Newer
Older
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
"name": "Import GIMP Image to Scene (.xcf/.xjt)",
"author": "Daniel Salazar (ZanQdo)",
"version": (2, 0, 0),
"api": 36079,
"location": "File > Import > GIMP Image to Scene(.xcf/.xjt)",
"description": "Imports GIMP multilayer image files as a series of multiple planes",
"warning": "XCF import requires xcftools installed",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
"Scripts/Import-Export/GIMPImageToScene",
"tracker_url": "http://projects.blender.org/tracker/index.php?"\
"""
This script imports GIMP layered image files into 3D Scenes (.xcf, .xjt)
"""
def main(File, Path, LayerViewers, MixerViewers, LayerOffset,\
LayerScale, OpacityMode, PremulAlpha, ShadelessMats,\
SetCamera, SetupCompo, GroupUntagged, Ext):
#-------------------------------------------------
#Folder = '['+File.rstrip(Ext)+']'+'_images/'
Folder = 'images_'+'['+File.rstrip(Ext)+']/'
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
PathSaveRaw = Path+Folder
PathSave = PathSaveRaw.replace(' ', '\ ')
try: os.mkdir(PathSaveRaw)
except: pass
else:
PathSave = bpy.data.filepath
RSlash = PathSave.rfind('/')
PathSaveRaw = PathSave[:RSlash+1]+Folder
PathSave = PathSaveRaw.replace(' ', '\ ')
try: os.mkdir(PathSaveRaw)
except: pass
PathSaveRaw = bpy.path.relpath(PathSaveRaw)+'/'
PathRaw = Path
Path = Path.replace(' ', '\ ')
if Ext == '.xjt':
ExtSave = '.jpg'
#-------------------------------------------------
# EXTRACT XJT
import tarfile
IMG = tarfile.open ('%s%s' % (PathRaw, File))
PRP = IMG.extractfile('PRP')
Members = IMG.getmembers()
for Member in Members:
Name = Member.name
if Name.startswith('l') and Name.endswith('.jpg'):
IMG.extract(Name, path=PathSaveRaw)
#-------------------------------------------------
# INFO XJT
IMGs = []
for Line in PRP.readlines():
Line = str(Line)
if Line.startswith("b'GIMP_XJ_IMAGE"):
for Segment in Line.split():
if Segment.startswith('w/h:'):
ResX, ResY = map (int, Segment[4:].split(','))
if Line.startswith("b'L") or Line.startswith("b'l"):
'''The "nice" method to check if layer has alpha channel
sadly GIMP sometimes decides not to export an alpha channel
if it's pure white so we are not completly sure here yet'''
if Line.startswith("b'L"): HasAlpha = True
else: HasAlpha = False
md = None
op = 1
ox, oy = 0,0
for Segment in Line.split():
if Segment.startswith("b'"):
imageFile = 'l' + Segment[3:] + '.jpg'
imageFileAlpha ='la'+Segment[3:]+'.jpg'
'''Phisically double checking if alpha image exists
now we can be sure! (damn GIMP)'''
if HasAlpha:
if not os.path.isfile(PathSaveRaw+imageFileAlpha): HasAlpha = False
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
# Get Widht and Height from images
data = open(PathSaveRaw+imageFile, "rb").read()
hexList = []
for ch in data:
byt = "%02X" % ch
hexList.append(byt)
for k in range(len(hexList)-1):
if hexList[k] == 'FF' and (hexList[k+1] == 'C0' or hexList[k+1] == 'C2'):
ow = int(hexList[k+7],16)*256 + int(hexList[k+8],16)
oh = int(hexList[k+5],16)*256 + int(hexList[k+6],16)
elif Segment.startswith('md:'): # mode
md = Segment[3:]
elif Segment.startswith('op:'): # opacity
op = float(Segment[3:])*.01
elif Segment.startswith('o:'): # origin
ox, oy = map(int, Segment[2:].split(','))
elif Segment.startswith('n:'): # name
n = Segment[3:-4]
OpenBracket = n.find ('[')
CloseBracket = n.find (']')
if OpenBracket != -1 and CloseBracket != -1:
RenderLayer = n[OpenBracket+1:CloseBracket]
NameShort = n[:OpenBracket]
else:
RenderLayer = n
NameShort = n
