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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    
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    # <pep8-80 compliant>
    
    bl_info = {
    
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        "name": "STL format",
    
        "author": "Guillaume Bouchard (Guillaum)",
    
        "version": (1, 0),
        "blender": (2, 5, 7),
        "api": 35622,
    
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        "location": "File > Import-Export > Stl",
        "description": "Import-Export STL files",
    
        "warning": "",
    
        "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"
                    "Scripts/Import-Export/STL",
    
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        "tracker_url": "https://projects.blender.org/tracker/index.php?"
    
                       "func=detail&aid=22837",
    
        "support": 'OFFICIAL',
    
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        "category": "Import-Export"}
    
    
    # @todo write the wiki page
    
    
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    Import-Export STL files (binary or ascii)
    
    
    - Import automatically remove the doubles.
    - Export can export with/without modifiers applied
    
    Issues:
    
    Import:
        - Does not handle the normal of the triangles
        - Does not handle endien
    
    if "bpy" in locals():
        import imp
    
        if "stl_utils" in locals():
            imp.reload(stl_utils)
        if "blender_utils" in locals():
            imp.reload(blender_utils)
    
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    import os
    
    
    from bpy.props import StringProperty, BoolProperty, CollectionProperty
    
    from bpy_extras.io_utils import ExportHelper, ImportHelper
    
    class ImportSTL(bpy.types.Operator, ImportHelper):
        '''Load STL triangle mesh data'''
    
        bl_idname = "import_mesh.stl"
        bl_label = "Import STL"
    
        bl_options = {'UNDO'}
    
        filter_glob = StringProperty(
                default="*.stl",
                options={'HIDDEN'},
                )
        files = CollectionProperty(
                name="File Path",
                type=bpy.types.OperatorFileListElement,
                )
        directory = StringProperty(
                subtype='DIR_PATH',
                )
    
        def execute(self, context):
    
            from . import stl_utils
            from . import blender_utils
    
    
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            paths = [os.path.join(self.directory, name.name)
                     for name in self.files]
    
    
            if not paths:
                paths.append(self.filepath)
    
            if bpy.ops.object.mode_set.poll():
                bpy.ops.object.mode_set(mode='OBJECT')
    
            if bpy.ops.object.select_all.poll():
                bpy.ops.object.select_all(action='DESELECT')
    
    
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            for path in paths:
    
                objName = bpy.path.display_name(os.path.basename(path))
    
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                tris, pts = stl_utils.read_stl(path)
                blender_utils.create_and_link_mesh(objName, tris, pts)
    
    class ExportSTL(bpy.types.Operator, ExportHelper):
    
        '''
        Save STL triangle mesh data from the active object
        '''
        bl_idname = "export_mesh.stl"
        bl_label = "Export STL"
    
    
    
        ascii = BoolProperty(name="Ascii",
                             description="Save the file in ASCII file format",
                             default=False)
        apply_modifiers = BoolProperty(name="Apply Modifiers",
                                       description="Apply the modifiers "
                                                   "before saving",
                                       default=True)
    
        def execute(self, context):
    
            from . import stl_utils
            from . import blender_utils
            import itertools
    
    
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            faces = itertools.chain.from_iterable(
    
                blender_utils.faces_from_mesh(ob, self.apply_modifiers)
    
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                for ob in context.selected_objects)
    
            stl_utils.write_stl(self.filepath, faces, self.ascii)
    
    
            return {'FINISHED'}
    
    
    def menu_import(self, context):
    
        self.layout.operator(ImportSTL.bl_idname,
    
                             text="Stl (.stl)").filepath = "*.stl"
    
    
    
    def menu_export(self, context):
    
        default_path = os.path.splitext(bpy.data.filepath)[0] + ".stl"
    
        self.layout.operator(ExportSTL.bl_idname,
    
                             text="Stl (.stl)").filepath = default_path
    
        bpy.types.INFO_MT_file_import.append(menu_import)
        bpy.types.INFO_MT_file_export.append(menu_export)
    
    
    def unregister():
    
        bpy.types.INFO_MT_file_import.remove(menu_import)
        bpy.types.INFO_MT_file_export.remove(menu_export)
    
    
    if __name__ == "__main__":
        register()