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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
from blenderkit import paths, utils, categories, ui, colors, bkit_oauth, version_checker, tasks_queue, rerequests, \
import blenderkit
from bpy.app.handlers import persistent
from bpy.props import ( # TODO only keep the ones actually used when cleaning
IntProperty,
FloatProperty,
FloatVectorProperty,
StringProperty,
EnumProperty,
BoolProperty,
PointerProperty,
)
from bpy.types import (
Operator,
Panel,
AddonPreferences,
PropertyGroup,
UIList
)
import requests, os, random
import time
import threading
bk_logger = logging.getLogger('blenderkit')
if rdata.get('statusCode') and int(rdata.get('statusCode')) > 299:
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
if user_preferences.api_key != '':
if user_preferences.enable_oauth:
bkit_oauth.refresh_token_thread()
return False, 'Use login panel to connect your profile.'
else:
return False, rdata.get('detail')
return True, ''
search_threads = []
thumb_sml_download_threads = {}
thumb_full_download_threads = {}
reports = ''
rtips = ['Click or drag model or material in scene to link/append ',
"Please rate responsively and plentifully. This helps us distribute rewards to the authors.",
"Click on brushes to link them into scene.",
"All materials and brushes are free.",
"Storage for public assets is unlimited.",
"Locked models are available if you subscribe to Full plan.",
"Login to upload your own models, materials or brushes.",
"Use 'A' key over asset bar to search assets by same author.",
"Use 'W' key over asset bar to open Authors webpage.", ]
def refresh_token_timer():
''' this timer gets run every time the token needs refresh. It refreshes tokens and also categories.'''
utils.p('refresh timer')
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
fetch_server_data()
categories.load_categories()
return max(3600, user_preferences.api_key_life - 3600)
def update_ad(ad):
if not ad.get('assetBaseId'):
try:
ad['assetBaseId'] = ad['asset_base_id'] # this should stay ONLY for compatibility with older scenes
ad['assetType'] = ad['asset_type'] # this should stay ONLY for compatibility with older scenes
ad['verificationStatus'] = ad[
'verification_status'] # this should stay ONLY for compatibility with older scenes
ad['author'] = {}
ad['author']['id'] = ad['author_id'] # this should stay ONLY for compatibility with older scenes
ad['canDownload'] = ad['can_download'] # this should stay ONLY for compatibility with older scenes
except Exception as e:
bk_logger.error('BlenderKit failed to update older asset data')
def update_assets_data(): # updates assets data on scene load.
'''updates some properties that were changed on scenes with older assets.
The properties were mainly changed from snake_case to CamelCase to fit the data that is coming from the server.
'''
data = bpy.data
datablocks = [
bpy.data.objects,
bpy.data.materials,
bpy.data.brushes,
]
for dtype in datablocks:
for block in dtype:
if block.get('asset_data') != None:
update_ad(block['asset_data'])
dicts = [
'assets used',
# 'assets rated',# assets rated stores only true/false, not asset data.
for bkdict in dicts:
d = s.get(bkdict)
for asset_id in d.keys():
update_ad(d[asset_id])
def purge_search_results():
''' clean up search results on save/load.'''
s = bpy.context.scene
sr_props = [
'search results',
'search results orig',
]
asset_types = ['model', 'material', 'scene', 'hdr', 'brush']
for at in asset_types:
sr_props.append('bkit {at} search')
sr_props.append('bkit {at} search orig')
for sr_prop in sr_props:
if s.get(sr_prop):
del (s[sr_prop])
'''
Loads categories , checks timers registration, and updates scene asset data.
