Newer
Older
# SPDX-License-Identifier: Apache-2.0
# Copyright 2018-2021 The glTF-Blender-IO authors.
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
'blender': (3, 3, 0),
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
'warning': '',
'doc_url': "{BLENDER_MANUAL_URL}/addons/import_export/scene_gltf2.html",
'tracker_url': "https://github.com/KhronosGroup/glTF-Blender-IO/issues/",
'support': 'OFFICIAL',
'category': 'Import-Export',
}
def get_version_string():
return str(bl_info['version'][0]) + '.' + str(bl_info['version'][1]) + '.' + str(bl_info['version'][2])
#
# Script reloading (if the user calls 'Reload Scripts' from Blender)
#
def reload_package(module_dict_main):
import importlib
from pathlib import Path
def reload_package_recursive(current_dir, module_dict):
for path in current_dir.iterdir():
if "__init__" in str(path) or path.stem not in module_dict:
continue
if path.is_file() and path.suffix == ".py":
importlib.reload(module_dict[path.stem])
elif path.is_dir():
reload_package_recursive(path, module_dict[path.stem].__dict__)
reload_package_recursive(Path(__file__).parent, module_dict_main)
if "bpy" in locals():
reload_package(locals())
import bpy
from bpy.props import (StringProperty,
BoolProperty,
EnumProperty,
IntProperty,
CollectionProperty)
from bpy.types import Operator
from bpy_extras.io_utils import ImportHelper, ExportHelper
#
# Functions / Classes.
#
exporter_extension_panel_unregister_functors = []
importer_extension_panel_unregister_functors = []
def ensure_filepath_matches_export_format(filepath, export_format):
import os
filename = os.path.basename(filepath)
if not filename:
return filepath
stem, ext = os.path.splitext(filename)
if stem.startswith('.') and not ext:
stem, ext = '', stem
desired_ext = '.glb' if export_format == 'GLB' else '.gltf'
ext_lower = ext.lower()
if ext_lower not in ['.glb', '.gltf']:
return filepath + desired_ext
elif ext_lower != desired_ext:
filepath = filepath[:-len(ext)] # strip off ext
return filepath + desired_ext
else:
return filepath
def on_export_format_changed(self, context):
# Update the filename in the file browser when the format (.glb/.gltf)
# changes
sfile = context.space_data
if not isinstance(sfile, bpy.types.SpaceFileBrowser):
if not sfile.active_operator:
return
if sfile.active_operator.bl_idname != "EXPORT_SCENE_OT_gltf":
return
sfile.params.filename = ensure_filepath_matches_export_format(
sfile.params.filename,
self.export_format,
)
class ExportGLTF2_Base:
# TODO: refactor to avoid boilerplate
def __init__(self):
from io_scene_gltf2.io.com import gltf2_io_draco_compression_extension
self.is_draco_available = gltf2_io_draco_compression_extension.dll_exists()
bl_options = {'PRESET'}
export_format: EnumProperty(
name='Format',
items=(('GLB', 'glTF Binary (.glb)',
'Exports a single file, with all data packed in binary form. '
'Most efficient and portable, but more difficult to edit later'),
('GLTF_SEPARATE', 'glTF Separate (.gltf + .bin + textures)',
'Exports multiple files, with separate JSON, binary and texture data. '
'Easiest to edit later'),
('GLTF_EMBEDDED', 'glTF Embedded (.gltf)',
'Exports a single file, with all data packed in JSON. '
'Less efficient than binary, but easier to edit later')),
description=(
'Output format and embedding options. Binary is most efficient, '
'but JSON (embedded or separate) may be easier to edit later'
),
default='GLB',
update=on_export_format_changed,
)
ui_tab: EnumProperty(
items=(('GENERAL', "General", "General settings"),
('MESHES', "Meshes", "Mesh settings"),
('OBJECTS', "Objects", "Object settings"),
('ANIMATION', "Animation", "Animation settings")),
name="ui_tab",
description="Export setting categories",
)
export_copyright: StringProperty(
name='Copyright',
description='Legal rights and conditions for the model',
default=''
)
export_image_format: EnumProperty(
name='Images',
items=(('AUTO', 'Automatic',
'If neither one, use PNG'),
('JPEG', 'JPEG Format (.jpg)',
'Save images as JPEGs. (Images that need alpha are saved as PNGs though.) '
'Be aware of a possible loss in quality'),
),
description=(
'Output format for images. PNG is lossless and generally preferred, but JPEG might be preferable for web '
'applications due to the smaller file size. Alternatively they can be omitted if they are not needed'
),
