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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    # <pep8 compliant>
    
    bl_info = {
        "name": "Wavefront OBJ format",
        "author": "Campbell Barton",
    
        "blender": (2, 5, 7),
        "api": 35622,
    
        "location": "File > Import-Export",
    
        "description": "Import-Export OBJ, Import OBJ mesh, UV's, materials and textures",
    
        "warning": "",
        "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
            "Scripts/Import-Export/Wavefront_OBJ",
        "tracker_url": "",
        "support": 'OFFICIAL',
        "category": "Import-Export"}
    
    # To support reload properly, try to access a package var, if it's there, reload everything
    if "bpy" in locals():
        import imp
        if "import_obj" in locals():
            imp.reload(import_obj)
        if "export_obj" in locals():
            imp.reload(export_obj)
    
    
    import bpy
    
    from bpy.props import BoolProperty, FloatProperty, StringProperty, EnumProperty
    
    from bpy_extras.io_utils import ExportHelper, ImportHelper, path_reference_mode, axis_conversion
    
    
    
    class ImportOBJ(bpy.types.Operator, ImportHelper):
        '''Load a Wavefront OBJ File'''
        bl_idname = "import_scene.obj"
        bl_label = "Import OBJ"
    
    
        filename_ext = ".obj"
        filter_glob = StringProperty(default="*.obj;*.mtl", options={'HIDDEN'})
    
    
        use_ngons = BoolProperty(name="NGons", description="Import faces with more then 4 verts as fgons", default=True)
        use_edges = BoolProperty(name="Lines", description="Import lines and faces with 2 verts as edge", default=True)
    
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        use_smooth_groups = BoolProperty(name="Smooth Groups", description="Surround smooth groups by sharp edges", default=True)
    
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        use_split_objects = BoolProperty(name="Object", description="Import OBJ Objects into Blender Objects", default=True)
        use_split_groups = BoolProperty(name="Group", description="Import OBJ Groups into Blender Objects", default=True)
    
    
        use_groups_as_vgroups = BoolProperty(name="Poly Groups", description="Import OBJ groups as vertex groups.", default=False)
    
    
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        use_image_search = BoolProperty(name="Image Search", description="Search subdirs for any assosiated images (Warning, may be slow)", default=True)
    
        split_mode = EnumProperty(
                name="Smoothing",
                items=(('ON', "Split", "Split imported meshes"),
                       ('OFF', "Keep Vert Order", "Maintain vertex order"),
                       ),
                )
    
    
        global_clamp_size = FloatProperty(name="Clamp Scale", description="Clamp the size to this maximum (Zero to Disable)", min=0.0, max=1000.0, soft_min=0.0, soft_max=1000.0, default=0.0)
    
        axis_forward = EnumProperty(
    
                name="Forward",
                items=(('X', "X Forward", ""),
                       ('Y', "Y Forward", ""),
                       ('Z', "Z Forward", ""),
                       ('-X', "-X Forward", ""),
                       ('-Y', "-Y Forward", ""),
                       ('-Z', "-Z Forward", ""),
                       ),
                default='-Z',
                )
    
    
        axis_up = EnumProperty(
    
                name="Up",
                items=(('X', "X Up", ""),
                       ('Y', "Y Up", ""),
                       ('Z', "Z Up", ""),
                       ('-X', "-X Up", ""),
                       ('-Y', "-Y Up", ""),
                       ('-Z', "-Z Up", ""),
                       ),
                default='Y',
                )
    
    
        # fake prop, only disables split.
        # keep_vertex_order = BoolProperty(name="Keep Vert Order", description="Keep vert and face order, disables split options, enable for morph targets", default= True)
    
    
        def execute(self, context):
            # print("Selected: " + context.active_object.name)
            from . import import_obj
    
            from mathutils import Matrix
    
    
            if self.split_mode == 'OFF':
                self.use_split_objects = False
                self.use_split_groups = False
            else:
                self.use_groups_as_vgroups = False
    
    
            keywords = self.as_keywords(ignore=("axis_forward", "axis_up", "filter_glob", "split_mode"))
    
            global_matrix = axis_conversion(from_forward=self.axis_forward, from_up=self.axis_up).to_4x4()
    
            keywords["global_matrix"] = global_matrix
    
            return import_obj.load(self, context, **keywords)
    
    
        def draw(self, context):
            layout = self.layout
    
            row = layout.row(align=True)
            row.prop(self, "use_ngons")
            row.prop(self, "use_edges")
    
