(context)
    
                self.snap_context_update(context)
    
    
                self.constrain = Constrain(self.preferences, context.scene, self.obj)
    
    
                self.intersect = self.preferences.intersect
                self.create_face = self.preferences.create_face
                self.navigation_ops = SnapNavigation(context, True)
                self.charmap = CharMap(context)
    
                self._init_snap_line_context(context)
    
    
                # print('name', __name__, __package__)
    
                #Store current state
                self.select_mode = context.tool_settings.mesh_select_mode[:]
                self.show_face_center = context.space_data.overlay.show_face_center
    
                #Modify the current state
                bpy.ops.mesh.select_all(action='DESELECT')
    
                context.tool_settings.mesh_select_mode = (True, False, True)
    
                context.space_data.overlay.show_face_center = True
    
    
                #Store values from 3d view context
                self.rv3d = context.region_data
                self.rotMat = self.rv3d.view_matrix.copy()
    
                # self.obj_matrix.transposed())
    
                context.window_manager.modal_handler_add(self)
    
    
                    if not self.snapwidgets:
                        self.modal(context, event)
                    else:
                        mat_inv = self.obj.matrix_world.inverted_safe()
                        point = mat_inv @ self.location
                        self.list_verts_co = make_line(self, self.geom, point)
    
                self._handle = bpy.types.SpaceView3D.draw_handler_add(self.draw_callback_px, (), 'WINDOW', 'POST_VIEW')
    
                return {'RUNNING_MODAL'}
            else:
                self.report({'WARNING'}, "Active space must be a View3d")
                return {'CANCELLED'}
    
    
    def register():
        bpy.utils.register_class(SnapUtilitiesLine)
    
    if __name__ == "__main__":
        register()