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  1. Feb 11, 2011
  2. Feb 08, 2011
  3. Feb 07, 2011
  4. Feb 04, 2011
  5. Jan 24, 2011
  6. Jan 14, 2011
  7. Jan 08, 2011
  8. Oct 14, 2010
  9. Sep 17, 2010
  10. Sep 16, 2010
  11. Sep 11, 2010
  12. Sep 10, 2010
  13. Sep 03, 2010
  14. Sep 02, 2010
  15. Aug 31, 2010
    • Luca Bonavita's avatar
      == trunk addons == · 01564c0f
      Luca Bonavita authored
      - comforming after my commit in bf-blender:
        - removed the categories from addons names
        - made 'version' a tuple of integers
        - added 'api' field
        - formatted wiki and trackers pages and added where needed (empty pages are yet to be written by the authors though)
      
      - more conforming:
        - 1 tab = 4 spaces
      
      - please check everything is fine in case I made some gross mistake
      01564c0f
  16. Aug 30, 2010
  17. Aug 25, 2010
  18. Aug 23, 2010
  19. Aug 21, 2010
  20. Aug 19, 2010
  21. Aug 09, 2010
  22. Aug 08, 2010
  23. Aug 05, 2010
  24. Aug 02, 2010
  25. Jul 15, 2010
  26. Jul 13, 2010
    • Luca Bonavita's avatar
      == trunk scripts confirming == · b5cd123b
      Luca Bonavita authored
      - every script is now (2,5,3)
      - added warning field in bl_addon_info so every dev knows about this: when "warning" field is not empty, a warning icon appears and text alerts 
      users about a buggy script (this is used during development, released scripts should must have this empty of course)
      - formatted scripts info like this
        - GPL
        - docstring
        - bl_addon_info
        - imports
        so that the actual script starts after the bl_addon_info dict
      - removed old 2.4x cruft like __url__, __bpydoc__, __author__ etc, not needed anymore (when the case integrated info with bl_addon_info and in 
      case of one email meta just put it in the GPL)
      
      - next commits I plan to do contrib scripts and conform io scripts naming 
      b5cd123b
  27. May 31, 2010
  28. May 30, 2010
  29. May 17, 2010
    • Michael Williamson's avatar
      Re-ported texface--> material. · 0fff60f5
      Michael Williamson authored
      Now this supports multiple UV assgned images (creating a material for each) and will also use existing materials and textures rather than creating new all teh time.
      0fff60f5
  30. May 12, 2010
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