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Commit ad28aaf2 authored by Kalle-Samuli Riihikoski's avatar Kalle-Samuli Riihikoski
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Creates material indexs correctly when there is no material in object.

parent 2f45a4c9
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......@@ -2,13 +2,11 @@ import bpy
import os
import filecmp
def objname(path):
path2 = os.path.dirname(path) + os.sep
pituus = len(path2)
nimi = path[pituus:]
return nimi
def justname(name):
......@@ -30,8 +28,6 @@ def find_index(objekti):
if(not(hasattr(tex,'texture'))):
break
luku = luku +1
return luku
def gettex(mat_list, objekti, scene,export):
......@@ -44,8 +40,6 @@ def gettex(mat_list, objekti, scene,export):
else:
vray = False
take_color = 0;
take_spec = 0;
take_normal = 0;
......@@ -71,7 +65,7 @@ def gettex(mat_list, objekti, scene,export):
for tex_slot in mate.material.texture_slots:
if(hasattr(tex_slot,'texture')):
if(tex_slot.texture.type == 'IMAGE'):
tex_slot.texture.image.reload()
tex_slot.texture.image.reload()
else:
coa = bpy.context.scene.objects.active.coat3D
nimi = objname(coa.objectdir)
......@@ -83,7 +77,6 @@ def gettex(mat_list, objekti, scene,export):
just_nimi += '_'
just_nimi_len = len(just_nimi)
if(len(objekti.material_slots) != 0):
for obj_tex in objekti.active_material.texture_slots:
if(hasattr(obj_tex,'texture')):
......@@ -114,13 +107,24 @@ def gettex(mat_list, objekti, scene,export):
#date = os.path.getmtime(texcoat[tex_name][0])
if((texcoat['color'] or texcoat['nmap'] or texcoat['disp'] or texcoat['specular']) and (len(objekti.material_slots)) == 0):
new_mat = ("%s_Material"%(objekti.name))
index = 0
tuli = False
lasku = False
while(lasku == False):
tuli = False
new_mat = ("Material.%03d"%(index))
for i in bpy.data.materials:
if(i.name == new_mat):
tuli = True
break
if(tuli):
index += 1
else:
lasku = True
bpy.data.materials.new(new_mat)
ki = bpy.data.materials[new_mat]
objekti.data.materials.append(ki)
if(bring_color == 1 and texcoat['color']):
name_tex ='Color_'
num = []
......@@ -178,8 +182,6 @@ def gettex(mat_list, objekti, scene,export):
num = []
index = find_index(objekti)
tex = bpy.ops.Texture
objekti.active_material.texture_slots.create(index)
total_mat = len(objekti.active_material.texture_slots.items())
......@@ -189,8 +191,6 @@ def gettex(mat_list, objekti, scene,export):
if((seekco.name[:7] == 'Normal_') and (seekco.users_material == ())):
useold = seekco
if(useold == ''):
tex_name = setgallery()
......
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