Should (probably)also update asset data from server (after user consent)
'''
categories.load_categories()
if not bpy.app.timers.is_registered(refresh_token_timer):
bpy.app.timers.register(refresh_token_timer, persistent=True, first_interval=36000)
update_assets_data()
''' download categories , profile, and refresh token if needed.'''
if not bpy.app.background:
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
api_key = user_preferences.api_key
# Only refresh new type of tokens(by length), and only one hour before the token timeouts.
if user_preferences.enable_oauth and \
len(user_preferences.api_key) < 38 and len(user_preferences.api_key) > 0 and \
user_preferences.api_key_timeout < time.time() + 3600:
bkit_oauth.refresh_token_thread()
if api_key != '' and bpy.context.window_manager.get('bkit profile') == None:
if bpy.context.window_manager.get('bkit_categories') is None:
categories.fetch_categories_thread(api_key, force = False)
first_time = True
'''
Checks clipboard for an exact string containing asset ID.
The string is generated on www.blenderkit.com as for example here:
https://www.blenderkit.com/get-blenderkit/54ff5c85-2c73-49e9-ba80-aec18616a408/
'''
# clipboard monitoring to search assets from web
if platform.system() != 'Linux':
global last_clipboard
if bpy.context.window_manager.clipboard != last_clipboard:
last_clipboard = bpy.context.window_manager.clipboard
instr = 'asset_base_id:'
# first check if contains asset id, then asset type
if last_clipboard[:len(instr)] == instr:
atstr = 'asset_type:'
ati = last_clipboard.find(atstr)
# this only checks if the asset_type keyword is there but let's the keywords update function do the parsing.
if ati > -1:
search_props = utils.get_search_props()
search_props.search_keywords = last_clipboard
# don't run search after this - assigning to keywords runs the search_update function.
def parse_result(r):
'''
needed to generate some extra data in the result(by now)
Parameters
----------
r - search result, also called asset_data
'''
scene = bpy.context.scene
# TODO remove this fix when filesSize is fixed.
# this is a temporary fix for too big numbers from the server.
# try:
# r['filesSize'] = int(r['filesSize'] / 1024)
# except:
# utils.p('asset with no files-size')
asset_type = r['assetType']
if len(r['files']) > 0:#TODO remove this condition so all assets are parsed.
allthumbs = []
for f in r['files']:
if f['fileType'] == 'thumbnail':
tname = paths.extract_filename_from_url(f['fileThumbnailLarge'])
small_tname = paths.extract_filename_from_url(f['fileThumbnail'])
allthumbs.append(tname) # TODO just first thumb is used now.
tdict = {}
for i, t in enumerate(allthumbs):
tdict['thumbnail_%i'] = t
if f['fileType'] == 'blend':
durl = f['downloadUrl'].split('?')[0]
# fname = paths.extract_filename_from_url(f['filePath'])
if f['fileType'].find('resolution') > -1:
r['available_resolutions'].append(resolutions.resolutions[f['fileType']])
r['max_resolution'] = 0
if r['available_resolutions']: # should check only for non-empty sequences
r['max_resolution'] = max(r['available_resolutions'])
tooltip = generate_tooltip(r)
# for some reason, the id was still int on some occurances. investigate this.
r['author']['id'] = str(r['author']['id'])