default='AUTO'
)
export_texture_dir: StringProperty(
name='Textures',
description='Folder to place texture files in. Relative to the .gltf file',
default='',
)
export_keep_originals: BoolProperty(
name='Keep original',
description=('Keep original textures files if possible. '
'WARNING: if you use more than one texture, '
'where pbr standard requires only one, only one texture will be used. '
'This can lead to unexpected results'
),
default=False,
)
export_texcoords: BoolProperty(
name='UVs',
description='Export UVs (texture coordinates) with meshes',
default=True
)
export_normals: BoolProperty(
name='Normals',
description='Export vertex normals with meshes',
default=True
)
export_draco_mesh_compression_enable: BoolProperty(
name='Draco mesh compression',
description='Compress mesh using Draco',
default=False
)
export_draco_mesh_compression_level: IntProperty(
name='Compression level',
description='Compression level (0 = most speed, 6 = most compression, higher values currently not supported)',
default=6,
min=0,
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
)
export_draco_position_quantization: IntProperty(
name='Position quantization bits',
description='Quantization bits for position values (0 = no quantization)',
default=14,
min=0,
max=30
)
export_draco_normal_quantization: IntProperty(
name='Normal quantization bits',
description='Quantization bits for normal values (0 = no quantization)',
default=10,
min=0,
max=30
)
export_draco_texcoord_quantization: IntProperty(
name='Texcoord quantization bits',
description='Quantization bits for texture coordinate values (0 = no quantization)',
default=12,
min=0,
max=30
)
export_draco_color_quantization: IntProperty(
name='Color quantization bits',
description='Quantization bits for color values (0 = no quantization)',
default=10,
min=0,
max=30
)
export_draco_generic_quantization: IntProperty(
name='Generic quantization bits',
description='Quantization bits for generic coordinate values like weights or joints (0 = no quantization)',
default=12,
min=0,
max=30
)
export_tangents: BoolProperty(
name='Tangents',
description='Export vertex tangents with meshes',
default=False
)
export_materials: EnumProperty(
items=(('EXPORT', 'Export',
'Export all materials used by included objects'),
('PLACEHOLDER', 'Placeholder',
'Do not export materials, but write multiple primitive groups per mesh, keeping material slot information'),
('NONE', 'No export',
'Do not export materials, and combine mesh primitive groups, losing material slot information')),
description='Export materials ',
default='EXPORT'
)
export_colors: BoolProperty(
name='Vertex Colors',
description='Export vertex colors with meshes',
default=True
)
use_mesh_edges: BoolProperty(
name='Loose Edges',
description=(
'Export loose edges as lines, using the material from the first material slot'
),
default=False,
)
use_mesh_vertices: BoolProperty(
name='Loose Points',
description=(
'Export loose points as glTF points, using the material from the first material slot'
),
default=False,
)
export_cameras: BoolProperty(
name='Cameras',
description='Export cameras',
default=False
)
use_selection: BoolProperty(
name='Selected Objects',
description='Export selected objects only',
default=False
)
Julien Duroure
committed
use_visible: BoolProperty(
name='Visible Objects',
description='Export visible objects only',
default=False
)
use_renderable: BoolProperty(
name='Renderable Objects',
description='Export renderable objects only',
default=False
)
use_active_collection: BoolProperty(
name='Active Collection',
description='Export objects in the active collection only',
default=False
)
use_active_scene: BoolProperty(
name='Active Scene',
description='Export active scene only',
default=False
)
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
export_extras: BoolProperty(
name='Custom Properties',
description='Export custom properties as glTF extras',
default=False
)
export_yup: BoolProperty(
name='+Y Up',
description='Export using glTF convention, +Y up',
default=True
)
export_apply: BoolProperty(
name='Apply Modifiers',
description='Apply modifiers (excluding Armatures) to mesh objects -'
'WARNING: prevents exporting shape keys',
default=False
)
export_animations: BoolProperty(
name='Animations',
description='Exports active actions and NLA tracks as glTF animations',
