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  1. Mar 27, 2014
  2. Mar 25, 2014
  3. Mar 24, 2014
    • Bastien Montagne's avatar
      Heavy rework/cleanup of property area. · ac7d908b
      Bastien Montagne authored
      Finally understood a bit better Property format (name, type, kind_of_label?, flags, data, ...).
      So needed to handle flags properly (currently, only aware of 'A'nimatable and 'U'ser-defined (aka custom),
      no idea yet what means the '+' one found in some places).
      
      Also changed templates definitions to use OrderedDict's, gives better output.
      ac7d908b
  4. Mar 23, 2014
  5. Mar 21, 2014
    • Bastien Montagne's avatar
      Fix normals possibly no more normalized in previous commit (rBAb0d241f07952). · 28728bc5
      Bastien Montagne authored
      Since global matrix might have some scale too, we have to normalize the matrix used for normals...
      
      Many thanks to Jens Restemeier for pointing this issue.
      28728bc5
    • Bastien Montagne's avatar
      Add support to "bake" axis-conversion transformations into object data. · b0d241f0
      Bastien Montagne authored
      This addresses the following issue: by default, when you export in a non-Blender orientation
      (matching your target import app), your imported root objects have additional rotation,
      since correction matrix is applied to object transform.
      
      This patch addresses this by actually baking the correction matrix at data level, when possible
      (currently only works for meshes).
      
      Note this makes spaces/matrices handling rather complex, so this is considered an experimental
      option currently, might break in some cases.
      
      Work based on patch T39251 by Jens Restemeier, thanks.
      b0d241f0
  6. Mar 18, 2014
  7. Mar 16, 2014
    • Bastien Montagne's avatar
      Minor tweaks to material. · c7cd39eb
      Bastien Montagne authored
      * Use 100% white transparency color when no transparency at all (seems to be needed by some importers).
      * Always export some kind of Lambert shader, even when using e.g. Blender's toon one (better to get something, even inacurate, than nothing).
      
      Patch by Jens Restemeier, many thanks!
      
      Differential Revision: https://developer.blender.org/D405
      c7cd39eb
  8. Mar 15, 2014
  9. Mar 14, 2014
  10. Mar 13, 2014
  11. Mar 12, 2014
    • Bastien Montagne's avatar
      Style cleanup (pep8). · a107117a
      Bastien Montagne authored
      a107117a
    • Bastien Montagne's avatar
      Initial commit of new FBX 7.4 binary exporter · 38796036
      Bastien Montagne authored
      What to expect:
      * Static export of empties, meshes, cameras and lamps, as well as materials and (image!) textures should work OK.
        There are a few advanced topics still TODO regarding meshes and mat/tex, though.
      * Custom properties from objects/meshes/lamps/cameras/armatures/bones/materials/textures are exported too (only simple ones, ints/floats/strings).
      * Armature export: this needs testing by people having *native* FBX aplications, linking between bones and meshes seems to work, but I have doubts about bones orientations.
      * Animation: still a complete TODO.
      
      Note that old FBX ASCII 6.1 exporter is still available (top dropdown in exporter's UI).
      
      Many thanks to Campbell, which did the ground work of decyphering FBX binary format and wrote basic code to read/write it.
      38796036
  12. Dec 18, 2013
  13. Nov 29, 2013
  14. Nov 10, 2013
  15. Oct 15, 2013
  16. Oct 14, 2013
  17. Oct 10, 2013
  18. Oct 09, 2013
  19. Oct 07, 2013
  20. Oct 03, 2013
  21. Oct 02, 2013
  22. Oct 01, 2013
  23. Sep 26, 2013
  24. Sep 24, 2013
  25. Sep 23, 2013
  26. Sep 20, 2013
    • Bastien Montagne's avatar
      Enhanced FBX export. · 2e8c3860
      Bastien Montagne authored
      * Export polygons instead of tessellated tris/quads.
      * Export split vertex normals.
      * Better performances (about 20% gain at least with big files), and use much less bytes when exporting UVs/VCol!
      2e8c3860
  27. Sep 18, 2013
  28. Sep 16, 2013
  29. Sep 13, 2013
  30. Sep 05, 2013
    • Campbell Barton's avatar
      patch [#36495] Improved FBX exporter · 842a8e40
      Campbell Barton authored
      from Norbert Nopper (mcnopper), with some of my own edits.
      
      - Improved light export
      - Improved camera export
      - Improved material export
      - Improved mesh export. faces can now be either flat or smooth.
      842a8e40
  31. Sep 04, 2013
  32. Sep 02, 2013
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