- Sep 02, 2013
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Campbell Barton authored
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Campbell Barton authored
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- Sep 01, 2013
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Thomas Larsson authored
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- Aug 31, 2013
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Thomas Larsson authored
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Maurice Raybaud authored
*Commented out a property that was not yet implemented in exporter *Added frame number export for hand made pov animation Thanks to a patch made by Markku Myllymäki
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Thomas Larsson authored
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- Aug 29, 2013
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Campbell Barton authored
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- Aug 28, 2013
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Campbell Barton authored
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Campbell Barton authored
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Campbell Barton authored
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Campbell Barton authored
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- Aug 26, 2013
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Campbell Barton authored
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Bartek Skorupa authored
Added Subsurface passes to be taken into account in addon's operators.
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- Aug 25, 2013
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Campbell Barton authored
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- Aug 24, 2013
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Campbell Barton authored
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Campbell Barton authored
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- Aug 22, 2013
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Alexander N authored
undo the workaround of my previous commit for "[#36443] Vertex to UV index doesn't match with 2.68a", because that issue is fixed in blender 2.68a r59343 now. - deleted not needed workaround for issue [#36443], because it is fixed in blender 2.68a r59343, - added BMEdge generation to the importer (only for nice doing), - added undo to operators, - deleted some unused strings,
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Thomas Larsson authored
MHX importer: Tested with Blender 2.68a. Better FK/IK snapping, which however only works with mhx rig in MH svn.
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- Aug 21, 2013
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Campbell Barton authored
- r3954/patch [#32914], introduced incorrect displacement map name, corrected. - added support for reading displacement maps. - remove checks that added alpha support for diffuce images, OBJ has alpha material settings for this.
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Campbell Barton authored
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Campbell Barton authored
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- Aug 20, 2013
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Campbell Barton authored
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Campbell Barton authored
- support multiple materials per mesh. - support multiple UV layers. - fix but where an extra dummy face would be imported.
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Campbell Barton authored
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Campbell Barton authored
- added support for property templates (FBX uses fallback templates so properties can have default values) - fix but in importing blender-internal material bumpmap.
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Campbell Barton authored
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- Aug 19, 2013
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Campbell Barton authored
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Bastien Montagne authored
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Campbell Barton authored
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Campbell Barton authored
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- Aug 18, 2013
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Bastien Montagne authored
Note: import gimp image also would need it, but it would anyway need a good cleanup (handling of paths is ugly), so did not bothered with it for now.
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Alexander N authored
- until the <BMesh>.faces.new(..) is scrambling the vertices order (input -> output), i use the workaround, that build a de-scramble dictionary. i still thing it is a bug in blender 2.68. - got rid of unneeded option 'io_scene_ms3d.set_sence_to_metric', Ms3dSetSceneToMetricOperator, set_sence_to_metric
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- Aug 14, 2013
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Campbell Barton authored
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- Aug 13, 2013
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Campbell Barton authored
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- Aug 12, 2013
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Campbell Barton authored
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Campbell Barton authored
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Campbell Barton authored
use diffuse alpha channel if no other alpha channel set, hidden option to treat all alpa as decals (no shadow and z offset)
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Campbell Barton authored
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Campbell Barton authored
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Campbell Barton authored
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