default=True
)
export_frame_range: BoolProperty(
name='Limit to Playback Range',
description='Clips animations to selected playback range',
default=True
)
export_frame_step: IntProperty(
name='Sampling Rate',
description='How often to evaluate animated values (in frames)',
default=1,
min=1,
max=120
)
export_force_sampling: BoolProperty(
name='Always Sample Animations',
description='Apply sampling to all animations',
default=True
)
export_nla_strips: BoolProperty(
name='Group by NLA Track',
description=(
"When on, multiple actions become part of the same glTF animation if "
"they're pushed onto NLA tracks with the same name. "
"When off, all the currently assigned actions become one glTF animation"
),
default=True
)
export_def_bones: BoolProperty(
name='Export Deformation Bones Only',
description='Export Deformation bones only (and needed bones for hierarchy)',
default=False
)
optimize_animation_size: BoolProperty(
name='Optimize Animation Size',
description=(
"Reduce exported file-size by removing duplicate keyframes"
"(can cause problems with stepped animation)"
default=False
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
export_current_frame: BoolProperty(
name='Use Current Frame',
description='Export the scene in the current animation frame',
default=False
)
export_skins: BoolProperty(
name='Skinning',
description='Export skinning (armature) data',
default=True
)
export_all_influences: BoolProperty(
name='Include All Bone Influences',
description='Allow >4 joint vertex influences. Models may appear incorrectly in many viewers',
default=False
)
export_morph: BoolProperty(
name='Shape Keys',
description='Export shape keys (morph targets)',
default=True
)
export_morph_normal: BoolProperty(
name='Shape Key Normals',
description='Export vertex normals with shape keys (morph targets)',
default=True
)
export_morph_tangent: BoolProperty(
name='Shape Key Tangents',
description='Export vertex tangents with shape keys (morph targets)',
default=False
)
export_lights: BoolProperty(
name='Punctual Lights',
description='Export directional, point, and spot lights. '
'Uses "KHR_lights_punctual" glTF extension',
default=False
)
export_displacement: BoolProperty(
name='Displacement Textures (EXPERIMENTAL)',
description='EXPERIMENTAL: Export displacement textures. '
'Uses incomplete "KHR_materials_displacement" glTF extension',
default=False
)
will_save_settings: BoolProperty(
name='Remember Export Settings',
description='Store glTF export settings in the Blender project',
default=False)
# Custom scene property for saving settings
scene_key = "glTF2ExportSettings"
#
def check(self, _context):
# Ensure file extension matches format
old_filepath = self.filepath
self.filepath = ensure_filepath_matches_export_format(
self.filepath,
self.export_format,
)
return self.filepath != old_filepath
def invoke(self, context, event):
settings = context.scene.get(self.scene_key)
self.will_save_settings = False
if settings:
try:
for (k, v) in settings.items():
setattr(self, k, v)
self.will_save_settings = True
except (AttributeError, TypeError):
self.report({"ERROR"}, "Loading export settings failed. Removed corrupted settings")
del context.scene[self.scene_key]
import sys
preferences = bpy.context.preferences
for addon_name in preferences.addons.keys():
try:
if hasattr(sys.modules[addon_name], 'glTF2ExportUserExtension') or hasattr(sys.modules[addon_name], 'glTF2ExportUserExtensions'):
exporter_extension_panel_unregister_functors.append(sys.modules[addon_name].register_panel())
self.has_active_exporter_extensions = len(exporter_extension_panel_unregister_functors) > 0
return ExportHelper.invoke(self, context, event)
def save_settings(self, context):
# find all props to save
exceptional = [
# options that don't start with 'export_'
'use_selection',
Julien Duroure
committed
'use_visible',
'use_renderable',
'use_active_collection',
'use_mesh_edges',
'use_mesh_vertices',
'use_active_scene',
export_props = {
x: getattr(self, x) for x in dir(all_props)
if (x.startswith("export_") or x in exceptional) and all_props.get(x) is not None
}
context.scene[self.scene_key] = export_props
def execute(self, context):
import os
import datetime
from .blender.exp import gltf2_blender_export
if self.will_save_settings:
self.save_settings(context)
