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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
"name": "Export Pointcache Format(.pc2)",
"author": "Florian Meyer (tstscr)",
"version": (1, 0),
"location": "File > Export > Pointcache (.pc2)",
"description": "Export mesh Pointcache data (.pc2)",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"\
"Scripts/Import-Export/PC2_Pointcache_export",
"tracker_url": "https://projects.blender.org/tracker/index.php?"\
Usage Notes:
in Maya Mel:
cacheFile -pc2 1 -pcf "<insert filepath of source>" -f "<insert target filename w/o extension>" -dir "<insert directory path for target>" -format "OneFile";
import bpy
from bpy.props import *
import mathutils, math, struct
from os import remove
import time
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from bpy_extras.io_utils import ExportHelper
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samples = [start + x * sampling
for x in range(int((end - start) / sampling) + 1)]
return samples
def do_export(context, props, filepath):
mat_x90 = mathutils.Matrix.Rotation(-math.pi/2, 4, 'X')
ob = context.active_object
sc = context.scene
start = props.range_start
end = props.range_end
sampling = float(props.sampling)
apply_modifiers = props.apply_modifiers
me = ob.to_mesh(sc, apply_modifiers, 'PREVIEW')
vertCount = len(me.vertices)
sampletimes = getSampling(start, end, sampling)
sampleCount = len(sampletimes)
# Create the header
headerFormat='<12siiffi'
headerStr = struct.pack(headerFormat, b'POINTCACHE2\0',
1, vertCount, start, sampling, sampleCount)
file = open(filepath, "wb")
file.write(headerStr)
for frame in sampletimes:
sc.frame_set(frame)
me = ob.to_mesh(sc, apply_modifiers, 'PREVIEW')
if len(me.vertices) != vertCount:
file.close()
try:
remove(filepath)
except:
empty = open(filepath, 'w')
empty.write('DUMMIFILE - export failed\n')
empty.close()
print('Export failed. Vertexcount of Object is not constant')
return False
if props.world_space:
me.transform(ob.matrix_world)
if props.rot_x90:
me.transform(mat_x90)
for v in me.vertices:
thisVertex = struct.pack('<fff', float(v.co[0]),
float(v.co[1]),
float(v.co[2]))
file.write(thisVertex)
file.flush()
file.close()
return True
###### EXPORT OPERATOR #######
class Export_pc2(bpy.types.Operator, ExportHelper):
"""Export the active Object as a .pc2 Pointcache file"""
bl_idname = "export_shape.pc2"
bl_label = "Export Pointcache (.pc2)"
filename_ext = ".pc2"
rot_x90 = BoolProperty(name="Convert to Y-up",
description="Rotate 90 degrees around X to convert to y-up",
default=True,
)
world_space = BoolProperty(name="Export into Worldspace",
description="Transform the Vertexcoordinates into Worldspace",
default=False,
)
apply_modifiers = BoolProperty(name="Apply Modifiers",
description="Applies the Modifiers",
default=True,
)
description='First frame to use for Export',
default=1,
)
description='Last frame to use for Export',
default=250,
)
description='Sampling --> frames per sample (0.1 yields 10 samples per frame)',
items=(('0.01', '0.01', ''),
('0.05', '0.05', ''),
('0.1', '0.1', ''),
('0.2', '0.2', ''),
('0.25', '0.25', ''),
('0.5', '0.5', ''),
('1', '1', ''),
('2', '2', ''),
('3', '3', ''),
('4', '4', ''),
('5', '5', ''),
('10', '10', ''),
),
default='1',
)
return context.active_object.type in {'MESH', 'CURVE', 'SURFACE', 'FONT'}
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def execute(self, context):
start_time = time.time()
print('\n_____START_____')
props = self.properties
filepath = self.filepath
filepath = bpy.path.ensure_ext(filepath, self.filename_ext)
exported = do_export(context, props, filepath)
if exported:
print('finished export in %s seconds' %((time.time() - start_time)))
print(filepath)
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
if True:
# File selector
wm.fileselect_add(self) # will run self.execute()
return {'RUNNING_MODAL'}
elif True:
# search the enum
wm.invoke_search_popup(self)
return {'RUNNING_MODAL'}
elif False:
# Redo popup
return wm.invoke_props_popup(self, event)
elif False:
return self.execute(context)
### REGISTER ###
def menu_func(self, context):
self.layout.operator(Export_pc2.bl_idname, text="Pointcache (.pc2)")
def register():
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bpy.utils.register_module(__name__)
bpy.types.INFO_MT_file_export.append(menu_func)
#bpy.types.VIEW3D_PT_tools_objectmode.prepend(menu_func)
def unregister():
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bpy.utils.unregister_module(__name__)
bpy.types.INFO_MT_file_export.remove(menu_func)
#bpy.types.VIEW3D_PT_tools_objectmode.remove(menu_func)
if __name__ == "__main__":