Newer
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else:
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mappingBlend = " translate <%.4g-0.5,%.4g-0.5,%.4g-0.5> rotate<0,0,0> " \
"scale <%.4g,%.4g,%.4g>" % \
(t_blend.offset.x / 10.0, t_blend.offset.y / 10.0,
t_blend.offset.z / 10.0, t_blend.scale.x * 0.85,
t_blend.scale.y * 0.85, t_blend.scale.z * 0.85)
# The initial position and rotation of the pov camera is probably creating
# the rotation offset should look into it someday but at least background
# won't rotate with the camera now.
# Putting the map on a plane would not introduce the skysphere distortion and
# allow for better image scale matching but also some waay to chose depth and
# size of the plane relative to camera.
tabWrite("sky_sphere {\n")
tabWrite("pigment {\n")
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tabWrite("image_map{%s \"%s\" %s}\n" % \
(imageFormat(texturesBlend), texturesBlend, imgMapBG(t_blend)))
tabWrite("}\n")
tabWrite("%s\n" % (mappingBlend))
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# The following layered pigment opacifies to black over the texture for
# transmit below 1 or otherwise adds to itself
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tabWrite("pigment {rgb 0 transmit %s}\n" % (t.texture.intensity))
tabWrite("}\n")
#tabWrite("scale 2\n")
#tabWrite("translate -1\n")
#For only Background gradient
if worldTexCount == 0:
tabWrite("sky_sphere {\n")
tabWrite("pigment {\n")
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# maybe Should follow the advice of POV doc about replacing gradient
# for skysphere..5.5
tabWrite("gradient y\n")
tabWrite("color_map {\n")
# XXX Does not exists anymore
#if render.alpha_mode == 'STRAIGHT':
#tabWrite("[0.0 rgbt<%.3g, %.3g, %.3g, 1>]\n" % (world.horizon_color[:]))
#tabWrite("[1.0 rgbt<%.3g, %.3g, %.3g, 1>]\n" % (world.zenith_color[:]))
if render.alpha_mode == 'TRANSPARENT':
tabWrite("[0.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n" % (world.horizon_color[:]))
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# aa premult not solved with transmit 1
tabWrite("[1.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n" % (world.zenith_color[:]))
tabWrite("[0.0 rgbt<%.3g, %.3g, %.3g, 0>]\n" % (world.horizon_color[:]))
tabWrite("[1.0 rgbt<%.3g, %.3g, %.3g, 0>]\n" % (world.zenith_color[:]))
tabWrite("}\n")
tabWrite("}\n")
tabWrite("}\n")
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# Sky_sphere alpha (transmit) is not translating into image alpha the same
# way as 'background'
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#if world.light_settings.use_indirect_light:
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# scene.pov.radio_enable=1
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# Maybe change the above to a funtion copyInternalRenderer settings when
