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# ***** GPL LICENSE BLOCK *****
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# All rights reserved.
# ***** GPL LICENSE BLOCK *****
Chris Foster
committed
"version": (2, 1),
"blender": (2, 5, 6),
"api": 34736,
"location": "File > Export",
"description": "Export to the DirectX Model Format (.x)",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
"tracker_url": "https://projects.blender.org/tracker/index.php?"\
from math import radians
import bpy
from mathutils import *
#Container for the exporter settings
class DirectXExporterSettings:
def __init__(self,
context,
FilePath,
CoordinateSystem=1,
RotateX=True,
FlipNormals=False,
ApplyModifiers=False,
IncludeFrameRate=False,
ExportTextures=True,
ExportArmatures=False,
ExportAnimation=0,
ExportMode=1,
Verbose=False):
self.context = context
self.FilePath = FilePath
self.CoordinateSystem = int(CoordinateSystem)
self.RotateX = RotateX
self.FlipNormals = FlipNormals
self.ApplyModifiers = ApplyModifiers
self.IncludeFrameRate = IncludeFrameRate
self.ExportTextures = ExportTextures
self.ExportArmatures = ExportArmatures
self.ExportAnimation = int(ExportAnimation)
self.ExportMode = int(ExportMode)
self.Verbose = Verbose
NewName = Name.replace(".", "_")
NewName = NewName.replace(" ", "_")
if NewName[0].isdigit() or NewName in ["ARRAY",
"DWORD",
"UCHAR",
"BINARY",
"FLOAT",
"ULONGLONG",
"BINARY_RESOURCE",
"SDWORD",
"UNICODE",
"CHAR",
"STRING",
"WORD",
"CSTRING",
"SWORD",
"DOUBLE",
"TEMPLATE"]:
NewName = "_" + NewName
def ExportDirectX(Config):
print("----------\nExporting to {}".format(Config.FilePath))
print("Opening File...")
Config.File = open(Config.FilePath, "w")
if Config.Verbose:
print("Done")
if Config.Verbose:
print("Generating Object list for export...")
if Config.ExportMode == 1:
Config.ExportList = [Object for Object in Config.context.scene.objects
if Object.type in ("ARMATURE", "EMPTY", "MESH")
ExportList = [Object for Object in Config.context.selected_objects
if Object.type in ("ARMATURE", "EMPTY", "MESH")]
Config.ExportList = [Object for Object in ExportList
if Object.parent not in ExportList]
if Config.Verbose:
print("Done")
if Config.Verbose:
print("Setting up...")
Config.SystemMatrix = Matrix()
Config.SystemMatrix *= Matrix.Rotation(radians(-90), 4, "X")
if Config.CoordinateSystem == 1:
Config.SystemMatrix *= Matrix.Scale(-1, 4, Vector((0, 1, 0)))
CurrentFrame = bpy.context.scene.frame_current
bpy.context.scene.frame_current = bpy.context.scene.frame_current
if Config.Verbose:
print("Done")
if Config.Verbose:
print("Writing Header...")
if Config.Verbose:
print("Done")
Config.Whitespace = 0
if Config.Verbose:
print("Writing Root Frame...")
WriteRootFrame(Config)
if Config.Verbose:
print("Done")
Config.ObjectList = []
if Config.Verbose:
print("Writing Objects...")
WriteObjects(Config, Config.ExportList)
if Config.Verbose:
print("Done")
Config.Whitespace -= 1
Config.File.write("{}}} //End of Root Frame\n".format(" " * Config.Whitespace))
if Config.ExportAnimation:
if Config.IncludeFrameRate:
print("Writing Frame Rate...")
Config.File.write("{}AnimTicksPerSecond {{\n".format(" " * Config.Whitespace))
Config.Whitespace += 1
Config.File.write("{}{};\n".format(" " * Config.Whitespace, int(bpy.context.scene.render.fps / bpy.context.scene.render.fps_base)))
Config.Whitespace -= 1
Config.File.write("{}}}\n".format(" " * Config.Whitespace))
if Config.Verbose:
print("Done")
if Config.Verbose:
print("Writing Animation...")
if Config.ExportAnimation==1:
WriteKeyedAnimationSet(Config)
else:
WriteFullAnimationSet(Config)
bpy.context.scene.frame_current = CurrentFrame
if Config.Verbose:
print("Done")
CloseFile(Config)
print("Finished")
def GetObjectChildren(Parent):
return [Object for Object in Parent.children
if Object.type in ("ARMATURE", "EMPTY", "MESH")]
#Returns the vertex count of Mesh, counting each vertex for every face.
def GetMeshVertexCount(Mesh):
#Returns the file path of first image texture from Material.
def GetMaterialTexture(Material):
if Material:
#Create a list of Textures that have type "IMAGE"
ImageTextures = [Material.texture_slots[TextureSlot].texture for TextureSlot in Material.texture_slots.keys() if Material.texture_slots[TextureSlot].texture.type == "IMAGE"]
#Refine a new list with only image textures that have a file source
ImageFiles = [os.path.basename(Texture.image.filepath) for Texture in ImageTextures if Texture.image.source == "FILE"]
if ImageFiles:
return ImageFiles[0]
return None
def WriteHeader(Config):
Config.File.write("xof 0303txt 0032\n\n")
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