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  1. Apr 24, 2013
  2. Mar 05, 2013
    • Nathan Vegdahl's avatar
      Rigify: bug fix for biped arm/leg rigs. · e6e581a9
      Nathan Vegdahl authored
      The bbone elbow was causing weird twisting and sharp bend angles
      even when smooth elbow/knee was fully disabled.  Now fixed.
      
      This fix, however, exposes bug #34532 in Blender, so for the time
      being the transition between smooth/sharp elbow is a jumpy one.
      This is less objectionable, however, then the weird twisting
      that was happening, as bug #34532 can be worked around by the
      animator, whereas the weird twisting could not be worked around.
      e6e581a9
  3. Mar 01, 2013
    • Nathan Vegdahl's avatar
      Rigify: significant upgrade to arm and leg rigs, and misc changes/bugfixes. · 3e316aac
      Nathan Vegdahl authored
      Arm/leg rig upgrades:
        - Arms and legs no longer scale with their parents, which was
          problematic when e.g. the torso of a character did
          squash-and-stretch causing the arms/legs to distort and shear.
        - Squash-and-stretch for both FK and IK rigs.
        - Rubber hose controls.
      
      Misc changes/bugfixes:
        - Rigify now locks all pose transforms for non-control bones
          automatically.
        - The README file now correctly reflects the new rig-type API.
        - Scrubbed the code for unused variables and imports.
        - PEP8 cleanups.
      3e316aac
  4. Feb 28, 2013
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