# user pushes a button, then:
#scene.pov.radio_enable = world.light_settings.use_indirect_light
# and other such translations but maybe this would not be allowed either?
###############################################################
tabWrite("fog {\n")
tabWrite("distance %.6f\n" % mist.depth)
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tabWrite("color rgbt<%.3g, %.3g, %.3g, %.3g>\n" % \
(world.horizon_color[:] + (1.0 - mist.intensity,)))
#tabWrite("fog_offset %.6f\n" % mist.start)
#tabWrite("fog_alt 5\n")
#tabWrite("turbulence 0.2\n")
#tabWrite("turb_depth 0.3\n")
tabWrite("fog_type 1\n")
tabWrite("}\n")
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if scene.pov.media_enable:
tabWrite("media {\n")
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tabWrite("scattering { 1, rgb <%.4g, %.4g, %.4g>}\n" % scene.pov.media_color[:])
tabWrite("samples %.d\n" % scene.pov.media_samples)
tabWrite("}\n")
tabWrite("global_settings {\n")
tabWrite("assumed_gamma 1.0\n")
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tabWrite("max_trace_level %d\n" % scene.pov.max_trace_level)
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if scene.pov.radio_enable:
tabWrite("radiosity {\n")
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tabWrite("adc_bailout %.4g\n" % scene.pov.radio_adc_bailout)
tabWrite("always_sample %d\n" % scene.pov.radio_always_sample)
tabWrite("brightness %.4g\n" % scene.pov.radio_brightness)
tabWrite("count %d\n" % scene.pov.radio_count)
tabWrite("error_bound %.4g\n" % scene.pov.radio_error_bound)
tabWrite("gray_threshold %.4g\n" % scene.pov.radio_gray_threshold)
tabWrite("low_error_factor %.4g\n" % scene.pov.radio_low_error_factor)
tabWrite("media %d\n" % scene.pov.radio_media)
tabWrite("minimum_reuse %.4g\n" % scene.pov.radio_minimum_reuse)
tabWrite("nearest_count %d\n" % scene.pov.radio_nearest_count)
tabWrite("normal %d\n" % scene.pov.radio_normal)
tabWrite("pretrace_start %.3g\n" % scene.pov.radio_pretrace_start)
tabWrite("pretrace_end %.3g\n" % scene.pov.radio_pretrace_end)
tabWrite("recursion_limit %d\n" % scene.pov.radio_recursion_limit)
tabWrite("}\n")
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onceSss = 1
onceAmbient = 1
oncePhotons = 1
if material.subsurface_scattering.use and onceSss:
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# In pov, the scale has reversed influence compared to blender. these number
# should correct that
tabWrite("mm_per_unit %.6f\n" % \
(material.subsurface_scattering.scale * 1000.0))# formerly ...scale * (-100.0) + 15.0))
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# In POV-Ray, the scale factor for all subsurface shaders needs to be the same
sslt_samples = (11 - material.subsurface_scattering.error_threshold) * 10 # formerly ...*100
tabWrite("subsurface { samples %d, %d }\n" % (sslt_samples, sslt_samples / 10))
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onceSss = 0
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if world and onceAmbient:
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tabWrite("ambient_light rgb<%.3g, %.3g, %.3g>\n" % world.ambient_color[:])
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onceAmbient = 0
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if (material.pov.refraction_type == "2" or material.pov.photons_reflection == True) and oncePhotons:
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tabWrite("photons {\n")
tabWrite("spacing %.6f\n" % scene.pov.photon_spacing)
tabWrite("max_trace_level %d\n" % scene.pov.photon_max_trace_level)
tabWrite("adc_bailout %.3g\n" % scene.pov.photon_adc_bailout)
tabWrite("gather %d, %d\n" % (scene.pov.photon_gather_min, scene.pov.photon_gather_max))
tabWrite("}\n")
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oncePhotons = 0
tabWrite("}\n")
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def exportCustomCode():
# Write CurrentAnimation Frame for use in Custom POV Code
file.write("#declare CURFRAMENUM = %d;\n" % bpy.context.scene.frame_current)
#Change path and uncomment to add an animated include file by hand:
file.write("//#include \"/home/user/directory/animation_include_file.inc\"\n")
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for txt in bpy.data.texts:
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if txt.pov.custom_code:
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# Why are the newlines needed?
file.write("\n")
file.write(txt.as_string())
file.write("\n")
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comments = scene.pov.comments_enable
if not scene.pov.tempfiles_enable and comments:
file.write("//----------------------------------------------\n" \
"//--Exported with POV-Ray exporter for Blender--\n" \
"//----------------------------------------------\n\n")
file.write("#version 3.7;\n")
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if not scene.pov.tempfiles_enable and comments:
file.write("\n//--Global settings--\n\n")
if not scene.pov.tempfiles_enable and comments:
file.write("\n//--Custom Code--\n\n")
exportCustomCode()
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if not scene.pov.tempfiles_enable and comments:
file.write("\n//--Background--\n\n")
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if not scene.pov.tempfiles_enable and comments:
file.write("\n//--Cameras--\n\n")
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if not scene.pov.tempfiles_enable and comments:
file.write("\n//--Lamps--\n\n")
exportLamps([l for l in sel if l.type == 'LAMP'])
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if not scene.pov.tempfiles_enable and comments:
file.write("\n//--Material Definitions--\n\n")
