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layout = self.layout
layout.operator("pose.copy")
layout.operator("pose.paste")
layout.operator("pose.paste",
text="Paste X-Flipped Pose").flipped = True
layout.separator()
class VIEW3D_MT_PoseNames(bpy.types.Menu):
bl_label = "Pose Copy"
def draw(self, context):
layout = self.layout
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layout.operator_context = 'EXEC_AREA'
layout.operator("pose.autoside_names",
text="AutoName Left/Right").axis = 'XAXIS'
layout.operator("pose.autoside_names",
text="AutoName Front/Back").axis = 'YAXIS'
layout.operator("pose.autoside_names",
text="AutoName Top/Bottom").axis = 'ZAXIS'
layout.operator("pose.flip_names")
class VIEW3D_MT_SelectSurface(bpy.types.Menu):
bl_label = "Select Menu"
def draw(self, context):
layout = self.layout
layout.operator("view3d.select_border")
layout.operator("view3d.select_circle")
layout.separator()
layout.operator("curve.select_all", text="Select/Deselect All")
layout.operator("curve.select_inverse")
layout.operator("curve.select_random")
layout.operator("curve.select_nth")
layout.separator()
layout.operator("curve.select_row")
layout.separator()
layout.operator("curve.select_more")
layout.operator("curve.select_less")
class VIEW3D_MT_SelectMetaball(bpy.types.Menu):
bl_label = "Select Menu"
def draw(self, context):
layout = self.layout
layout.operator("view3d.select_border")
layout.separator()
layout.operator("mball.select_all").action = 'TOGGLE'
layout.operator("mball.select_inverse_metaelems")
layout.operator("mball.select_random_metaelems")
class VIEW3D_MT_edit_TK(bpy.types.Menu):
bl_label = "Edit Mesh Tools"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.menu("VIEW3D_MT_edit_mesh_vertices", icon='VERTEXSEL')
layout.menu("VIEW3D_MT_edit_mesh_edges", icon='EDGESEL')
layout.menu("VIEW3D_MT_edit_mesh_faces", icon='FACESEL')
layout.separator()
layout.menu("VIEW3D_MT_edit_mesh_normals", icon='META_DATA')
layout.operator("mesh.loopcut_slide",
text="Loopcut", icon='EDIT_VEC')
class VIEW3D_MT_edit_multi(bpy.types.Menu):
bl_label = "Multi Select"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.separator()
prop = layout.operator("wm.context_set_value", text="Vertex Select",
icon='VERTEXSEL')
prop.value = "(True, False, False)"
prop.data_path = "tool_settings.mesh_select_mode"
prop = layout.operator("wm.context_set_value", text="Edge Select",
icon='EDGESEL')
prop.value = "(False, True, False)"
prop.data_path = "tool_settings.mesh_select_mode"
prop = layout.operator("wm.context_set_value", text="Face Select",
icon='FACESEL')
prop.value = "(False, False, True)"
prop.data_path = "tool_settings.mesh_select_mode"
layout.separator()
prop = layout.operator("wm.context_set_value",
text="Vertex & Edge Select", icon='EDITMODE_HLT')
prop.value = "(True, True, False)"
prop.data_path = "tool_settings.mesh_select_mode"
prop = layout.operator("wm.context_set_value",
text="Vertex & Face Select", icon='ORTHO')
prop.value = "(True, False, True)"
prop.data_path = "tool_settings.mesh_select_mode"
prop = layout.operator("wm.context_set_value",
text="Edge & Face Select", icon='SNAP_FACE')
prop.value = "(False, True, True)"
prop.data_path = "tool_settings.mesh_select_mode"
layout.separator()
prop = layout.operator("wm.context_set_value",
text="Vertex & Edge & Face Select", icon='SNAP_VOLUME')
prop.value = "(True, True, True)"
prop.data_path = "tool_settings.mesh_select_mode"
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class VIEW3D_MT_editM_Edge(bpy.types.Menu):
bl_label = "Edges"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.mark_seam")
layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
layout.separator()
layout.operator("mesh.mark_sharp")
layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
layout.operator("mesh.extrude_move_along_normals", text="Extrude")
