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  1. May 09, 2014
    • Bastien Montagne's avatar
      FBX export: split huge export_fbx_bin.py in two. · 4dacb211
      Bastien Montagne authored
      Separate all utils and constants definitions into a new export_fbx_bin_utils.py file,
      helps (a bit :/) to navigate in insanely big export_fbx_bin.py itself!
      4dacb211
    • Bastien Montagne's avatar
      FBX export: Huge refactor of 'Model' part of the code, and fix exporting... · 4f1fd99b
      Bastien Montagne authored
      FBX export: Huge refactor of 'Model' part of the code, and fix exporting instances when org objects are not selected.
      
      'Model' data (which can be Blender Object, DupliObject or Bone/PoseBone) are now
      wrapped in an ObjectWrapper class that present the same API in all cases.
      Hopefully this will make that part of the code easier to follow (and maintain/troublefix).
      
      Also made var names a bit more consistent.
      
      Note all this makes export slightly slower in worst cases (many actions to check against objects),
      about 15% it seems. But tha 'export all actions' code need some more attention, maybe it's
      possible to enhance its performances?
      4f1fd99b
    • Campbell Barton's avatar
      Removing Quake3 map support · 7c873a00
      Campbell Barton authored
      The format is old and each engine seems to have different versions of the spec,
      which makes it hard to support well.
      7c873a00
  2. May 08, 2014
  3. May 07, 2014
  4. May 06, 2014
  5. May 05, 2014
  6. May 04, 2014
  7. May 03, 2014
  8. May 02, 2014
  9. Apr 29, 2014
  10. Apr 25, 2014
  11. Apr 23, 2014
  12. Apr 22, 2014
  13. Apr 20, 2014
  14. Apr 18, 2014
  15. Apr 17, 2014
  16. Apr 16, 2014
  17. Apr 14, 2014
  18. Apr 11, 2014
  19. Apr 10, 2014
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