    
    
            box = layout.box()
            row = box.row()
            row.prop(self, "split_mode", expand=True)
    
            row = box.row()
            if self.split_mode == 'ON':
                row.label(text="Split by:")
                row.prop(self, "use_split_objects")
                row.prop(self, "use_split_groups")
            else:
                row.prop(self, "use_groups_as_vgroups")
    
            row = layout.split(percentage=0.67)
            row.prop(self, "global_clamp_size")
    
            layout.prop(self, "axis_forward")
            layout.prop(self, "axis_up")
    
    
            layout.prop(self, "use_image_search")
    
    
    
    class ExportOBJ(bpy.types.Operator, ExportHelper):
        '''Save a Wavefront OBJ File'''
    
        bl_idname = "export_scene.obj"
        bl_label = 'Export OBJ'
        bl_options = {'PRESET'}
    
        filename_ext = ".obj"
        filter_glob = StringProperty(default="*.obj;*.mtl", options={'HIDDEN'})
    
        # List of operator properties, the attributes will be assigned
        # to the class instance from the operator settings before calling.
    
        # context group
        use_selection = BoolProperty(name="Selection Only", description="Export selected objects only", default=False)
        use_all_scenes = BoolProperty(name="All Scenes", description="", default=False)
        use_animation = BoolProperty(name="Animation", description="", default=False)
    
        # object group
    
        use_apply_modifiers = BoolProperty(name="Apply Modifiers", description="Apply modifiers (preview resolution)", default=True)
    
    
        # extra data group
        use_edges = BoolProperty(name="Edges", description="", default=True)
        use_normals = BoolProperty(name="Normals", description="", default=False)
        use_hq_normals = BoolProperty(name="High Quality Normals", description="", default=True)
        use_uvs = BoolProperty(name="UVs", description="", default=True)
        use_materials = BoolProperty(name="Materials", description="", default=True)
    
        # copy_images = BoolProperty(name="Copy Images", description="", default=False)
    
        use_triangles = BoolProperty(name="Triangulate", description="", default=False)
        use_vertex_groups = BoolProperty(name="Polygroups", description="", default=False)
        use_nurbs = BoolProperty(name="Nurbs", description="", default=False)
    
        # grouping group
        use_blen_objects = BoolProperty(name="Objects as OBJ Objects", description="", default=True)
        group_by_object = BoolProperty(name="Objects as OBJ Groups ", description="", default=False)
        group_by_material = BoolProperty(name="Material Groups", description="", default=False)
        keep_vertex_order = BoolProperty(name="Keep Vertex Order", description="", default=False)
    
    
        global_scale = FloatProperty(name="Scale", description="Scale all data, (Note! some imports dont support scaled armatures)", min=0.01, max=1000.0, soft_min=0.01, soft_max=1000.0, default=1.0)
    
    
        axis_forward = EnumProperty(
    
                name="Forward",
                items=(('X', "X Forward", ""),
                       ('Y', "Y Forward", ""),
                       ('Z', "Z Forward", ""),
                       ('-X', "-X Forward", ""),
                       ('-Y', "-Y Forward", ""),
                       ('-Z', "-Z Forward", ""),
                       ),
                default='-Z',
                )
    
    
        axis_up = EnumProperty(
    
                name="Up",
                items=(('X', "X Up", ""),
                       ('Y', "Y Up", ""),
                       ('Z', "Z Up", ""),
                       ('-X', "-X Up", ""),
                       ('-Y', "-Y Up", ""),
                       ('-Z', "-Z Up", ""),
                       ),
                default='Y',
                )
    
    
        def execute(self, context):
            from . import export_obj
    
    
            from mathutils import Matrix
    
            keywords = self.as_keywords(ignore=("axis_forward", "axis_up", "global_scale", "check_existing", "filter_glob"))
    
    
            global_matrix = Matrix()
            global_matrix[0][0] = global_matrix[1][1] = global_matrix[2][2] = self.global_scale
    
            global_matrix = global_matrix * axis_conversion(to_forward=self.axis_forward, to_up=self.axis_up).to_4x4()
    
            keywords["global_matrix"] = global_matrix
            return export_obj.save(self, context, **keywords)
    
    
    
    def menu_func_import(self, context):
        self.layout.operator(ImportOBJ.bl_idname, text="Wavefront (.obj)")
    
    
    def menu_func_export(self, context):
        self.layout.operator(ExportOBJ.bl_idname, text="Wavefront (.obj)")
    
    
    def register():
    
        bpy.types.INFO_MT_file_import.append(menu_func_import)
        bpy.types.INFO_MT_file_export.append(menu_func_export)
    
    
    def unregister():
    
        bpy.types.INFO_MT_file_import.remove(menu_func_import)
        bpy.types.INFO_MT_file_export.remove(menu_func_export)
    
    
    # CONVERSION ISSUES
    # - matrix problem
    # - duplis - only tested dupliverts
    # - all scenes export
    # + normals calculation
    
    if __name__ == "__main__":
        register()