- Dec 18, 2013
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Campbell Barton authored
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- Nov 29, 2013
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Campbell Barton authored
I can't find any docs on this but from checking the file these can be safely ignored.
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- Nov 10, 2013
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Bastien Montagne authored
Import FBX: correct behavior for empty FBX files (no 'Objects' nor 'Connections' top-level elements).
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- Oct 15, 2013
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Bastien Montagne authored
Fix a bug reported on IRC by mifth (a print was assuming org obj was a mesh...). Also cleaned up another debug print, we do not need those!
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- Oct 14, 2013
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Bastien Montagne authored
More FBX fixes regarding UV/textures, found while investigating a potential issue with mifth on IRC: handling of default empty texture (when there are none real texture to export) was rather fuzzy/inconsistent. Note: not to be backported, not 100% sure this is now correct, and not a regression anyway.
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- Oct 10, 2013
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Bastien Montagne authored
This situation was simply not handled in existing code. Also removed last use of tessellation (my bad, should have checked this before), and enhanced/cleaned up a bit mat/tex handling.
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- Oct 09, 2013
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Campbell Barton authored
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- Oct 07, 2013
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Bastien Montagne authored
Grr, another stupid mistake, we always need me.uv_textures, even if we do not actually export textures!
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- Oct 03, 2013
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Bastien Montagne authored
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- Oct 02, 2013
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Brecht Van Lommel authored
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- Oct 01, 2013
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Bastien Montagne authored
Stupid mistake, vcol was also affected…
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- Sep 26, 2013
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Campbell Barton authored
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Campbell Barton authored
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- Sep 24, 2013
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Campbell Barton authored
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- Sep 23, 2013
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Campbell Barton authored
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- Sep 20, 2013
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Bastien Montagne authored
* Export polygons instead of tessellated tris/quads. * Export split vertex normals. * Better performances (about 20% gain at least with big files), and use much less bytes when exporting UVs/VCol!
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- Sep 18, 2013
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Campbell Barton authored
fbx import cycles materials - set image mapping from diffuse for other channels that have no mapping set.
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- Sep 16, 2013
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Bastien Montagne authored
Using a bit more flexible way to handle those values (range now from 10^-18 (20) to 10^2 (0) frames). Not sure we shouldn't rather get rid of such "magic" value and let user set frame threshold directly, though!
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- Sep 13, 2013
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Campbell Barton authored
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Campbell Barton authored
add check for reading ascii fbx files, was common annoyance that users are unaware that they try to import ascii files.
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- Sep 05, 2013
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Campbell Barton authored
from Norbert Nopper (mcnopper), with some of my own edits. - Improved light export - Improved camera export - Improved material export - Improved mesh export. faces can now be either flat or smooth.
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- Sep 04, 2013
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Campbell Barton authored
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Campbell Barton authored
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Campbell Barton authored
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- Sep 02, 2013
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Campbell Barton authored
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Campbell Barton authored
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- Aug 28, 2013
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Campbell Barton authored
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Campbell Barton authored
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Campbell Barton authored
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- Aug 26, 2013
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Campbell Barton authored
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- Aug 25, 2013
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Campbell Barton authored
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- Aug 24, 2013
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Campbell Barton authored
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Campbell Barton authored
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- Aug 21, 2013
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Campbell Barton authored
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Campbell Barton authored
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- Aug 20, 2013
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Campbell Barton authored
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Campbell Barton authored
- support multiple materials per mesh. - support multiple UV layers. - fix but where an extra dummy face would be imported.
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Campbell Barton authored
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Campbell Barton authored
- added support for property templates (FBX uses fallback templates so properties can have default values) - fix but in importing blender-internal material bumpmap.
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Campbell Barton authored
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