- Jul 13, 2010
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Luca Bonavita authored
- every script is now (2,5,3) - added warning field in bl_addon_info so every dev knows about this: when "warning" field is not empty, a warning icon appears and text alerts users about a buggy script (this is used during development, released scripts should must have this empty of course) - formatted scripts info like this - GPL - docstring - bl_addon_info - imports so that the actual script starts after the bl_addon_info dict - removed old 2.4x cruft like __url__, __bpydoc__, __author__ etc, not needed anymore (when the case integrated info with bl_addon_info and in case of one email meta just put it in the GPL) - next commits I plan to do contrib scripts and conform io scripts naming
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- Jul 03, 2010
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Campbell Barton authored
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- Jun 08, 2010
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Brendon Murphy authored
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- Jun 07, 2010
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Brendon Murphy authored
Re-call function is removed. [[Split portion of a mixed commit.]]
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- May 31, 2010
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Luca Bonavita authored
- added tracker_url to most of the current scripts in release, see http://lists.blender.org/pipermail/bf-blender-cvs/2010-May/028285.html - apparently missing tracker pages for 2 scripts: - io_anim_camera.py - io_mesh_stl.py - wiki links: - added link to space_view3d_materials_utils.py - conformed link in import_scene_unreal_psk.py
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- May 30, 2010
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Thomas Dinges authored
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- May 20, 2010
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Luca Bonavita authored
- fixed url in add_mesh_gemstones.py, the page existed - created pages with a gentle "to-be-written" warning where needed and fixed urls in: - add_mesh_archimedean_solids.py - io_mesh_stl/__init__.py See: http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Add_Mesh/Archimedean_Solids http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Mesh/Surface_Sketch http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/File_I-O/STL http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/File_I-O/Camera_Animation Not nice to send people to non-existing pages :)
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- May 16, 2010
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Florian Meyer authored
- removed view alignment in the object creation - added view alignment through align_matrix in the invoke - if the 'VIEW' alignment preference is set and the object properties are changed the object is rotated always to the view alignment of the view when the operator was called. --> doesn't snap to new view rotation when orbiting around object and changing properties.
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- May 08, 2010
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Guillermo S. Romero authored
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- Apr 25, 2010
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Campbell Barton authored
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- Apr 21, 2010
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Martin Buerbaum authored
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Martin Buerbaum authored
* Lots of cleanup of geometry creation code. * Cleanup of operator parameters. * Default parameters have been changed to be similar between the two scripts (might still need some work) * Fix a bug where the "Gem" mesh had normals pointing inward.
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