# some helper props, but generally shouldn't be renaming/duplifiying original properties,
# so blender's data is same as on server.
asset_data = {'thumbnail': tname,
'thumbnail_small': small_tname,
# 'thumbnails':allthumbs,
# 'download_url': durl, #made obsolete since files are stored in orig form.
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# 'id': r['id'],
# 'asset_base_id': r['assetBaseId'],#this should stay ONLY for compatibility with older scenes
# 'name': r['name'],
# 'asset_type': r['assetType'], #this should stay ONLY for compatibility with older scenes
'tooltip': tooltip,
# 'tags': r['tags'],
# 'can_download': r.get('canDownload', True),#this should stay ONLY for compatibility with older scenes
# 'verification_status': r['verificationStatus'],#this should stay ONLY for compatibility with older scenes
# 'author_id': r['author']['id'],#this should stay ONLY for compatibility with older scenes
# 'author': r['author']['firstName'] + ' ' + r['author']['lastName']
# 'description': r['description'],
}
asset_data['downloaded'] = 0
# parse extra params needed for blender here
params = utils.params_to_dict(r['parameters'])
if asset_type == 'model':
if params.get('boundBoxMinX') != None:
bbox = {
'bbox_min': (
float(params['boundBoxMinX']),
float(params['boundBoxMinY']),
float(params['boundBoxMinZ'])),
'bbox_max': (
float(params['boundBoxMaxX']),
float(params['boundBoxMaxY']),
float(params['boundBoxMaxZ']))
}
else:
bbox = {
'bbox_min': (-.5, -.5, 0),
'bbox_max': (.5, .5, 1)
}
asset_data.update(bbox)
if asset_type == 'material':
asset_data['texture_size_meters'] = params.get('textureSizeMeters', 1.0)
au = scene.get('assets used', {})
if au == {}:
scene['assets used'] = au
if r['assetBaseId'] in au.keys():
asset_data['downloaded'] = 100
# transcribe all urls already fetched from the server
r_previous = au[r['assetBaseId']]
if r_previous.get('files'):
for f in r_previous['files']:
if f.get('url'):
for f1 in r['files']:
if f1['fileType'] == f['fileType']:
f1['url'] = f['url']
# attempt to switch to use original data gradually, since the parsing as itself should become obsolete.
asset_data.update(r)
return asset_data
# this makes a first search after opening blender. showing latest assets.
global first_time
preferences = bpy.context.preferences.addons['blenderkit'].preferences
if first_time and not bpy.app.background: # first time
first_time = False
# TODO here it should check if there are some results, and only open assetbar if this is the case, not search.
# if bpy.context.window_manager.get('search results') is None:
search()
ui.update_ui_size(ui.active_area_pointer, ui.active_region_pointer)
ui.add_report(text='BlenderKit Tip: ' + random.choice(rtips), timeout=12, color=colors.GREEN)
# if preferences.first_run:
# search()
# preferences.first_run = False
# don't do anything while dragging - this could switch asset during drag, and make results list length different,
# causing a lot of throuble.
if bpy.context.scene.blenderkitUI.dragging:
return 0.5
for thread in search_threads:
# TODO this doesn't check all processes when one gets removed,
# but most of the time only one is running anyway
if not thread[0].is_alive():
search_threads.remove(thread) #
icons_dir = thread[1]
scene = bpy.context.scene
# these 2 lines should update the previews enum and set the first result as active.
asset_type = thread[2]
if asset_type == 'model':
props = scene.blenderkit_models
# json_filepath = os.path.join(icons_dir, 'model_searchresult.json')
if asset_type == 'scene':
props = scene.blenderkit_scene
# json_filepath = os.path.join(icons_dir, 'scene_searchresult.json')
if asset_type == 'hdr':
props = scene.blenderkit_HDR
# json_filepath = os.path.join(icons_dir, 'scene_searchresult.json')
if asset_type == 'material':
props = scene.blenderkit_mat
# json_filepath = os.path.join(icons_dir, 'material_searchresult.json')
if asset_type == 'brush':
props = scene.blenderkit_brush
# json_filepath = os.path.join(icons_dir, 'brush_searchresult.json')
search_name = f'bkit {asset_type} search'
global reports
if reports != '':
props.report = str(reports)
return .2
result_field = []
ok, error = check_errors(rdata)
if ok:
bpy.ops.object.run_assetbar_fix_context()
asset_data = parse_result(r)
if asset_data != None:
result_field.append(asset_data)
wm[search_name] = result_field
wm['search results'] = result_field
wm[search_name + ' orig'] = copy.deepcopy(rdata)
wm['search results orig'] = wm[search_name + ' orig']
load_previews()
ui_props = bpy.context.scene.blenderkitUI
if len(result_field) < ui_props.scrolloffset:
ui_props.scrolloffset = 0
props.is_searching = False
props.search_error = False
props.report = 'Found %i results. ' % (wm['search results orig']['count'])
if len(wm['search results']) == 0:
tasks_queue.add_task((ui.add_report, ('No matching results found.',)))
# undo push
bpy.ops.wm.undo_push_context(message='Get BlenderKit search')
props.report = error
props.search_error = True
def load_previews():
scene = bpy.context.scene
# FIRST START SEARCH
props = scene.blenderkitUI
directory = paths.get_temp_dir('%s_search' % props.asset_type.lower())
results = bpy.context.window_manager.get('search results')
#
if results is not None:
inames = []
tpaths = []
i = 0
for r in results:
tpath = os.path.join(directory, r['thumbnail_small'])
if not r['thumbnail_small']:
tpath = paths.get_addon_thumbnail_path('thumbnail_not_available.jpg')
if not os.path.exists(tpath):