# Convert all materials to strings we can access directly per vertex.
writeMaterial(None) # default material
writeMaterial(material)
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if not scene.pov.tempfiles_enable and comments:
file.write("\n")
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if not scene.pov.tempfiles_enable and comments:
file.write("//--Mesh objects--\n")
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exportMeshes(scene, sel)
#What follow used to happen here:
#exportCamera()
#exportWorld(scene.world)
#exportGlobalSettings(scene)
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# MR:..and the order was important for an attempt to implement pov 3.7 baking
# (mesh camera) comment for the record
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# CR: Baking should be a special case than. If "baking", than we could change the order.
#print("pov file closed %s" % file.closed)
#print("pov file closed %s" % file.closed)
def write_pov_ini(scene, filename_ini, filename_pov, filename_image):
#scene = bpy.data.scenes[0]
x = int(render.resolution_x * render.resolution_percentage * 0.01)
y = int(render.resolution_y * render.resolution_percentage * 0.01)
file.write("Version=3.7\n")
file.write("Input_File_Name='%s'\n" % filename_pov)
file.write("Output_File_Name='%s'\n" % filename_image)
file.write("Width=%d\n" % x)
file.write("Height=%d\n" % y)
# Border render.
if render.use_border:
file.write("Start_Column=%4g\n" % render.border_min_x)
file.write("End_Column=%4g\n" % (render.border_max_x))
file.write("Start_Row=%4g\n" % (1.0 - render.border_max_y))
file.write("End_Row=%4g\n" % (1.0 - render.border_min_y))
file.write("Bounding_Method=2\n") # The new automatic BSP is faster in most scenes
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# Activated (turn this back off when better live exchange is done between the two programs
# (see next comment)
file.write("Display=1\n")
file.write("Pause_When_Done=0\n")
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# PNG, with POV-Ray 3.7, can show background color with alpha. In the long run using the
# POV-Ray interactive preview like bishop 3D could solve the preview for all formats.
file.write("Output_File_Type=N\n")
#file.write("Output_File_Type=T\n") # TGA, best progressive loading
file.write("Output_Alpha=1\n")
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if scene.pov.antialias_enable:
# method 2 (recursive) with higher max subdiv forced because no mipmapping in POV-Ray
# needs higher sampling.
# aa_mapping = {"5": 2, "8": 3, "11": 4, "16": 5}
method = {"0": 1, "1": 2}
file.write("Antialias=on\n")
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file.write("Sampling_Method=%s\n" % method[scene.pov.antialias_method])
file.write("Antialias_Depth=%d\n" % scene.pov.antialias_depth)
file.write("Antialias_Threshold=%.3g\n" % scene.pov.antialias_threshold)
file.write("Antialias_Gamma=%.3g\n" % scene.pov.antialias_gamma)
if scene.pov.jitter_enable:
file.write("Jitter=on\n")
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file.write("Jitter_Amount=%3g\n" % scene.pov.jitter_amount)
file.write("Jitter=off\n") # prevent animation flicker
file.write("Antialias=off\n")
#print("ini file closed %s" % file.closed)
#print("ini file closed %s" % file.closed)
bl_label = "POV-Ray 3.7"
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@staticmethod
def _locate_binary():
