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def execute(self, context):
if self.step == 0:
#move mouse:
#bpy.context.window_manager.windows[0].cursor_warp(1000, 1000)
#show n-key sidebar (spaces[index] has to be found for view3d too:
# bpy.context.window_manager.windows[0].screen.areas[5].spaces[0].show_region_ui = False
print('running search no')
ui_props = bpy.context.scene.blenderkitUI
ui_props.asset_type = 'MATERIAL'
search.search()
return {'FINISHED'}
def invoke(self, context, event):
wm = bpy.context.window_manager
return wm.invoke_props_dialog(self)
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def draw_asset_context_menu(self, context, asset_data):
layout = self.layout
ui_props = context.scene.blenderkitUI
author_id = str(asset_data['author']['id'])
wm = bpy.context.window_manager
if wm.get('bkit authors') is not None:
a = bpy.context.window_manager['bkit authors'].get(author_id)
if a is not None:
# utils.p('author:', a)
if a.get('aboutMeUrl') is not None:
op = layout.operator('wm.url_open', text="Open Author's Website")
op.url = a['aboutMeUrl']
op = layout.operator('view3d.blenderkit_search', text="Show Assets By Author")
op.keywords = ''
op.author_id = author_id
op = layout.operator('view3d.blenderkit_search', text='Search Similar')
op.keywords = asset_data['name'] + ' ' + asset_data['description'] + ' ' + ' '.join(asset_data['tags'])
if asset_data.get('canDownload') != 0:
if len(bpy.context.selected_objects) > 0 and ui_props.asset_type == 'MODEL':
aob = bpy.context.active_object
if aob is None:
aob = bpy.context.selected_objects[0]
op = layout.operator('scene.blenderkit_download', text='Replace Active Models')
# this checks if the menu got called from right-click in assetbar(then index is 0 - x) or
# from a panel(then replacement happens from the active model)
if ui_props.active_index == -3:
o = utils.get_active_model()
op.asset_base_id = o['asset_data']['assetBaseId']
else:
op.asset_index = ui_props.active_index
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op.asset_type = ui_props.asset_type
op.model_location = aob.location
op.model_rotation = aob.rotation_euler
op.target_object = aob.name
op.material_target_slot = aob.active_material_index
op.replace = True
wm = bpy.context.window_manager
profile = wm.get('bkit profile')
if profile is not None:
# validation
if utils.profile_is_validator():
layout.label(text='Validation tools:')
if asset_data['verificationStatus'] != 'uploaded':
op = layout.operator('object.blenderkit_change_status', text='set Uploaded')
op.asset_id = asset_data['id']
op.state = 'uploaded'
if asset_data['verificationStatus'] != 'validated':
op = layout.operator('object.blenderkit_change_status', text='Validate')
op.asset_id = asset_data['id']
op.state = 'validated'
if asset_data['verificationStatus'] != 'on_hold':
op = layout.operator('object.blenderkit_change_status', text='Put on Hold')
op.asset_id = asset_data['id']
op.state = 'on_hold'
if asset_data['verificationStatus'] != 'rejected':
op = layout.operator('object.blenderkit_change_status', text='Reject')
op.asset_id = asset_data['id']
op.state = 'rejected'
if author_id == str(profile['user']['id']):
layout.label(text='Management tools:')
row = layout.row()
row.operator_context = 'INVOKE_DEFAULT'
op = row.operator('object.blenderkit_change_status', text='Delete')
op.asset_id = asset_data['id']
op.state = 'deleted'
# else:
# #not an author - can rate
# draw_ratings(layout, context)
class OBJECT_MT_blenderkit_asset_menu(bpy.types.Menu):
bl_label = "Asset options:"
bl_idname = "OBJECT_MT_blenderkit_asset_menu"
def draw(self, context):
ui_props = context.scene.blenderkitUI
# sr = bpy.context.scene['search results']
sr = bpy.context.scene['search results orig']['results']
asset_data = sr[ui_props.active_index]
draw_asset_context_menu(self, context, asset_data)
class OBJECT_MT_blenderkit_login_menu(bpy.types.Menu):
bl_label = "BlenderKit login/signup:"
bl_idname = "OBJECT_MT_blenderkit_login_menu"
def draw(self, context):
layout = self.layout
# utils.label_multiline(layout, text=message)
draw_login_buttons(layout)
class SetCategoryOperator(bpy.types.Operator):
"""Visit subcategory"""
bl_idname = "view3d.blenderkit_set_category"
bl_label = "BlenderKit Set Active Category"
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category: bpy.props.StringProperty(
name="Category",
description="set this category active",
default="")
asset_type: bpy.props.StringProperty(
name="Asset Type",
description="asset type",
default="")
@classmethod
def poll(cls, context):
return True
def execute(self, context):
acat = bpy.context.window_manager['active_category'][self.asset_type]
if self.category == '':
acat.remove(acat[-1])
else:
acat.append(self.category)
# we have to write back to wm. Thought this should happen with original list.
bpy.context.window_manager['active_category'][self.asset_type] = acat
return {'FINISHED'}
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class UrlPopupDialog(bpy.types.Operator):
"""Generate Cycles thumbnail for model assets"""
bl_idname = "wm.blenderkit_url_dialog"
bl_label = "BlenderKit message:"
bl_options = {'REGISTER', 'INTERNAL'}
url: bpy.props.StringProperty(
name="Url",
description="url",
default="")
link_text: bpy.props.StringProperty(
name="Url",
description="url",
default="Go to website")
message: bpy.props.StringProperty(
name="Text",
description="text",
default="")
# @classmethod
# def poll(cls, context):
# return bpy.context.view_layer.objects.active is not None
def draw(self, context):
layout = self.layout
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utils.label_multiline(layout, text=self.message)
layout.active_default = True
op = layout.operator("wm.url_open", text=self.link_text, icon='QUESTION')
op.url = self.url
def execute(self, context):
# start_thumbnailer(self, context)
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
class LoginPopupDialog(bpy.types.Operator):
"""Generate Cycles thumbnail for model assets"""
bl_idname = "wm.blenderkit_url_dialog"
bl_label = "BlenderKit login"
bl_options = {'REGISTER', 'INTERNAL'}
message: bpy.props.StringProperty(
name="Message",
description="",
default="Your were logged out from BlenderKit. Please login again. ")
# @classmethod
# def poll(cls, context):
# return bpy.context.view_layer.objects.active is not None
def draw(self, context):
layout = self.layout
utils.label_multiline(layout, text=self.message)
op = layout.operator("wm.url_open", text=self.link_text, icon='QUESTION')
op.url = self.url
def execute(self, context):
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
def draw_panel_categories(self, context):
s = context.scene
ui_props = s.blenderkitUI
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
layout = self.layout
# row = layout.row()
# row.prop(ui_props, 'asset_type', expand=True, icon_only=True)
layout.separator()
layout.label(text='Categories')
wm = bpy.context.window_manager
col = layout.column(align=True)
if wm.get('active_category') is not None:
acat = wm['active_category'][ui_props.asset_type]
if len(acat) > 1:
# we are in subcategory, so draw the parent button
op = col.operator('view3d.blenderkit_set_category', text='...', icon='FILE_PARENT')
op.asset_type = ui_props.asset_type
op.category = ''
cats = categories.get_category(wm['bkit_categories'], cat_path=acat)
# draw freebies only in models parent category
Vilem Duha
committed
# if ui_props.asset_type == 'MODEL' and len(acat) == 1:
# op = col.operator('view3d.blenderkit_asset_bar', text='freebies')
# op.free_only = True
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for c in cats['children']:
if c['assetCount'] > 0:
row = col.row(align=True)
if len(c['children']) > 0 and c['assetCount'] > 15:
row = row.split(factor=.8, align=True)
# row = split.split()
ctext = '%s (%i)' % (c['name'], c['assetCount'])
op = row.operator('view3d.blenderkit_asset_bar', text=ctext)
op.do_search = True
op.keep_running = True
op.category = c['slug']
# TODO enable subcategories, now not working due to some bug on server probably
if len(c['children']) > 0 and c['assetCount'] > 15:
# row = row.split()
op = row.operator('view3d.blenderkit_set_category', text='>>')
op.asset_type = ui_props.asset_type
op.category = c['slug']
# for c1 in c['children']:
# if c1['assetCount']>0:
# row = col.row()
# split = row.split(percentage=.2)
# row = split.split()
# row = split.split()
# ctext = '%s (%i)' % (c1['name'], c1['assetCount'])
# op = row.operator('view3d.blenderkit_search', text=ctext)
# op.category = c1['slug']
class VIEW3D_PT_blenderkit_downloads(Panel):
bl_category = "BlenderKit"
bl_idname = "VIEW3D_PT_blenderkit_downloads"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Downloads"
@classmethod
def poll(cls, context):
return len(download.download_threads) > 0
def draw(self, context):
layout = self.layout
for threaddata in download.download_threads:
tcom = threaddata[2]
asset_data = threaddata[1]
row = layout.row()
row.label(text=asset_data['name'])
row.label(text=str(int(tcom.progress)) + ' %')
row.operator('scene.blenderkit_download_kill', text='', icon='CANCEL')
if tcom.passargs.get('retry_counter', 0) > 0:
row.label(text='failed. retrying ... ', icon='ERROR')
row.label(text=str(tcom.passargs["retry_counter"]))
if not utils.guard_from_crash():
return;
preferences = bpy.context.preferences.addons['blenderkit'].preferences
if preferences.search_in_header:
layout = self.layout
s = bpy.context.scene
ui_props = s.blenderkitUI
if ui_props.asset_type == 'MODEL':
props = s.blenderkit_models
if ui_props.asset_type == 'MATERIAL':
props = s.blenderkit_mat
if ui_props.asset_type == 'BRUSH':
props = s.blenderkit_brush
# the center snap menu is in edit and object mode if tool settings are off.
if context.space_data.show_region_tool_header == True or context.mode[:4] not in ('EDIT', 'OBJE'):
layout.prop(ui_props, "asset_type", text='', icon='URL')
layout.prop(props, "search_keywords", text="", icon='VIEWZOOM')
draw_assetbar_show_hide(layout, props)
# We can store multiple preview collections here,
# however in this example we only store "main"
preview_collections = {}
VIEW3D_PT_blenderkit_profile,
VIEW3D_PT_blenderkit_login,
VIEW3D_PT_blenderkit_advanced_model_search,
VIEW3D_PT_blenderkit_advanced_material_search,
VIEW3D_PT_blenderkit_categories,
VIEW3D_PT_blenderkit_import_settings,
UrlPopupDialog,
BlenderKitWelcomeOperator,
def register_ui_panels():
for c in classess:
bpy.utils.register_class(c)
bpy.types.VIEW3D_MT_editor_menus.append(header_search_draw)
bpy.types.VIEW3D_MT_editor_menus.remove(header_search_draw)