continue
# if os.path.exists(tpath): # sometimes we are unlucky...
img = bpy.data.images.get(iname)
img = bpy.data.images.load(tpath)
img.name = iname
elif img.filepath != tpath:
# had to add this check for autopacking files...
if img.packed_file is not None:
img.unpack(method='USE_ORIGINAL')
img.filepath = tpath
img.reload()
# to display hdr thumbnails correctly, we use non-color, otherwise looks shifted
image_utils.set_colorspace(img, 'Non-Color')
image_utils.set_colorspace(img, 'sRGB')
def split_subs(text, threshold=40):
# temporarily disable this, to be able to do this in drawing code
Vilem Duha
committed
# first handle if there's an \n line ending
i_rn = text.find('\n')
if 1 < i_rn < threshold:
i = i_rn
else:
i = text.rfind(' ', 0, threshold)
i1 = text.rfind(',', 0, threshold)
i2 = text.rfind('.', 0, threshold)
i = max(i, i1, i2)
if i <= 0:
i = threshold
lines.append(text[:i])
text = text[i:]
lines.append(text)
return lines
def list_to_str(input):
output = ''
for i, text in enumerate(input):
output += text
if i < len(input) - 1:
output += ', '
return output
def writeblock(t, input, width=40): # for longer texts
dlines = split_subs(input, threshold=width)
for i, l in enumerate(dlines):
t += '%s\n' % l
return t
def writeblockm(tooltip, mdata, key='', pretext=None, width=40): # for longer texts
if mdata.get(key) == None:
return tooltip
else:
intext = mdata[key]
if type(intext) == list:
intext = list_to_str(intext)
intext = round(intext, 3)
intext = str(intext)
if intext.rstrip() == '':
return tooltip
if pretext == None:
pretext = key
if pretext != '':
pretext = pretext + ': '
text = pretext + intext
dlines = split_subs(text, threshold=width)
for i, l in enumerate(dlines):
tooltip += '%s\n' % l
return tooltip
def fmt_length(prop):
return prop
def has(mdata, prop):
if mdata.get(prop) is not None and mdata[prop] is not None and mdata[prop] is not False:
return True
else:
return False
def generate_tooltip(mdata):
else:
mparams = mdata['parameters']
t = ''
t = writeblock(t, mdata['displayName'], width=col_w)
t = writeblockm(t, mdata, key='description', pretext='', width=col_w)
if mdata['description'] != '':
t += '\n'
bools = (('rig', None), ('animated', None), ('manifold', 'non-manifold'), ('scene', None), ('simulation', None),
('uv', None))
for b in bools:
if mparams.get(b[0]):
mdata['tags'].append(b[0])
elif b[1] != None:
mdata['tags'].append(b[1])
bools_data = ('adult',)
for b in bools_data:
if mdata.get(b) and mdata[b]:
mdata['tags'].append(b)
t = writeblockm(t, mparams, key='designer', pretext='Designer', width=col_w)
t = writeblockm(t, mparams, key='manufacturer', pretext='Manufacturer', width=col_w)
t = writeblockm(t, mparams, key='designCollection', pretext='Design collection', width=col_w)
# t = writeblockm(t, mparams, key='engines', pretext='engine', width = col_w)
# t = writeblockm(t, mparams, key='model_style', pretext='style', width = col_w)
# t = writeblockm(t, mparams, key='material_style', pretext='style', width = col_w)
# t = writeblockm(t, mdata, key='tags', width = col_w)
# t = writeblockm(t, mparams, key='condition', pretext='condition', width = col_w)
# t = writeblockm(t, mparams, key='productionLevel', pretext='production level', width = col_w)
t = writeblockm(t, mparams, key='pbrType', pretext='Pbr', width=col_w)
t = writeblockm(t, mparams, key='designYear', pretext='Design year', width=col_w)
t += 'Size: %s x %s x %sm\n' % (fmt_length(mparams['dimensionX']),
fmt_length(mparams['dimensionY']),
fmt_length(mparams['dimensionZ']))
if has(mparams, 'faceCount'):
t += 'Face count: %s\n' % (mparams['faceCount'])
# t += 'face count: %s, render: %s\n' % (mparams['faceCount'], mparams['faceCountRender'])
# write files size - this doesn't reflect true file size, since files size is computed from all asset files, including resolutions.
