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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
bl_info = {
'name': 'Icons',
'author': 'Crouch, N.tox, PKHG, Campbell Barton, Dany Lebel',
'location': 'Text Editor > Properties or '\
'Console > Console Menu',
'warning': '',
'description': 'Click an icon to display its name and copy it '\
'to the clipboard',
'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.5/'\
'Py/Scripts/System/Display_All_Icons',
'tracker_url': 'http://projects.blender.org/tracker/index.php?'\
'func=detail&aid=22011',
def create_icon_list_all():
icons = bpy.types.UILayout.bl_rna.functions['prop'].parameters['icon'].\
icons.remove("NONE")
def create_icon_list():
icons = create_icon_list_all()
search = bpy.context.scene.icon_props.search.lower()
if search == "":
pass
else:
icons = [key for key in icons if search in key.lower()]
class WM_OT_icon_info(bpy.types.Operator):
bl_idname = "wm.icon_info"
bl_label = "Icon Info"
bl_description = "Click to copy this icon name to the clipboard"
icon = bpy.props.StringProperty()
icon_scroll = bpy.props.IntProperty()
def invoke(self, context, event):
bpy.data.window_managers['WinMan'].clipboard = self.icon
self.report({'INFO'}, "Icon ID: %s" % self.icon)
return {'FINISHED'}
class OBJECT_PT_icons(bpy.types.Panel):
bl_space_type = "TEXT_EDITOR"
bl_region_type = "UI"
bl_label = "All icons"
self.amount = 10
self.icon_list = create_icon_list()
props = context.scene.icon_props
# polling for updates
self.icon_list = create_icon_list()
# adjusting max value of scroller
# IconProps.scroll = bpy.props.IntProperty(default=1, min=1,
# max=max(1, len(self.icon_list) - self.amount + 1),
# description="Drag to scroll icons")
if not props.expand:
# expand button
toprow = box.row()
toprow.prop(props, "expand", icon="TRIA_RIGHT", icon_only=True,
emboss=False)
# search buttons
row = toprow.row(align=True)
row.prop(props, "search", icon="VIEWZOOM")
# scroll button
row = toprow.row()
row.active = props.bl_rna.scroll[1]['max'] > 1
row.prop(props, "scroll")
if len(self.icon_list) == 0:
row.label("No icons found")
else:
for icon in self.icon_list[props.scroll - 1:
props.scroll - 1 + self.amount]:
row.operator("wm.icon_info", text=" ", icon=icon,
emboss=False).icon = icon
if len(self.icon_list) < self.amount:
for i in range(self.amount - len(self.icon_list) \
% self.amount):
row.label("")
# expand button
toprow = box.row()
toprow.prop(props, "expand", icon="TRIA_DOWN", icon_only=True,
emboss=False)
# search buttons
row = toprow.row(align=True)
row.prop(props, "search", icon="VIEWZOOM")
# scroll button
row = toprow.row()
else:
for i, icon in enumerate(self.icon_list):
if i % self.amount == 0:
row = col.row(align=True)
row.operator("wm.icon_info", text=" ", icon=icon,
emboss=False).icon = icon
for i in range(self.amount - len(self.icon_list) \
% self.amount):
row.label("")
class CONSOLE_HT_icons(bpy.types.Header):
bl_space_type = 'CONSOLE'
self.amount = 10
self.icon_list = create_icon_list()
props = context.scene.icon_props
# polling for updates
if props.search != self.__class__._search_old:
self.__class__._search_old = props.search
self.icon_list = create_icon_list()
# adjusting max value of scroller
# IconProps.scroll = bpy.props.IntProperty(default=1, min=1,
# max=max(1, len(self.icon_list) - self.amount + 1),
# description="Drag to scroll icons")
layout = self.layout
layout.separator()
row.prop(props, "search", icon="VIEWZOOM")
# scroll button
row = layout.row()
row.active = props.bl_rna.scroll[1]['max'] > 1
row.prop(props, "scroll")
# icons
row = layout.row(align=True)
if len(self.icon_list) == 0:
row.label("No icons found")
else:
for icon in self.icon_list[props.scroll - 1:
props.scroll - 1 + self.amount]:
row.operator("wm.icon_info", text="", icon=icon,
emboss=False).icon = icon
def menu_func(self, context):
self.layout.prop(bpy.context.scene.icon_props, 'console')
def register():
icons_total = len(create_icon_list_all())
icons_per_row = 10
class IconProps(bpy.types.PropertyGroup):
"""
Fake module like class
bpy.context.scene.icon_props
"""
console = bpy.props.BoolProperty(name='Show System Icons',
description='Display the Icons in the console header', default=False)
expand = bpy.props.BoolProperty(default=False,
description="Expand, to display all icons at once")
search = bpy.props.StringProperty(default="",
scroll = bpy.props.IntProperty(default=1, min=1,
max=max(1, icons_total - icons_per_row + 1),
description="Drag to scroll icons")
Campbell Barton
committed
bpy.utils.register_module(__name__)
bpy.types.Scene.icon_props = bpy.props.PointerProperty(type=IconProps)
bpy.types.CONSOLE_MT_console.append(menu_func)
def unregister():
if bpy.context.scene.get('icon_props') != None:
del bpy.context.scene['icon_props']
try:
del bpy.types.Scene.icon_props
bpy.types.CONSOLE_MT_console.remove(menu_func)
except:
pass
if __name__ == "__main__":
# unregistering is only done automatically when run as addon
bpy.utils.unregister_class(OBJECT_PT_icons)
bpy.utils.unregister_class(CONSOLE_HT_icons)
bpy.utils.unregister_module(__name__)