- Oct 04, 2022
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Julien Duroure authored
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Julien Duroure authored
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- Oct 03, 2022
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Sybren A. Stüvel authored
Remove `PoseActionCreator._store_parameters_from_callback()`, as it doesn't have any current use. No functional changes.
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- Oct 01, 2022
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Pullusb authored
Fixed error when no keyframes to draw (gpu_extras.batch.batch_for_shader does not accept empty list in 3.4). Fixed warning messages from error in some operator's poll.
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- Sep 29, 2022
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Campbell Barton authored
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Campbell Barton authored
Contributed by @xan2622 #blender-coders.
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- Sep 28, 2022
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Julien Duroure authored
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- Sep 26, 2022
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Julien Duroure authored
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- Sep 25, 2022
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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- Sep 22, 2022
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Germano Cavalcante authored
And update dates Missed in rBA6feb9c532d7b.
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Germano Cavalcante authored
Part of T80730
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Germano Cavalcante authored
Part of T80730
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Germano Cavalcante authored
Part of T80730
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- Sep 21, 2022
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Julien Duroure authored
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Germano Cavalcante authored
The UV color changed after these changes.
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Damien Picard authored
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Damien Picard authored
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Germano Cavalcante authored
This partially reverts commits rBAfdebdd681f0b, rBA563ea27eb1a8 and rBAb56a6acb9f4f. And fixes T101134. We still need to find an appropriate way to replace `glEnable(GL_LINE_SMOOTH)`.
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Luca Rood authored
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- Sep 20, 2022
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Sergey Sharybin authored
The issue was introduced in cf773d42 and vis caused by a lack of class unregister. Fixes regression tests, as well as usecase when a user toggles the addon off and on again.
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Pablo Vazquez authored
* Move into its own sub-panel inside the Keyframes panel
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Pablo Vazquez authored
* Use column layout for Wireframe Toggle. * Move into its own sub-panel.
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- Sep 19, 2022
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Pablo Vazquez authored
This data-block indicator is no longer needed now that the Node Editor has a context path overlay introduced in Blender 3.0
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Pablo Vazquez authored
Since 2.8 the Shader Editor has a popover with a UIList of all materials, much more complete than the dropdown implementation in Amaranth. Good to see Amaranth features being replaced by built-in ones in Blender :D
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Pablo Vazquez authored
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Pablo Vazquez authored
* AMTH_NODE_OT_show_active_node_image in Node Editor * AMTH_VIEW3D_OT_render_border_camera in 3D Viewport
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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- Sep 14, 2022
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Aras Pranckevicius authored
FBX exporter code was only supporting "Face Corner - Byte Color" attribute type, using the deprecated Mesh.vertex_colors API. Update the to use the new attributes API, and to handle all the attribute combinations. An option to pick between sRGB (default, matches current behavior), Linear (requested in T82847) or None (don't export/import any color attributes) has been added to the exporter and the importer. Reviewed By: Bastien Montagne Differential Revision: https://developer.blender.org/D15942
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- Sep 12, 2022
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Bastien Montagne authored
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