- Oct 31, 2010
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Guillermo S. Romero authored
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- Oct 30, 2010
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Maurice Raybaud authored
Removed some lines for caustics that turned fake caustics off when photons were on, thereby changing the scene data, which is to be avoided. It seems P.O.V.ray takes care of the override all by itself so the lines were useless anyway.
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- Oct 29, 2010
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Maurice Raybaud authored
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Maurice Raybaud authored
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- Oct 28, 2010
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John Phan authored
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Maurice Raybaud authored
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- Oct 27, 2010
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Campbell Barton authored
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Campbell Barton authored
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Maurice Raybaud authored
I had forgotten to change some names I hope it does work now; This is an adaptation of Povray exporter to render with povray 3.7 if you want more info, there are pdfs in the zip files here on the tracker: https://projects.blender.org/tracker/index.php?func=detail&aid=22717&group_id=153&atid=468
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Maurice Raybaud authored
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- Oct 26, 2010
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Campbell Barton authored
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Campbell Barton authored
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- Oct 24, 2010
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Chris Foster authored
Whew, a lot of changes. Ditched efforts to translate matrices/quaternions between systems and instead applied a root matrix at the beginning of the exported file. Fixed nasty bug in Full Animation with armatures. Fixed Verbose mode output formatting. Fixed issue with animating parented objects. Checked with revision 32681. Now version 1.9. Version 2.0 if no new bugs are found.
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Campbell Barton authored
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Campbell Barton authored
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- Oct 23, 2010
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Brendon Murphy authored
thanks to ThomasL for his patience.
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Campbell Barton authored
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- Oct 20, 2010
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Campbell Barton authored
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- Oct 16, 2010
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Campbell Barton authored
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- Oct 15, 2010
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Brendon Murphy authored
rev: 32411
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Brendon Murphy authored
rev: 32411
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- Oct 14, 2010
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Brendon Murphy authored
tested rev:32411
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- Oct 11, 2010
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John Phan authored
fix bug in converting triangle bool when there no tmp mesh it deleted original mesh. added coplanar face which vectors are selected in edit mode.
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- Oct 08, 2010
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John Phan authored
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- Oct 02, 2010
- Sep 26, 2010
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Florian Meyer authored
- added rounded rectangle to miscCurve (with some minor enhancements) - some spell checking and cleanup
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- Sep 24, 2010
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Campbell Barton authored
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- Sep 22, 2010
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Nathan Letwory authored
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- Sep 21, 2010
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Bassam Kurdali authored
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Ken Nign authored
changed skelegon up-vector to bone roll conversion, should better match now switch to Object mode before adding meshes/armatures, prevents new bones from being added into the currently edited armature
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- Sep 20, 2010
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Campbell Barton authored
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Campbell Barton authored
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Campbell Barton authored
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M Bouchard Guillaume authored
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Campbell Barton authored
- removing objects is simplified. - render object enabled on de-generate. - removed warning, re-render wont crash now.
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- Sep 19, 2010
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Campbell Barton authored
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- Sep 18, 2010
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Adam Wiseman authored
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Florian Meyer authored
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Guillermo S. Romero authored
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