- Apr 21, 2010
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Fabian Fricke authored
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Brendon Murphy authored
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Brendon Murphy authored
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- Apr 20, 2010
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Martin Buerbaum authored
* Script now supports "recall" properties (Edit Object Parameters) * Renamed size parameters to "Size X", "Size Y" and "Size Z" * Cleanup of code & comments.
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Martin Buerbaum authored
* Support "recall" properties (Edit Object parameters) * Cleaned up the verts/faces creation process.
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Martin Buerbaum authored
* Now supports recall proeprties (Edit Object Parameters) * Cleaned up the verts/faces creation process.
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Brendon Murphy authored
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- Apr 19, 2010
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Martin Buerbaum authored
* createFaces can now create fan/star like faces.
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Martin Buerbaum authored
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Martin Buerbaum authored
* createFaces can now "Flip" faces and create fan/star like faces.
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Martin Buerbaum authored
* Changed mesh creation code to use universal functions. Also tried to make it more readable & commented it. * Support recall date (Edit Object Parameters) * Support height of 0.0 (the cylindric middle part is skipped) * Support negative cap-height * Made PEP8 compatible and some cleanups. * Generell: Updated "createFaces" function to support fan/star like face creation as well.
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- Apr 18, 2010
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Jonathan Smith authored
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- Apr 17, 2010
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Brendon Murphy authored
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Michael Williamson authored
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Brendon Murphy authored
this will allow more user feedback for any required updates.
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Brendon Murphy authored
now in the Object category. *note this cleans Add_Mesh so only add_mesh scripts are in that category. part of add mesh clean up for adding recall function.
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Brendon Murphy authored
add export_unreal_psk_psa.py import_scene_unreal_psk.py these two scripts are in working order. there's some known issues, users generally work around them. "no more or less buggy than current i/o scripts" [[Split portion of a mixed commit.]]
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M Bouchard Guillaume authored
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M Bouchard Guillaume authored
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Brendon Murphy authored
moved directly to trunk/py/scripts/addons/object_cloud_gen.py
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Brendon Murphy authored
Added Correct Wiki link.
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- Apr 16, 2010
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Martin Buerbaum authored
* Cleaned up worm gear code. * Vertex and face creation process is much simpler now. * This also prevents double vertices. * Removed lots of unneeded variables * TODO: Create "closing" faces for the worm gear.
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Martin Buerbaum authored
* Major refractor - removed most of the hardcoded stuff. * Separated functions into gear, worm gear (and experimental/non-working spokes) * "Gear" now doesn't have any duplicate vartices. * New submenu "Gears" (entries "Gear" and "Worm Gear") * TODO: Prevent doubles in "Worm Gear" (change it so only one row of verts is calculated for each step) * TODO: Finish/improve spokes code ("add_spokes"). * TODO: Create new "auto-spokes" function that addes a "Gear Spokes" Object for an existing "Gears" obj (either via the "recall" data - this stuff is usefull :-) or by creating 2 objects at the same time.)
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Martin Buerbaum authored
* Minor: Updated the function "createFaces" a bit. No functional changes.
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- Apr 15, 2010
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Martin Buerbaum authored
* Added full author name.
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Martin Buerbaum authored
* Added _lots_ of "telling" variable names ... far from done :-/ * Support "recall" operator. * @todo: This script definitly needs some comments on what's going on. * @todo: Lots of hardcoded stuff (also deepcopy) - is there a better way? * @todo: Do not create "double" vertices in the first place. * @todo: Is it really a good idea to mix gears & worm in the same operator?
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Martin Buerbaum authored
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Martin Buerbaum authored
* Changed object/mesh creation code to use generic functions. * Also modified vertex/faces creation to be more readable. * Added recall data. * Fixed some formatting/comments
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Martin Buerbaum authored
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Martin Buerbaum authored
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Martin Buerbaum authored
* Updated store_recall_properties, apply_object_align and create_mesh_object. * Changed how recall data is stored.
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Martin Buerbaum authored
* Updated store_recall_properties, apply_object_align and create_mesh_object. * Changed how recall data is stored.
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Martin Buerbaum authored
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Martin Buerbaum authored
* Recall data is now stored as ob['recall'] = {'op': op_idname, 'args': op_args}
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- Apr 14, 2010
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Martin Buerbaum authored
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Martin Buerbaum authored
* See also the patch [#21731] New module mesh_utils.py (various functions to create "smart" mesh objects) * http://projects.blender.org/tracker/index.php?func=detail&aid=21731&group_id=9&atid=127
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Martin Buerbaum authored
* Summary of changes: * Initial support for drawing lines. (Thanks to Algorith for applying my perspective_matrix patch.) * The distance value (in BUs) is also drawn in the 3D view now. * Also fixed some wrong calculations of global/local distances. * Now it's really "what you see is what is calculated". * Use bl_addon_info for Add-On information. Use "3D View" in category & name * Renamed reenter_editmode to view3d.reenter_editmode. * Renamed panel_measure.py into space_view3d_panel_measure.py * Active object is only used for edit-mode now. Measurement with exactly one sel. (but not necessarily active) object now gets the obj via the sel-object array. * API change Mathutils -> mathutils (r557) * Reduced PRECISION to 4 * Deselecting 1 of 2 objects now works correctly (active object is ignored). * Force a redraw of the area so disabling the "measure_panel_draw" checkbox will clear the line/text. * Only calculate area (CPU heavy) if a "area" checkbox is enabled.
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Jonathan Smith authored
VIEW3D_MT_transform had a capital t in transform so it wasn't working(still...) now it should finaly work..
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Jonathan Smith authored
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Jonathan Smith authored
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