layout.separator()
layout.operator("mesh.edge_rotate",
text="Rotate Edge CW").direction = 'CW'
layout.operator("mesh.edge_rotate",
text="Rotate Edge CCW").direction = 'CCW'
layout.separator()
layout.operator("TFM_OT_edge_slide", text="Edge Slide")
layout.operator("mesh.loop_multi_select", text="Edge Loop")
layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
layout.operator("mesh.loop_to_region")
layout.operator("mesh.region_to_loop")
class VIEW3D_MT_EditCurveCtrlpoints(bpy.types.Menu):
bl_label = "Control Points"
def draw(self, context):
layout = self.layout
edit_object = context.edit_object
if edit_object.type == 'CURVE':
layout.operator("transform.transform").mode = 'TILT'
layout.operator("curve.tilt_clear")
layout.operator("curve.separate")
layout.separator()
layout.operator_menu_enum("curve.handle_type_set", "type")
layout.separator()
layout.menu("VIEW3D_MT_hook")
class VIEW3D_MT_EditCurveSegments(bpy.types.Menu):
bl_label = "Curve Segments"
def draw(self, context):
layout = self.layout
layout.operator("curve.subdivide")
layout.operator("curve.switch_direction")
class VIEW3D_MT_EditCurveSpecials(bpy.types.Menu):
bl_label = "Specials"
def draw(self, context):
layout = self.layout
layout.operator("curve.subdivide")
layout.operator("curve.switch_direction")
layout.operator("curve.spline_weight_set")
layout.operator("curve.radius_set")
layout.operator("curve.smooth")
layout.operator("curve.smooth_radius")
class VIEW3D_MT_EditArmatureTK(bpy.types.Menu):
bl_label = "Armature Tools"
def draw(self, context):
layout = self.layout
# Edit Armature
layout.operator("transform.transform",
text="Scale Envelope Distance").mode = 'BONE_SIZE'
layout.operator("transform.transform",
text="Scale B-Bone Width").mode = 'BONE_SIZE'
layout.separator()
layout.operator("armature.extrude_move")
layout.operator("armature.extrude_forked")
layout.operator("armature.duplicate_move")
layout.operator("armature.merge")
layout.operator("armature.fill")
layout.operator("armature.delete")
layout.operator("armature.separate")
layout.separator()
layout.operator("armature.subdivide", text="Subdivide")
layout.operator("armature.switch_direction", text="Switch Direction")
class VIEW3D_MT_ArmatureName(bpy.types.Menu):
bl_label = "Armature Name"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_AREA'
layout.operator("armature.autoside_names",
text="AutoName Left/Right").type = 'XAXIS'
layout.operator("armature.autoside_names",
text="AutoName Front/Back").type = 'YAXIS'
layout.operator("armature.autoside_names",
text="AutoName Top/Bottom").type = 'ZAXIS'
layout.operator("armature.flip_names")
layout.separator()
class VIEW3D_MT_KeyframeMenu(bpy.types.Menu):
bl_label = "Keyframe Menu"
def draw(self, context):
layout = self.layout
# Keyframe Bleck
layout.operator("anim.keyframe_insert_menu",
text="Insert Keyframe...")
layout.operator("anim.keyframe_delete_v3d",
text="Delete Keyframe...")
layout.operator("anim.keying_set_active_set",
text="Change Keying Set...")
layout.separator()
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# Classes for VIEW3D_MT_CursorMenu()
class VIEW3D_OT_pivot_cursor(bpy.types.Operator):
"Cursor as Pivot Point"
bl_idname = "view3d.pivot_cursor"
bl_label = "Cursor as Pivot Point"
@classmethod
def poll(cls, context):
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return bpy.context.space_data.pivot_point != 'CURSOR'
def execute(self, context):
bpy.context.space_data.pivot_point = 'CURSOR'
return {'FINISHED'}
class VIEW3D_OT_revert_pivot(bpy.types.Operator):
"Revert Pivot Point"
bl_idname = "view3d.revert_pivot"
bl_label = "Reverts Pivot Point to median"
@classmethod
def poll(cls, context):
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return bpy.context.space_data.pivot_point != 'MEDIAN_POINT'
def execute(self, context):
bpy.context.space_data.pivot_point = 'MEDIAN_POINT'