# if mdata.get('filesSize'):
# fs = utils.files_size_to_text(mdata['filesSize'])
# t += f'files size: {fs}\n'
# t = writeblockm(t, mparams, key='meshPolyType', pretext='mesh type', width = col_w)
# t = writeblockm(t, mparams, key='objectCount', pretext='nubmber of objects', width = col_w)
# t = writeblockm(t, mparams, key='materials', width = col_w)
# t = writeblockm(t, mparams, key='modifiers', width = col_w)
# t = writeblockm(t, mparams, key='shaders', width = col_w)
# if has(mparams, 'textureSizeMeters'):
# t += 'Texture size: %s m\n' % fmt_length(mparams['textureSizeMeters'])
if has(mparams, 'textureResolutionMax') and mparams['textureResolutionMax'] > 0:
if not mparams.get('textureResolutionMin'): # for HDR's
t = writeblockm(t, mparams, key='textureResolutionMax', pretext='Resolution', width=col_w)
elif mparams.get('textureResolutionMin') == mparams['textureResolutionMax']:
t = writeblockm(t, mparams, key='textureResolutionMin', pretext='Texture resolution', width=col_w)
t += 'Tex resolution: %i - %i\n' % (mparams.get('textureResolutionMin'), mparams['textureResolutionMax'])
t = writeblockm(t, mparams, key='thumbnailScale', pretext='Preview scale', width=col_w)
if mdata.get('license') == 'cc_zero':
# t = writeblockm(t, mdata, key='license', width=col_w)
fs = mdata.get('files')
if fs and len(fs) > 2:
resolutions = 'Resolutions:'
list.sort(fs, key=lambda f: f['fileType'])
for f in fs:
if f['fileType'].find('resolution') > -1:
resolutions += f['fileType'][11:] + ' '
resolutions += '\n'
t += resolutions.replace('_', '.')