os.rename(PathSaveRaw+imageFile, PathSaveRaw+NameShort+'.jpg')
if HasAlpha: os.rename(PathSaveRaw+imageFileAlpha, PathSaveRaw+NameShort+'_A'+'.jpg')
IMGs.append({'LayerMode':md, 'LayerOpacity':op,\
'LayerName':n, 'LayerNameShort':NameShort,\
'RenderLayer':RenderLayer, 'LayerCoords':[ow, oh, ox, oy], 'HasAlpha':HasAlpha})
else: # Ext == '.xcf':
ExtSave = '.png'
#-------------------------------------------------
# CONFIG
XCFInfo = 'xcfinfo'
XCF2PNG = 'xcf2png'
#-------------------------------------------------
# INFO XCF
CMD = '%s %s%s' % (XCFInfo, Path, File)
Info = os.popen(CMD)
IMGs = []
for Line in Info.readlines():
if Line.startswith ('+'):
Line = Line.split(' ', 4)
RenderLayer = Line[4]
OpenBracket = RenderLayer.find ('[')
CloseBracket = RenderLayer.find (']')
if OpenBracket != -1 and CloseBracket != -1:
RenderLayer = RenderLayer[OpenBracket+1:CloseBracket]
NameShort = Line[4][:OpenBracket]
else:
NameShort = Line[4].rstrip()
if GroupUntagged:
RenderLayer = '__Undefined__'
else:
RenderLayer = NameShort
LineThree = Line[3]
Slash = LineThree.find('/')
if Slash == -1:
Mode = LineThree
Opacity = 1
else:
Mode = LineThree[:Slash]
Opacity = float(LineThree[Slash+1:LineThree.find('%')])*.01
IMGs.append ({\
'LayerMode':Mode,\
'LayerOpacity':Opacity,\
'LayerName':Line[4].rstrip(),\
'LayerNameShort':NameShort,\
'LayerCoords':list(map(int, Line[1].replace('x', ' ').replace('+', ' +').replace('-', ' -').split())),\
'RenderLayer':RenderLayer,\
'HasAlpha':True,\
})
elif Line.startswith('Version'):
ResX, ResY = map (int, Line.split()[2].split('x'))
#-------------------------------------------------
# EXTRACT XCF
if OpacityMode == 'BAKE':
Opacity = ''
else:
Opacity = ' --percent 100'
for Layer in IMGs:
CMD = '%s -C %s%s -o %s%s.png "%s"%s' %\
(XCF2PNG, Path, File, PathSave, Layer['LayerName'].replace(' ', '_'), Layer['LayerName'], Opacity)
os.system(CMD)
#-------------------------------------------------
Scene = bpy.context.scene
#-------------------------------------------------
# CAMERA
if SetCamera:
bpy.ops.object.camera_add(location=(0, 0, 10))
Camera = bpy.context.active_object.data
Camera.type = 'ORTHO'
Camera.ortho_scale = ResX * .01
#-------------------------------------------------
# RENDER SETTINGS
Render = Scene.render
if SetCamera:
Render.resolution_x = ResX
Render.resolution_y = ResY
Render.resolution_percentage = 100
if PremulAlpha: Render.alpha_mode = 'PREMUL'
#-------------------------------------------------
# 3D VIEW SETTINGS
Scene.game_settings.material_mode = 'GLSL'
Areas = bpy.context.screen.areas
for Area in Areas:
if Area.type == 'VIEW_3D':
Area.spaces.active.viewport_shade = 'TEXTURED'
Area.spaces.active.show_textured_solid = True
Area.spaces.active.show_floor = False
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
#-------------------------------------------------
# 3D LAYERS
def Make3DLayer (Name, NameShort, Z, Coords, RenderLayer, LayerMode, LayerOpacity, HasAlpha):
# RenderLayer
if SetupCompo:
if not bpy.context.scene.render.layers.get(RenderLayer):
bpy.ops.scene.render_layer_add()
LayerActive = bpy.context.scene.render.layers.active
LayerActive.name = RenderLayer
LayerActive.use_pass_vector = True
LayerActive.use_sky = False
LayerActive.use_edge_enhance = False
LayerActive.use_strand = False
LayerActive.use_halo = False
global LayerNum
for i in range (0,20):
if not i == LayerNum:
LayerActive.layers[i] = False
bpy.context.scene.layers[LayerNum] = True
LayerFlags[RenderLayer] = bpy.context.scene.render.layers.active.layers