addon_prefs = bpy.context.user_preferences.addons[__package__].preferences
# Use the system preference if its set.
pov_binary = addon_prefs.filepath_povray
if pov_binary:
if os.path.exists(pov_binary):
return pov_binary
else:
print("User Preference to povray %r NOT FOUND, checking $PATH" % pov_binary)
# Windows Only
# assume if there is a 64bit binary that the user has a 64bit capable OS
if sys.platform[:3] == "win":
import winreg
win_reg_key = winreg.OpenKey(winreg.HKEY_CURRENT_USER, "Software\\POV-Ray\\v3.7\\Windows")
win_home = winreg.QueryValueEx(win_reg_key, "Home")[0]
# First try 64bits
pov_binary = os.path.join(win_home, "bin", "pvengine64.exe")
if os.path.exists(pov_binary):
return pov_binary
# Then try 32bits
pov_binary = os.path.join(win_home, "bin", "pvengine.exe")
if os.path.exists(pov_binary):
return pov_binary
# search the path all os's
pov_binary_default = "povray"
os_path_ls = os.getenv("PATH").split(':') + [""]
for dir_name in os_path_ls:
pov_binary = os.path.join(dir_name, pov_binary_default)
if os.path.exists(pov_binary):
return pov_binary
return ""
def _export(self, scene, povPath, renderImagePath):
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if scene.pov.tempfiles_enable:
self._temp_file_in = tempfile.NamedTemporaryFile(suffix=".pov", delete=False).name
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# PNG with POV 3.7, can show the background color with alpha. In the long run using the
# POV-Ray interactive preview like bishop 3D could solve the preview for all formats.
self._temp_file_out = tempfile.NamedTemporaryFile(suffix=".png", delete=False).name
#self._temp_file_out = tempfile.NamedTemporaryFile(suffix=".tga", delete=False).name
self._temp_file_ini = tempfile.NamedTemporaryFile(suffix=".ini", delete=False).name
else:
self._temp_file_in = povPath + ".pov"
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# PNG with POV 3.7, can show the background color with alpha. In the long run using the
# POV-Ray interactive preview like bishop 3D could solve the preview for all formats.
self._temp_file_out = renderImagePath + ".png"
#self._temp_file_out = renderImagePath + ".tga"
self._temp_file_ini = povPath + ".ini"
'''
self._temp_file_in = "/test.pov"
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# PNG with POV 3.7, can show the background color with alpha. In the long run using the
# POV-Ray interactive preview like bishop 3D could solve the preview for all formats.
self._temp_file_out = "/test.png"
#self._temp_file_out = "/test.tga"
self._temp_file_ini = "/test.ini"
'''
self.update_stats("", "POV-Ray 3.7: " + txt)
write_pov(self._temp_file_in, scene, info_callback)
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def _render(self, scene):
os.remove(self._temp_file_out) # so as not to load the old file
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pov_binary = PovrayRender._locate_binary()
if not pov_binary:
print("POV-Ray 3.7: could not execute povray, possibly POV-Ray isn't installed")
return False
write_pov_ini(scene, self._temp_file_ini, self._temp_file_in, self._temp_file_out)
print ("***-STARTING-***")
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extra_args = []
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if scene.pov.command_line_switches != "":
for newArg in scene.pov.command_line_switches.split(" "):
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extra_args.append(newArg)
self._is_windows = False
self._is_windows = True
#extra_args.append("/EXIT")
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else:
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# added -d option to prevent render window popup which leads to segfault on linux
extra_args.append("-d")
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# Start Rendering!
try:
self._process = subprocess.Popen([pov_binary, self._temp_file_ini] + extra_args,
stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
except OSError:
# TODO, report api
print("POV-Ray 3.7: could not execute '%s'" % pov_binary)
import traceback
traceback.print_exc()
print ("***-DONE-***")
return False
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else:
print("POV-Ray 3.7 found")
print("Command line arguments passed: " + str(extra_args))
return True
# Now that we have a valid process
def _cleanup(self):
for f in (self._temp_file_in, self._temp_file_ini, self._temp_file_out):
for i in range(5):
try:
os.unlink(f)
break
except OSError:
# Wait a bit before retrying file might be still in use by Blender,
# and Windows does not know how to delete a file in use!
time.sleep(self.DELAY)
## if r.image_settings.file_format == 'OPENEXR':
## render.image_settings.color_mode = 'RGBA'
## r.image_settings.file_format = 'TARGA'
## r.image_settings.color_mode = 'RGBA'
blendSceneName = bpy.data.filepath.split(os.path.sep)[-1].split(".")[0]
povSceneName = ""
povPath = ""
renderImagePath = ""
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# has to be called to update the frame on exporting animations
scene.frame_set(scene.frame_current)
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if not scene.pov.tempfiles_enable:
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povPath = bpy.path.abspath(scene.pov.scene_path).replace('\\', '/')
if bpy.data.is_saved:
povPath = bpy.path.abspath("//")
else:
povPath = tempfile.gettempdir()
elif povPath.endswith("/"):
if povPath == "/":
povPath = bpy.path.abspath("//")
else:
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povPath = bpy.path.abspath(scene.pov.scene_path)
try:
os.makedirs(povPath)
except:
import traceback
traceback.print_exc()
print("POV-Ray 3.7: Cannot create scenes directory: %r" % povPath)
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self.update_stats("", "POV-Ray 3.7: Cannot create scenes directory %r" % \
povPath)
time.sleep(2.0)
return
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renderImagePath = bpy.path.abspath(scene.pov.renderimage_path).replace('\\','/')
if bpy.data.is_saved:
renderImagePath = bpy.path.abspath("//")
else:
renderImagePath = tempfile.gettempdir()
#print("Path: " + renderImagePath)
elif path.endswith("/"):
if renderImagePath == "/":
renderImagePath = bpy.path.abspath("//")
else:
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renderImagePath = bpy.path.abspath(scene.pov.renderimage_path)
if not os.path.exists(path):
print("POV-Ray 3.7: Cannot find render image directory")
self.update_stats("", "POV-Ray 3.7: Cannot find render image directory")
time.sleep(2.0)
return
'''
# check name
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if scene.pov.scene_name == "":
if blendSceneName != "":
povSceneName = blendSceneName
else:
povSceneName = "untitled"
else:
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povSceneName = scene.pov.scene_name
if os.path.isfile(povSceneName):
povSceneName = os.path.basename(povSceneName)
povSceneName = povSceneName.split('/')[-1].split('\\')[-1]
if not povSceneName:
print("POV-Ray 3.7: Invalid scene name")
self.update_stats("", "POV-Ray 3.7: Invalid scene name")
time.sleep(2.0)
return
povSceneName = os.path.splitext(povSceneName)[0]
print("Scene name: " + povSceneName)
print("Export path: " + povPath)
povPath = os.path.join(povPath, povSceneName)
povPath = os.path.realpath(povPath)
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# for now this has to be the same like the pov output. Bug in POV-Ray RC3.
# renderImagePath = renderImagePath + "\\" + povSceneName
renderImagePath = povPath # Bugfix for POV-Ray RC3 bug
# renderImagePath = os.path.realpath(renderImagePath) # Bugfix for POV-Ray RC3 bug
#print("Export path: %s" % povPath)
#print("Render Image path: %s" % renderImagePath)
# start export
self.update_stats("", "POV-Ray 3.7: Exporting data from Blender")
self._export(scene, povPath, renderImagePath)
self.update_stats("", "POV-Ray 3.7: Parsing File")
if not self._render(scene):
self.update_stats("", "POV-Ray 3.7: Not found")
return
r = scene.render
# compute resolution
x = int(r.resolution_x * r.resolution_percentage * 0.01)
y = int(r.resolution_y * r.resolution_percentage * 0.01)
