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  1. Oct 08, 2012
  2. Jul 03, 2012
  3. May 26, 2012
  4. Apr 06, 2012
  5. Apr 03, 2012
  6. Mar 15, 2012
  7. Feb 08, 2012
  8. Jan 18, 2012
  9. Jan 14, 2012
  10. Jan 04, 2012
  11. Jan 01, 2012
  12. Dec 06, 2011
  13. Nov 19, 2011
  14. Nov 02, 2011
  15. Sep 20, 2011
  16. Sep 19, 2011
  17. Aug 27, 2011
    • Thomas Dinges's avatar
      Addon UI Cleanup, Part 2 · f4768033
      Thomas Dinges authored
      * You only have to do layout.prop if you want 1 property, no need for row then!
      * Use col, row, sub as variable names, not colsub, rowsub, row2 etc please.
      * Povray Addon: Still used a lot of splits, you need no split when you only have 1 column! 
      f4768033
  18. Aug 08, 2011
  19. Jul 25, 2011
  20. Jul 11, 2011
    • Campbell Barton's avatar
      cleanup · 488e1da9
      Campbell Barton authored
      - remove/comment unused variables
      - remove unused imports
      - fixed some bugs using incorrect variables
      488e1da9
  21. Jun 29, 2011
  22. Jun 23, 2011
  23. Jun 22, 2011
    • Nathan Vegdahl's avatar
      Rigify: constraints are now copied over from metarig. · 72e2f73b
      Nathan Vegdahl authored
      This allows advanced users to do certain limited custom rigging work
      in the metarig, and have it transfer to the generated rig.
      Custom properties are also copied when using the copy_bone function
      in utils.
      TODO: transfer drivers from the metarig as well.
      72e2f73b
  24. Jun 21, 2011
  25. Jun 19, 2011
  26. Jun 18, 2011
  27. Jun 15, 2011
    • Nathan Vegdahl's avatar
      Rigify: new spine rig! · 6f3d2c49
      Nathan Vegdahl authored
      This rig replaces the old spine rig, and has a super-set of the old spine's
      features.  The main new features are:
      1. A separate over-all control for translation.  Due to the pivot slide
         feature of the spine, it didn't really make sense to have one of the
         spine bones be the control for translation, so I broke that out
         into a separate control.  This control also acts as a root of the
         spine in general, including for scaling and rotation.  If you
         want to grab the entire spine as one unit, this is how to do it.
      2. The spine can now have more than two control bones.  The rigger
         can specify an arbitrary number of the spine bones to be
         turned into controls upon rig generation.
         Controls that are not at the end points of the spine
         are optionally (via an animatable switch) auto-rotated by the
         the end point controls, so animators can ignore them when they
         do not require that level of control.
      6f3d2c49
  28. Jun 01, 2011
  29. May 16, 2011
  30. May 15, 2011
    • Nathan Vegdahl's avatar
      Rigify: added a 'copy_chain' rig type. · 34b236a3
      Nathan Vegdahl authored
      This is useful for bone chains that need their parent-child relationships
      preserved exactly.  For example, bbone chains, and chains that users want to
      use auto-ik on.
      Also moved the 'copy' rig type to the basic collection.  This will break
      some existing metarigs, but it is very easy to fix.  Just change the 'copy'
      rig type on bones that use it to 'basic.copy'.
      34b236a3
  31. Apr 11, 2011
  32. Mar 29, 2011
  33. Mar 26, 2011
  34. Mar 21, 2011
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