if f['fileType'].find('resolution') > -1:
t += 'Asset has lower resolutions available\n'
# generator is for both upload preview and search, this is only after search
# if mdata.get('versionNumber'):
# # t = writeblockm(t, mdata, key='versionNumber', pretext='version', width = col_w)
# a_id = mdata['author'].get('id')
# if a_id != None:
# adata = bpy.context.window_manager['bkit authors'].get(str(a_id))
# if adata != None:
# t += generate_author_textblock(adata)
if rc:
rcount = min(rc['quality'], rc['workingHours'])
else:
rcount = 0
show_rating_threshold = 5
if rcount < show_rating_threshold:
t += f"Only assets with enough ratings \nshow the rating value. Please rate.\n"
if rc['quality'] >= show_rating_threshold:
# t += f"{int(mdata['ratingsAverage']['quality']) * '*'}\n"
t += f"* {round(mdata['ratingsAverage']['quality'],1)}\n"
if rc['workingHours'] >= show_rating_threshold:
t += f"Hours saved: {int(mdata['ratingsAverage']['workingHours'])}\n"
if utils.profile_is_validator():
t += f"Score: {int(mdata['score'])}\n"
t += f"Ratings count {rc['quality']}*/{rc['workingHours']}wh value " \
f"{(mdata['ratingsAverage']['quality'],1)}*/{(mdata['ratingsAverage']['workingHours'],1)}wh\n"
t += '\n'
t += get_random_tip(mdata)
t += '\n'
def get_random_tip(mdata):
t = ''
tip = 'Tip: ' + random.choice(rtips)
t = writeblock(t, tip)
return t
# at = mdata['assetType']
# if at == 'brush' or at == 'texture':
# t += 'click to link %s' % mdata['assetType']
# if at == 'model' or at == 'material':
# tips = ['Click or drag in scene to link/append %s' % mdata['assetType'],
# "'A' key to search assets by same author",
# "'W' key to open Authors webpage",
# ]
# tip = 'Tip: ' + random.choice(tips)
# t = writeblock(t, tip)
col_w = 40
if len(adata['firstName'] + adata['lastName']) > 0:
t = 'Author:\n'
t += '%s %s\n' % (adata['firstName'], adata['lastName'])
t += '\n'
if adata.get('aboutMeUrl') is not None:
t = writeblockm(t, adata, key='aboutMeUrl', pretext='', width=col_w)
t += '\n'
if adata.get('aboutMe') is not None:
t = writeblockm(t, adata, key='aboutMe', pretext='', width=col_w)
t += '\n'
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return t
def get_items_models(self, context):
global search_items_models
return search_items_models
def get_items_brushes(self, context):
global search_items_brushes
return search_items_brushes
def get_items_materials(self, context):
global search_items_materials
return search_items_materials
def get_items_textures(self, context):
global search_items_textures
return search_items_textures
class ThumbDownloader(threading.Thread):
query = None
def __init__(self, url, path):
super(ThumbDownloader, self).__init__()
self.url = url
self.path = path
self._stop_event = threading.Event()
def stop(self):
self._stop_event.set()
def stopped(self):
return self._stop_event.is_set()
def run(self):
if r.status_code == 200:
with open(self.path, 'wb') as f:
f.write(r.content)
# ORIGINALLY WE DOWNLOADED THUMBNAILS AS STREAM, BUT THIS WAS TOO SLOW.
# with open(path, 'wb') as f:
# for chunk in r.iter_content(1048576*4):
# f.write(chunk)
def write_gravatar(a_id, gravatar_path):
'''
Write down gravatar path, as a result of thread-based gravatar image download.
This should happen on timer in queue.
'''
# print('write author', a_id, type(a_id))
if authors.get(a_id) is not None:
adata = authors.get(a_id)
adata['gravatarImg'] = gravatar_path
if adata.get('gravatarHash') is not None:
gravatar_path = paths.get_temp_dir(subdir='bkit_g/') + adata['gravatarHash'] + '.jpg'
if os.path.exists(gravatar_path):
tasks_queue.add_task((write_gravatar, (adata['id'], gravatar_path)))
return;
url = "https://www.gravatar.com/avatar/" + adata['gravatarHash'] + '?d=404'
r = rerequests.get(url, stream=False)
with open(gravatar_path, 'wb') as f:
f.write(r.content)
tasks_queue.add_task((write_gravatar, (adata['id'], gravatar_path)))
elif r.status_code == '404':
adata['gravatarHash'] = None
utils.p('gravatar for author not available.')