# This makes some tests on the render, returning True if all goes good, and False if
# it was finished one way or the other.
# It also pauses the script (time.sleep())
def _test_wait():
time.sleep(self.DELAY)
# User interrupts the rendering
print("***POV INTERRUPTED***")
return False
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poll_result = self._process.poll()
# POV process is finisehd, one way or the other
if poll_result < 0:
print("***POV PROCESS FAILED : %s ***" % poll_result)
self.update_stats("", "POV-Ray 3.7: Failed")
return False
return True
# Wait for the file to be created
# XXX This is no more valid, as 3.7 always creates output file once render is finished!
parsing = re.compile(br"= \[Parsing\.\.\.\] =")
rendering = re.compile(br"= \[Rendering\.\.\.\] =")
percent = re.compile(r"\(([0-9]{1,3})%\)")
# print("***POV WAITING FOR FILE***")
data = b""
last_line = ""
while _test_wait():
# POV in Windows does not output its stdout/stderr, it displays them in its GUI
if self._is_windows:
self.update_stats("", "POV-Ray 3.7: Rendering File")
else:
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t_data = self._process.stdout.read(10000)
data += t_data
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# XXX This is working for UNIX, not sure whether it might need adjustments for
# other OSs
# First replace is for windows
t_data = str(t_data).replace('\\r\\n', '\\n').replace('\\r', '\r')
lines = t_data.split('\\n')
last_line += lines[0]
lines[0] = last_line
print('\n'.join(lines), end="")
last_line = lines[-1]
if rendering.search(data):
_pov_rendering = True
match = percent.findall(str(data))
if match:
self.update_stats("", "POV-Ray 3.7: Rendering File (%s%%)" % match[-1])
else:
self.update_stats("", "POV-Ray 3.7: Rendering File")
elif parsing.search(data):
self.update_stats("", "POV-Ray 3.7: Parsing File")
if os.path.exists(self._temp_file_out):
# print("***POV FILE OK***")
#self.update_stats("", "POV-Ray 3.7: Rendering")
# prev_size = -1
xmin = int(r.border_min_x * x)
ymin = int(r.border_min_y * y)
xmax = int(r.border_max_x * x)
ymax = int(r.border_max_y * y)
# print("***POV UPDATING IMAGE***")
result = self.begin_result(0, 0, x, y)
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# XXX, tests for border render.
#result = self.begin_result(xmin, ymin, xmax - xmin, ymax - ymin)
#result = self.begin_result(0, 0, xmax - xmin, ymax - ymin)
lay = result.layers[0]
# This assumes the file has been fully written We wait a bit, just in case!
time.sleep(self.DELAY)
try:
lay.load_from_file(self._temp_file_out)
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# XXX, tests for border render.
#lay.load_from_file(self._temp_file_out, xmin, ymin)
except RuntimeError:
print("***POV ERROR WHILE READING OUTPUT FILE***")
# Not needed right now, might only be useful if we find a way to use temp raw output of
# pov 3.7 (in which case it might go under _test_wait()).
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'''
def update_image():
# possible the image wont load early on.
try:
lay.load_from_file(self._temp_file_out)
# XXX, tests for border render.
#lay.load_from_file(self._temp_file_out, xmin, ymin)
#lay.load_from_file(self._temp_file_out, xmin, ymin)
except RuntimeError:
pass
# Update while POV-Ray renders
while True:
# print("***POV RENDER LOOP***")
# test if POV-Ray exists
if self._process.poll() is not None:
print("***POV PROCESS FINISHED***")
update_image()
break
# user exit
if self.test_break():
try:
self._process.terminate()
print("***POV PROCESS INTERRUPTED***")
except OSError:
pass
break
# Would be nice to redirect the output
# stdout_value, stderr_value = self._process.communicate() # locks
# check if the file updated
new_size = os.path.getsize(self._temp_file_out)
if new_size != prev_size:
update_image()
prev_size = new_size
time.sleep(self.DELAY)
'''
self.end_result(result)
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else:
print("***POV FILE NOT FOUND***")
print("***POV FINISHED***")
self.update_stats("", "")
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if scene.pov.tempfiles_enable or scene.pov.deletefiles_enable: