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# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright 2011, Ryan Inch
Operator,
Panel,
UIList,
from bpy.props import (
BoolProperty,
StringProperty,
)
# For VARS
from . import internals
# For FUNCTIONS
from .internals import (
update_collection_tree,
update_property_group,
get_move_active,
update_qcd_header,
add_vertical_separator_line,
preview_collections = {}
last_icon_theme_text = None
last_icon_theme_text_sel = None
class CollectionManager(Operator):
'''Manage and control collections, with advanced features, in a popup UI'''
bl_label = "Collection Manager"
bl_idname = "view3d.collection_manager"
master_collection: StringProperty(
default='Scene Collection',
name="",
description="Scene Collection"
)
def __init__(self):
self.window_open = True
cls = CollectionManager
cm = context.scene.collection_manager
prefs = context.preferences.addons[__package__].preferences
view_layer = context.view_layer
collection = context.view_layer.layer_collection.collection
if view_layer.name != cls.last_view_layer:
bpy.app.timers.register(update_qcd_header)
update_collection_tree(context)
cls.last_view_layer = view_layer.name
title_row = layout.split(factor=0.5)
main = title_row.row()
view = title_row.row(align=True)
view.alignment = 'RIGHT'
main.label(text="Collection Manager")
view.prop(view_layer, "use", text="")
window = context.window
scene = window.scene
view.template_search(
window, "view_layer",
scene, "view_layers",
new="scene.view_layer_add",
unlink="scene.view_layer_remove")
layout.row().separator()
layout.row().separator()
op_sec.alignment = 'LEFT'
collapse_sec = op_sec.row()
collapse_sec.alignment = 'LEFT'
collapse_sec.enabled = False
if len(internals.expanded) > 0:
text = "Collapse All Items"
else:
text = "Expand All Items"
collapse_sec.operator("view3d.expand_all_items", text=text)
for laycol in internals.collection_tree:
collapse_sec.enabled = True
renum_sec = op_sec.row()
renum_sec.alignment = 'LEFT'
renum_sec.operator("view3d.renumerate_qcd_slots")
undo_sec = op_sec.row(align=True)
undo_sec.alignment = 'LEFT'
undo_sec.operator("view3d.undo_wrapper", text="", icon='LOOP_BACK')
undo_sec.operator("view3d.redo_wrapper", text="", icon='LOOP_FORWARDS')
# menu & filter
right_sec = button_row_1.row()
right_sec.alignment = 'RIGHT'
specials_menu = right_sec.row()
specials_menu.alignment = 'RIGHT'
specials_menu.menu("VIEW3D_MT_CM_specials_menu")
display_options = right_sec.row()
display_options.alignment = 'RIGHT'
display_options.popover(panel="COLLECTIONMANAGER_PT_display_options",
text="", icon='FILTER')
mc_box = layout.box()
master_collection_row = mc_box.row(align=True)
# collection icon
c_icon = master_collection_row.row()
highlight = False
if (context.view_layer.active_layer_collection ==
context.view_layer.layer_collection):
highlight = True
prop = c_icon.operator("view3d.set_active_collection",
text='', icon='GROUP', depress=highlight)
Bastien Montagne
committed
prop.collection_name = 'Scene Collection'
master_collection_row.separator()
name_row = master_collection_row.row(align=True)
name_field = name_row.row(align=True)
name_field.prop(self, "master_collection", text='')
name_field.enabled = False
# set selection
setsel = name_row.row(align=True)
icon = 'DOT'
if not collection.objects:
icon = 'BLANK1'
setsel.active = False
else:
all_selected = None
all_unreachable = None
for obj in collection.objects:
if not obj.visible_get() or obj.hide_select:
if all_unreachable != False:
all_unreachable = True
else:
all_unreachable = False
if obj.select_get() == False:
# some objects remain unselected
icon = 'KEYFRAME'
all_selected = False
else:
some_selected = True
if all_selected == False:
break
all_selected = True
if all_selected:
# all objects are selected
icon = 'KEYFRAME_HLT'
if all_unreachable:
if collection.objects:
icon = 'DOT'
setsel.active = False
prop = setsel.operator("view3d.select_collection_objects",
text="",
icon=icon,
)
prop.is_master_collection = True
Bastien Montagne
committed
prop.collection_name = 'Scene Collection'
global_rto_row = master_collection_row.row()
global_rto_row.alignment = 'RIGHT'
# used as a separator (actual separator not wide enough)
global_rto_row.label()
# set collection
row_setcol = global_rto_row.row()
row_setcol.alignment = 'LEFT'
row_setcol.operator_context = 'INVOKE_DEFAULT'
selected_objects = get_move_selection()
active_object = get_move_active()
CM_UL_items.selected_objects = selected_objects
CM_UL_items.active_object = active_object
collection = context.view_layer.layer_collection.collection
if collection.objects:
icon = 'MESH_CUBE'
if selected_objects:
if active_object and active_object.name in collection.objects:
icon = 'SNAP_VOLUME'
elif not selected_objects.isdisjoint(collection.objects):
icon = 'STICKY_UVS_LOC'
else:
row_setcol.active = False
# add vertical separator line
separator = row_setcol.row()
separator.scale_x = 0.2
separator.enabled = False
separator.operator("view3d.cm_ui_separator_button",
text="",
icon='BLANK1',
)
# add operator
prop = row_setcol.operator("view3d.send_objects_to_collection", text="",
icon=icon, emboss=False)
Bastien Montagne
committed
prop.collection_name = 'Scene Collection'
# add vertical separator line
separator = row_setcol.row()
separator.scale_x = 0.2
separator.enabled = False
separator.operator("view3d.cm_ui_separator_button",
text="",
icon='BLANK1',
)
copy_icon = 'COPYDOWN'
swap_icon = 'ARROW_LEFTRIGHT'
copy_swap_icon = 'SELECT_INTERSECT'
exclude_all_history = internals.rto_history["exclude_all"].get(view_layer.name, [])
depress = True if len(exclude_all_history) else False
icon = 'CHECKBOX_HLT'
buffers = [False, False]
if internals.copy_buffer["RTO"] == "exclude":
icon = copy_icon
buffers[0] = True
if internals.swap_buffer["A"]["RTO"] == "exclude":
icon = swap_icon
buffers[1] = True
if buffers[0] and buffers[1]:
icon = copy_swap_icon
global_rto_row.operator("view3d.un_exclude_all_collections", text="", icon=icon, depress=depress)
select_all_history = internals.rto_history["select_all"].get(view_layer.name, [])
depress = True if len(select_all_history) else False
icon = 'RESTRICT_SELECT_OFF'
buffers = [False, False]
if internals.copy_buffer["RTO"] == "select":
icon = copy_icon
buffers[0] = True
if internals.swap_buffer["A"]["RTO"] == "select":
icon = swap_icon
buffers[1] = True
if buffers[0] and buffers[1]:
icon = copy_swap_icon
global_rto_row.operator("view3d.un_restrict_select_all_collections", text="", icon=icon, depress=depress)
hide_all_history = internals.rto_history["hide_all"].get(view_layer.name, [])
depress = True if len(hide_all_history) else False
buffers = [False, False]
if internals.copy_buffer["RTO"] == "hide":
icon = copy_icon
buffers[0] = True
if internals.swap_buffer["A"]["RTO"] == "hide":
icon = swap_icon
buffers[1] = True
if buffers[0] and buffers[1]:
icon = copy_swap_icon
global_rto_row.operator("view3d.un_hide_all_collections", text="", icon=icon, depress=depress)
disable_all_history = internals.rto_history["disable_all"].get(view_layer.name, [])
depress = True if len(disable_all_history) else False
icon = 'RESTRICT_VIEW_OFF'
buffers = [False, False]
if internals.copy_buffer["RTO"] == "disable":
icon = copy_icon
buffers[0] = True
if internals.swap_buffer["A"]["RTO"] == "disable":
icon = swap_icon
buffers[1] = True
if buffers[0] and buffers[1]:
icon = copy_swap_icon
global_rto_row.operator("view3d.un_disable_viewport_all_collections", text="", icon=icon, depress=depress)
render_all_history = internals.rto_history["render_all"].get(view_layer.name, [])
depress = True if len(render_all_history) else False
icon = 'RESTRICT_RENDER_OFF'
buffers = [False, False]
if internals.copy_buffer["RTO"] == "render":
icon = copy_icon
buffers[0] = True
if internals.swap_buffer["A"]["RTO"] == "render":
icon = swap_icon
buffers[1] = True
if buffers[0] and buffers[1]:
icon = copy_swap_icon
global_rto_row.operator("view3d.un_disable_render_all_collections", text="", icon=icon, depress=depress)
if cm.show_holdout:
holdout_all_history = internals.rto_history["holdout_all"].get(view_layer.name, [])
depress = True if len(holdout_all_history) else False
icon = 'HOLDOUT_ON'
buffers = [False, False]
if internals.copy_buffer["RTO"] == "holdout":
icon = copy_icon
buffers[0] = True
if internals.swap_buffer["A"]["RTO"] == "holdout":
icon = swap_icon
buffers[1] = True
if buffers[0] and buffers[1]:
icon = copy_swap_icon
global_rto_row.operator("view3d.un_holdout_all_collections", text="", icon=icon, depress=depress)
if cm.show_indirect_only:
indirect_all_history = internals.rto_history["indirect_all"].get(view_layer.name, [])
depress = True if len(indirect_all_history) else False
icon = 'INDIRECT_ONLY_ON'
buffers = [False, False]
if internals.copy_buffer["RTO"] == "indirect":
icon = copy_icon
buffers[0] = True
if internals.swap_buffer["A"]["RTO"] == "indirect":
icon = swap_icon
buffers[1] = True
if buffers[0] and buffers[1]:
icon = copy_swap_icon
global_rto_row.operator("view3d.un_indirect_only_all_collections", text="", icon=icon, depress=depress)
layout.row().template_list("CM_UL_items", "",
cm, "cm_list_collection",
cm, "cm_list_index",
rows=15,
sort_lock=True)
button_row_2 = layout.row()
prop = button_row_2.operator("view3d.add_collection", text="Add Collection",
icon='COLLECTION_NEW')
prop.child = False
prop = button_row_2.operator("view3d.add_collection", text="Add SubCollection",
icon='COLLECTION_NEW')
prop.child = True
# phantom mode
phantom_mode = button_row_3.row(align=True)
toggle_text = "Disable " if cm.in_phantom_mode else "Enable "
phantom_mode.operator("view3d.toggle_phantom_mode", text=toggle_text+"Phantom Mode")
phantom_mode.operator("view3d.apply_phantom_mode", text="", icon='CHECKMARK')
if prefs.enable_qcd:
renum_sec.enabled = False
undo_sec.enabled = False
specials_menu.enabled = False
c_icon.enabled = False
row_setcol.enabled = False
button_row_2.enabled = False
def execute(self, context):
wm = context.window_manager
update_property_group(context)
cm = context.scene.collection_manager
view_layer = context.view_layer
self.view_layer = view_layer.name
# make sure list index is valid
if cm.cm_list_index >= len(cm.cm_list_collection):
cm.cm_list_index = -1
# check if history/buffer/phantom state still correct
check_state(context, cm_popup=True, phantom_mode=True)
# handle window sizing
max_width = 960
min_width = 456
row_indent_width = 15
scrollbar_width = 21
width = min_width + row_indent_width + (width_step * internals.max_lvl)
if bpy.context.preferences.addons[__package__].preferences.enable_qcd:
width += qcd_width
if len(internals.layer_collections) > 14:
width += scrollbar_width
if width > max_width:
width = max_width
return wm.invoke_popup(self, width=width)
if not self.window_open:
# prevent destructor execution when changing templates
return
internals.collection_state.clear()
internals.collection_state.update(generate_state())
class CM_UL_items(UIList):
selected_objects = set()
active_object = None
visible_items = []
new_collections = []
filter_name: StringProperty(
name="Filter By Name",
default="",
description="Filter collections by name",
update=lambda self, context:
CM_UL_items.new_collections.clear(),
)
use_filter_invert: BoolProperty(
name="Invert",
default=False,
description="Invert filtering (show hidden items, and vice-versa)",
)
filter_by_selected: BoolProperty(
name="Filter By Selected",
default=False,
description="Filter collections to only show the ones that contain the selected objects",
update=lambda self, context:
CM_UL_items.new_collections.clear(),
filter_by_qcd: BoolProperty(
name="Filter By QCD",
default=False,
description="Filter collections to only show the ones that are QCD slots",
update=lambda self, context:
CM_UL_items.new_collections.clear(),
def draw_item(self, context, layout, data, item, icon, active_data,active_propname, index):
self.use_filter_show = True
cm = context.scene.collection_manager
prefs = context.preferences.addons[__package__].preferences
view_layer = context.view_layer
laycol = internals.layer_collections[item.name]
collection = laycol["ptr"].collection
selected_objects = CM_UL_items.selected_objects
active_object = CM_UL_items.active_object
column = layout.column(align=True)
main_row = column.row()
s1 = main_row.row(align=True)
s1.alignment = 'LEFT'
s2 = main_row.row(align=True)
s2.alignment = 'RIGHT'
row = s1
# allow room to select the row from the beginning
row.separator()
# indent child items
if laycol["lvl"] > 0:
for _ in range(laycol["lvl"]):
# add expander if collection has children to make UIList act like tree view
if laycol["has_children"]:
if laycol["expanded"]:
highlight = True if internals.expand_history["target"] == item.name else False
prop = row.operator("view3d.expand_sublevel", text="",
icon='DISCLOSURE_TRI_DOWN',
emboss=highlight, depress=highlight)
prop.expand = False
prop.name = item.name
prop.index = index
highlight = True if internals.expand_history["target"] == item.name else False
prop = row.operator("view3d.expand_sublevel", text="",
icon='DISCLOSURE_TRI_RIGHT',
emboss=highlight, depress=highlight)
prop.expand = True
prop.name = item.name
prop.index = index
else:
row.label(icon='BLANK1')
# collection icon
c_icon = row.row()
highlight = False
if (context.view_layer.active_layer_collection == laycol["ptr"]):
highlight = True
prop = c_icon.operator("view3d.set_active_collection", text='', icon='GROUP',
emboss=highlight, depress=highlight)
prop.is_master_collection = False
prop.collection_name = item.name
QCD = row.row()
QCD.scale_x = 0.4
QCD.prop(item, "qcd_slot_idx", text="")
# collection name
c_name = row.row(align=True)
#if rename[0] and index == cm.cm_list_index:
#c_name.activate_init = True
c_name.prop(item, "name", text="", expand=True)
# set selection
setsel = c_name.row(align=True)
icon = 'DOT'
some_selected = False
if not collection.objects:
icon = 'BLANK1'
setsel.active = False
if any((laycol["ptr"].exclude,
collection.hide_select,
collection.hide_viewport,
laycol["ptr"].hide_viewport,)):
# objects cannot be selected
setsel.active = False
else:
all_selected = None
all_unreachable = None
for obj in collection.objects:
if not obj.visible_get() or obj.hide_select:
if all_unreachable != False:
all_unreachable = True
else:
all_unreachable = False
if obj.select_get() == False:
# some objects remain unselected
icon = 'KEYFRAME'
all_selected = False
else:
some_selected = True
if all_selected == False:
break
all_selected = True
if all_selected:
# all objects are selected
icon = 'KEYFRAME_HLT'
if all_unreachable:
if collection.objects:
icon = 'DOT'
setsel.active = False
prop = setsel.operator("view3d.select_collection_objects",
text="",
icon=icon,
)
prop.is_master_collection = False
prop.collection_name = item.name
# used as a separator (actual separator not wide enough)
row.label()
row = s2 if cm.align_local_ops else s1
add_vertical_separator_line(row)
# add send_objects_to_collection op
set_obj_col = row.row()
set_obj_col.operator_context = 'INVOKE_DEFAULT'
if collection.objects:
icon = 'MESH_CUBE'
if selected_objects:
if active_object and active_object.name in collection.objects:
elif not selected_objects.isdisjoint(collection.objects):
icon = 'STICKY_UVS_LOC'
set_obj_col.enabled = False
prop = set_obj_col.operator("view3d.send_objects_to_collection", text="",
prop.is_master_collection = False
prop.collection_name = item.name
add_vertical_separator_line(row)
exclude_history_base = internals.rto_history["exclude"].get(view_layer.name, {})
exclude_target = exclude_history_base.get("target", "")
exclude_history = exclude_history_base.get("history", [])
highlight = bool(exclude_history and exclude_target == item.name)
icon = 'CHECKBOX_DEHLT' if laycol["ptr"].exclude else 'CHECKBOX_HLT'
prop = row.operator("view3d.exclude_collection", text="", icon=icon,
emboss=highlight, depress=highlight)
prop.name = item.name
select_history_base = internals.rto_history["select"].get(view_layer.name, {})
select_target = select_history_base.get("target", "")
select_history = select_history_base.get("history", [])
highlight = bool(select_history and select_target == item.name)
icon = ('RESTRICT_SELECT_ON' if laycol["ptr"].collection.hide_select else
'RESTRICT_SELECT_OFF')
prop = row.operator("view3d.restrict_select_collection", text="", icon=icon,
emboss=highlight, depress=highlight)
prop.name = item.name
hide_history_base = internals.rto_history["hide"].get(view_layer.name, {})
hide_target = hide_history_base.get("target", "")
hide_history = hide_history_base.get("history", [])
highlight = bool(hide_history and hide_target == item.name)
icon = 'HIDE_ON' if laycol["ptr"].hide_viewport else 'HIDE_OFF'
prop = row.operator("view3d.hide_collection", text="", icon=icon,
emboss=highlight, depress=highlight)
prop.name = item.name
disable_history_base = internals.rto_history["disable"].get(view_layer.name, {})
disable_target = disable_history_base.get("target", "")
disable_history = disable_history_base.get("history", [])
highlight = bool(disable_history and disable_target == item.name)
icon = ('RESTRICT_VIEW_ON' if laycol["ptr"].collection.hide_viewport else
'RESTRICT_VIEW_OFF')
prop = row.operator("view3d.disable_viewport_collection", text="", icon=icon,
emboss=highlight, depress=highlight)
prop.name = item.name
render_history_base = internals.rto_history["render"].get(view_layer.name, {})
render_target = render_history_base.get("target", "")
render_history = render_history_base.get("history", [])
highlight = bool(render_history and render_target == item.name)
icon = ('RESTRICT_RENDER_ON' if laycol["ptr"].collection.hide_render else
'RESTRICT_RENDER_OFF')
prop = row.operator("view3d.disable_render_collection", text="", icon=icon,
emboss=highlight, depress=highlight)
prop.name = item.name
if cm.show_holdout:
holdout_history_base = internals.rto_history["holdout"].get(view_layer.name, {})
holdout_target = holdout_history_base.get("target", "")
holdout_history = holdout_history_base.get("history", [])
highlight = bool(holdout_history and holdout_target == item.name)
icon = ('HOLDOUT_ON' if laycol["ptr"].holdout else
'HOLDOUT_OFF')
prop = row.operator("view3d.holdout_collection", text="", icon=icon,
emboss=highlight, depress=highlight)
prop.name = item.name
if cm.show_indirect_only:
indirect_history_base = internals.rto_history["indirect"].get(view_layer.name, {})
indirect_target = indirect_history_base.get("target", "")
indirect_history = indirect_history_base.get("history", [])
highlight = bool(indirect_history and indirect_target == item.name)
icon = ('INDIRECT_ONLY_ON' if laycol["ptr"].indirect_only else
'INDIRECT_ONLY_OFF')
prop = row.operator("view3d.indirect_only_collection", text="", icon=icon,
emboss=highlight, depress=highlight)
prop.name = item.name
row = s2
row.separator()
row.separator()
rm_op = row.row()
prop = rm_op.operator("view3d.remove_collection", text="", icon='X', emboss=False)
prop.collection_name = item.name
if len(data.cm_list_collection) > index + 1:
line_separator = column.row(align=True)
line_separator.ui_units_y = 0.01
line_separator.scale_y = 0.1
line_separator.enabled = False
line_separator.separator()
line_separator.label(icon='BLANK1')
for _ in range(laycol["lvl"] + 1):
line_separator.label(icon='BLANK1')
line_separator.prop(cm, "ui_separator")
c_name.enabled = False
set_obj_col.enabled = False
QCD.enabled = False
def draw_filter(self, context, layout):
row = layout.row()
subrow = row.row(align=True)
subrow.prop(self, "filter_name", text="")
subrow.prop(self, "use_filter_invert", text="", icon='ARROW_LEFTRIGHT')
subrow = row.row(align=True)
subrow.prop(self, "filter_by_selected", text="", icon='STICKY_UVS_LOC')
if context.preferences.addons[__package__].preferences.enable_qcd:
subrow.prop(self, "filter_by_qcd", text="", icon='EVENT_Q')
def filter_items(self, context, data, propname):
CM_UL_items.filtering = False
flt_flags = []
flt_neworder = []
list_items = getattr(data, propname)
CM_UL_items.filtering = True
new_flt_flags = filter_items_by_name_custom(self.filter_name, self.bitflag_filter_item, list_items)
flt_flags = merge_flt_flags(flt_flags, new_flt_flags)
if self.filter_by_selected:
CM_UL_items.filtering = True
new_flt_flags = [0] * len(list_items)
for idx, item in enumerate(list_items):
collection = internals.layer_collections[item.name]["ptr"].collection
# check if any of the selected objects are in the collection
if not set(context.selected_objects).isdisjoint(collection.objects):
new_flt_flags[idx] = self.bitflag_filter_item
# add in any recently created collections
if item.name in CM_UL_items.new_collections:
new_flt_flags[idx] = self.bitflag_filter_item
flt_flags = merge_flt_flags(flt_flags, new_flt_flags)
if self.filter_by_qcd:
CM_UL_items.filtering = True
new_flt_flags = [0] * len(list_items)
for idx, item in enumerate(list_items):
new_flt_flags[idx] = self.bitflag_filter_item
# add in any recently created collections
if item.name in CM_UL_items.new_collections:
new_flt_flags[idx] = self.bitflag_filter_item
flt_flags = merge_flt_flags(flt_flags, new_flt_flags)
if not CM_UL_items.filtering: # display as treeview
CM_UL_items.new_collections.clear()
flt_flags = [0] * len(list_items)
for idx, item in enumerate(list_items):
if internals.layer_collections[item.name]["visible"]:
flt_flags[idx] = self.bitflag_filter_item
if self.use_filter_invert:
CM_UL_items.filtering = True # invert can act as pseudo filtering
for idx, flag in enumerate(flt_flags):
flt_flags[idx] = 0 if flag else self.bitflag_filter_item
# update visible items list
CM_UL_items.visible_items.clear()
CM_UL_items.visible_items.extend(flt_flags)
return flt_flags, flt_neworder
def invoke(self, context, event):
pass
class CMDisplayOptionsPanel(Panel):
bl_label = "Display Options"
bl_idname = "COLLECTIONMANAGER_PT_display_options"
# set space type to VIEW_3D and region type to HEADER
# because we only need it in a popover in the 3D View
# and don't want it always present in the UI/N-Panel
bl_region_type = 'HEADER'
cm = context.scene.collection_manager
panel_header = layout.row()
panel_header.alignment = 'CENTER'
panel_header.label(text="Display Options")
section_header = layout.row()
section_header.alignment = 'LEFT'
section_header.label(text="Restriction Toggles")
row = layout.row()
row.prop(cm, "show_exclude", icon='CHECKBOX_HLT', icon_only=True)
row.prop(cm, "show_selectable", icon='RESTRICT_SELECT_OFF', icon_only=True)
row.prop(cm, "show_hide_viewport", icon='HIDE_OFF', icon_only=True)
row.prop(cm, "show_disable_viewport", icon='RESTRICT_VIEW_OFF', icon_only=True)
row.prop(cm, "show_render", icon='RESTRICT_RENDER_OFF', icon_only=True)
row.prop(cm, "show_holdout", icon='HOLDOUT_ON', icon_only=True)
row.prop(cm, "show_indirect_only", icon='INDIRECT_ONLY_ON', icon_only=True)
layout.separator()
section_header = layout.row()
section_header.label(text="Layout")
row = layout.row()
row.prop(cm, "align_local_ops")
class SpecialsMenu(Menu):
bl_label = "Specials"
bl_idname = "VIEW3D_MT_CM_specials_menu"
def draw(self, context):
layout = self.layout
prop = layout.operator("view3d.remove_empty_collections")
prop.without_objects = False
prop = layout.operator("view3d.remove_empty_collections",
text="Purge All Collections Without Objects")
prop.without_objects = True
layout.separator()
layout.operator("view3d.select_all_cumulative_objects")
class EnableAllQCDSlotsMenu(Menu):
bl_label = "Global QCD Slot Actions"
bl_idname = "VIEW3D_MT_CM_qcd_enable_all_menu"
def draw(self, context):
layout = self.layout
layout.operator("view3d.create_all_qcd_slots")
layout.separator()
layout.operator("view3d.enable_all_qcd_slots")
layout.operator("view3d.enable_all_qcd_slots_isolated")
layout.separator()
layout.operator("view3d.isolate_selected_objects_collections")
if context.mode == 'OBJECT':
layout.operator("view3d.disable_selected_objects_collections")
layout.separator()
layout.operator("view3d.disable_all_non_qcd_slots")
layout.operator("view3d.disable_all_collections")
if context.mode == 'OBJECT':
layout.separator()
layout.operator("view3d.select_all_qcd_objects")
layout.separator()
layout.operator("view3d.discard_qcd_history")
def view3d_header_qcd_slots(self, context):
update_collection_tree(context)
view_layer = context.view_layer
layout = self.layout
idx = 1
check_state(context, qcd=True)
main_row = layout.row(align=True)
current_qcd_history = internals.qcd_history.get(context.view_layer.name, [])
main_row.operator_menu_hold("view3d.enable_all_qcd_slots_meta",
text="",
icon='HIDE_OFF',
depress=bool(current_qcd_history),
menu="VIEW3D_MT_CM_qcd_enable_all_menu")
split = main_row.split()
col = split.column(align=True)
row = col.row(align=True)
row.scale_y = 0.5
selected_objects = get_move_selection()
active_object = get_move_active()
qcd_slot_name = internals.qcd_slots.get_name(str(x+1))
qcd_laycol = internals.layer_collections[qcd_slot_name]["ptr"]
collection_objects = qcd_laycol.collection.objects
icon_value = 0
# if the active object is in the current collection use a custom icon
if (active_object and active_object in selected_objects and
active_object.name in collection_objects):
icon = 'LAYER_ACTIVE'
# if there are selected objects use LAYER_ACTIVE
elif not selected_objects.isdisjoint(collection_objects):
icon = 'LAYER_USED'
# If there are objects use LAYER_USED
elif collection_objects:
icon = 'NONE'
active_icon = get_active_icon(context, qcd_laycol)
icon_value = active_icon.icon_id
else:
icon = 'BLANK1'
prop = row.operator("view3d.view_move_qcd_slot", text="", icon=icon,
icon_value=icon_value, depress=not qcd_laycol.exclude)
prop.slot = str(x+1)
else:
prop = row.operator("view3d.unassigned_qcd_slot", text="", icon='X', emboss=False)
prop.slot = str(x+1)
if idx%5==0:
row.separator()
if idx == 10:
row = col.row(align=True)
row.scale_y = 0.5
idx += 1
def view_layer_update(self, context):
if context.view_layer.name != CollectionManager.last_view_layer:
bpy.app.timers.register(update_qcd_header)
CollectionManager.last_view_layer = context.view_layer.name
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def get_active_icon(context, qcd_laycol):
global last_icon_theme_text
global last_icon_theme_text_sel
tool_theme = context.preferences.themes[0].user_interface.wcol_tool
pcoll = preview_collections["icons"]
if qcd_laycol.exclude:
theme_color = tool_theme.text
last_theme_color = last_icon_theme_text
icon = pcoll["active_icon_text"]
else:
theme_color = tool_theme.text_sel
last_theme_color = last_icon_theme_text_sel
icon = pcoll["active_icon_text_sel"]
if last_theme_color == None or theme_color.hsv != last_theme_color:
update_icon(pcoll["active_icon_base"], icon, theme_color)
if qcd_laycol.exclude:
last_icon_theme_text = theme_color.hsv
else:
last_icon_theme_text_sel = theme_color.hsv
return icon
def update_icon(base, icon, theme_color):
icon.icon_pixels = base.icon_pixels
colored_icon = []
for offset in range(len(icon.icon_pixels)):
idx = offset * 4
r = icon.icon_pixels_float[idx]
g = icon.icon_pixels_float[idx+1]
b = icon.icon_pixels_float[idx+2]
a = icon.icon_pixels_float[idx+3]
# add back some brightness and opacity blender takes away from the custom icon
r = min(r+r*0.2,1)
g = min(g+g*0.2,1)
b = min(b+b*0.2,1)
a = min(a+a*0.2,1)
# make the icon follow the theme color (assuming the icon is white)
r *= theme_color.r
g *= theme_color.g
b *= theme_color.b
colored_icon.append(r)
colored_icon.append(g)
colored_icon.append(b)
colored_icon.append(a)
icon.icon_pixels_float = colored_icon
def filter_items_by_name_custom(pattern, bitflag, items, propname="name", flags=None, reverse=False):
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"""
Set FILTER_ITEM for items which name matches filter_name one (case-insensitive).
pattern is the filtering pattern.
propname is the name of the string property to use for filtering.
flags must be a list of integers the same length as items, or None!
return a list of flags (based on given flags if not None),
or an empty list if no flags were given and no filtering has been done.
"""
import fnmatch
if not pattern or not items: # Empty pattern or list = no filtering!
return flags or []
if flags is None:
flags = [0] * len(items)
# Make pattern case-insensitive
pattern = pattern.lower()
# Implicitly add heading/trailing wildcards.
pattern = "*" + pattern + "*"
for i, item in enumerate(items):
name = getattr(item, propname, None)
# Make name case-insensitive
name = name.lower()
# This is similar to a logical xor
if bool(name and fnmatch.fnmatch(name, pattern)) is not bool(reverse):
flags[i] |= bitflag
# add in any recently created collections
if item.name in CM_UL_items.new_collections:
flags[i] |= bitflag