LayerList.append([RenderLayer, LayerMode, LayerOpacity])
LayerNum += 1
# Object
bpy.ops.mesh.primitive_plane_add(\
view_align=False,\
enter_editmode=False,\
rotation=(0, 0, pi))
bpy.ops.object.transform_apply(location=False, rotation=True, scale=False)
Active = bpy.context.active_object
if SetupCompo:
Active.layers = LayerFlags[RenderLayer]
Active.location = (\
(float(Coords[2])-(ResX*0.5))*LayerScale,\
(-float(Coords[3])+(ResY*0.5))*LayerScale, Z)
for Vert in Active.data.vertices:
Vert.co[0] += 1
Vert.co[1] += -1
Active.dimensions = float(Coords[0])*LayerScale, float(Coords[1])*LayerScale, 0
bpy.ops.object.transform_apply(location=False, rotation=False, scale=True)
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN')
Active.show_wire = True
Active.name = NameShort
bpy.ops.mesh.uv_texture_add()
# Material
'''if bpy.data.materials.get(NameShort):
Mat = bpy.data.materials[NameShort]
if not Active.material_slots:
bpy.ops.object.material_slot_add()
Active.material_slots[0].material = Mat
else:'''
Mat = bpy.data.materials.new(NameShort)
Mat.diffuse_color = (1,1,1)
Mat.use_raytrace = False
Mat.use_shadows = False
Mat.use_cast_buffer_shadows = False
Mat.use_cast_approximate = False
if HasAlpha:
Mat.use_transparency = True
if OpacityMode == 'MAT': Mat.alpha = LayerOpacity
else: Mat.alpha = 0
if ShadelessMats: Mat.use_shadeless = True
if Ext == '.xcf':
# Color & Alpha PNG
Tex = bpy.data.textures.new(NameShort, 'IMAGE')
Tex.extension = 'CLIP'
Tex.use_preview_alpha = True
Img = bpy.data.images.new(NameShort, 128, 128)
Img.source = 'FILE'
if PremulAlpha: Img.use_premultiply = True
Img.filepath = '%s%s%s' % (PathSaveRaw, Name, ExtSave)
UVFace = Active.data.uv_textures[0].data[0]
UVFace.image = Img
Tex.image = Img
Mat.texture_slots.add()
TexSlot = Mat.texture_slots[0]
TexSlot.texture = Tex
TexSlot.use_map_alpha = True
TexSlot.texture_coords = 'UV'
if OpacityMode == 'TEX': TexSlot.alpha_factor = LayerOpacity
elif OpacityMode == 'MAT': TexSlot.blend_type = 'MULTIPLY'
else: # Ext == '.xjt'
# Color JPG
Tex = bpy.data.textures.new(NameShort, 'IMAGE')
Tex.extension = 'CLIP'
Img = bpy.data.images.new(NameShort, 128, 128)
Img.source = 'FILE'
Img.filepath = '%s%s%s' % (PathSaveRaw, Name, ExtSave)
UVFace = Active.data.uv_textures[0].data[0]
UVFace.image = Img
Tex.image = Img
Mat.texture_slots.add()
TexSlot = Mat.texture_slots[0]
TexSlot.texture = Tex
TexSlot.texture_coords = 'UV'
if HasAlpha:
# Alpha JPG
Tex = bpy.data.textures.new(NameShort+'_A', 'IMAGE')
Tex.extension = 'CLIP'
Tex.use_preview_alpha = True
Tex.use_alpha = False
Img = bpy.data.images.new(NameShort+'_A', 128, 128)
Img.source = 'FILE'
if PremulAlpha: Img.use_premultiply = True
Img.filepath = '%s%s_A%s' % (PathSaveRaw, Name, ExtSave)
Tex.image = Img
Mat.texture_slots.add()
TexSlot = Mat.texture_slots[1]
TexSlot.texture = Tex
TexSlot.use_map_alpha = True
TexSlot.use_map_color_diffuse = False
TexSlot.texture_coords = 'UV'
if OpacityMode == 'TEX': TexSlot.alpha_factor = LayerOpacity
elif OpacityMode == 'MAT': TexSlot.blend_type = 'MULTIPLY'
if not Active.material_slots:
bpy.ops.object.material_slot_add()
Active.material_slots[0].material = Mat
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
Z = 0
global LayerNum
LayerNum = 0
LayerFlags = {}
LayerList = []
for Layer in IMGs:
Make3DLayer(\
Layer['LayerName'].replace(' ', '_'),\
Layer['LayerNameShort'].replace(' ', '_'),\
Z,\
Layer['LayerCoords'],\
Layer['RenderLayer'],\
Layer['LayerMode'],\
Layer['LayerOpacity'],\
Layer['HasAlpha'],\
)
Z -= LayerOffset
if SetupCompo:
#-------------------------------------------------
# COMPO NODES
Scene.use_nodes = True
Tree = Scene.node_tree
for i in Tree.nodes:
Tree.nodes.remove(i)
LayerList.reverse()
Offset = 0
LayerLen = len(LayerList)
for Layer in LayerList:
Offset += 1
X_Offset = (500*Offset)
Y_Offset = (-300*Offset)
Node = Tree.nodes.new('R_LAYERS')
Node.location = (-500+X_Offset, 300+Y_Offset)
Node.name = 'R_'+ str(Offset)
Node.scene = Scene
Node.layer = Layer[0]
if LayerViewers:
Node_V = Tree.nodes.new('VIEWER')
Node_V.name = Layer[0]
Node_V.location = (-200+X_Offset, 200+Y_Offset)
Tree.links.new(Node.outputs[0], Node_V.inputs[0])
if LayerLen > Offset:
Mode = LayerList[Offset][1] # has to go one step further
LayerOpacity = LayerList[Offset][2]
if not Mode in ('Normal', '-1'):
Node = Tree.nodes.new('MIX_RGB')
if OpacityMode == 'COMPO': Node.inputs['Fac'].default_value[0] = LayerOpacity
else: Node.inputs['Fac'].default_value[0] = 1
Node.use_alpha = True
if Mode in ('Addition', '7'): Node.blend_type = 'ADD'
elif Mode in ('Subtract', '8'): Node.blend_type = 'SUBTRACT'
elif Mode in ('Multiply', '3'): Node.blend_type = 'MULTIPLY'
elif Mode in ('DarkenOnly', '9'): Node.blend_type = 'DARKEN'
elif Mode in ('Dodge', '16'): Node.blend_type = 'DODGE'
elif Mode in ('LightenOnly', '10'): Node.blend_type = 'LIGHTEN'
elif Mode in ('Difference', '6'): Node.blend_type = 'DIFFERENCE'
elif Mode in ('Divide', '15'): Node.blend_type = 'DIVIDE'
elif Mode in ('Overlay', '5'): Node.blend_type = 'OVERLAY'
elif Mode in ('Screen', '4'): Node.blend_type = 'SCREEN'
elif Mode in ('Burn', '17'): Node.blend_type = 'BURN'
elif Mode in ('Color', '13'): Node.blend_type = 'COLOR'
elif Mode in ('Value', '14'): Node.blend_type = 'VALUE'
elif Mode in ('Saturation', '12'): Node.blend_type = 'SATURATION'
elif Mode in ('Hue', '11'): Node.blend_type = 'HUE'
elif Mode in ('Softlight', '19'): Node.blend_type = 'SOFT_LIGHT'
else: pass
else:
Node = Tree.nodes.new('ALPHAOVER')
if OpacityMode == 'COMPO': Node.inputs['Fac'].default_value[0] = LayerOpacity
Node.name = 'M_' + str(Offset)
Node.location = (300+X_Offset, 250+Y_Offset)
if MixerViewers:
Node_V = Tree.nodes.new('VIEWER')
Node_V.name = Layer[0]
Node_V.location = (500+X_Offset, 350+Y_Offset)
Tree.links.new(Node.outputs[0], Node_V.inputs[0])
else:
Node = Tree.nodes.new('COMPOSITE')
Node.name = 'Composite'
Node.location = (400+X_Offset, 350+Y_Offset)
Nodes = bpy.context.scene.node_tree.nodes
if LayerLen > 1:
for i in range (1, LayerLen+1):
if i == 1:
Tree.links.new(Nodes['R_'+str(i)].outputs[0], Nodes['M_'+str(i)].inputs[1])
if 1 < i < LayerLen:
Tree.links.new(Nodes['M_'+str(i-1)].outputs[0], Nodes['M_'+str(i)].inputs[1])
if 1 < i < LayerLen+1:
Tree.links.new(Nodes['R_'+str(i)].outputs[0], Nodes['M_'+str(i-1)].inputs[2])
if i == LayerLen:
Tree.links.new(Nodes['M_'+str(i-1)].outputs[0], Nodes['Composite'].inputs[0])
else:
Tree.links.new(Nodes['R_1'].outputs[0], Nodes['Composite'].inputs[0])
for i in Tree.nodes:
i.location[0] += -250*Offset
i.location[1] += 150*Offset
#------------------------------------------------------------------------
import os
import bpy
from bpy.props import *
from math import pi
# Operator
class GIMPImageToScene(bpy.types.Operator):
''''''
bl_idname = "import.gimp_image_to_scene"
bl_label = "GIMP Image to Scene"
bl_description = "Imports GIMP multilayer image files into 3D Scenes"
bl_options = {'REGISTER', 'UNDO'}
filename = StringProperty(name="File Name",
description="Name of the file")
directory = StringProperty(name="Directory",
description="Directory of the file")
LayerViewers = BoolProperty(name="Layer Viewers",
description="Add Viewer nodes to each Render Layer node",
default=True)
MixerViewers = BoolProperty(name="Mixer Viewers",
description="Add Viewer nodes to each Mix node",
default=True)
PremulAlpha = BoolProperty(name="Premuliply Alpha",
description="Set Image and Render settings to premultiplied alpha",
default=True)
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
ShadelessMats = BoolProperty(name="Shadeless Material",
description="Set Materials as Shadeless",
default=True)
OpacityMode = EnumProperty(name="Opacity Mode",
description="Layer Opacity management",
items=(
('TEX', 'Texture Alpha Factor', ''),
('MAT', 'Material Alpha Value', ''),
('COMPO', 'Mixer Node Factor', ''),
('BAKE', 'Baked in Image Alpha', '')),
default='TEX')
SetCamera = BoolProperty(name="Set Camera",
description="Create an Ortho Camera matching image resolution",
default=True)
SetupCompo = BoolProperty(name="Setup Node Compositing",
description="Create a compositing node setup (will delete existing nodes)",
default=False)
GroupUntagged = BoolProperty(name="Group Untagged",
description="Layers with no tag go to a single Render Layer",
default=False)
LayerOffset = FloatProperty(name="Layer Separation",
description="Distance between each 3D Layer in the Z axis",
min=0,
default=0.01)
LayerScale = FloatProperty(name="Layer Scale",
description="Scale pixel resolution by Blender units",
min=0,
default=0.01)
def draw(self, context):
layout = self.layout
box = layout.box()
box.label('3D Layers:', icon='SORTSIZE')
box.prop(self, 'SetCamera', icon='OUTLINER_DATA_CAMERA')
box.prop(self, 'OpacityMode', icon='GHOST')
if self.OpacityMode == 'COMPO' and self.SetupCompo == False:
box.label('Tip: Enable Node Compositing', icon='INFO')
box.prop(self, 'PremulAlpha', icon='IMAGE_RGB_ALPHA')
box.prop(self, 'ShadelessMats', icon='SOLID')
box.prop(self, 'LayerOffset')
box.prop(self, 'LayerScale')
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
box = layout.box()
box.label('Compositing:', icon='RENDERLAYERS')
box.prop(self, 'SetupCompo', icon='NODETREE')
if self.SetupCompo:
box.prop(self, 'GroupUntagged', icon='IMAGE_ZDEPTH')
box.prop(self, 'LayerViewers', icon='NODE')
box.prop(self, 'MixerViewers', icon='NODE')
def execute(self, context):
# File Path
filename = self.filename
directory = self.directory
# Settings
LayerViewers = self.LayerViewers
MixerViewers = self.MixerViewers
OpacityMode = self.OpacityMode
PremulAlpha = self.PremulAlpha
ShadelessMats = self.ShadelessMats
SetCamera = self.SetCamera
SetupCompo = self.SetupCompo
GroupUntagged = self.GroupUntagged
LayerOffset = self.LayerOffset
LayerScale = self.LayerScale
Ext = None
if filename.endswith('.xcf'): Ext = '.xcf'
elif filename.endswith('.xjt'): Ext = '.xjt'
# Call Main Function
if Ext:
main(filename, directory, LayerViewers, MixerViewers, LayerOffset,\
LayerScale, OpacityMode, PremulAlpha, ShadelessMats,\
SetCamera, SetupCompo, GroupUntagged, Ext)
else:
self.report({'ERROR'},"Selected file wasn't valid, try .xcf or .xjt")
return {'FINISHED'}
def invoke(self, context, event):
wm = bpy.context.window_manager
wm.fileselect_add(self)
# Registering / Unregister
def menu_func(self, context):
self.layout.operator(GIMPImageToScene.bl_idname, text="GIMP Image to Scene (.xcf, .xjt)", icon='PLUGIN')
def register():
Campbell Barton
committed
bpy.utils.register_module(__name__)
def unregister():
Campbell Barton
committed
bpy.utils.unregister_module(__name__)
if __name__ == "__main__":