# @todo Change this to 'BOUDNING_BOX_CENTER' if needed...
return{'FINISHED'}
class VIEW3D_MT_CursorMenu(bpy.types.Menu):
bl_label = "Snap Cursor Menu"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("view3d.snap_cursor_to_selected",
text="Cursor to Selected")
layout.operator("view3d.snap_cursor_to_center",
text="Cursor to Center")
layout.operator("view3d.snap_cursor_to_grid",
text="Cursor to Grid")
layout.operator("view3d.snap_cursor_to_active",
text="Cursor to Active")
layout.separator()
layout.operator("view3d.snap_selected_to_cursor",
text="Selection to Cursor")
layout.operator("view3d.snap_selected_to_grid",
text="Selection to Grid")
layout.separator()
layout.operator("view3d.pivot_cursor",
text="Set Cursor as Pivot Point")
layout.operator("view3d.revert_pivot",
text="Revert Pivot Point")
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class VIEW3D_MT_EditCursorMenu(bpy.types.Menu):
bl_label = "Snap Cursor Menu"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("view3d.snap_cursor_to_selected",
text="Cursor to Selected")
layout.operator("view3d.snap_cursor_to_center",
text="Cursor to Center")
layout.operator("view3d.snap_cursor_to_grid",
text="Cursor to Grid")
layout.operator("view3d.snap_cursor_to_active",
text="Cursor to Active")
layout.separator()
layout.operator("view3d.snap_selected_to_cursor",
text="Selection to Cursor")
layout.operator("view3d.snap_selected_to_grid",
text="Selection to Grid")
layout.separator()
layout.operator("view3d.pivot_cursor",
text="Set Cursor as Pivot Point")
layout.operator("view3d.revert_pivot",
text="Revert Pivot Point")
layout.operator("view3d.snap_cursor_to_edge_intersection",
text="Cursor to Edge Intersection")
layout.operator("transform.snap_type", text="Snap Tools",
icon='SNAP_ON')
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def abs(val):
if val > 0:
return val
return -val
def edgeIntersect(context, operator):
from mathutils.geometry import intersect_line_line
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obj = context.active_object
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if (obj.type != "MESH"):
operator.report({'ERROR'}, "Object must be a mesh")
return None
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mesh = obj.data
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is_editmode = (obj.mode == 'EDIT')
if is_editmode:
bpy.ops.object.mode_set(mode='OBJECT')
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for e in mesh.edges:
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edges.append(e)
if len(edges) > 2:
break
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if is_editmode:
bpy.ops.object.mode_set(mode='EDIT')
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if len(edges) != 2:
operator.report({'ERROR'},
"Operator requires exactly 2 edges to be selected.")
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return
line = intersect_line_line(verts[edges[0].vertices[0]].co,
verts[edges[0].vertices[1]].co,
verts[edges[1].vertices[0]].co,
verts[edges[1].vertices[1]].co)
if line is None:
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operator.report({'ERROR'}, "Selected edges do not intersect.")
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return
point = line[0].lerp(line[1], 0.5)
context.scene.cursor_location = obj.matrix_world * point
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class VIEW3D_OT_CursorToEdgeIntersection(bpy.types.Operator):
"Finds the mid-point of the shortest distance between two edges"
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bl_idname = "view3d.snap_cursor_to_edge_intersection"
bl_label = "Cursor to Edge Intersection"
@classmethod
def poll(cls, context):
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obj = context.active_object
return obj != None and obj.type == 'MESH'
def execute(self, context):
edgeIntersect(context, self)
return {'FINISHED'}
class VIEW3D_MT_undoS(bpy.types.Menu):
bl_label = "Undo/Redo"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("ed.undo", icon='TRIA_LEFT')
layout.operator("ed.redo", icon='TRIA_RIGHT')
def register():
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bpy.utils.register_module(__name__)
wm = bpy.context.window_manager
km = wm.keyconfigs.addon.keymaps.new(name='3D View', space_type='VIEW_3D')
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kmi = km.keymap_items.new('wm.call_menu', 'SPACE', 'PRESS')
kmi.properties.name = "VIEW3D_MT_Space_Dynamic_Menu"
def unregister():
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bpy.utils.unregister_module(__name__)
wm = bpy.context.window_manager
km = wm.keyconfigs.addon.keymaps['3D View']
for kmi in km.keymap_items:
if kmi.idname == 'wm.call_menu':
break
if __name__ == "__main__":
register()