''' Writes author info (now from search results) and fetches gravatar if needed.'''
global fetching_gravatars
a_id = str(r['author']['id'])
preferences = bpy.context.preferences.addons['blenderkit'].preferences
authors = bpy.context.window_manager.get('bkit authors', {})
if authors == {}:
bpy.context.window_manager['bkit authors'] = authors
a = authors.get(a_id)
if a is None: # or a is '' or (a.get('gravatarHash') is not None and a.get('gravatarImg') is None):
a = r['author']
a['id'] = a_id
a['tooltip'] = generate_author_textblock(a)
authors[a_id] = a
if fetching_gravatars.get(a['id']) is None:
fetching_gravatars[a['id']] = True
thread = threading.Thread(target=fetch_gravatar, args=(a.copy(),), daemon=True)
thread.start()
return a
def write_profile(adata):
utils.p('writing profile information')
# we have to convert to MiB here, numbers too big for python int type
if user.get('sumAssetFilesSize') is not None:
user['sumAssetFilesSize'] /= (1024 * 1024)
if user.get('sumPrivateAssetFilesSize') is not None:
user['sumPrivateAssetFilesSize'] /= (1024 * 1024)
if user.get('remainingPrivateQuota') is not None:
user['remainingPrivateQuota'] /= (1024 * 1024)
Vilem Duha
committed
if adata.get('canEditAllAssets') is True:
user['exmenu'] = True
else:
user['exmenu'] = False
def request_profile(api_key):
a_url = paths.get_api_url() + 'me/'
headers = utils.get_headers(api_key)
adata = r.json()
if adata.get('user') is None:
utils.p(adata)
utils.p('getting profile failed')
return None
return adata
def fetch_profile(api_key):
utils.p('fetch profile')
try:
adata = request_profile(api_key)
if adata is not None:
tasks_queue.add_task((write_profile, (adata,)))
def get_profile():
preferences = bpy.context.preferences.addons['blenderkit'].preferences
a = bpy.context.window_manager.get('bkit profile')
thread = threading.Thread(target=fetch_profile, args=(preferences.api_key,), daemon=True)
thread.start()
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def query_to_url(query = {}, params = {}):
# build a new request
url = paths.get_api_url() + 'search/'
# build request manually
# TODO use real queries
requeststring = '?query='
#
if query.get('query') not in ('', None):
requeststring += query['query'].lower()
for i, q in enumerate(query):
if q != 'query':
requeststring += '+'
requeststring += q + ':' + str(query[q]).lower()
# result ordering: _score - relevance, score - BlenderKit score
order = []
if params['free_first']:
order = ['-is_free', ]
if query.get('query') is None and query.get('category_subtree') == None:
# assumes no keywords and no category, thus an empty search that is triggered on start.
# orders by last core file upload
if query.get('verification_status') == 'uploaded':
# for validators, sort uploaded from oldest
order.append('created')
else:
order.append('-last_upload')
elif query.get('author_id') is not None and utils.profile_is_validator():
order.append('-created')
else:
if query.get('category_subtree') is not None:
order.append('-score,_score')
else:
order.append('_score')
requeststring += '+order:' + ','.join(order)
requeststring += '&addon_version=%s' % params['addon_version']
if params.get('scene_uuid') is not None:
requeststring += '&scene_uuid=%s' % params['scene_uuid']
# print('params', params)
urlquery = url + requeststring
return urlquery
class Searcher(threading.Thread):
query = None
def __init__(self, query, params, orig_result, tempdir = '', headers = None, urlquery = ''):
super(Searcher, self).__init__()
self.query = query
self.params = params
self._stop_event = threading.Event()
self.tempdir = tempdir
self.headers = headers
self.urlquery = urlquery
def stop(self):
self._stop_event.set()
def stopped(self):
return self._stop_event.is_set()
def run(self):
query = self.query
params = self.params
global reports
t = time.time()
mt('search thread started')
# tempdir = paths.get_temp_dir('%s_search' % query['asset_type'])
# json_filepath = os.path.join(tempdir, '%s_searchresult.json' % query['asset_type'])
rdata = {}
rdata['results'] = []
try:
utils.p(self.urlquery)
r = rerequests.get(self.urlquery, headers=self.headers) # , params = rparameters)
except requests.exceptions.RequestException as e: