- Feb 04, 2014
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CoDEmanX authored
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- Nov 25, 2013
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beta-tester authored
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- Sep 16, 2013
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Alexander N authored
only one armature source will can be taken at the moment, and will taken in the following "priority" order: 1. armature parent will be taken if exist. 2. first available armature modifier will be taken if exist. open question: what is best practice, in case of existence of multiple armature sources? (armature parent and one or more armature modifier) can that case happen (very often) in real world mesh modeling?
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- Aug 22, 2013
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Alexander N authored
undo the workaround of my previous commit for "[#36443] Vertex to UV index doesn't match with 2.68a", because that issue is fixed in blender 2.68a r59343 now. - deleted not needed workaround for issue [#36443], because it is fixed in blender 2.68a r59343, - added BMEdge generation to the importer (only for nice doing), - added undo to operators, - deleted some unused strings,
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- Aug 18, 2013
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Alexander N authored
- until the <BMesh>.faces.new(..) is scrambling the vertices order (input -> output), i use the workaround, that build a de-scramble dictionary. i still thing it is a bug in blender 2.68. - got rid of unneeded option 'io_scene_ms3d.set_sence_to_metric', Ms3dSetSceneToMetricOperator, set_sence_to_metric
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- Jul 18, 2013
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Alexander N authored
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- Jul 14, 2013
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Alexander N authored
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- Apr 12, 2013
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Alexander N authored
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- Mar 17, 2013
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Alexander N authored
fix: invalid header warning; changed: verbose modes from bool to enum; changed: position of update scene;
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- Feb 18, 2013
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- Feb 10, 2013
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Alexander N authored
and tiny other things e.g. fix: sum of weights sometimes reaches only 99% instead of 100% mod: come # comments - year to 2013 mod: ui of importer - joint size bit closer to other item
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Alexander N authored
fix/workaround for character encoding ('ascii' is used for now, it should be 'cp1252' finally, but there are issues with printing on system console and struct.pack or io.FileIO.write)
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Alexander N authored
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Alexander N authored
fix: now, using 'object.matrix_basis' instead of 'object.matrix_local' during export for applying transform. that will calculate parented object correctly. related to issue reported by Shadoh. http://www.blender.org/forum/viewtopic.php?t=26251
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- Feb 09, 2013
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Alexander N authored
indirect part of the reported issue: http://www.blender.org/forum/viewtopic.php?t=26251 now, vertex weights will sorted according the weight. in case of more than 3 weights, less important ones will be skipped on export.
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- Feb 02, 2013
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Alexander N authored
changed the add-on bug tracker link to http://projects.blender.org/tracker/index.php?func=detail&aid=34084 previously tracker http://projects.blender.org/tracker/index.php?func=detail&aid=29404 i closed.
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- Jan 26, 2013
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Alexander N authored
moved MilkShape3D MS3D add-on from "addons_contrib" to "addons" (i got hopefully the permission by Campbell Barton)
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