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  1. Dec 06, 2011
  2. Sep 19, 2011
  3. Jul 11, 2011
    • Campbell Barton's avatar
      cleanup · 488e1da9
      Campbell Barton authored
      - remove/comment unused variables
      - remove unused imports
      - fixed some bugs using incorrect variables
      488e1da9
  4. Jun 23, 2011
  5. Jun 22, 2011
    • Nathan Vegdahl's avatar
      Rigify: constraints are now copied over from metarig. · 72e2f73b
      Nathan Vegdahl authored
      This allows advanced users to do certain limited custom rigging work
      in the metarig, and have it transfer to the generated rig.
      Custom properties are also copied when using the copy_bone function
      in utils.
      TODO: transfer drivers from the metarig as well.
      72e2f73b
  6. Jun 15, 2011
    • Nathan Vegdahl's avatar
      Rigify: new spine rig! · 6f3d2c49
      Nathan Vegdahl authored
      This rig replaces the old spine rig, and has a super-set of the old spine's
      features.  The main new features are:
      1. A separate over-all control for translation.  Due to the pivot slide
         feature of the spine, it didn't really make sense to have one of the
         spine bones be the control for translation, so I broke that out
         into a separate control.  This control also acts as a root of the
         spine in general, including for scaling and rotation.  If you
         want to grab the entire spine as one unit, this is how to do it.
      2. The spine can now have more than two control bones.  The rigger
         can specify an arbitrary number of the spine bones to be
         turned into controls upon rig generation.
         Controls that are not at the end points of the spine
         are optionally (via an animatable switch) auto-rotated by the
         the end point controls, so animators can ignore them when they
         do not require that level of control.
      6f3d2c49
  7. Apr 11, 2011
  8. Feb 24, 2011
  9. Feb 08, 2011
  10. Feb 07, 2011
  11. Feb 05, 2011
  12. Dec 22, 2010
  13. Nov 17, 2010
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