self.check(context) # ensure filepath has the right extension
# All custom export settings are stored in this container.
export_settings = {}
export_settings['timestamp'] = datetime.datetime.now()
export_settings['gltf_filepath'] = self.filepath
export_settings['gltf_filedirectory'] = os.path.dirname(export_settings['gltf_filepath']) + '/'
export_settings['gltf_texturedirectory'] = os.path.join(
export_settings['gltf_filedirectory'],
self.export_texture_dir,
)
export_settings['gltf_keep_original_textures'] = self.export_keep_originals
export_settings['gltf_format'] = self.export_format
export_settings['gltf_image_format'] = self.export_image_format
export_settings['gltf_copyright'] = self.export_copyright
export_settings['gltf_texcoords'] = self.export_texcoords
export_settings['gltf_normals'] = self.export_normals
export_settings['gltf_tangents'] = self.export_tangents and self.export_normals
export_settings['gltf_loose_edges'] = self.use_mesh_edges
export_settings['gltf_loose_points'] = self.use_mesh_vertices
if self.is_draco_available:
export_settings['gltf_draco_mesh_compression'] = self.export_draco_mesh_compression_enable
export_settings['gltf_draco_mesh_compression_level'] = self.export_draco_mesh_compression_level
export_settings['gltf_draco_position_quantization'] = self.export_draco_position_quantization
export_settings['gltf_draco_normal_quantization'] = self.export_draco_normal_quantization
export_settings['gltf_draco_texcoord_quantization'] = self.export_draco_texcoord_quantization
export_settings['gltf_draco_color_quantization'] = self.export_draco_color_quantization
export_settings['gltf_draco_generic_quantization'] = self.export_draco_generic_quantization
else:
export_settings['gltf_draco_mesh_compression'] = False
export_settings['gltf_materials'] = self.export_materials
export_settings['gltf_colors'] = self.export_colors
export_settings['gltf_cameras'] = self.export_cameras
Julien Duroure
committed
export_settings['gltf_visible'] = self.use_visible
export_settings['gltf_renderable'] = self.use_renderable
export_settings['gltf_active_collection'] = self.use_active_collection
export_settings['gltf_active_scene'] = self.use_active_scene
Julien Duroure
committed
Julien Duroure
committed
export_settings['gltf_selected'] = self.use_selection
export_settings['gltf_layers'] = True # self.export_layers
export_settings['gltf_extras'] = self.export_extras
export_settings['gltf_yup'] = self.export_yup
export_settings['gltf_apply'] = self.export_apply
export_settings['gltf_current_frame'] = self.export_current_frame
export_settings['gltf_animations'] = self.export_animations
if self.export_animations:
export_settings['gltf_frame_range'] = self.export_frame_range
export_settings['gltf_force_sampling'] = self.export_force_sampling
if self.export_force_sampling:
export_settings['gltf_def_bones'] = self.export_def_bones
else:
export_settings['gltf_def_bones'] = False
export_settings['gltf_nla_strips'] = self.export_nla_strips
export_settings['gltf_optimize_animation'] = self.optimize_animation_size
else:
export_settings['gltf_frame_range'] = False
export_settings['gltf_move_keyframes'] = False
export_settings['gltf_force_sampling'] = False
export_settings['gltf_def_bones'] = False
export_settings['gltf_optimize_animation'] = False
export_settings['gltf_skins'] = self.export_skins
if self.export_skins:
export_settings['gltf_all_vertex_influences'] = self.export_all_influences
else:
export_settings['gltf_all_vertex_influences'] = False
export_settings['gltf_frame_step'] = self.export_frame_step
export_settings['gltf_morph'] = self.export_morph
if self.export_morph:
export_settings['gltf_morph_normal'] = self.export_morph_normal
else:
export_settings['gltf_morph_normal'] = False
if self.export_morph and self.export_morph_normal:
export_settings['gltf_morph_tangent'] = self.export_morph_tangent
else:
export_settings['gltf_morph_tangent'] = False
export_settings['gltf_lights'] = self.export_lights
export_settings['gltf_displacement'] = self.export_displacement
export_settings['gltf_binary'] = bytearray()
export_settings['gltf_binaryfilename'] = (
os.path.splitext(os.path.basename(self.filepath))[0] + '.bin'
)
pre_export_callbacks = []
post_export_callbacks = []
import sys
preferences = bpy.context.preferences
for addon_name in preferences.addons.keys():
try:
module = sys.modules[addon_name]
except Exception:
continue
if hasattr(module, 'glTF2ExportUserExtension'):
extension_ctor = module.glTF2ExportUserExtension
user_extensions.append(extension_ctor())
if hasattr(module, 'glTF2ExportUserExtensions'):
extension_ctors = module.glTF2ExportUserExtensions
for extension_ctor in extension_ctors:
user_extensions.append(extension_ctor())
if hasattr(module, 'glTF2_pre_export_callback'):
pre_export_callbacks.append(module.glTF2_pre_export_callback)
if hasattr(module, 'glTF2_post_export_callback'):
post_export_callbacks.append(module.glTF2_post_export_callback)
export_settings['gltf_user_extensions'] = user_extensions
export_settings['pre_export_callbacks'] = pre_export_callbacks
export_settings['post_export_callbacks'] = post_export_callbacks
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
return gltf2_blender_export.save(context, export_settings)
def draw(self, context):
pass # Is needed to get panels available
class GLTF_PT_export_main(bpy.types.Panel):
bl_space_type = 'FILE_BROWSER'
bl_region_type = 'TOOL_PROPS'
bl_label = ""
bl_parent_id = "FILE_PT_operator"
bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "EXPORT_SCENE_OT_gltf"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
sfile = context.space_data
operator = sfile.active_operator
layout.prop(operator, 'export_format')
if operator.export_format == 'GLTF_SEPARATE':
layout.prop(operator, 'export_keep_originals')
if operator.export_keep_originals is False:
layout.prop(operator, 'export_texture_dir', icon='FILE_FOLDER')
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
layout.prop(operator, 'export_copyright')
layout.prop(operator, 'will_save_settings')
class GLTF_PT_export_include(bpy.types.Panel):
bl_space_type = 'FILE_BROWSER'
bl_region_type = 'TOOL_PROPS'
bl_label = "Include"
bl_parent_id = "FILE_PT_operator"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "EXPORT_SCENE_OT_gltf"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
sfile = context.space_data
operator = sfile.active_operator
col = layout.column(heading = "Limit to", align = True)
col.prop(operator, 'use_selection')
Julien Duroure
committed
col.prop(operator, 'use_visible')
col.prop(operator, 'use_renderable')
col.prop(operator, 'use_active_collection')
col.prop(operator, 'use_active_scene')
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
col = layout.column(heading = "Data", align = True)
col.prop(operator, 'export_extras')
col.prop(operator, 'export_cameras')
col.prop(operator, 'export_lights')
class GLTF_PT_export_transform(bpy.types.Panel):
bl_space_type = 'FILE_BROWSER'
bl_region_type = 'TOOL_PROPS'
bl_label = "Transform"
bl_parent_id = "FILE_PT_operator"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "EXPORT_SCENE_OT_gltf"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
sfile = context.space_data
operator = sfile.active_operator
layout.prop(operator, 'export_yup')
class GLTF_PT_export_geometry(bpy.types.Panel):
bl_space_type = 'FILE_BROWSER'
bl_region_type = 'TOOL_PROPS'
bl_label = "Geometry"
bl_parent_id = "FILE_PT_operator"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "EXPORT_SCENE_OT_gltf"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
sfile = context.space_data
operator = sfile.active_operator
layout.prop(operator, 'export_apply')
layout.prop(operator, 'export_texcoords')
layout.prop(operator, 'export_normals')
col = layout.column()
col.active = operator.export_normals
col.prop(operator, 'export_tangents')
layout.prop(operator, 'export_colors')
col = layout.column()
col.prop(operator, 'use_mesh_edges')
col.prop(operator, 'use_mesh_vertices')
layout.prop(operator, 'export_materials')
col = layout.column()
col.active = operator.export_materials == "EXPORT"
col.prop(operator, 'export_image_format')
class GLTF_PT_export_geometry_compression(bpy.types.Panel):
bl_space_type = 'FILE_BROWSER'
bl_region_type = 'TOOL_PROPS'
bl_label = "Compression"
bl_parent_id = "GLTF_PT_export_geometry"
bl_options = {'DEFAULT_CLOSED'}
def __init__(self):
from io_scene_gltf2.io.com import gltf2_io_draco_compression_extension
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
self.is_draco_available = gltf2_io_draco_compression_extension.dll_exists(quiet=True)
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
if operator.is_draco_available:
return operator.bl_idname == "EXPORT_SCENE_OT_gltf"
def draw_header(self, context):
sfile = context.space_data
operator = sfile.active_operator
self.layout.prop(operator, "export_draco_mesh_compression_enable", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
sfile = context.space_data
operator = sfile.active_operator
layout.active = operator.export_draco_mesh_compression_enable
layout.prop(operator, 'export_draco_mesh_compression_level')
col = layout.column(align=True)
col.prop(operator, 'export_draco_position_quantization', text="Quantize Position")
col.prop(operator, 'export_draco_normal_quantization', text="Normal")
col.prop(operator, 'export_draco_texcoord_quantization', text="Tex Coord")
col.prop(operator, 'export_draco_color_quantization', text="Color")
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
col.prop(operator, 'export_draco_generic_quantization', text="Generic")
class GLTF_PT_export_animation(bpy.types.Panel):
bl_space_type = 'FILE_BROWSER'
bl_region_type = 'TOOL_PROPS'
bl_label = "Animation"
bl_parent_id = "FILE_PT_operator"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "EXPORT_SCENE_OT_gltf"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
sfile = context.space_data
operator = sfile.active_operator
layout.prop(operator, 'export_current_frame')
class GLTF_PT_export_animation_export(bpy.types.Panel):
bl_space_type = 'FILE_BROWSER'
bl_region_type = 'TOOL_PROPS'
bl_label = "Animation"
bl_parent_id = "GLTF_PT_export_animation"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "EXPORT_SCENE_OT_gltf"
def draw_header(self, context):
sfile = context.space_data
operator = sfile.active_operator
self.layout.prop(operator, "export_animations", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
sfile = context.space_data
operator = sfile.active_operator
layout.active = operator.export_animations
layout.prop(operator, 'export_frame_range')
layout.prop(operator, 'export_frame_step')
layout.prop(operator, 'export_force_sampling')
layout.prop(operator, 'export_nla_strips')
layout.prop(operator, 'optimize_animation_size')
row = layout.row()
row.active = operator.export_force_sampling
row.prop(operator, 'export_def_bones')
if operator.export_force_sampling is False and operator.export_def_bones is True:
layout.label(text="Export only deformation bones is not possible when not sampling animation")
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
class GLTF_PT_export_animation_shapekeys(bpy.types.Panel):
bl_space_type = 'FILE_BROWSER'
bl_region_type = 'TOOL_PROPS'
bl_label = "Shape Keys"
bl_parent_id = "GLTF_PT_export_animation"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "EXPORT_SCENE_OT_gltf"
def draw_header(self, context):
sfile = context.space_data
operator = sfile.active_operator
self.layout.prop(operator, "export_morph", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
sfile = context.space_data
operator = sfile.active_operator
layout.active = operator.export_morph
layout.prop(operator, 'export_morph_normal')
col = layout.column()
col.active = operator.export_morph_normal
col.prop(operator, 'export_morph_tangent')
class GLTF_PT_export_animation_skinning(bpy.types.Panel):
bl_space_type = 'FILE_BROWSER'
bl_region_type = 'TOOL_PROPS'
bl_label = "Skinning"
bl_parent_id = "GLTF_PT_export_animation"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "EXPORT_SCENE_OT_gltf"
def draw_header(self, context):
sfile = context.space_data
operator = sfile.active_operator
self.layout.prop(operator, "export_skins", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
sfile = context.space_data
operator = sfile.active_operator
layout.active = operator.export_skins
layout.prop(operator, 'export_all_influences')
class GLTF_PT_export_user_extensions(bpy.types.Panel):
bl_space_type = 'FILE_BROWSER'
bl_region_type = 'TOOL_PROPS'
bl_label = "Exporter Extensions"
bl_parent_id = "FILE_PT_operator"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "EXPORT_SCENE_OT_gltf" and operator.has_active_exporter_extensions
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
class GLTF_PT_import_user_extensions(bpy.types.Panel):
bl_space_type = 'FILE_BROWSER'
bl_region_type = 'TOOL_PROPS'
bl_label = "Importer Extensions"
bl_parent_id = "FILE_PT_operator"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "IMPORT_SCENE_OT_gltf" and operator.has_active_importer_extensions
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
class ExportGLTF2(bpy.types.Operator, ExportGLTF2_Base, ExportHelper):
"""Export scene as glTF 2.0 file"""
bl_idname = 'export_scene.gltf'
bl_label = 'Export glTF 2.0'
filename_ext = ''
filter_glob: StringProperty(default='*.glb;*.gltf', options={'HIDDEN'})
def menu_func_export(self, context):
self.layout.operator(ExportGLTF2.bl_idname, text='glTF 2.0 (.glb/.gltf)')
class ImportGLTF2(Operator, ImportHelper):
"""Load a glTF 2.0 file"""
bl_idname = 'import_scene.gltf'
bl_label = 'Import glTF 2.0'
bl_options = {'REGISTER', 'UNDO'}
filter_glob: StringProperty(default="*.glb;*.gltf", options={'HIDDEN'})
files: CollectionProperty(
name="File Path",